Assault Rifle (TSW Item Type)  

The Secret World
Wikibase™
You can put your skill point into two categories for assault rifles: Damage and Healing. Putting points in Damage gives you the Explosive Rounds skill and improves it. Putting the points in Healing gives you the Combat Medic skill and improves it.

Explosive Rounds: Your Assault Rifle abilities apply the Explosive Rounds effect to your enemies. Each additional hit from Assault Rifle abilities increase the number of charges on the target. After 3 seconds, the charges detonate dealing "x" physical damage per charge applied. Your talismans and the weapon power of a weapon of this type (if you are wielding one, other weapons are not included) will be included in the formula.

Combat Medic: Your Assault Rifle Leech effects are "x"% more powerful and last "x"% longer.

Assault Rifle Skill Points
Skill 1 2 3 4 5 6 7 8 9 10
Damage
Healing (effect, length) 2.85%, 10% 6.3%, 20%

Tier 1 Abilities
Engage Support
Safety Off Military Code
Extra Bullet Anima Shot
Fire at Will Anima Boost
No Contest Lock & Load
Trigger Happy Extra Clip
Eagle Eye Fire in the Hole
Slow the Advance Experience

Tier 2 Abilities
Take Point Heavy Fire Bombardment Squad Duty Support Team Ground Control
Three Round Burst Lucky Bullet Suppressing Fire Shot of Anima Leech Therapy Groundwork
Call Your Shots Tactical Retreat Sharp Shooter Increased Dosage Energise Improved Groundwork
Hip Fire Lethality Frag Grenade Anima Burst Anticoagulant Anima Outbreak
Steady Hip Fire Razor Wire Shoot 'Em Up Improved Bursts Platoon Outbreak Alert
Where it Hurts Explosives Expert High Explosive Grenade Transfuse Anima Post-op Anima Vessel
Short Controlled Bursts Incendiary Grenade Accuracy Shadow Medic Mortar Support Leeching Frenzy
Red Mist Demolition, Man Shellshocker Re-Animator Veteran Reap and Sew

Category: The Secret World
This page last modified 2012-09-13 17:00:06.