12 Games of Christmas: Ultima Online

On the first day of Christmas my true love sent to me: UO in a Pear Tree

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An expansion box could be purchased and the new version of UO flew off the shelves. Justly named Renaissance, this version was a new world for players who wanted to ply their trades and travel with impunity going about mining, lumberjacking, hunting. Trammel was a mirror image of Felucca without the PKs, lock pickers and otherwise unsavory behavior. PvP was not allowed in Trammel. The rulesets of the game were different for those guilded and PvP was permissible. If a player was in a guild many fighting skills could be raised quickly by sparring with a guild mate.

Todd Pratt was a Major League baseball player, with the New York Mets at that time, and always had a computer with him at every game. He was a relief catcher and an avid UO player. He was also involved in the promotion of UO Renaissance. Playing on a different shard, I never had the pleasure to meet him in the game.

Each dungeon in UO is geared to a different player skill level. Players with a lower skill level can visit a dungeon where the spawn is difficult but not overpowering. Other dungeons feature higher-end spawn and the difficulty levels can be extreme. UO has tailored the game so that all players may advance in training and riches. These game mechanics are not limited to warriors and dungeons, but to all skills. In this way, players have the incentive to improve their skills and set goals for higher levels. At 100 in most skills, the game provides power scrolls which enable a character to raise skill levels to 120. The rewards for achievement are well worth the effort.
Part Two of the tale of Ultima Online continues tomorrow.
                                                                                           Written by Padric of Chesapeake.
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