New Teleport Spells

Not mentioned in the patch notes are several new teleport spells that are now available. Druids can now self-teleport to Wakening Lands, Cobalt Scar and Great Divide and can both self and group teleport to Surefall Glades (about time too). Wizards get self teleports to Wakening Lands and Great Divide and translocations to all the Velious locations. Get the Wizard Spells at Solusek Ro and the Druid Spells in Greater Faydark.

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help!
# Dec 24 2003 at 3:44 AM Rating: Default
If someone would PLEASE! help me!
If there is such thing as a transportation spell I need one! HEEEEEEEEEELPPPPPPPPPPPPP! email me?? please!!!! Im deeeeeeeeessssssspppeeeeerratteeeeeee! email at iamshantecarter_ha_haha@yahoo.com! Thank you sooooooooooooo much!
Surefall ports in Kelethin
# Nov 26 2001 at 8:06 PM Rating: Default
the Surefall port spells are in the Ranger guild in Kelethin, not the Druid guild. don't ask me why.

-Ork
Brazzo, L46 cleric
Grazzo GrubGrabber, L40 druid
spell location
# Nov 14 2001 at 9:12 PM Rating: Good
I wasn't able to find the SF port spells at the druid guild in Greater Faydark; I did find it, however, at the Ranger guild in Surefall Glades.
Surefall port spells should come with a health warning. lol
# Nov 12 2001 at 2:19 AM Rating: Decent
22 posts
I'm a 28th lvl Druid from SF and have seen many Druids, as well as other classes, dieing there now since the new port spells have been implemented. I haven't died in SF since I have great faction there and don't group port but several others I've seen haven't been as lucky. I've talked to them after I helped them out by dragging thier bodies to the SF/QH zone (about 16 different players bodies I've dragged out of there so far).

Many not from SF think it's just like the other rings but it isn't. You are ported right into the Druid guild and lord help you if you have bad faction with the Jagged Pines Treefolks or the Rangers. They will aggro on you and there are so many of the NPCs around that your chances of making it to the QH zone are very slim. If your group porting and have someone in your group that has bad faction, you will be pounded on as well even though you may have ally faction in SF.

Just a word of advice to people porting into SF. know where you stand with faction there and be cautious in group porting as one person with bad faction in your port group can get you killed so disband the group immediately on arriving or just don't group port people you are unfamiliar with into SF.
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