'Human Week' Begins! | ArenaNet Blog

ArenaNet begins a week of focus on the first of the five races!

This week is 'Human Week' on the ArenaNet blog!

A noble, resilient people, humans were the only playable race in Guild Wars, but a lot has changed in the 250 years between the original game and Guild Wars 2. Times are tough for the humans of Kryta; they have to contend with marauding centaurs, bandits, and internal intrigue, to say nothing of the looming threat of the Elder Dragons.  Through it all, they’ve managed to maintain their hope, dignity, and (as you’ll see) their fashion sense.

“They are a proud people,” Continuity and Lore Designer Jeff Grubb, “They’ve been knocked back but not knocked out.”

Here’s what they've got planned this week:

  • Tuesday – In a blog post full of cool audio clips of the background conversations between human NPCs, writer John Ryan will show how writing and sound design bring the human story to life in Guild Wars 2. This dialogue, overheard by your character in the human areas, really expands and fleshes out the world in a way that simple quest text can’t.
  • Wednesday – Character art team lead Aaron Coberly discusses the current state of human character design in this blog post, which features some great examples of the range of armor and clothing available to human characters in Guild Wars 2.
  • Thursday – We’re updating the human page on GuildWars2.com with new background detail authored by Jeff Grubb, new wallpapers, and a brand-new video tour of the human homeland.
  • Friday – Lore and Continuity Designer Ree Soesbee explores the tension and balance of power between the three main armed factions in Kryta – the Seraph, the Ministry Guard, and the Shining Blade in this intriguing blog post.

What does it mean to be human in Guild Wars 2?  This week you’re going to find out!

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