EQ Update #24

Here are the updates since September 21st.

Drewinette has been busy updating a ton of different things and helping keep new comments up to date.

Grizabelle updated a ton of poison recipes.

The VoA Armor wiki page has been finished with all the armor pieces and new html tables were put in place of the wiki tables to make it a little easier to look at.

I've started work on changing up the personal tribute wiki page since the tribute changes.

 

Click Read More to see all the updates.

EQ Update #23 & Sept 2019 Patch

The September patch hit yesterday. It looks like some old bugs and some new were fixed. Dzarn has been busy it looks like as we got another round of AA changes that rolled out. I'm always glad to see that amount of work still being poured into the game.

Plenty of updates have happened to the site since the 2nd, largely done by Drewinette. Check them out by clicking on the Read More link below.

All NPC's in all expansions/zones should now have an expansion tag except for Plane of Knowledge. We'll need to go over that zone by hand to figure out the correct expansions for those NPC's. All Fabled NPC's should now be set to the expansions they release in as well. If you play on the progression servers and see we have a NPC set to the incorrect expansion, let us know please by posting on the NPC's forum.

All quests that had a minimum level of 0 are now set to level 1. The Troll Heritage Crate quest entry has been updated with most of the items that come in it.

The item collector was worked on by SwiftyMUSE and most new items have been uploaded. We hope to release that to everyone soonish after he's been able to patch it for the latest game update.

Edit: 9-27-2019 - The item collector is now patched.

 


 

Source

September 10, 2019
_____________________


*** Items ***

- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge.
- Fixed a typo in the lore of Overgrowth Shears.
- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.
- Consolidated the various mount blessings. In nearly all cases, the new buff is equal to or an improvement over the previous buff, with the exception of Mount Blessing Izah which has had its AC value reduced to be in line with the other mount blessings.


*** Quests And Events ***

- Guntrik's quests - Sven and Philicia Drinn are no longer merchants and can be killed.
- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.
- Destroy Marnek's Wand - If a character who has handed in the wand loses their Suncrest Isle instance, the fisherman will offer a new instance.
- Gnome Memorial Mountain - Adjusted the risk vs reward for Heroic Adventures in GMM.


*** Spells ***

- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.
- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes, etc) to be hit by detrimental spells. They are now immune to all spells as intended.
- Bard - Added a target limit of 5 to the Denon's Desperate Dirge line of AE damage songs.
- Cleric - Sacred Word and Stun Command now have their target limit explicitly defined on the spell.
- Druid - The Heliacal Flare and Lunar Chill lines of targeted AE spells now have their target limit explicitly defined on the spell.
- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of Fire Elemental Bolt VI and VII.
- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.
- Wizard - Thunderbolt now has its target limit explicitly defined on the spell.


*** AA ***

- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.
- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.
- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.
- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.
- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.
- Bard - Granted the ability to use Double Riposte as Bards were the only class with the skill that did not have access to this ability.
- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for Bards for levels 65 and 96-100+.
- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for Berserkers for levels 101+.
- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Berserkers for levels 85-105+.
- Berserker - Renamed Cry of Battle to Mass Group Buff.
- Cleric - Removed the undead-only restriction from Repel the Wicked.
- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.
- Cleric - Shield of Reverence has been changed to a passive ability.
- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for Druids for levels 65+.
- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.
- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.
- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.
- Magician - Updated the buff icon for Thaumaturge's Focus.
- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.
- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.
- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.
- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.
- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.
- Paladin - Shield of Brilliance has been changed to a passive ability.
- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.
- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.
- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for Rangers for levels 66-70+.
- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Rogues for levels 96 and 101-105+.
- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.
- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.
- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.
- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).
- Shaman - Feral Bite, the damage triggered by Rabid Bear, has had its damage over time component consolidated into its direct damage component.
- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura, Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.
- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.
- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.
- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.


*** NPCs ***

- Moved a spiderling in the Broodlands that was spawning inside of a tree.
- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.
- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.


*** Progression Servers ***

- Access to Gnome Memorial Mountain now requires that The Burning Lands is unlocked on your server.
- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.


*** Miscellaneous ***

- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.
- You can no longer block, parry, dodge, or riposte an attack that would have missed.
- Made multiple adjustments to Tribute and Guild Tribute:
- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.
- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, and Strength of Will.
- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.
- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Guild Tribute: Added String Resonance to rank 8 of Symphony of Replenishment.
- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.
- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.
- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.


*** UI ***

- Made improvements to taunt messages:
- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
- - Added a new chat filter for taunt messages.
- - Failing to capture your target's attention is more clearly indicated as a partial success.
- - Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).
- - Taunt spells are no longer blocked by spells locking an NPC's aggro.
- - Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).
- NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'
- Removed an extra space from raid chat messages.
- Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.


*** Previously Updated ***

- Shield of Spines reports the correct amount of healing on the item description.
- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.
- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.


- The EverQuest Team

EQ Update #22

Here are all the updates since August 17th.

 

Click Read More to see all the updates.

Producer's Letter and August Patch

Source

Hail Norrath! My friends!

We’ve had a thrilling first-half of the year thanks to you! After the 20th Anniversary game shenanigans and the thrill of the Comic-Con Museum exhibit in San Diego, we got right back into working on the next expansion coming this December!

Speaking of which, here’s a sneak preview of one of the as-yet-to-be-named-and-announced locations in a very icy place that may feel vaguely familiar.

One big difference? After 20 years EverQuest finally has an ice shader! It might seem silly, but those kinds of changes to a decades-old code base are significant and I’m so proud of the team! We hope our fans enjoy the chill!

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And here are some frosty giants!

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Speaking of expansions, when we release in December, we will be going up to level 115! With that in mind, last year’s expansion, The Burning Lands, is 50% off starting August 21. Go to everquest.com/expansions and prepare for level 115!

Earlier this year, I mentioned putting together a fan event which we are exploring for next year. We have a survey here we’d love you to respond to here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family!

Also on tap this year is EverQuest II’s 15th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. Content up to the House of Thule expansion will be available at launch with expansions unlocking every 2 – 3 months. We’ll release more details as we get closer to that date!

For all those folks on the Mangler progression server, get prepared for the Scars of Velious expansion to unlock on August 28!

Also, the mystery Troll Heritage Crate is now available in the marketplace with armor sets, mount and more. I’d advise plugging your nose, eyes, and ears before opening one….

And finally, Labor Day is coming at the end of the month so look for an in-game bonus that weekend, ahem. Double down!

Until next time, Norrath, which won’t be long, I promise you!

Sincerely, as ever,

Holly “Windstalker” Longdale

 


 

August 21, 2019
_____________________


*** Items ***

- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team

EQ Update #21

Click Read More... to see all the updates since August 7th.

EQ Update #20

Here are the updates for the past month. Drewinette and Grizabelle have been busy updating all sorts of stuff.

Larth added a bunch of missing TBM achievements and added some wiki pages.

I myself have been busy with college, work and family. I have been keeping up with new comments through the month, which will be caught up by tomorrow from the last time I went through them. I've also been working on SPA info on spells. I've also set expansions on NPC's from the following expansions:

  1. Ring of Scale
  2. Empires of Kunark
  3. The Borken Mirror
  4. The Darkened Sea
  5. Call of the Forsaken
  6. Rain of Fear
  7. Veil of Alaris
  8. House of Thule
  9. Underfoot
  10. Seeds of Destruction
  11. Secrets of Faydwer
  12. The Buried Sea
  13. The Serpent's Spine
  14. Prophecy of Ro

I've added some by hand in Kunark zones but the early expansions contain NPC's from later expansions so some might need to be done by hand rather than by mass setting like I have been doing with these other expansions.

 

Click Read More to see all the updates.

EQ Update #19 and Summer, Summer, Summer Stuff!

Here are the updates for the past week+.

Click Read More to see all the updates.

 


 

Also starting today, Daybreak activated some cool stuff for us in game. Check it out!

 

Source

 

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Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses, member gifts, and deals! Everything begins July 1, 2019:

Bonus Rewards!

  • All XP, faction, and rare drop rewards will be increased by 76%.

Member Gifts!

  • Log in to claim your two timely and celebratory familiars: the Metamorph Totem: Murikaglider and the Metamorph Totem: Cernerder'Eh Murkglider. Look for these in your reward window once you log in. Members only.

Heritage Crates Return!

  • Make sure you check out the Marketplace, because the spectacular is a special opportunity to catch up on any of the Heritage Crates you might have missed. ALL Heritage Crates are back in the Marketplace throughout the event.


The Summer Spectacular begins at 12PM PT (noon) on July 1, 2019, and ends at 12PM PT (noon) on July 8, 2019.

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EQ Update #18 and Patch

Many updates over the last week or so.

All Fabled items have been marked for the expansion that they have been released in. That should clear up item searches for earlier expansions where these items were showing up in.

Edit: Spells for the June patch have been updated.

Click Read More to see all the updates.


 

June 19, 2019

_____________________

 

 

*** Items ***

 

- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.

- Stone of Tranquility will no longer drop from NPCs greater than level 114.

- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.

- Added Ondine Hero's Forge ornaments to Brilliant Jade.

- Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate's Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.

- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.

- The Burning Lands version of Nature's Fury now generates less hate.

 

*** Tradeskills ***

 

- Specified the class on emblems to match the class of the armor it makes, for easier classification.

- Adjusted old-style research drop tables.

- - Increased the chance to receive recipe components.

- - Decreased the chance to receive cash drops.

- - For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.

 

*** Quests And Events ***

 

- Unfettered Emerald Excellence - Made the following changes to this raid event:

- - Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.

- - Reduced the melee damage output from the mephits.

- - Waves of mephits will no longer spawn during the window of time when it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.

- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:

- - The ballistae can no longer be reduced to negative health by the aerial combatbots.

- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.

- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.

- - Ratchet Bronzehead is now on beta neutral faction.

- - Ratchet Bronzehead can no longer be attacked.

- - Added a speculative fix to prevent the boss from tethering when it flies back into the sky.

- Gnome Memorial Mountain: Danger Zone (Raid) - Entering the zone should now place you near the current raid.

- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.

- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.

- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.

 

*** Spells ***

 

- NPCs will now remember damage credit when blurred or charmed.

- When the owner of a charmed pet teleports, charm will break.

- Translocation spells can no longer be activated or accepted while in combat.

- Magician - Made the following changes to fire pets:

- - While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells. 

- - Pets summoned with higher foci will do more damage with their Elemental Bolt spells.

 

*** NPCs ***

 

- NPCs spawned by old-style quests are now loot locked.

- - An NPC that is loot locked is indicated by an asterisk preceding their name and an added '(loot locked)' to their consider message.

- - The NPC is loot locked to the player who did the turn in for thirty minutes.

- - During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.

- - These NPCs will not reward experience. 

- - If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in. 

- - If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.

 

*** Progression Servers ***

 

- Corrected an issue where you could not open the Extended Target Window after reaching level 20.

 

*** Miscellaneous ***

 

- Added a potential fix for corpses not saving properly when moved.

- The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.

- Removed the no longer in use command /survey.

- Relaxed some overly strict naming rules in regards to multiple consonants in a row.

- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.

- Moved a collectible spawn in the Temple of Droga so that it is accessible.

- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.

- Removed the word (Temporary) from the seasonal Appreciation Bonus achievements. 

- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:

- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.

- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.

- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.

- - Simplified the various tiers and types of banner/campfire components down to 2 items: 'Guild Banner Materials' and 'Fellowship Campfire Materials'.

- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.

 

*** UI ***

 

- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.

- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.

- The Spell Damage filter should be working again.

- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.

- - Scripted spell damage dealt to other players is now visible.

- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.

- Corrected an issue where kill shots were not being reported.

- The 'Highlight New Messages' chat tab option will now persist between logging in and out.

- Increased the displayed precision of self-only hit points, mana, endurance, and experience.

 

- Changed -

EQUI_AAWindow.xml

EQUI_Inventory.xml

EQUI_PlayerWindow.xml

 

 

- The EverQuest Team

EQ Update #17

Here are the updates since the 1st. 

New Comments have been updated regularly. If you see something that needs to be updated, please post on whatever it is and let us know. We mostly stay on top of the new comments and get things updated.

I've been updating for the last month or so some of the PoP newbie armor quests, items, quest items, and NPC's involved with them. I think these originally were tagged LoY when they first came out but since progression servers bundle LoY in with PoP I just set it as PoP.

I've also been busy still with upgrading all of the server side software with the latest versions which has required a bunch of research and testing due to a big leap in versions. This has required switching to different libraries, finding new mods to replace old mods, new configurations, a ton of changes in current configuration files, many swear words, way too much coffee but new knowledge of how these things work.

Click Read More to see all the updates.

EQ Update #16

Here a collection of updates since May 17th. Drewinette has been busy getting recipes updated and helping out with the new comments and many other things, thanks! 

KoryuRagestorm updated some TBL raid items and linked them to the raids they are related to.

Larth has been updating the TBL wiki pages.

I'll try to get these updates back on a regular schedule here soon. If you would like to see daily updates (if there are any), join our Discord channel!

Click on Read More to see all the updates.