Brad McQuaid talks about Everquest with Allakhazam

Brad McQuaid, known by many by his pseudonym Aradune, is one of the original producers and designers of Everquest. He went from founder and Vice President of Verant Interactive to Vice President of Premium Games and Chief Creative Officer of SOE, until he resigned recently to pursue other goals. He was nice enough to take the time to answer some questions with me about the background and design of Everquest, his reasons for leaving SOE and his plans for the future. Read on for the entire interview. Thank you for taking the time to do this interview with me. You’re very welcome. You spent 5 plus years designing and developing the game EverQuest. Now that you are “just a player”, do you still play the game and enjoy it? Absolutely – in fact, more so. I’ve a little more free time now than I had before, so I’ve been playing a lot of EQ on the Firiona Vie Role Playing Preferred server. I was very involved in coming up with the ruleset on that server, so my playing preferences fit in pretty well there. As a player, what aspects of the game do you enjoy the most and what do you enjoy the least? Honestly, playing the game as it is now, with my character and his group of friends in their mid-20s, I can’t really think of anything to complain about. I do think VI should remove the ‘must be anonymous’ aspect of the RP flag – it’s often too hard to find people of the class and level you need for a group on FV. Also, I’m sure as I climb towards the higher levels, where the gameplay changes significantly, I’ll probably find a few more irritants. As for what I enjoy… well, pretty much all of it. I’m primarily an achiever, and secondarily both an explorer and socializer. EQ works very well for that type of player, with its focus on character development and item acquisition. Add to that great communication tools, a very immersive and HUGE world and you’ve got most all of the components I need in an MMORPG to have a great time. As a designer, what are you most proud of when you look back at what you accomplished in developing EverQuest? Why? Well, first I’m very proud of the team and the fact that we finished what we set out to do. EverQuest was in a sense an experiment and a gamble. We looked at what made text MUDs so compelling to a niche group of primarily college kids and said to ourselves, ‘if we take all of that and couple it with a more accessible 3D world and proper marketing and support, would such a game be commercially viable?’ And, thankfully, the answer turned out to be yes – in fact, a much bigger ‘yes’ than we’d ever dreamed. I think overall we did a great job adapting tried-and-true MUD mechanics to a commercial 3D game. I think we then added some great new features and refinements to the genre. I’m proud that we stayed focused on game balance and on challenge, not giving into the forces that constantly ask for a ‘Monty Haul’ game (but in reality, don’t want one). And then I think the content designers have done an amazing job building a vast, high fantasy world, full of interesting people, places, and things. There’s really a lot to be collectively proud of and it’s an honor to have worked with everyone who is or was ever involved in developing EverQuest. Looking back on the game with 20/20 hindsight, what (if anything) would you have designed differently? Why? Oh, there’s still a lot that didn’t work out right, despite the game overall turning out fantastic. Let me list a few things that I’d go back and approach or implement differently had I a time machine handy. Camping: Probably EQ’s biggest flaw, in my opinion. We should have approached dungeon spawning and encounter mechanics very differently. The most efficient (and fun) way to gain experience and seek out treasure should be DOING a dungeon, not sitting in one spot, waiting for a spawn, or pulling things to you. Skill Advancement: This should have to do with choices more so than it does… reaching your skill caps on most of your important skills soon after you level, each and every time, isn’t really what we were looking for. Making decisions and deciding to focus on different skills was more in line with what we’d wanted. Damage, AC, and HP: I don’t think these three turned out to be equally important, especially at higher levels. They should have been much more so. Same with stats and resistances: they should be more important. Bottom Feeding: This is still an area that bothers me, although attempts to address it were not very popular. I think, however, that had it been addressed at launch players would be used to it and the game a better one. Meditation and other Downtimes: There’s too much downtime, but I’d not advocate eliminating it as some others probably would; rather, I’d reduce it a bit and come up with more things to do during that ‘rest time’ in-between battles. Players need a break from the action… time to discuss what went wrong or right, time to use the restroom or grab a soda. The socialization that occurs during ‘downtime’ is extremely important and I don’t think non-stop Diablo-style combat is good for MMORPGs. That said, when you find out people are finishing Robert Jordan novels while playing EQ, you know things are a bit extreme. Empty Cities/Zones: The world builders spent a lot of time creating interesting, detailed cities, yet many are ignored – there’s simply not enough gameplay oriented reasons to use them. Also, many of the older dungeons need to be revamped and made more popular again. I hate to see so many interesting and beautiful zones underpopulated and therefore under-enjoyed. Twinking: This is a tough one, and in my mind there’s still no ‘easy’ solution to the twinking problem. One wants a player driven economy and one wants to encourage replayability… but then one also doesn’t want to see a bunch of level 5 characters running around in level 60 gear. Some people advocate significant item decay or hard level limits, but these either don’t address the problem completely, or introduce other, worse problems. In any case, in 20/20 hindsight I’d have devoted a lot more time and energy into solving, or at least addressing, this problem. Whew, I could probably (much to the surprise of those who think we believe we’re perfect) go on and on, but I’ll stop now. Looking back at your initial plans when EverQuest was still being drawn up and looking at the still evolving product we all see now, how does this product differ from what you initially dreamed up, and has it lagged, met or exceeded your expectations? In terms of gameplay, it’s pretty much met my expectations. As for the world and how detailed and vast it is, it’s exceeded my expectations. And certainly, in terms of popularity and commercial success, it’s far exceeded my expectations. John Smedley once noted that EverQuest turned out to be more similar to its original design document that any other game he’d seen developed. I’m pretty proud of this – we set out to create EverQuest and we did, and then we went beyond it, adding a few more features than originally planned (for example, trade skills) and growing the amount of content to an amazing degree. It’s funny… I never had the time to build multiple high level characters, or to play the game nearly as much as many others who eventually joined the development teams. But because of the time I’d invested before that, playing MUDs and such, and because of how closely the game turned out to be relative to the original vision, I could still participate in detailed design meetings and discussions about potential changes or problem issues. And as I play the game more now I really feel at home, thinking often to myself, ‘yep, what I’m experiencing is almost exactly what we set out to create.’ How much does the design of EverQuest owe to popular fantasy literature? What authors and novels did you draw inspiration from when developing the races and classes and characters that populate Norrath? You know, it’s actually all the fantasy novels I read (and continue to read) that give me the inspiration and desire to make these games. When I sit down and read a great book I really enjoy it, but there’s something missing… I want to BE there. I don’t want to just read about the protagonist and his adventures – I want to actually be a person in that fantasy world, able to go where I want and encounter all that world has to offer. I think MMORPGs are the closest means by which to accomplish that dream of actually being there… at least until a holodeck is invented. In fact, it’s my opinion that MMOGs in general will turn out to be the primitive ancestors of holodecks and other virtual reality experiences. With EverQuest, Steve Clover and I from the very beginning set out to create a high fantasy world, drawing influence from all sorts of books and stories and settings. Bill Trost and others later came along and put all kinds of ideas into the world, adding all sorts of detail, and often drawing on campaigns they’d written earlier. And you can clearly see the various influences, and I’m pretty sure we list a bunch of them in the special thanks sections of the credits. Name a popular author of fantasy or a great RPG, and I guarantee you somebody on the EQ team read it or played it, and that it inspired us… molded us into who we are creatively. Aside from the graffiti in the Qeynos Aqueducts, is there any element of EQ that you’d like to take particular credit for? Actually, I can’t take credit for the graffiti (that would be the work of those darn Irontoes), nor for the validity of their claims :) I really had the privilege, as Producer, to be involved in all aspects of the game… I worked on the design, interacted with the programmers, brainstormed with the artists… If I’m to take any particular credit, I think it would be for providing a lot of the willpower needed to see the game through, for co-authoring the original design document, for ensuring that we all stuck to the original vision of the game, and for doing most of the community support and PR before we actually had people to do those things. Oh, and the iced-over river in EverFrost – that was my idea too :) What race/class combinations have you played extensively (as a player, not a developer)? Which did you enjoy the most and why? I’ve always been a ranger and paladin sort of person, ever since my MUDing days. I really enjoy hybrids, and I generally play good aligned races and classes. Humans and half-elfs are probably my favorite as well. I think it’s probably versatility that attracts me most… I like being in there, fighting it out as a melee class… but I also like to cast spells every once in a while too. Do you have any favorite zones? If so, which ones and why? From a visual standpoint, my current favorite is the Twilight Sea… when I wander around in that zone I simply can’t believe it’s EverQuest. Hats off to the Luclin art team for that zone and many others. Gameplay-wise, I think the Warrens turned out to be a great zone. I’ve recently spent quite a bit of time in there, and it’s well layed out and populated. It has decent treasure and experience, and it’s challenging but not too difficult either. Do you have any favorite epic encounters? If so, which ones and why? I’m still fond of the original Vox and Nagafen encounters, and I still remember being blown away watching those early battles. Trakanon is an amazing NPC and where he’s at and the entire layout of Sebilis is awesome. And that we were even able to make the Plane of Sky work at all is something I’m still very proud of. The EverQuest players are fanatical about the game, which has led over the years to its share of criticism, fair and unfair, of both you and Sony. What is your reaction to the level of criticism you sometimes hear. It varies, really, and you’re right – sometimes it’s fair and sometimes it’s unfair. We certainly made our fair share of mistakes during the learning process of developing, launching, and then maintaining and updating a massively multiplayer game. There are several factors that make MMOGs unique, including the fact that these games can be patched. New content, new features, fixes, and adjustments can (and should) be made after the game launches. And while I think this is one of the greatest strengths MMOGs have, it has also led to some frustration amongst players when the status quo is changed on them. Overall, I think it’s just something that will take time for both players to get used to and for developers to get better at. Sometimes, in the attempt to balance or tweak something, developers can make a problem worse, or overreact to it. Likewise, players can sometimes lose sight of what’s really good for the game as a whole and instead get upset about a change they perceive adversely affects them personally. Another issue is what I call ‘MMOG Burnout’. When you play a game for a few days or a few weeks, and then grow tired of it, it’s usually not a big deal. You shrug, put it back on the shelf, and grab the next game. With MMOGs, however, one typically plays them significantly longer. And this is where the Catch-22 arises: it seems that often, the longer a player plays a game, the more upset they are when they finally do become burnt out on that game. This is a bit ironic when you consider that, typically, the better the game the longer it keeps the player enthralled. What’s the solution? Well, that’s a tough one… hopefully it’s something players will begin to recognize more often, and that they’ll leave or take a break when they start becoming really irritated or upset. Also, hopefully developers will do a better job at recognizing irritants and addressing them while at the same time safeguarding the health of their game in its entirety. Lastly, you have the fact that we’re still well within the first generation of MMOGs. There simply aren’t that many out there. I think you currently have a fairly large group of people that are interested in massively multiplayer online games in general, but have yet to find one that really fits their needs and tastes. Since there are so few MMOGs (and since many of the ones that have been released are rather similar), many players are forced to either not play or play the game that most closely fits their tastes. In a sense, they have no choice but to settle. When you combine that with natural burnout and the fact that these games change and are patched, then, over time, the features or other aspects of the game the player never really cared for become more and more annoying. The solution here is, of course, to let the genre mature and to support these games so more and more of them will be developed. That way the games will not only get better through natural competition and through developers learning what works and doesn’t work, but also there will be more choices. Players will be able to dial in more accurately to the MMOG that fits their tastes… are they more of a power gamer? A role-player? A casual gamer? Do they prefer PvP or PvE? Is fantasy their thing, or is it science fiction? Do they prefer a game more focused on item acquisition or skill development? Are they looking for alternate non-combat related advancement mechanisms? Until these issues are addressed in the many ways they need to be, there will be criticisms. Gamers are vocal people, and online gamers have the wonderful avenue of expressing their likes and dislikes on the Internet, on various message boards and such. This is good – good for the player and good for the developer. The feedback is priceless. And while some of the criticisms take the form of flames and can be hurtful, I think the majority of it is very healthy. Developers need to continue to interact with their player base and to listen. Amongst the variety of players of the game are people like Curt Schilling, R.A. Salvatore and Jacques Villeneuve. Have you run into or heard of other celebrities who play EverQuest? What do you think about having celebrities like that playing the game you designed? I have indeed, although I’m hesitant to list any more because many of them prefer to remain anonymous. But it is incredible and very flattering to create something that attracts all sorts of people, famous and otherwise. I can say I’ve especially enjoyed getting to know Jim Lee and being able to work with him on a comic book (it should come out late this month, btw). He’s a big fan of EverQuest and a great guy, as well as my favorite modern comic book artist. Have you played Dark Age of Camelot and Anarchy Online? If so, how do you feel they compare and contrast to EverQuest? I’ve played both, and I always try to play all of the MMOGs, professionally to see what they are doing and to look for new ideas, and personally because I love these games. The genre of MMOGs is still so new that each game is expanding the game space far more than they’re competing with each other. For example, despite DAoC’s excellent launch and immediate popularity, it only minimally impacted EverQuest. This is a good thing, because in my opinion we’re still well within the first or maybe early second generation of these games. The genre has a LONG way to go, and every company who enters this arena is helping build something I’m very interested in -- so I’m very supportive of them all. Not only that, I’ve rarely met a developer working on an MMOG who isn’t a great person and also a person in love with MMOGs (as I am). For example, Jeff Butler and I hung out with several of the guys from AO at ECTS this year and had a blast. As for publicly comparing and contrasting these games with EQ, I could, but I won’t… at VI/SOE it was against my own personal policy and it will stay that way. Right now with MMOGs I feel it’s the ‘more the merrier’ – each game is great, but could improve, and I know everyone involved wants to see that improvement for the game’s they’re working specifically and for the genre as a whole. You recently left Sony to go out on your own. How hard was it for you to leave a game and company that you had obviously put so much into? It was extremely difficult and painful, and I still get pretty emotional when I think about it. Not only did I help build EverQuest, I helped build Verant Interactive and also did my best to shape and positively influence the growth of Sony Online Entertainment. I worked with a lot of people, many of whom were my personal friends before EQ, and also many of whom became my friends during and after work on EQ. I’m extremely proud to have been part of EQ and to have worked with such an amazing group of talented and passionate people. And while all good things do come to an end, it’s a small industry and I’m sure we’ll see each other around. Can you tell us a little about what made you decide it was time to leave? While I can’t reveal all the details, I am able to summarize some of what occurred. Having risen from being the Producer on EverQuest to a founder and Vice President of Verant and then to Vice President of Premium Games and Chief Creative Officer of SOE, I was able to experience several different levels of management. I was also able to experience rapid company growth, as SOE expanded what was Verant into a full publisher and developer. I think it occurred to me over time, despite the recognition, fame, and financial success that came from climbing the company ladder, that I was happiest producing EverQuest. At one time at SOE I was responsible for EverQuest, Star Wars: Galaxies, Sovereign, Planetside, and several other unannounced titles. Obviously there was no way to be ‘hands on’ with these projects because there were so many. And I’ve found that I need to be hands on and involved with the development and creative process… making MMOGs is what I really enjoy, but working on them indirectly and at a higher level just wasn’t as satisfying for me. I also realized that I personally prefer to be part of a smaller company or studio. It occurred to me that many other well-known game developers have come to the same realization. When I consider several of them and what they’re doing, I don’t see many at high levels of management in large companies, but rather working on one or two projects at a time, able hopefully to focus and remain hands on. A good example I think would be John Carmack. I don’t know him personally, but my understanding is that he gets up in the morning, drives his F50 to work, and focuses on what he enjoys the most (programming). He keeps his company small and efficient, working on one game at a time, and launches hit after hit. I’m thinking this is pretty close to the ideal setup. So I started to realize this about myself, what my preferences are, and what makes me happy and satisfied creatively and professionally. And over time, I’m sure this wasn’t invisible to SOE and in October they gave me the opportunity to be released from my contract. I took it. Sure, there were other factors involved, but overall my departure was very amicable. Sony Online is poised to be the leader in online games for quite some time, is a great company, and I wish them nothing but the best. And people like John Smedley, Kelly Flock, and Yair Landau gave me tremendous opportunities to both excel and realize my dreams, for which I remain eternally grateful. Do you have any plans for the future that you can share with us? I do, and it’s something I’ve been thinking about quite a bit these last couple of months. It’s my intent to start a small development studio and begin work on a third generation MMOG. I’ve recently begun to talk to various publishers and funders and am in search of the right partners with whom to begin this venture. I welcome any feedback, ideas or interest – please feel free to email me at bmcquaid@home.com. I just want to end by thanking you for developing a game that has kept hundreds of thousands of players like myself entertained for several years. Thanks very much. Luckily for us, the game we all set out to make turned out to be something 400,000+ other people were interested in playing. Without all of you, the game would be an empty shell, the world of Norrath a desolate wasteland. I want to sincerely thank all the EverQuest players out there who stuck with us through thick and thin and continue to do so. I’ve met many of you at various trade shows and Fan Faires, read your emails and your posts, and a group of game developers couldn’t ask for a better player base than all of you :) Take care. -Brad

Comments

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# Dec 18 2001 at 1:15 PM Rating: Default
Good well rounded interview.

Brad, kudos for you and everyone who made playing EverQuest possible. Good luck on any future endeavors. I will be greatly anticipating your next project!

As for all the rest of the discussion about any negative aspects of EQ: This is a game, it wasn't the first and won't be the last if the player response is ANY indication. I'm sure the developers that be, have been watching and reading everyones posts, to guage what works and what doesn't. You can be assured that if they are worth anything these problems will be addressed in future games.

Like a diamond, there are things in this world that can be perfect and still have flaws, it's all in how you look at them, and in what light ...

Ylushiun of Branded
Torvonillous
Excellent Game/Interview
# Dec 18 2001 at 12:44 PM Rating: Default
I have played EQ for tha past 2 years give or take. Through that time I have had many up's and down's in relation to game play and some desision making. Never the less though I always logged on and thats because the content was THAT GOOD. The problems in EQ come and go but the Content cant be beat. I'd Like to thank Brad for putting so much into this game..that casues many fights with the GF..but always the good make up hmm hmm:) and Ala for the excellent interview.

Kudos
From a Happy Banker with a 54 Pally:)
Twinking et al
# Dec 18 2001 at 12:12 PM Rating: Default
First off, thank you for your time and intrest in the game Brad, awsome to have devlepors that love playing thier games as much as making them.

I think there is a limit to twinking... its the why can't I have that too complex. There are two ways too twink :

1. Get it yourself and give it too yourself (also included in this would be guild/friend helped items)

2. Get it from a complete stranger.

now, if you look at this, there is a subjective line to draw between these to things... the first offers self-realization and a sense of accomplishment... anyone that has actually done the paladin ro armor quests knows what I mean. This is good, because you did it, you got the item, and what else, you attach a sentiment to having that item, your proud of your accomplishment. good for you. this is what verant wants you too feel, and its the best feeling ever. When you do something like farm wurms at 60 this kinda loses the point since the quest is meaningless. your just getting it to sell it and get your 2k so you can buy a 50k item that you can't earn. but thats ok. working up money is as good a way as any to earn an item as any other way. the point is, self-twinking, getting something for yourself, so you can make life easier for yourself is ok... to a point. that point becomes where you are taking away other people's fun because they feel insagnificant in comparison to what you have accomplished, and your demeaning them by having so much more then them, even though they have put forth alot of effort on thier own, and alot of time. I don't mind twinkers... What I mind is people that stand there in thier crusty armor at 20 and wurms and berate me for having the most mismatched aror in all of norrath.

On the second one, there is nothing wrong with this at all. if someone walks up to you and hands you a lammy, take it, and don't rationalize. if you don't know how to play the game, the best equipment in the world ain't gonna help you when you get up there.
RE: Twinking et al
# Dec 19 2001 at 12:31 PM Rating: Decent
Just something to consider while you consider twinking. A twinked 12th level alt is in direct competition with an non-twinked 12th level. For loot, for groups, for mobs, etc.

Also the twinkor is effecting higher levels that could use that equipment, by camping it or removing it from the economy.

So a twinked character IS effecting other players on several levels. I am not going to comment on whether this is good or bad, but I did want to perhaps give folks some other considerations on the issue.
RE: Twinking et al
# Dec 20 2001 at 6:40 AM Rating: Default
Personally, I've had enough bad experiences with rude twinked people to consider someone advertizing that they need a group and adding "super twinked" to their spammed shout something of a con when considering them for my group. If someone thinks being twinked is important enough to their game play that they need to advertize this fact - I don't want to play with them.

If twinkage involves items that could seriously aid chars of a (considerably) higher level, I consider that to be serious twinkage. I don't *like* super twinkage - it seems the "uber"-ness is in direct proportion to the twinked character's ego, and lack of manners.

As for twinker's removing an item's availability to higher level people who might have a use for the equipment - yeah, that sucks and it's rude, but from what I've seen, it's not all that common. Everyone hates it, even the ones that do it (though not when they do it, when someone else does it to them...and they fail to see the parallel). Though perhaps that's just because I don't associate with people who do things like that. I think, though, that most people just don't have the patience, time, or inclination to camp high level mobs to twink their extremely low level friends/alts. That said, I don't think people who do this kind of camping are doing it to twink. They seem to do it so they can sell it later, rather than have a character in mind when they settle in for the night.

Yeah it's effecting the economy, but it's been doing so since EQ was released. Most players are aware of it and take it into account during their playing sessions. To me, it's just a part of the economy, it always will be, and it's neither good nor bad...just vastly annoying, which is another part of the game.

Note: I haven't slept in how many hours now due to reading interviews, posts, re-posts, getting lost in TV land and generally staring blankly at a screen for the last few hours, so some of this might not be entirely coherent. My apologies. I started this post with a purpose, but I don't remember what that was anymore. >_< I think most of it makes sense. (I hope)
Also...this isn't a flame. Really it isn't. But I expect someone out there is going to insist that it is. This is me expressing my views and explaining them, not saying anyone's wrong.

Safe journey
Vilae 45 Enchanter
+ her 5 little alt-sisters

"Don't take anything in EQ seriously. If you take anything I say seriously enough to feel the need to call me mean, you didn't understand the point I was trying to convey."
RE: Twinking et al
# Dec 18 2001 at 12:44 PM Rating: Decent
You're right.

I have a twinked warrior, but I worked on plenty of newbie quests. I had my fill of them, I got that sense of accomplishment. Now I have set forth other goals.. To play different classes. Just because I start a new character doesn't mean I should have to re-start EQ, IMO. I have bought/traded gear for what the warrior has.

My first character was a warrior, and I never played him past 9. I was a newb, didn't want to group with too many people at first, and spent 90% of my time healing. Then I started a pally from scratch. I never did the Ro quests, I did, however spend a lot of time and money working on smithing-- and the first set of banded I made was almost as cool as the first set of FS :)

I just feel like I have been through the low level grind. Although, I must admit.. I got twinked right at the start.. some enchanter gave me a +2 Str ring in the first 30 minutes of playing EQ.. After that, I saved a lot of pelts for bandages :)

But in the end.. I still wish I would have stuck with that warrior. And the most fun I ever had playing EQ was the first month of play, when it was all new and unexplored.. heh


Edited, Tue Dec 18 12:47:43 2001
RE: Twinking et al
# Dec 18 2001 at 5:51 PM Rating: Decent
I agree with your assessment on twinking, but I really have to wonder what all the fuss is about. Many twinks are veterean players, who all have characters in the higher level ranges.. who all have saved their old gear to help their alts out. And even if a newbie buys all of his gear off of ebay, whats the big deal? They may level fast but they are going to be behind the curve ball when it comes to skills. They also miss out on the satisfaction of earning each item... But such is life. The main idea is to have fun, and if someone elses fun is twinking then far be it from me to take it away from them.

Vali

Items alone cannot be the main juncture in EQ, At one point you have to group to adventure in some of the more fascinating areas in this world.

Edited, Tue Dec 18 17:53:32 2001
Brad a Ranger?
# Dec 18 2001 at 11:59 AM Rating: Default
That was a nice, interesting interview. And, like others, I have to applaud Brad for actually getting EQ to market -- it's a nice first step.

The one thing that really boggled me though, was Brad's comment that he likes to explore and thinks of himself as a ranger kind of person. Given that thinking, how in the world did EQ Rangers get to be *so* far away from the explorer and "ranger" characters we all know and love?
RE: Brad a Ranger?
# Dec 18 2001 at 2:42 PM Rating: Decent
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I think the reason why Rangers are so different than the classic AD&D Rangers, is the fact that they would have to implement a balance between Range attack and Melee, for not only PvE, but for PvP. This would make the Ranger a much more complicated character.
The only thing I would like to see is the ShadowKnight get a pet dog... a black dog... I hate my skelle-pet... and now he looks like Jay Leno
____________________________
Pain Lord Darknyss Grimscale
92 Iksar Crusader of the Greenmist
RE: Brad a Ranger?
# Dec 20 2001 at 6:18 PM Rating: Decent
omg LMFAO,, thats so funny about the jay leno thing... just curious why a black dog? why not a black goat. or wolf or... black walrus. walrus thing is a bit out there
Good interview
# Dec 18 2001 at 11:57 AM Rating: Default
Thanks for good interview.

Brad didnt mention these annoyin kids<look above>, wich are about the only thing makin EQ away from perfect.
Also you cant run a 400 000 customers online thingy in someones cellar Brad.

Anyways thanks Allakhazam and Brad for interesting interview, good stuff when downtime :)

Allready started to vision the "3rd generation" EQ..I hope i can actually wield my swords soon and start to barsh these kids for real.

Turo
The biggest advantage
# Dec 18 2001 at 11:46 AM Rating: Default
to P&P RPG games over MMORPG is that you get to slap the $H1+ out of the dogfaced 6u++H3@d$ that give you grief in game and dump them from the group.

What's missing from EQ is what they originally promised at release lo these many (allright, only 2) years ago - DMs.....REAL DMs that would enforce whatever style of play they intended there to be.

If they didn't want to interfere with their customer base (which is the reason there are no DMs worth caring about) they could have identified one or more servers as DM controlled and imposed differently play styles on a server by server basis to see what worked and was popular and what didn't/wasn't.

The ideal of 'player controlled enviroments and economies' only works when the majority in the population won't tolerate those who gyp or cheat the system. One thing I've found about any Internet related environment is that anonimity creates the most fallow ground for the lowest common denominator in human nature.....(that means there's more 6u++h3@d behavior on the Internet - anywhere on the Internet - than anyplace else.
Great Interview
# Dec 18 2001 at 11:37 AM Rating: Decent
I've played EQ for almost a year and I really love it. Brad did a great job planning and developing ever quest. And to allakhazam you did a great interview very informative to read.
twinking? a problem?
# Dec 18 2001 at 11:14 AM Rating: Default
I have several characters, granted my highest is a lvl 33 ranger, but for those of you who are complaining about twinking, did it ever occur to you that a lot of the newbies running around with good eq earned it? I have personally rewarded lower levels with decent armor and weapons for doing errands for me. Armor and weapons are not hard to get and this lets me keep my cold hard cash in the bank, while giving the lower levels something they can work with to gain higher levels and do the same for others later. It isn't a bad thing to twink others a lot, and I give far more eq away than I keep for my own use. Not all twinkers are bad people.
Funny
# Dec 18 2001 at 10:57 AM Rating: Decent
I think it was nice of Brad to do the interview. However, when he listed what was wrong with EQ I had to laugh:

Camping and spawns,
Power leveling,
Downtime,
Bottom feeding,
Empty zones.

LOL! Isn't that *the frickin game*!!?!
Anonymous
# Dec 18 2001 at 10:22 AM Rating: Default
Why post if you are just going to make a comment about how Brad is/was all dorked up!?! Make a semi-humorous comment that you didnt agree with him and tell him thanks for the addiction that you now have that is corrupting your mind.

I am not a sympathizer with the aspects that Brad has 20/20 hindsight about, but overall this was a politcally correct interview that he took his time to give to us-the consumer.

Brad gave us insight on what he would change and when does he make his next MMORPG I m sure he will implement some of those ideas that he has now to make the 'experience' better.

Damn give him some credit he made a ton of money doing something that he had fun doing and freaking took off the drawing board and put it into action. $$$$
whiners?
# Dec 18 2001 at 9:34 AM Rating: Default
Hmmmm, I tend to think that there are 2 types of unsatisfied customers, A)whiners: those who are unhappy with "any given" product and attempt to belittle others experience with "any given" ex:so&so class has this, you sux0rs, etc...product. B)constructive criticizers: those who list a probelem they have without demeaning themselves in the manner of "see (A). So when you post something like "if you don't like it, leave!", keep in mind that most who "criticize", in reality love the "any given" product and wish to see it better for the mass customer base.

Dominous Wormwood
"55 Nec of Quellious"

Inzanity Mobspanker
"43 SK of Quellious"
RE: whiners?
# Dec 19 2001 at 2:16 PM Rating: Default
Well, I'd like to think I am part of the second group. My one suggestion to all of those who have problems with EQ ( and yes it is annoying medding for 10 minutes to fight for 2), try to put yourself in the world. Create a character and role play that character. I do this and it helps me justify what is going on. For example...
--Thieving: yes, when I was playing my warrior at level 21, I was taken advantage of by a Human SK who took an item from me with the promise to that I would recieve money from his main. It never happened. At first I was upset, but then realized I wass supposed to be a dumb warrior and he is a shadow knight, and ya... if this were an actual event I probably would've gotten taken advantage of him. My only gripe now is that he didn't Role Play it out. Now my warrior is the wiser and has a gripe with SK humans.
--Twinks: They have rich parents, or rich friends. Maybe my character has a chip on his shoulder about it (like in real life he would) but the fact remains is that these things happen.
--Unpopulated Zone's and crowded ones-- Geez, I mean isn't that one of the great things. No one wants to go to a boring zone, Just as in real life. But they are there, and for the patient adventurer, maybe one can find a great adventure.
So I guess my what I am trying to say is take responsibility for what you ADD to the game. Not ever character is, nor should be a noble creature. Role Play a little and maybe youll find it more fun.


P.S. Notice I haven't said anything about technical difficulties. I am not a big fan of lag, random relog points and disconnects. For me, those are the issues that the EQ team should try to fix in haste.
Good Job
# Dec 18 2001 at 9:21 AM Rating: Default
Good Interview. Thanks for putting this up, gave me something to do while I cant have Everquest on my computer :-)

(dont ask why)
Hoping for a better game
# Dec 18 2001 at 8:25 AM Rating: Default
well, good interview, though i think there wasn't enough on what he plans to do in his next mmrpg. IMO, the trend in mmrpgs has not gotten any better. I was surprised that EQ, of all the games, didnt make an effort to at LEAST make one intriguing gameplay design in its three years live. Either it be a complete new combat skillset, a more robust tradeskill component, vendors, housing, etc etc.

What got me about EQ was it turned into Diablo in Super slo mo, a virtual chat and egg hunt. Brad could have done more to try to be more original and add some spice to the mix.

anywy, EQ was a landmark game no doubt about it. but featurewise and designwise it was pretty consrvative compared to UO.

etc
Great Interview!
# Dec 18 2001 at 8:17 AM Rating: Decent
You did a great interview Allakhazam, bravo, touched on alot of issues im sure many were anxious to hear about. One person mentioned it makes the game more fun and meaningful to hear from the creator himself, i couldnt agree more. Good luck to you Brad in your future projects, you can bet i'll play any future games you create with the "future" company you build, you truly made a wonderful game and im sure any future ones you make will be even better. Take care and good luck.
EQ...
# Dec 18 2001 at 7:53 AM Rating: Default
I would like to say several things.
1. Brad, thank you for a wonderful game that has been a joy to play, I have made many friends, experienced great adventures and discovered fantastic worlds!
2. To all those folks who ***** and whine about EQ: Obviously you play the game enough to understand and know of all the many flaws and problems with the game, However YOU all rarely, if ever, take just a moment to realize this: you have played EQ for quite some time and have had enough fun and excitment, that you continue to keep playing. Why do you continuiously whine about EQ? If you hate it that much or find it that screwed up, STOP PLAYING EQ!!!! Sheesh! Stop your crying and get off your lazy worthless *** and make something better!! Im sick to death of hearing about it! If you cant do better then ya know what? Quit playing ANY online game and go back to your pencil and paper D&D games. Im sure you can do whatever your small, weak minded, braindead self wants with that. I myself will continue to enjoy EQ for what it is: a fantasy roleplaying game that has and will continue to keep me entertained for hours. Sure it has its share of problems, what game doesnt?
Again, thank you Brad for being part of a great idea/concept and for helping to shape EQ into what it is today. For all you slackjawed morons who cry about every little thing VI does: **** OFF!!!!!!!
RE: EQ...
# Dec 18 2001 at 9:28 AM Rating: Default
While for the most part I agree with your post, though maybe not with such enthusiasm, I did take offense to this part:

=============================================
Quit playing ANY online game and go back to your pencil and paper D&D games. Im sure you can do whatever your small, weak minded, braindead self wants with that.
=============================================

You must have had a really lousy game master to categorize pencil and paper RPGS as for the small, weak-minded and braindead - either that or you have never bothered to play yourself. EQ is a fun game, but it is in no way comparable to the flexibility and expansiveness of P&P RPGS. To call EQ a "Role Playing Game" is also a stretch. Oh sure...you can "Hail" other people, and call yourself "<soandso> of the 32 seasons" rather than saying you're a 32nd level Ranger, but that isn't roleplaying. You have no interaction with the person running the game. You have no impact on the world itself, because it is nothing but programmed commands with pretty graphics. How many times have those poor bandit sisters in Lesser Fay been wiped out? Their poor drunken father still hands out cheap equipment in exchange for their necklaces. He must have warehouses full of the things by now. How many FBR's are running around? Najena must buy them by the metric ton. Face it...the only "adventure" your characters can partake in is the wholesale slaughter of the anything that moves across the face of Norrath and associated lands, and it's killing the same mobs that everyone else has killed. There are very few quests that do not involve killing something or someone. EQ is not as "dynamic" as a P&P game. It is essentially the same as it was when I started playing 2 and a half years ago. More continents have been added, some more NPCs tossed about. Plague in WK which has no impact on anyone except making things look green and adding spam to the text window. The nighttime opening of the Plane of Fear (or Hate...whichever, I forget) in Kith Forest is really nothing more than an inconvenience to people passing through. More quests have been added, supposedly to move the grand storyline forward, but no one really knows what this "grand storyline" is, or really cares to find out.

Am I whining? No. I like EQ otherwise I wouldn't still be playing, and I appreciate the enormous amount of work that goes into it. But I disagree that its better than P&P RPGs. Clicking "Autoattack" and keeping in range of your target is small, weak-minded, braindead playing.
RE: EQ...
# Dec 18 2001 at 7:44 PM Rating: Decent
The one thing I really have to disagree with is the necessity to compare Everquest with Dungeons and Dragons. To me, the games are really apples and oranges- sure, they are both fruit, but the packaging and contents are completely different. The computer environment necessitates a common framework to hang the game on. What I mean by that is everyone has to see exactly what one person sees, everyone has to move exactly like one person moves. It makes computer games in general less flexible. Also, I've thought about the repetitions questing myself, after all, how many times can Fippy Darkpaw throw himself at the Qeynos Guards? The repetition is there so that one person can enjoy a quest (or bang their head over it) and complete it, yet it is still there for another person to enjoy. It's like the arguments over the Sleeper quest. Once a server completes the sleeper, it's OVER! No repeats, no Fippy Darkpaw. The loot is gone, the world is irrevocably changed, and that's it. Sure, who wouldn't want to be in the group that freed the Sleeper, but the world needs heroes. The repeating quests allow all us "normal" players to be heroes or villains on a small scale all the time. If you want big things, shoot big- join an uber guild and go do those ultimate one-time-good-deal quests. We need those in the game too. The thing I see with the world changing events like the plague in the Karanas is that most folks don't know the story behind them... there's no continuity of the history. All people knew was that the sky was green one day and the world freaked out... they didn't know it was because Bertoxxulous was mad over the loss of one of his priests. You want to make the world real, tell the people its history... give them more chances to BE its history. Maybe some of the smaller, less consequential quests should be one-timers... make a few of those, or give them a much greater repeat cycle. GM events can be interesting, but the ones I've seen (except for meeting Al'Kabor) were pretty inane. No real rewards, just an odd event. Another thing, implement the merchant system in Luclin! I like tradeskilling, I had a lot of fun being a merchant in Ultima Online (of course, I got PKed so much merchanting was about all that was left). EQ has a great basis for a lot of things, but they need to be improved. Down time definately needs to be shorter... might decrease camping (get what you need and get the heck out!). Powerlevelling is for folks that are tired of being newbies... let em do it. Twinking can be a nuisance but it has a use too... if it weren't allowed then we really would have to have a player run marketplace just to get rid of all the unnecessary junk we collect on our journeys. All in all, the major stuff seems to have been addressed. Granted, the minor things can kill a game, but those are slowly changing as well. Now I only hope someone important reads stuff like this and understands that not all players are whiners...
Llewyllin ap Morgan
shaman of the 38th winter
Clan of the Just, Bertoxxulous
RE: EQ...
# Dec 18 2001 at 10:56 AM Rating: Decent
I believe you both missed and made Sarzan's point.

You are absolutely correct in the fact that EverQuest, as it stands, is completely incapable of matching the level of diversity & realism found in Pen&Paper RPGs. But so many of the complaints about EQ revolve around players wanting to do things that currently only PP RPGs allow. The fact is, EQ was not designed to have such extensive, realistic, player involvement; and by your post, I'd say you understand this.

So if this is an understood fact, who would voice such loud, often obnoxious, complaints about EQ not providing this and that found in PP RPGs???

Answer: a "small, weak minded, brain-dead self"

So I don't believe he was referring to all PP RPG'rs as brain-dead, I think he was just referring to the brain-dead PP RPG'rs who make illogical comparisons and flame their complaints like animals.
RE: EQ...
# Dec 19 2001 at 8:52 AM Rating: Default
I didn't miss the point of Sarzan's post. He was complaining about complainers. I do as well. The ones I get the most laugh out of are those people who quit EQ in disgust and then post on the boards how they have "woken up" and "have broken their addiction" and have come back to save us all from the evils of Verant.

But at the same time, he made a very obtuse, off-handed remark that I personally took offense with, and which I felt portrayed one of my favorite hobbies in a both public and unflattering manner. P&P RPGs have dealt with poor public understanding and perception from their start as tabletop miniature wargames nearly 30 years ago. P&P RPGs have been described as everything from brainwashing cults to devil worship, and now additionally described as those for "small, weak-minded, braindead" people was unnecessary.

So you may be right, in that he was only referring to those people who play EQ and complain thinking it would be as flexible as P&P RPGs. But that isn't what he posted, and I take what people write as face value, without trying to read any intention into what they say. I don't know Sarzan personally, so I have no way to interpret what he writes.

Anyone who prints in a public forum insulting remarks should expect some form of response. I gave mine.
RE: EQ...
# Dec 18 2001 at 9:09 AM Rating: Decent
Please try to understand that people whine because something might be wrong.
I play a necro and I see alot of the necro community whine about stuff, simply because the necro class post level 50 is broken.
But the necro community as well as all the other communities write lists with problems and possible solutions.
The reason why the communities whine is because some (actually many) problems have existed since day one and have still not been corrected.
VI/SOE seems to be engaged in a new expansion all the time and they have no time to look at the bugs the previous expansions introduced.
What we get here is a game that becomes more and more bugged and if someone do not whine, then nothing at all will be fixed (although hardly anything is fixed anyway, since VI/SOE is not listening at all).
#Anonymous, Posted: Dec 18 2001 at 7:44 AM, Rating: Sub-Default, (Expand Post) Please excuse the double posting by the way, very unintentional)
Ref: Jordan's novels
# Dec 18 2001 at 7:42 AM Rating: Default
I love that reference to Robert Jordan's novels. I have read the 9 books of "The Wheel of Time" series, just while playing EQ. Last night while soloing my SK in luclin, I finished that series for the 6th time. The re-reading value of those books is great, but it is kind of sad that I have that much downtime to possibly do this. Sure, EQ is a grouping "type" game, but face it, there is not always a group available, hence, soloing, should be more firmly addressed as far as "down-time" applies.

Dominous Wormwood
"55 Nec of Quellious"

Inzanity Mobspanker
"43 SK of Quellious"
RE: Ref: Jordan's novels
# Dec 18 2001 at 10:33 AM Rating: Decent
Just an opinion but...

I feel the reverse would have been a superior solution for the game. Make it virtually impossible for any class to solo above the 10th level.

As more and more classes gain the ability to effectively solo, more and more people do so "because it is more convenient and I can't find a group".

If groups were a necessity to play then you could virtually always find a group because everyone would be looking.

Now, with the diversity of zones and higher level equipment, it is quite pheasible for any class to solo through 60th level (yes, even warriors CAN solo for exp at high levels).

Kothall Landrunner
53rd Druid on Povar
RE: Ref: Jordan's novels
# Dec 18 2001 at 4:12 PM Rating: Decent
While I see your point, I must disagree. If you have the time to get a group, then it's great, but there are times when I only have an hour to play and hate to waste half of it on finding a group - or even worse - getting in a good group and having to leave.

I have built up the trade skills a bit on my alts, just to kill some of the shorter sessions of game time I have, and look for groups when I have the time to invest.

Perhaps it would be better to increase the incentive to group, rather than penalize those who choose not to (for whatever reason).
Ref: Jordan's novels
# Dec 18 2001 at 7:42 AM Rating: Default
I love that reference to Robert Jordan's novels. I have read the 9 books of "The Wheel of Time" series, just while playing EQ. Last night while soloing my SK in luclin, I finished that series for the 6th time. The re-reading value of those books is great, but it is kind of sad that I have that much downtime to possibly do this. Sure, EQ is a grouping "type" game, but face it, there is not always a group available, hence, soloing, should be more firmly addressed as far as "down-time" applies.

Dominous Wormwood
"55 Nec of Quellious"

Inzanity Mobspanker
"43 SK of Quellious"
Twinking
# Dec 18 2001 at 7:18 AM Rating: Default
Look, I have played this game since Jan. 2001. There is only one thing I see consistant in every zone..... GREED. And people full of self rightious, Holier-than-thou antics of what THEY did to get items. Like any one cares what you went through to get that 12K item. If I got the 12K then I am buying it and putting it on my lvl 1 just to mess with you. If I got the money then I had to do something right to get it... not to mention that what I do with MY money is MY right. If you dont like to see me running around at lvl 5 with a full set of Crafted.... LOOK AWAY! My Ranger had about 19K worth of gear on her at lvl 12. My highest lvl char was only 32... so did I go to Lake Rathe and camp HG's for plat just to get the plat? hmmm, Last I checked a lvl 32 CLERIC would get killed faster than a 28.8 modem will go LD. I WORKED my rear off to get those items.. being a delivery boy, Healing boy, errand boy, anything anyway but sunday boy. My point is that if I got the item then its MINE to do whatever I want to with it. Just stop crying cause some lvl 9 has better gear than you did at the same lvl... or even better gear than you do at 48. They obvisiously know something you dont... instead of getting worked up about something that will NEVER change... why dont you ask how they did it and maybe you might pick something up, Like where it drops, what the quest is called.. what you need to get it... But then that would make too much sense and it wont fit the crybaby way of complaints so that verant feels compeled to mess more stuff up trying to fix something else... (like the Cultural forge in Felwithe that was broke for 2 months... Lost about 23K out of Elven Chainmail and Mithril Platemail). Not sure what they tried to fix on that one but I GUESS it was for the best right?

One another note I have to agree completely with the post titled Aradune as in forked toungued... you really hit that on the money. Thats one reason I twink the living crap out of my chars to begin with... If I played like THEY wanted me too then I would ALWAYS be outclassed, outgunned, and outpowered to take ANY mob over lvl 12. And by the time I was able to do the quest for any armor set it would have been long overdue for an upgrade anyway. UNLESS I joined a guild of 120+ members all about 30+ lvl.

And what is EQ really... seems to me its an over interactive Chat room. The whole game is based on "grouping" to get anything of noteworthiness done. Unles you opt to spend months at a forge, oven, pottery wheel, etc.. which I have done.. I have mastered all the trade skills in hopes of filling my bank account... HA! why would someone spend 1K (give or take a few for server differance) on FS Plate when he can just go with his friends and get Crusty! I am currently working on Tigerraptor and Black Panter Hide armor sets.. (Velious Tailored Armors are GREAT)but THEY have made it so insane to make... get the hide, the metal, and the tanning agent and a pattern and bing! right? noooooooo... thats to easy.. we cant have a player who spends 80% of thier time online working on tailoring to get this stuff... not to mention only certain players can even attempt it since a key piece to every set is either Foraged or a SUPER RARE DROP. Why should a lvl 43 Ranger have gear that is great for her lvl if she is untwinked...

Why complain about twinking when you create and encourge thus.

LOL, Know what... I am giving a full set of this stuff to a lvl 1 Ranger... I will just go into Kelethin or SFG and make a Rangers day... just cause I can... just cause its my right... just cause I MADE the items and I want to... just cause if I dont do it... that ranger will be lvl 40 before he can even start on his first piece of Ivy Etched....


Power to the Twinks!!!!

Kilerest Janzar 32nd Cleric
Dameoness Blightangel 43rd Ranger
RE: Twinking
# Dec 18 2001 at 8:13 AM Rating: Default
Twinks stink big time so clam up, they are people who are too incompitant to work fair and squar to get the mony to buy it. I do stuff like healing and buffing for free just cause it feels good to help a nother eq player out when they need it, heck i'v had people offer 20-30pp for just healing them and i did not accept because that would not be right, he earned it, i did not
RE: Twinking
# Dec 18 2001 at 8:52 AM Rating: Decent
Well, if its your way of playing the game then its your way.
But your way will make you hit level 50 in about 180 days played time (about 2-3 years for hardcore players) without any good equipment and you then need to use several months more on resist gear and other needed equipment.
Resists below 100 unbuffed are just not good enough for the high end game and getting MR over 100 unbuffed is not easy.
Mostly you do only need MR and some other resist over 100 unbuffed, but occasionally you need 3 or more.

RE: Twinking
# Dec 18 2001 at 10:51 AM Rating: Decent
39 posts
Dude! I'm on my first ever character, have had little help as far as equipment and no twinking. My stuff is fairly nice but nothing to right home about, I am level 48 and will be 50 by weeks end. What is this 180 day play time in 2 to 3 years to hit 50 all about. I started July 27, 2001 and hadn't played an RPG since Meridian was in Beta. I have about 29 days actual playing time days in which is alot in 5 months but regardless, I ***** around alot, do quests, explore new areas. Most people I talk to have far less actuall playing time around my level. Your 180 days is ridiculous. No way the average player takes anywhere near that long to hit 50, and I doubt even to hit 60 unless they are totally farming their 50s away.
RE: Twinking
# Dec 18 2001 at 10:18 AM Rating: Default
OK, it is my time to put my 2 cents worth in on twinking. For those that complain about twinking, calling us twinkies and all kinds of stuff, here is a little advise, SHUT UP, ok did you get that, let me reply, SHUT UP! I am sick and tired of hearing you peeps whinning, twink, you got this, you have this, Ohhhhhhh you have a whinning ***. It is easy and it is fun. When you get your main to level 50+, I will bet money on it you will go find a spawn, Pharm the hell out of it, get what you want and twink a character your damn self. We are not greedy people, we know what we want and we go after it. I have a lvl 33 warrior that is twinked and has the new lovely swords, Oh the Centi Longsword, oh the centi short sword, they are so so so so sweet and fast. Well if I upset some of you peeps, well GET OVER IT, IT IS JUST A FREAKING GAME, if you dont like it, go on Jerry Springer and tell the world, other than that **** OFF!!!!!!!!!

Cidco Bonecrusher
51 Magician
RE: Twinking
# Dec 18 2001 at 11:23 AM Rating: Default
Alright, people can think however they want about twinking but the bottom line is this: I have a 45 Necromancer on Vazelle, I worked hard with no help from anyone to get him there. All items I get I can use because I earned them 1 way or another, even if my necro gets it and I give it to a new lv.1 Warrior I made I have every right and reason to give it to him because I earned it and I can use it however I see fit, so for everyone who gets all uptight about twinking, im not going to tell you to **** off, or shut up, im just going to tell you that people who twink earned those items, and can use them however they want.
Farming
# Dec 18 2001 at 7:01 AM Rating: Default
Just a what if......
Imagine most items of value(FBSS, WURMSLAYER and on and on)being NO DROP NO TRADE. What? That would kill the game's economy, BAH...
How about making tradeskill items really nice and worth working up the skill for. Sure you will still see a lvl 5 ranger in Crushbone using a Trueshot bow but I am talking about Farming NOT twinking.
Peace...and happy hunting!
Rylos Amadon 35 mage
Drinal
About EverQuest
# Dec 18 2001 at 6:57 AM Rating: Decent
30 posts
I just read the interview and the responses about the Game. I Hear all the time in Game, and also in the chat rooms, and message boards about what is wrong with the game. The fact is that this is a tremendous game and a wonderful way to enjoy something that was inconceivable 10 years ago.

Yes, it has some problems and the patches get annoying, esp from a late night quester, when all the patches occur, but the reality of it is that this game is truly a remarkable achievement.

I take my hat off to the people that devoted their time to developing this game and allowing 400,000 people on 40 different servers in every country at any time of the day to be able to laugh, talk, joke, ridicule, spam, chat or just enjoy a break from the real world. The game not only combines the best of role playing games, with state-of-art computer technology, It also opens up new and wonderful friendships and a sense of communication that has not been seen before in gaming. I mean did you really feel that close to Sonic the Hedgehog, as you do with your 48th level Druid friend that lives on the other side of the globe?

Come on people check your friends list and tell me that this game has failed in making your free time FUN...

I Toast Sony and VI every time I log on...Congrats on a Great Job and look forward to the Future...Loading Please Wait and all...

Cramey 46th Monk
Lanys
Thanks Brad and good luck
# Dec 18 2001 at 6:42 AM Rating: Decent
Thanks for the interview. It answered a lot of questions for me and made me a little mad at times too. I enjoy the game immensely and have played a few classes. I enjoy each aspect as a player and yes, there are those things that annoy me such as the excessive down time, spell drops (an aweful idea, limiting what makes a caster useful), camping, and no drops; but those don't outweigh the meeting of friends, the awe of a new zone, the hunt for an item, or the satisfaction of taking down a boss. I hope Brad goes on to make the next generation of the game and remembers some of the major problems with EQ, and finds the happy medium between player happiness and game balance. Like many have said before, you just cannot please everyone. Good luck Brad.

-Thelgar Shatterstone
Cazic-Thule Server

Edited, Tue Dec 18 06:44:35 2001
farming
# Dec 18 2001 at 6:36 AM Rating: Default
I think he meant farming.

Bottom feeding is NOT farming.

Farming is killing no-xp mobs for loot.

Bottom feeding is killing xp greens (light blues now) for safe (if slow) xp...often being a nuisance to other players and groups who are lower level by limiting their supply of blue-yellow mobs.

So many people seem to get these confused /shrug
RE: farming
# Dec 18 2001 at 8:38 AM Rating: Decent
Bottom feeding is farming.
No player in their right mind would kill light blue mobs for safe XP, since they give very little XP compared to the blue ones. The mana and HP used to kill the light blue ones is quite close to the amount used to kill the blue ones.
Besides that, the bottom feeding expression has existed long before the light blue mobs where introduced, which only happend a few weeks ago.

Bottom feeding/farming is although a needed thing in EQ, since its what makes the economy run.
EQ got an economy with money and tradeskills that requires money.
If you prevent bottom feeding, then you would have to double the money loot several times to make the economy work again.
Selling a cobalt BP would otherwise be impossible, since player that could get items (coins would be impossible to get in that amount with current droprate) worth that much would only have expensive things, so you would stand with two 30Kpp things and need 45Kpp without a way to split up one of the 30Kpp things into smaller values.
Selling a cobalt BP to a vendor would be against the Vision of VI and probably only give you 1Kpp anyway.
The Interview
# Dec 18 2001 at 5:40 AM Rating: Good
Compelling interview with someone who certainly was pivotal in changing most of our gaming lives forever. Thanks for that. It's the most detailed interview with Brad I've read anywhere (including gaming magazines and the like). I kind of got chills reading... "In fact, it’s my opinion that MMOGs in general will turn out to be the primitive ancestors of holodecks and other virtual reality experiences." ... because I've had that very thought so many times while playing EverQuest. And as these things get more vivid, more realistic, more immersive, we're really only a step away from strapping on a visor thingy and ... well ... BEING there in that digital universe. I personally think the implications are both staggering and a little frightening. You think it's addicting now? Where's Johnny?? In the X-Holo-Station Cube again??? Is he EATING?

I'm notorious for being an avid B&Mer (that's ahem, ***** and moaner) when it comes to not being able to get on. Just recently with the expansion release I'm almost tempted to DOWNGRADE my computer since I'm seeing people with systems far less "powerful" than mine wizzing by me as I swim through lag in some of the new zones. When I can't get online, you'll undoubtedly find a post *somewhere* with me complaining about it. On the one hand, that's bizarre. I've never been so into a game before. I guarantee I never got so upset at being unable to play a game AT THAT MOMENT as I am this one. While I may come across as a flamer sometimes (Verant, Sony), the only true "flamers" are those who are apathetic or just quit. No, what I do is ***** with love. I realize some people have had some major problems escaping EQ long enough to goof around in this thing called "real life", and anyway the whole phenomenon is a trip. It's escapism without drugs, it's dungeons and dragons without warm bodies nearby, it's a big immersive book that goes on forever, it is NOT a casual game. That's new. I don't think we've really ever experienced anything like it until these folks combined the old school MUD with new school graphics and a dash of Diablo. It's still EverCrack, although people aren't calling it that as much anymore because they are too busy playing and coming up with excuses as to why they're playing it so MUCH. In other words, we still call it EverCrack, we just don't giggle about it now. That's profound. I think these people are geniuses and have created the blueprints for the "perfect game" (s) which are undoubtedly up and coming.

I really like and respect Brad's answers to just about everything, and I give him (and his interviewer) credit for talking about all the things we players wanted to know about. Why'd he quit? What would he have changed? How does he compare EQ to some of the other games on the market now? There was no dodging in this interview, and that was refreshing, and everything *I* wanted to know got answered.

Twinking /shrug
Bottom feeding (aka Farming) /shrug

The world is so damn big now, these are *almost* moot points (besides, twinking is a REWARD hehe, but I digress).

There's a lot of room for improvement, don't get me wrong. I'm sure it's an endless battle to keep Sony from coming across as a money-hungry machine who designed a game with SO many ways to just ... waste the time away (and at a monthly fee). I too have been able to do laundry, read a book, even run to the convenience store down the street, while just waiting to get somewhere in the game, or for a particular mob to spawn. Camping is indeed one of those things new and future generation MMORPGs are trying very hard to avoid (thankfully). For the solo (or okay, socially challenged?) player, it can be frustrating at best to know you can never achieve the highest levels on your own. There's a "we need a cleric/chanter combo to do anything now" problem going on in the later levels. While the game is dynamic, it's not really all that dynamic. And as this thing grew into monumental proportions, there almost seemed to be a sense of Big Company taking over and it was a sad day (for me anyway) when the public forums at the Station were discontinued. But that's probably one of those things just bound to happen as a thing gets bigger. Watch a local band grow into a national act sometime, it's a similar phenomenon. Suddenly it's not such a personal, cozy, all to yourself kind of thing. It grows.

What I liked best of all though in this interview was the obvious feeling you get that this, what we're seeing now, really IS just the beginning. This is first generation, now sliding over into second generation, with talk of third generation games coming to be. Quite exciting. I can't wait to see what develops and where this all goes from here.

For a first generation game of it's kind, it pretty much rocked the house and certainly set the standard by which all other games of its kind are, and will be, judged.

And wherever it is that it goes, I'll be there, with my awkward hybrid jack-of-all-trades, my complaints about down time, my disregard for the dishes, and hopefully all of you guys.

Edited, Tue Dec 18 06:04:40 2001
RE: The Interview
# Dec 18 2001 at 10:36 AM Rating: Decent
I hate dishes too =(
#Anonymous, Posted: Dec 18 2001 at 3:59 AM, Rating: Sub-Default, (Expand Post) You're glad he's gone? I'm real curious to see the state of this game six months or a year from now. I doubt it'll be pretty without the "old guard".
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