Update Notes: Tuesday October 22, 2019

GENERAL
  • While custom UI's have been disabled, all Chaos Descending zones with a lockout timers in greater than 18 hours have had their zone lockout timers reduced to 18 hours and all characters will be granted a single use zone timer reset item that will allow them to reset their lockouts one time. This lockout reset item will only function during the Custom UI test period.

ZONES / POPULATION
Raids
  • All Chaos Descending and Fabled Kael Drakkel raid zones should now have a minimum lockout timer of 18 hours. The maximum lockout has not changed.

Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
  • The Statue of Rallos Zek has had its health reduced slightly along with any adds in the encounter.
ITEMS
  • Corrected an issue with Elysian mount equipment that prevented them from being leveled to mythical tier.
  • Drake's Feral Shriek - Collection item is now spelled correctly.
  • Eryslai Band - Collection item is now spelled correctly.
  • Eryslai Mace - Collection item is now spelled correctly.
  • Eryslai Gloves - Collection item is now spelled correctly.

 

Torment of Velious & Patch Notes

Source

 

Happy days, Norrathians!

It’s that time of year again! We’ve got a lot coming up, so let’s get right to it.
EverQuest: Torment of Velious

[IMG]


The team has been heads-down on the latest expansion for quite some time now and we’re
heading into Beta next week! That means pre-orders will begin next Wednesday, Oct. 23, between 10 AM and 12 PM (Noon) PDT. If you pre-order, you will get access to Beta.
As the expansion name suggests, we’re heading back into Velious though events there have significantly altered the landscape. After 20 years, the devs have brought you a new ice shader – for obvious reasons. What a difference it makes! More on the story and events of Velious as we continue.

Torment of Velious brings you a level increase from 110 to 115 with new spells and AAs, gear, and content with 6 new zones, and quests, raids and more. The team will share more info as we go through Beta and get through the final stages of finishing up this expansion which will launch in December. We’ll firm up the final launch date as we get closer.
We have added a new expansion bundle option you’ll see next week that is geared toward Family and Friends. In addition to getting all the items included with the Standard, Collector’s, and Premium editions, it also includes:

  • TRADABLE Standard Torment of Velious Expansion
  • TRADABLE versions of the Collector’s and Premium Edition mounts
  • TRADABLE heroic character boost
  • Gnomish Legendary Bundle which will grant you:
    • Clockwork rhino mount
    • Gnomework illusion
    • And your choice of all three of the following:
      • A full suit of gnomish appearance gear
      • A gnomish heritage teleporter
      • A gnomish heritage familiar
    • 40-slot bag
    • 2 shared 50% experience potions.


The bundle is set at a high price point but is a good deal as a package overall. We made it because we’ve been asked for this type of package for years and wanted to try it out for those players who have multiple accounts, play with families, guildmates who support friends, and others. It’s an experiment and we’re interested to see where you go with it as players.

[IMG]


Miragul Server: A New Type of Progression!

Looking to join a new community on a new type of server?

On November 5, in support of EverQuest II’s 15th anniversary, we are going to be launching a new type of progression server, named Miragul, that will start at the House of Thule expansion that launched in 2010. What does that mean?

You start as a Level 85 Heroic Character with live server experience rates, and all the trappings of a server that starts with a level cap of 90 with in-game housing, loads of raids, over 800 AAs, and more.
The server requires a membership to play and that’s it!

What Else?

Keep an eye out for other news in November. We’ve got EQ2’s 15th Anniversary as well as other announcements around that time that will further define our commitment to EverQuest and EverQuest II! We’re also toying with selling limited edition EQ and EQ2 anniversary shirts on the internets. More on that soon!

See you in Velious, friends!

Sincerely, as always,

Holly “Windstalker” Longdale

 


October 16, 2019
_____________________

*** Highlights ***

- Made significant changes to fade and leap abilities. See the AA section for details.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.



*** Items ***

- Increased the proc rate of Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, and Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for the Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornament descriptions.


*** Quests and Events ***

- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.
- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.



*** Spells ***

- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.


*** AA ***

- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:
-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.
-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.
-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.
-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs. Removed ranks 3 and 4 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your maximum mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap to function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to all root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast, but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***

- Messages sent using tell windows are now logged correctly.
- /pick will now send players and group members to the evac point of a zone.
- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.


*** UI ***

- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainerIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum) will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml


- The EverQuest Team

EQ Update #24

Here are the updates since September 21st.

Drewinette has been busy updating a ton of different things and helping keep new comments up to date.

Grizabelle updated a ton of poison recipes.

The VoA Armor wiki page has been finished with all the armor pieces and new html tables were put in place of the wiki tables to make it a little easier to look at.

I've started work on changing up the personal tribute wiki page since the tribute changes.

 

Click Read More to see all the updates.

Update Notes: Tuesday October 1, 2019

ZONES / POPULATION
  • Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
    • Enraged Flame of War adds in the Supreme Imperium Valdemar encounter have had their maximum health reduced further.
QUESTS
  • Familiars Wild - Monkeys in Sinking Sands no longer believe they are cats for this quest.

ITEMS
  • Lordly Blue Diamond Bracelet is now named Lordly Blue Diamond Girdle, since its big enough to wear as a belt.
  • The Prefix Title: Thraex is now purchasable from the Soldier of Discord

Update Notes: Tuesday September 24, 2019

ZONES / POPULATION

  • Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
    • Supreme Imperium Valdemar: Enraged Flames of War have had their maximum health reduced.
    • Statue of Rallos Zek: Backlash of War's power drain has been reduced slightly. It should be roughly 25% of power drained and is no longer affected by potency or able to critical hit.
  • Fabled Throne of Storms: Hall of Legends [Raid]
    • King Tormax: Ancient Energy Tap's power drain has been reduced slightly.
    • King Tormax: Diaku Warmongers have had their maximum health reduced.
  • Fabled Kael Drakkel
    • Vindicator Soren's "Vindication of Rallos" spell damage to power lowered.

ITEMS

  • Hunter's Union effects with stat bonus now correctly scale with level.
  • The Power Overwhelming effect now grants Fervor instead of base Spell and Combat Art Damage (potency).


QUESTS

  • Spark's Aflame - Spark Augren will now inform you if you have lost necessary ingredients to make the fireworks.

Update Notes: Tuesday September 10, 2019


ZONES / POPULATION
  • Raid buff packages for avoidance and resolve on raid targets should now be visible in the applied spells window.
  • Cave of Knowledge - You will always find either a Giant Desert Scorpion or a King Cobra somewhere within the cave.
  • Deep Chelsith: Vault of Omens - Once opened, vault door will now remain open, even if player exits zone.
  • Deep Chelsith: Vault of Omens [Heroic] - Corrected a bug that prevented Munchler Shriekenstein from dropping treasure.
  • Soren the Vindicator and other Fabled Kael t4 mythical raid encounters will now drop all of their possible treasure tables 100% of the time.
ABILITIES
  • Corrected an issue that prevented Odyssey from transporting its target back to their bind location.
QUESTS
  • Piercing the Darkness: Carving A Legacy - The "sublime pulverulence" fuel, gathered in The Duality's Vigilant Sanctum is now gathered in stacks.
  • Light Amongst Shadows: The Vault of Omens - Freed D.I.R.T.Y. researchers now update properly for groups.
ITEMS
  • Belt of the Vigilant, Cloak of the Vigilant, and the Girdle of the Vigilant will now transmute and salvage correctly into Chaos Descending components.
  • Removed the erroneous zoom factor from several Fabled Kael weapons.
  • Corrected a bug that caused the Fire Quacker to cast its cure component on the target encounter instead of the group.
  • Corrected a bug that prevented the familiars Emerald Fathomlurker, Ceffyl Grazer and the Construct of Decay from summoning
LIVE EVENTS
  • Mantle of the Vigilant has been renamed "Cloak of the Vigilant".
  • Raw planeshard, annealed ethereal thread, unblemished quadrolite, and sublime pulverulence are all now marked harvested items and can be placed in harvest bags.
  • Astral Transposition Fibril, Metamagic Attuning Prism, Quadrolith Glyph Key, and Luclinite Propylon are all now marked as Handcrafted items.

 

EQ Update #22

Here are all the updates since August 17th.

 

Click Read More to see all the updates.

Update Notes: Tuesday August 27, 2019

CARNAGE IN KAEL
Centuries of war against the children of Veeshan have made the Kromzek giants master tacticians and warriors of unrivaled strength, but now the power and ruthlessness of their nation has been magnified by the presence of their god, within their very midst! Intruders to their mountain fortress are sure to be swiftly met with the giants' zealotry and their merciless blades. Could the untold fortunes and celestial blessings that lie behind the frozen walls of Kael Drakkel be worth the bargain of your very life? Do you have the skills and mettle necessary to challenge the infamous giants of Velious?

Storm your way into Fabled Kael Drakkel from the Prophecy Portal Gallery of Myrist, the Great Library, and go toe to giant toe with the Kromzek!

GENERAL
  • The Battleground and Proving Grounds servers have been removed and will no longer be accessible. Any player that was logged out on these servers will be returned to their home server.
MOUNTS
  • The maximum mount level has increased to 20, bringing with it 3 new mount gear type slots, and 2 more barding slots!
FAMILIARS
  • Season Six familiars are now available in game and on the marketplace! With this season a new simplified buff format is being introduced that displays the total stat for that level of familiar, instead of having an entry for the base familiar and the leveled bonus.
  • The top tier of familiars have been re-labeled as Celestial. This is a labeling consistency change, and does not change buff amounts, how much experience a familiar is worth when consumed, or how much they take to level.
TIME-LOCKED SERVERS
  • Desert of Flames hunters missions are now available on Kaladim.
DAYS OF SUMMER
  • Yun Zi has some new and interesting ideas in what it means to be a great explorer, find him in Sundered Frontier to find out what that crazy Hua Mein is up to now.
ZONES / POPULATION
General
  • Removed the numeric values listed in Chaotic Leech as they could be misleading in some expert zones. This removal is temporary while we deploy a new method of dynamically updating the examine information to have the correct values.
  • Removed a flag that could prevent players from entering Chaos Descending Public Quest zones other than the first unless they were grouped.
Desert of Flames
  • A new fabled mount drop has been added to some of the Desert of Flames Instances on time-locked servers.
Anchorage
  • Tile of Foolhardy Tiled Marble has been added to Barrius Nam'terin once all four Public Tradeskill Apprentices have been completed.
  • Tile of Mischievous Tiled Marble has been added to Barrius Nam'terin once all four Public Tradeskill Apprentices have been completed.
New Fabled Zone: Fabled Kael Drakkel
  • Contest the Kromzek’s ownership of their ancestral home from the Prophecy Portal Gallery of Myrist, the Great Library!
Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
  • The infamous Statue of Rallos Zek looms over this temple, followed and worshiped by some of the most fierce of the Kromzek giants! Bring your raiding party and test your determination to acquire new powerful loot. There are five major encounters with some new tricks, ranging from middle-tier difficulty all the way to top-tier in this all new fabled version of the popular Velious raid. You can access the raid zone from the Prophecy Portal Gallery in Myrist, The Great Library.
Fabled Throne of Storms: Hall of Legends [Raid]
  • Do you and your raiding party have what it takes to stand before the mighty King Tormax? New loot and five major encounters with some new strategies await you, ranging from middle-tier difficulty all the way to top-tier in this all new fabled version of the popular Velious raid. You can access the raid zone from the Prophecy Portal Gallery in Myrist, The Great Library.
ITEMS
  • Many more house items can now stack, including ornate spoon, ornate knife, wooden table setting, Teir'dal shot glass, and Teir'dal cocktail glass.

Producer's Letter and August Patch

Source

Hail Norrath! My friends!

We’ve had a thrilling first-half of the year thanks to you! After the 20th Anniversary game shenanigans and the thrill of the Comic-Con Museum exhibit in San Diego, we got right back into working on the next expansion coming this December!

Speaking of which, here’s a sneak preview of one of the as-yet-to-be-named-and-announced locations in a very icy place that may feel vaguely familiar.

One big difference? After 20 years EverQuest finally has an ice shader! It might seem silly, but those kinds of changes to a decades-old code base are significant and I’m so proud of the team! We hope our fans enjoy the chill!

[IMG]

[IMG]

And here are some frosty giants!

[IMG]

Speaking of expansions, when we release in December, we will be going up to level 115! With that in mind, last year’s expansion, The Burning Lands, is 50% off starting August 21. Go to everquest.com/expansions and prepare for level 115!

Earlier this year, I mentioned putting together a fan event which we are exploring for next year. We have a survey here we’d love you to respond to here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family!

Also on tap this year is EverQuest II’s 15th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. Content up to the House of Thule expansion will be available at launch with expansions unlocking every 2 – 3 months. We’ll release more details as we get closer to that date!

For all those folks on the Mangler progression server, get prepared for the Scars of Velious expansion to unlock on August 28!

Also, the mystery Troll Heritage Crate is now available in the marketplace with armor sets, mount and more. I’d advise plugging your nose, eyes, and ears before opening one….

And finally, Labor Day is coming at the end of the month so look for an in-game bonus that weekend, ahem. Double down!

Until next time, Norrath, which won’t be long, I promise you!

Sincerely, as ever,

Holly “Windstalker” Longdale

 


 

August 21, 2019
_____________________


*** Items ***

- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team

Producer's Letter: Carnage in Kael & more!

Greetings, fair Norrathians!

The first half of the year has been great thanks to you, our amazing players!
We are preparing to bring you Game Update 111: Carnage in Kael on August 27! It wasn’t originally planned for the year, but the team stayed late and snuck in on weekends to give you more content to chew up as we work on the expansion and events! There is a giant-sized tankard of events as we head into our 15th Anniversary and expansion season….

Speaking of expansions, EverQuest II will be raising the adventurer level cap to 120 this year! With that in mind, last year’s Chaos Descending expansion will be on sale at 50% off at everquest2.com/expansions as of August 21. Get ready for this year’s expansion!

About our not-yet-announced expansion, we wanted to give you a hint about the new location you’ll be travelling to this December! WHERE IS THAT?


Also, earlier this year, I talked about putting together a fan event which we are exploring for next year. That said, we wanted to get a feel for how many players would be interested, so we have a survey here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family for a couple of days!

Of course, the 15th Anniversary for EverQuest II coming November 9 and is a HUGE milestone for us! The team managed to carve out time to not only deliver new content for Heroes’ Festival but also a completely new server-wide event on live servers. The dragon-themed event will come with a reward that is a FIRST-EVER for EverQuest II players. We are excited to get one ourselves! Stay tuned.

The team is also planning to launch a new server for the anniversary which will have a unique rule-set. Hints? Start as a Heroic Character with all content unlocked up to the Chaos Descending expansion and live server (normal) experience rates!

We’ll be announcing more details as we get closer to November!

Until then, enjoy the game update on August 27, and dive into our third year of Panda Events, get your mounts up to level 20 with their new level cap, and enjoy a new season of familiars available on the marketplace and in game. Also, look to Labor Day weekend for some in-game bonuses and get ready for Gear-up, Level-up Bonuses starting next month!

You’ll be hearing a lot more from us as we head into fall and prepare for a fantastical winter!
Sincerely, always,

Holly “Windstalker” Longdale