Recently Released
Top 5 Player's Picks

EverQuest
Bonus XP until Monday

The fine folks over at Daybreak have given us bonus experience until Monday.

Source

From now through 11:59AM PT on Monday, August 20th, 2018, all players across all servers will receive bonus experience!

*Please note that this won't be listed on the Event Calendar or the Alert Bar in-game, but the bonus will still be active.

Have a great weekend!


Spell update is done and the item collector has been updated.

EverQuest II
Stormhold to Antonia Bayle Server Merge

On Tuesday, September 4, 2018, characters on the Stormhold server will be merged onto Antonious Bayle.

In order to make the transition as smooth as possible, we've pulled together an FAQ that will help answer questions you may have about the merging process. If you have any additional questions about the merging process be sure to let us know on the forums! We'll keep the FAQ section below updated accordingly.


FAQ
General

Q: What is a server merge?
A: During a server merge, all characters will move from one server to another. In this case, all characters from Stormhold will be moved to Antonia Bayle.

Q: Will there be free character transfers off of Stormhold before the merge?
A: Character transfer tokens will be handed out to all characters on Stormhold.

Q: Since Stormhold is a Time-Locked Expansion server, what expansion content will be available after the merge?
A: Since Stormhold is being merged onto Antonia Bayle, all Live server content that is on AB will be available.

Q: What will the server be named after the merge?
A: The server will retain the name Antonia Bayle.

Q: How will we be able to retain names if others have the same name?
A: In the event of duplicate character names during a merge, priority will be given to the character who has logged in to the game within the past sixty (60) days. If multiple characters have logged in within the past sixty (60) days, then the character which was created first will retain their name. Other same-named characters will have an "Z" (or several) added to their names automatically until their name is unique. Each player that is auto-renamed this way will get a free rename potion so that they may change their name.

Q: If my character’s name is taken or modified, will I be able to pick a new name?
A: Yes, every character that is automatically renamed will be granted a rename token to use at your convenience.

Q: Will there be any elimination of characters altogether based on level, cash reserves, etc.?
A: No, there will be no elimination of characters.

Q: Should we clear our mailboxes out before the consolidation happens?
A: Mail will get transferred over to your new server.

Banks

Q: Should I take the things I have in the bank or shared bank out?
A: There is no need to take anything out of the bank or shared bank. All items will be transferred over completely.

Guilds

Q: What happens to items that I own, but I’ve placed in my Guild Hall?
A: Players should pick up soulbound (NoTrade) items from shared housing (such as Guild Halls) BEFORE the merge. This will prevent losing ownership of placed items during this merge.

Q: Should I be emptying my guild hall office so I don't lose the furniture I crafted and placed there?
A: No, all guilds and guild halls will be moved onto the same server. All housing will be moved as well.

Q: If our names change, how will the members of our guild know who we are? How will the guild still be together if everyone is renamed?
A: In the guild roster everyone will keep their notes, rank, and anything else tied to that character. If a character is renamed it will be automatically updated in the guild rosters. All characters that are auto-renamed will have the option to do a free name change. If the free name change is used it will automatically update the name in the guild roster as well.

Q: How will you handle guild names?
A: If two or more guilds have the same name at the time of the server merge, the oldest guild will keep the guild name, and we will append "Z" to other guilds with a conflicting name. If this happens to your guild, you will be offered a free guild name change.

If you have a free guild name change, to select a new guild name the leader from a guild can use the command /guild rename

If there is no leader in your guild, /initiate_guild_leader_vote can be used by guild officers to help guilds choose a new leader.

Q: Will any guilds be deleted?
A: Guilds will not be deleted during server merges.

Housing and Player-Designed Dungeons

Q: Does housing stuff all have to be packed into the moving crate for each house? Will housing templates be saved? (How do you do that? I forget!)
A: Nothing should be lost during the merge. It's always good to save your housing templates, however it should not be required. If you'd like to save your housing template, go to your house, open the house window, and hit save. It will prompt you for a template name. Enter a name, and then click 'Okay'.

Q: I have numerous dungeons that are used for storage for my decorating items. Will we need to move items from dungeons to a house prior to the merge?
A: No need to; they will all get moved to the new server.

Q: Will paid house rent transfer?
A: Yes.

Q: Will depots transfer?
A: Yes, personal as well as guild depots will transfer.

Q: Will player written books and housing trophies be safe in your house, or should we move them to our bags/bank/house vault?
A: They will be safe in the houses.

Q: Will housing trophies still have our house info and date obtained on them, or will they now be blank?
A: They will still have your house info and date obtained.

Q: Are objects in our moving crates safe?
A: Yes.

Q: What if we've used a house item expander? Will our expanded items be safe?
A: Yes.

Q: Is it safe to assume that the files in our saved house layouts within the EQII folders will be preserved?
A: Yes, they will still be there. Just remember to not delete them off your hard drive.

Q: Do we need to empty house vaults?
A: No.


If you have any additional questions, please ask below! Link to EverQuest 2's forums is here: forums.daybreakgames.com/eq2/index.php?threads/stormhold-to-antonia-bayle-server-merge.586194/

EverQuest
Server Downtime Wednesday, August 15 @ 6:30 AM PT

Patch incoming in the morning folks.


 

Source

All EverQuest Live Servers will be brought offline on Wednesday, August 15, 2018 at 6:30 AM PT* for an update. This downtime is expected to last approximately 6 hours.

Patch notes for this update can be found in the Game Update Notes section of the forums once they become available.


August 15, 2018
_____________________


*** Highlights ***

- Made many changes to the way that glyphs are acquired and activated. See the AA section below for details.


*** Items ***

- Looting more than one item in a stack will now display the quantity looted in chat.
- Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable.
- Fixed a number of typos and inconsistencies in item names.
- Fixed an issue that prevented Kapok Leaves from dropping on specific servers.
- Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music?
- Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types.


*** Quests And Events ***

- Corrected an issue where certain instances were missing a zone name.
- Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel.
- Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed.
- Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone.
- The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable.
- Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot.
- Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event:
- - The Stoneservant golems should reliably spawn in the circle without falling under the world.
- - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot.
- - The Stoneservant golems are now body type Construct instead of Humanoid.
- Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces.
- Innoruuk's Curse - Made the following changes to Marl Kastane:
- - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again.
- - When given the Blood of Kyrenna, Marl will no longer despawn.
- - Reduced the respawn time and added a respawn variance to Marl.
- - Reduced the initial spawn delay of Marl.


*** Spells, Skills, and Combat Abilities ***

- Mercenaries will now correctly report how much they've healed you.
- Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed.
- Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting.
- Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations.
- Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff.
- Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged.
- Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose.
- Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle.
- Made the following changes to root spells:
- - Reduced the likelihood that direct-damage spells will break root on a target.
- - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target.
- - Archery and throwing attacks now have a small chance to break root.
- - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare.


*** AA ***

- All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating.
- All - Made the following changes to Glyph abilities:
- - All Glyph abilities now persist through death.
- - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+.
- - Increased the cost of Glyphs to better reflect the intended time investment for each level range.
- - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase.
- - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally.
- - Consolidated the various Glyph abilities into the following 4 lines:
- - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes.
- - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes.
- - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes.
- - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes.
- - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs.
- - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs.
- - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability.
- Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp.
- - Rare creatures and raid bosses are now globally immune to gravitate and fling effects.
- Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line.
- Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards.
- Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds.
- Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs.
- Beastlord - Added two additional ranks to Frenzied Swipes.
- Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line.
- Cleric - Adjusted the hate override value of Tunare's Grace.
- Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs.
- Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs.
- Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank.
- Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.
- Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank.
- Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank.
- Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.
- Druid - Adjusted the hate override value of Blessing of Tunare.
- Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs.
- Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106.
- Monk - The ability line Vehement Rage is now available to monks.
- Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes.
- Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged.
- Paladin - Added endurance restoration to all three ranks of Marr's Gift.
- Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically.
- Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically.
- Paladin - Added the ability line Hastened Undivided Affirmation.
- Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root.
- Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities.
- Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80.
- Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed.
- Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31.
- Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage.
- Shadowknight - Capped the potential mana and endurance return of Thought Leech.
- Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony.
- Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107.
- Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank.
- Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment.
- Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target.
- Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes.
- Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component.
- Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line.
- Warrior - Removed the hatelist override component of Warlord's Grasp.
- Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability.
- Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered.


*** NPCs ***

- Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance.
- Rare creatures and raid bosses are now globally immune to gravitate and fling effects.


*** Progression Servers ***

- The research recipe to create Remove Greater Curse now requires The Serpent's Spine.
- The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open.
- Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord.
- Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server.


*** Miscellaneous ***

- Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values.
- Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running.
- Corrected some Out of Combat timer inaccuracies.
- Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly.
- Fixed a bug causing some clients to fail to load social animations by default.
- Traps will now scale correctly in Heroic Adventures.
- Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone.
- Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone.
- Fixed an error when deleting trial heroic characters.


*** UI ***

- Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed.
- Added new chat filters for heals, damage over time spells, direct damage spells, and songs.
- Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line.
- Clarified the message you receive when deleting trial heroic characters.
- Raid invites will now work for characters who are zoning.
- The 'ESC to Close' option on the in-game Marketplace window now functions correctly.

- Changed -
EQUI_MarketplaceWnd.xml
EQUI_PurchaseWnd.xml


- The EverQuest Team

EverQuest II
Update Notes: Tuesday August 14, 2018

ZONES/POPULATION
Plane of DIsease: Virulent Insurrection [Raid]

  • Plagued Bubonians in the Bertoxxulous encounter should now more reliably notify Bertoxxulous on their death.

Shard of Hate: Reignited Hatred [Raid]

  • The "Noxious Jolt" ability for the Culler of Bones has been reduced in damage.
  • The frequency of the Culler of Bones' joust ability has been reduced.
  • Master P'tasa should now give fighters some time to gain his attention after randomizing his target before applying "Force of Hatred" to the raiding party.
  • The Culler of Bones "Disorientate" spell should no longer hit for as hard before triggering "Noxious Jolt".

Fabled Ykesha's Inner Stronghold [Raid]

  • Toxic Effusion cast by the Strange Stalker should no longer be affected by any added stats. This will make the amount of power drained by the spell significantly lower.
  • Lord Ykesha has returned.

Fabled Guk

  • Reduced the mitigation on Expert and Frenzied encounters.

Brackish Vaults: Realm of the Triumvirate [Raid]

  • Eurold's Freezing Rain spell should now be cast at level 117, allowing non-priest cures to affect it.

MERCENARIES

  • Va'Vex Shadowheart's first name will now be displayed in the group window.

ITEMS

  • The Nails tradeskill adornments will now only benefit level 110 tradeskillers, but can be applied to any level of equipment.

EverQuest II
Update Notes: Tuesday August 7, 2018

ZONES/POPULATION
Lavastorm
  • The Avatar of Flame's "Intense Incineration" spell has been lowered in damage.
Fabled Ykesha's Inner Stronghold [Raid]
  • Field General Uktap, Kultak the Cruel, and Tyrannus the Dark have all been given slight upgrades to their damage. This includes adds in the encounters.
  • The first ykeshan patroller will now respawn to allow those who have cleared all base population without spawning the Strange Stalker. Experience and loot have been removed from that one patroller.
Torden, Bastion of Thunder: Storm Surge [Raid]
  • Erech Eyford has had the amount of power drained by "Storm Tempest" and "Hail Damage" reduced.
  • Brynju and Emmerik have had the amount of power drained by "Surge: Rimefist" reduced.
  • Oreen Wavecrasher has had the amount of power drained by "Surge: Ancient Winds" reduced.
Plane of Innovation: The Wasteyards [Raid]
  • Gearbox the Energy Siphon has had the amount of power drained by "Surge: Siphon Energy" reduced.
The Fabled Ruins of Guk [All Heroics]
  • The increment count of Guk Strong should no longer get stuck at a value greater than the number of mobs you are engaged in combat with.
  • Force of Ykesha will now be properly applied by bosses at the appropriate increment count in Expert and Frenzied modes.
The Fabled Ruins of Guk: Halls of the Fallen [Solo]
  • Some of Froppit the Everliving's ghoul knights have ditched him.
Guildhalls
  • The default size of "Trophy: Kunark Ascending Flawless" has been reduced.
ABILITIES
  • Reprieve, Dozekar's Resilience, and Scaled Protection now ward for 2.5% per tier.
  • Updated Dozekar's Resilience, Scaled Protection and Reprieve to heal based off of a percentage of the casters maximum health, and update every six seconds.
  • Dexterous Sonata will now increase the Fervor of all profession abilities instead of Crit Bonus.
ITEMS
  • Gnomish Shades can now be worn by mages.
  • Corrected an issue that prevented Ethereal Righteousness from stacking.
  • Added a version of the Packaged Thanatorse, the Festrus King that may be purchased for Tears of Ro.
  • Reduced the status cost of Packaged Thanatorse, the Festrus King to fifty million.
  • Corrected an issue that prevented the Adjustable Training Monkey from always showing up on Hunter K'Andal on Timelocked servers.
  • Amarat the Procurer will now sell Heirloom Packaged Astral Eye of the Prophet and Packaged Thanatorse, the Festrus King to characters who have earned them for platinum, status, and Greater Tears of Ro.

Item Updates can be found at: https://forums.daybreakgames.com/eq2/index.php?threads/update-notes-tuesday-august-7-2018.586117/#post-6516533

 

EverQuest II
Update Notes: Thursday August 2, 2018

ZONES/POPULATION
The Fabled Ruins of Guk: Halls of the Fallen [All Versions]
  • The gate to Lord Kurpep after defeating the Ghoul Usurper will now remain open after re-entering the zone.
  • Added a few more froglok bodies for the stone ritual tables.
The Fabled Ruins of Guk [All Heroics]
  • Guk Strong should now update properly when mobs are mesmerized, feared, stunned, or charmed.
The Fabled Ruins of Guk: Halls of the Fallen [Heroic]
  • Lord Kurpep's Terror of Ykesha fear has a shorter range and longer cast time.
  • Lord Kurpep's Fearsome Decay of Being now stifles instead of fears.
The Fabled Ruins of Guk: Ykesha's Outer Stronghold [Heroic]
  • The ring event encounters will no longer buff themselves with Guk Strong in Normal mode.
  • The ring event encounters no longer apply Thrall of Ykesha (healing received debuff).
  • Added a revive location at Ykesha's Maw, earned after defeating Trogoldon Greck.
  • Added a revive location within the Inner Yard, earned after defeating Ferhustr Frupdor, Lunchmeat, and Gruuper Groo.
The Fabled Ykesha's Inner Stronghold [Raid]
  • Kultak the Cruel no longer has a chance to drop level 80 treasure.
  • Corrected an issue that prevented those ported out of Ykesha's room to be returned to the correct location.
  • Ykesha has been summoned to speak with Munzok and will not be available until an upcoming update.
Lavastorm
  • The Avatar of Flame's "Intense Incineration" ability has had its damage lowered slightly. We will be keeping an eye on this and will adjust again if needed.
ABILITIES
  • Increased the percentage of power power restored by Maelstrom.
  • Updated Dozekar's Resilience, Scaled Protection and Reprieve to heal based off of a percentage of the casters maximum health, and update every six seconds.
  • Dexterous Sonata will now increase the Fervor of all profession abilities instead of Crit Bonus.
ITEMS
  • Amarat the Procurer will now sell Heirloom Packaged Astral Eye of the Prophet and Packaged Thanatorse, the Festrus King to characters who have earned them for platinum, status, and Greater Tears of Ro.

 

EverQuest II
Update Notes: Tuesday July 31, 2018 "Return to Guk

RETURN TO GUK
The ancient city of Guk has rarely known peace, and never for long, but it is not just hostile tribes of trolls or zealot frogloks vying for ownership of its labyrinthine halls.
Within the depths of Guk, the Unseen Arcanum still thrives, and the curse of Ykesha threatens all with undeath! Whether motivated by religious conviction, vengeance, or treasure, few have ever returned from within its corridors.
Will you?

FALLEN GATE

  • Increased the experience multiplier for encounter tier, encounter number and quests on the Fallen Gate server.
  • Decreased the bonus experience multiplier for current expansion zones on the Fallen Gate server.

ZONES/POPULATION
General

  • Hegrenn and Vhishall, the furniture merchants in Qeynos and Freeport, are now selling "a large rectangular crate".
  • Hegrenn and Vhishall, the furniture merchants in Qeynos and Freeport, are now selling "a small square bowl," and "a wooden bowl".

Shard of Hate: Utter Contempt [Heroic] and Udder Contempt [Herd Mode]

  • The minimum duration has been lowered from 18 hours to 6 hours.

Shard of Hate: Utter Contempt [Solo]

  • The minimum duration has been lowered from 3 hours to 90 minutes.

Plane of Disease: Virulent Incursion [Raid]

  • Grummus' "Brutal Disease" spell has had its casting level changed to 117 to allow non-priest curing.
  • Grummus' "Festering Blast" spell has had its casting level changed to 117 to allow non-priest curing.
  • Grummus' "Gut Check" spell has had its number of increments changed to 1 per cast.
  • Corpulus' Toxic Vines spell should now be cast at level 117 allowing non-priest cures to remove it.

Plane of Innovation: The Wasteyards [Raid]

  • The Manaetic Behemoth's "Gas Leak" ability should no longer be applied as multiple increments. Due to this, the damage growth of the spell has been increased.

Solusek Ro’s Tower: Citadel of the Sun [Raid]

  • Siphoned Fervor and Trained to Battle runes should no longer interfere with blocking certain powerful abilities cast during the Solusek Ro encounter.

ABILITIES

  • Updated Dozekar's Resilience, Scaled Protection and Reprieve to heal based off of a percentage of the casters maximum health, and update every six seconds.
  • Dexterous Sonata will now increase the Fervor of all profession abilities instead of Crit Bonus.
  • Shaman and Sorcerer mana heals are now percent based.

ITEMS

  • More Cowbell now has the passive Mounting Malevolence effect.
  • Crit Bonus Overcap has been increased on tier 2, 3 and 4 raid armor by 45%.
  • Amarat the Procurer will now sell Heirloom Packaged Astral Eye of the Prophet and Packaged Thanatorse, the Festrus King to characters who have earned them for platinum, status, and Greater Tears of Ro.
  • Cincture of Draconic Rites - Item name is now spelled correctly.
  • Girdle of Draconic Rites - Item name is now spelled correctly.
  • City linguists now sell Mysterious Black, Red, and Green Tomes to those who have completed the corresponding 'A Mysterious Tome' collections.
  • City sages now sell 'Consequences of Thralldom' to those who have completed 'Lore and Legend: Gruengach'.
  • City sages now sell 'Vishra's Letter' to those who have completed 'Darkness Ascending: Tear in the Drakelands'.
  • Chokeballs now rely on descriptions instead of itemset labels, as they need not be equipped and provide no set bonus for doing so.
  • Removed smart loot distribution from Veeshan's Peak armor pattern drops
  • Heartseeker recipes now spelled correctly.
  • Glyph-gilded Armguard is now spelled correctly.
  • Added the a chance for all Planar Mission Reward Crates to drop the Illegible Scroll's previously only found within Hate is in the Air [Heroic] and Manure's in the Air [Heroic] mission crates.
  • An Adjustable Training Monkey has been added to the marketplace as well as the Loyalty Merchant Tark Validus and Bounty Hunter's Union Merchant Hunter K'Andal. When initially placed the Adjustable Training Monkey will set its level to 7 levels above the casters level, it's tier to Epic and apply Raid level mitigations. Once placed, the Adjustable Training Monkey may have its tier, mitigations, and encounter number adjusted by the caster.

QUESTS

  • Right in the Nose - Players who delete the quest after fighting Annuk'ka will no longer have troubles speaking with him again, after regaining the quest.
  • The Truespirits' Lament - Defeating Ral-Gatha in one hit no longer breaks the scripted event.
  • Flames That Cannot Die - Firelord Kaern will now drop the Everburning Coals if you lost it before you were able to create the greater orb of the everliving flame.
  • Teacher Conference - Taliseda's appearance is now more reliable, and has a quest update icon when appropriate.
  • For the Voice She Once Had - Quest journal's instructions to return to Nejevani are now accurate.
  • Cleaning Up the Mess - Quest journal now gives Nasin's accurate location.
  • Into the Unknown - The Duality now tells the player if they need to regain "What Lies Beneath" or if they need to advance it, in order to use his portal.
  • Believe in Me - Deletion of quest now removes "Grazyk's Anatomy" from player's inventory.
  • Bloodskull Disruption - Attempting to destroy the Bloodskull supplies without explosives now results in an onscreen message.
  • Bloodskull Disruption - Deletion of the quest now removes any explosives from player's inventory.
  • Bloodskull Disruption - Advancement now removes any extra explosives from player's inventory.
  • The Fate of Norrath - The initial four quest updates are easier to see now.
  • The Fate of Norrath - Deletion of the quest now removes the Lucan Moppet from player's inventory.

(More information after the jump).