Today's Patch

New patch today, some minor fixes. Read below... ** EverQuest Pricing Increase ** Due to the increased costs of running the EverQuest game service, we will be increasing our subscription rates in April. Effective April 25, the new monthly subscription rate will be $12.95/month. We will continue to offer discounts from the new rate plan on multi-month subscriptions. The new price for a 3-month subscription will be $35.85 and a 6-month subscription will now be $65.70. You don't have to do a thing; you will automatically be migrated to the new billing structure under your current subscription plan when your current subscription plan expires. HOWEVER, for a limited time only (from April 10 through April 24, 2002), you may extend your current subscription for an additional 12 or 24 months by signing up for the new EQ 12 or 24 month plan - and reap great savings off of the new rates: * Extend for 12 months for $109 US - and get a 30% discount off of the new monthly rates! * Extend for 24 months for $190 US - and get a 39% discount off of the new monthly rates! Now is the time to lock in these rates, so don't miss out. For more information visit www.everquest.com/rates April 9th, 3:00am ------------------------------ ** NPCs and Items ** - Non-pet NPCs will start to return items they don't care about. This will occur over time as zones are updated. ** Spells ** - Pet healing spells now have a Cure Disease effect - Cancel Magic is now available to Beastlords - Fixed the research recipe for Nullify Magic to match that listed in Lore Malignancy - Spell icon for Mental Corruption is now yellow (self only) - Spell icon for Valor of Marr is now yellow (self only) - Spell icon for Bonds of Tunare is now green (AoE) - Spell icon for Engorging Roots is now red (consistent with other druid root spells) - Omakin's Alacrity now shows a spell message when cast - Chilling Embrace should now be 'curable' with spells that cure poison - Druid Ancient Spell scrolls should now scribe the correct spells in your spellbook ** Items ** - Tarmok Battlestaff now looks like a staff in inventory - Shield of Mental Fortitude should now have a visible graphic - Aqualung has been changed. It should have 20 charges, and it shouldn't suddenly drop to one charge. If you have one of the broken aqualungs, you may contact your GM for a replacement - Sathir's Wand should be working - Tishan's Kilt is wizard usable only (it was never intended to be used by druids) - Shield of Auras should now stack with Clarity and will no longer require a component. It should also be usable by Iksar - Venomous Axe of the Velium Brood proc effect is now level restricted - Necrasaur Hide Boots and Petrified Wood Great Staff have had some stat modifiers changed, previous modifiers were invalid values - Spider Silk Whip and Spider Silk Handwraps are now primary and secondary equippable - Sigil Earring of Veracity effect is now a right-click effect - Flute of Eternal Night is now usable by the Vah Shir - Deepcarver Plate Bracer can now be equipped - Pearl of Dread should no longer look like a bag when equipped - Twisted Bone Earring can now be used by Gnomes, Dwarves and Half Elves - Everriculum can now be used by Barbarians - Changed the name of the scroll for Bond of Death to match the name of the spell - Changed the name of the scroll for Renewal to match the name of the spell - Shield of the Creator can now be used by Iksar and Dark Elves - Rod of Identification should be working now - Tribal War Mask and Boots should be usable by the same races and classes that can use the rest of the armor ** Zones ** - Warders and Familiars should now be able to zone from the Bazaar to the Nexus - Fixed a 'safe spot' in Paludal Caverns - Fixed a few pathing issues in Sebilis - Fixed a 'safe spot' in Chardok - Fixed a pathing issue in Tenebrous - NPCs in Sanctus Seru no longer show fear (or are affected by such spells) - You should now be able to zone from Marus Seru to Mons Letalis while on your horse - Familiars should be able to zone from the Qeynos catacombs to the city with their master. - Delival in Shar Vahl should be a lot less violent ** Trade skills ** - Gnomish spirits are now available in Shadowhaven - Added a few trade skill vendors to Rivervale ** Miscellaneous ** - Skiffs were fixed with an earlier patch and should be working now - The EverQuest Team *** News from the Vale *** Clan Death Fist has long had a minor presence in the Misty Thicket, preying on the Halfling farmers and tradesmen. Recently the Death Fist Clans numbers in the thicket have increased and the Orcs are cutting down trees and mining the rock of the nearby mountains. Reports have come in to Rivervale that the Orcs are shipping the lumber and ore to the commonlands and stockpiling it for an unknown purpose. Whatever the Deathfists agenda, their increased presence has made the thicket a more dangerous place beyond the protective wall. Not far from the tunnel that leads from the Misty Thicket to Rivervale lie mysterious cursed ruins. All that remains of what once stood at these sites are fragments of walls that are presumed to have been constructed around the same time as the nearby ruined tower. An ancient magical scarecrow stands at the center of one of these ruins and warns passers by that the place is cursed. It is a popular belief among the halflings of Rivervale that the crumbled walls once surrounded beautiful and fruitful gardens that were cursed when their owner and caretaker offended the Gods. Whether or not this story is true, the scarecrows warning is true as the gardens are host to diseased vermin and the animated corpses of fallen halflings who were brought to the there and buried after their death by an unknown evil. With the Goblin Clan Pickclaws now occupying a portion of Runnyeye Citadel the number of Goblins now residing in the Misty Thicket has grown. These somewhat exiled Runnyeye Goblins have been mining Crude Iron Ore from the nearby mountains and are most likely attempting to forge weapons and armor to use in a goblin revolt to reclaim all of Runnyeye Citadel from the Pickclaws. With enemies to all sides these semi-exiled goblins are being far less troublesome than they have the potential to be. April 5th, 3:00am ------------------------------ ** Graphics Engine Update ** - S3 video cards: We've worked around a shortcoming in the S3 drivers that fixes the overlapping or "cutout" looking interface graphics. - All Hardware TnL cards: More optimizations and performance increases. - The EverQuest Team

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Right...
# Apr 15 2002 at 10:42 AM Rating: Decent
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RE: Venomous Axe of the Velium Brood proc lvl restricted
Who here really thinks that an 85point DD as a proc from a weapon is really intended for a 1st level character?

Why complain when Verant changes it to a level where it operates as intended...just be thankful that you were able to use it like that while you could.
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Tanliel Ta'Eldareva
WebBard & GuildLeader, Heroes of Luclin
#Anonymous, Posted: Apr 09 2002 at 10:30 PM, Rating: Sub-Default, (Expand Post) yeah it realy pissed me off to see them change it.the guy that is useing it is lvl 11 and was awsome with it and now it has not reason to be on everquest anymore because who will use a 85 point dd dmg3(11) dly24 ac:3 weapon at lvl 35.It also pissed me off cause I got hosed traded SC handwraps for it.
#REDACTED, Posted: Apr 09 2002 at 8:02 PM, Rating: Sub-Default, (Expand Post) Ya know, I love my Venemous Axe. Thing rocks, and the 10ac I love since I'm a tank. But it just seriously pisses me off that now the value of it will maybe be half of what it was. The main reason people paid as much as they did for it is because it would proc at lvl 1.
RE: *sigh*
# Apr 11 2002 at 10:26 PM Rating: Default
My geforce card hasnt been working with EQ since the last engine update, if it doesnt work after this time im quiting for good! Been a while since i saw the sun anyways...
RE: *sigh*
# Apr 09 2002 at 8:42 PM Rating: Default
Aye, I'm feeling the same. Not 'cause of the price of it, but it was a damn nice low level weapon. (Used it with two of my melee chars from level 1 to about 30 before upgrading for them) Now, as I have it on my Ranger, they change it. Must be tryin' ta keep the Rangers down :p

Given that it's been in the game so long, with no changes to it, I'm guessing everyone assumed it was going to be left 'as is'. You'd think the least they could have done is warn that it was coming up for a change...

~Moray
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