Details on Current Known Issues (Dec. 13)

Since the implementation of the latest version update on Dec. 12, 2005, several gameplay and system related issues have been discovered. Solutions to these issues are now being tested. Players will be informed as soon as solutions are finalized. The following issues have been discovered: - The list of rewards for the "Waking Dreams" quest did not appear properly. * This has been addressed during the Dec. 13, 2005 3:15(PST) area maintenance. - If the beastmaster ability "Charm" is used on a monster while the monster is disappearing because it was outside its normal radius, the monster may become invisible in some instances. * Although the pet monster may appear invisible, it will act like a normal pet monster. - The help message that displays under "Party" within "Seek Member" in the main menu has not been updated to accommodate the change after the version update. => The resulting list is functioning as stated in the update details. Following is an additional information which was excluded from the Dec. 13, 2005 (JST) Update Details: - Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks.

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DRG v. BST!
# Dec 16 2005 at 10:53 AM Rating: Decent
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388 posts
To the DRG who says our WS are stronger:

DRG WS will be far above and beyond BST WS. Yes we can Rampage, pfft our Rampage has nothing on a WAR rampage, really, but you can penta-thrust. BOTH are 5hit WS, difference is, DRG has ATK and ACC bonus traits, BST has absolutely no ATK traits at all. The only thing we can do is sub WAR and use that.
BST without pet is at BEST mediocre melee, while DRG can hit very hard and accurate, and generate faster TP with Jumps :P
2 cents
# Dec 15 2005 at 10:01 PM Rating: Good
20 posts
well, I'm just another bst adding my 2 cents. I wouldnt mind the update at all if SE just stuck to their word, which I have a blurb from their website down below. The mobs that I have charmed over the last 2 days were not the "Same mobs" that I have left. Example : Pucks in the Den of Rancer range to me from decent to tough. After I get them all to even and dc and fight a lizzy I hit leave grab another pet. The one that despawns pops as a tough. After some time there I decided to just charm and leave 5 mobs gone and 5 repops I converted all tough to dc. But in the statement from SE they should all come back tough if that was the case. Right?

I was in a pt with my NiN in "The Boyada Tree" tonight and while we were fighting crawlers down by the water I found that if the puller lost aggro the crawler would stop and despawn also. So soon enough your "Normal partys"will be affected as well going for that chain 5.

SE just wanted to make this game enjoyable for everyone, I understand that. But this was a bad idea. If SE just made it that you get aggro to a certen point on the map past that point the mob wouldnt just stop and not attack anyone till it went back to its point of spawn, that would of ben good enough. SE is just making this game a little to easy to gain lvl's.





This measure refers to the radius that the monster walks about when not engaged in battle. After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type.

Edited, Thu Dec 15 22:07:23 2005
please
# Dec 15 2005 at 1:12 PM Rating: Decent
ok ppl please if you have a problem with this new update the contact SE and leave them a message staighting the problem give them a few months at least to go over it and fix the problem the Leave ability will be fixed in my eyes they just have to make a program to do so in which making something like this probably will take some time so please stop the complaining about this "nerf" it wasnt inteanded to be just let SE do there job in the end everyone will be happy in the long run just let them work it out
RE: please
# Dec 15 2005 at 2:43 PM Rating: Default
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177 posts
I don't think the Leave command "Problem" is going to be "fixed". Yes it can be a hindrence, but I don't think it will be changed, if anything SE will either leave it the way it is, which is the most likely to happen, or they will add some sort of rest effect to the stay command or something of the like. And no,
Quote:
let SE do there job in the end everyone will be happy in the long run just let them work it out

everyone will not end up happy in the long run, most(not all) BSTs will complain constantly until a substantial amount of time has passed, then they will forget about it. If that is your idea of happy then yes everyone will be happy. It will be like the Sept (I think it was) update. I hated the fact NMs like LL and VE had now become rare/ex drops, because that's how I was going to make my money, because I easily beat those RMTs when I camped. Once the update happened I was furious, but eventually I forgot.
So I guess I did end up happy. >.>;;;
BST going strong!
# Dec 15 2005 at 10:36 AM Rating: Decent
Well being a BST atm hasn't haulted me. I gained yet another lvl yesterday while soloing. I just took up cooking and made some pet food for my familiars. I can keep them alive longer when fighting more difficult mobs. I haven't found a party yet but I am sure it will happen eventually.

All the other BSTs hate on me for not joining the "BST Liberation Front" I have simply just kept playing to work through the inconvenience. I am sorry for all of those who have been devastated by the recent changes. I do think this needs to be addressed.

maybe more familiars would be nice. the level gap kind of sucks if we are to rely on our familiars for a majority of our solo leveling now. If I'm level 50 I have to use a lvl 43 familiar. Doesn't exactly seem as fair to me. I do appreciate that partying is now available but I hope not to be limited to it.

I am alright for now... But I still have a little ways to go. ::shrugs::

Has MPK been stopped?
# Dec 15 2005 at 6:56 AM Rating: Decent
Just a little reminder, MPKed hasnt been stopped just haulted in most areas. 2 Days ago I saw some gil sellers MPK at Alkyoneus. The problem hasnt been fixed, Just avoided.
Ive decided not to camp him now considering im a solo 75MNK/37NIN on the highest floor of Delkfutt surrounded by mobs who'd love to tear me apart with a couple of friends. Doesnt that just Scream MPK to gil sellers when they know they are basically immune to any sort of punishment?
Remember MPKers, You just have to have a mob source close enough so they wont teleport but do it the Good ol' fashioned way!
Waiting for pt
# Dec 15 2005 at 2:52 AM Rating: Default
I see a lot of complaints about sitting in Jeuno waiting for parties. At least you have the option to solo a bit of exp while waiting for a party...I can safely kill a DC/EM skeleton as 68PLD every 5 minutes. As far as I can see from this, BST can probably still find a way to solo T and VT mobs. Quite a difference in quality there.
Search
# Dec 14 2005 at 11:05 PM Rating: Good
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2,793 posts
/sea all 71-75 invite
Basically, Search/All Areas/Level 71-75/Looking for invite

Learn it, love it, live by it
Another bst point of view...
# Dec 14 2005 at 9:32 PM Rating: Excellent
41 posts
ok, I'm not as pissed as most of the posters are, I simply have 2 points to make

1.
Quote:
After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type.
This rule will not apply to notorious monsters.
Wrong, if it was the same monster, it would con the same when you return to spawn area, not happening. SE fix this or just admit you lied about it...

2. If we can no longer leave-heal, give us a command to make the pet rest and heal like we do. In many areas it is simply not an option for a bst to cross an entire zone for a pet, the recross a zone for the prey. Denying an entire area to a player based on his job seems both stupid and discriminatory to me...
____________________________
"I didn't do it, nobody saw me do it, you can't prove anything..."
-Bart Simpson, Bill Clinton, the CIA, any defendant...
my thoughts (please do not kill me)
# Dec 14 2005 at 9:00 PM Rating: Decent
ok here i go( puts on flame retardant Hara-ate+1 )

ok first off im not complaining i want to get that off my chest now...im simply statingg my opinion if you dont like it and HAVE to argue with me...which wont do much good...go live in comunist controlled china ok...they need people who wont let others have differing ideas fromthat of theeir own over there. anyways back to my original thoughts....

i believe that the BST's have gotten a raw deal....more often than not my *** was saved by a BST than killed...fact is i dont remember getting mpked by a BST in fact...only time i was ever MPKED was by a BLM...go figure the dark little ggrubby nosed SoB.~.~

as for the seek party function...its really really dumb....i dont wawnt to know that spongebobsquarepants the lvl 70 DRK is LFP if i need to find mr. pants for say WM 6-1 ii will go /sea all sponge and say heello
honestly isnt this what the search function was made for O>O

/end rant
It Is Getting Too Easy
# Dec 14 2005 at 8:21 PM Rating: Decent
How much easier can they make this game?

• Make it easier to level by decreasing the total exp to level between 50 and 75.
• Decrease the amount of exp loss after dying after level 50.
• Give more exp by widening the range of mobs for exp in various areas.
• Add exp rings to give a ton more experience for short times.
• Add NPCs to help you fight and level if you are a job that cannot normally solo.
• And now... decrease the amount of aggro tremendously to a point where you lose aggro before you even get to zone.

If I wanted to play an easy game, I would play a different game. They need to stop making the game easier and start adding some real challenges. If they want to please noobs that cannot get experience because they are too inept to play, that is one thing; however, if they want to get more new players attracted to the game, they should replace the horrible interface for the game, add custom key binding, and actually make the game playable to people that are accustomed to different gaming styles. Players on FFXI are accustomed to the way it is, and they do not like change. Why fix something that is not broken?

I have seen numerous solutions, and most of them said that the best way to deal with MPKing is to make the creatures non-aggro until they are within a radius of their spawn point. I realize now that the disappearing trick was simply an easy way out for lazy programmers.

Having creatures disappear after you zone is one thing, but the creatures should keep aggro and not disappear unless you zone. I was fighting a rabbit in some caves when I ran to get another pet to fight the rabbit. I barely ran out of range, and the rabbit was chasing me. I found another pet while the rabbit lost aggro. I ran back to the rabbit and was about to hit my macro for my creature to attack, and he disappeared! That is totally retarded that a creature would disappear while I am fighting him.

They can take their Limbus, and their updates, and their new Dynamis areas, and their new NMs. I would rather have a game without updates. There is so much content now, I can never finish it anyway.

They should have tested this update before they released it. It seems like they tested all of the others, but this one seems like it was just thrown together by some teenagers that know nothing about gameplay. It reminds me of map creators in Unreal Tournament (when I played it) that would fill a map with 50 redeemers and think it was the greatest thing in the world. Well, just because someone that does not know how to play a video game complains does not mean you should ditch players that are skilled by making the game so easy that anyone can play it. They have made many improvements, and many of the updates have been great, and even the gimping of some jobs was required, but this is ridiculous. Some of those changes were not welcomed, though, and SE does nothing to admit they were wrong. SE never admits they made a mistake. For example, with all of the complaints about DRG and then, finally, a lack of DRGs leveling past 65 because no one wanted them in their parties, SE decides that they would implement a change rather than fix the original complaint. Even then, at least they fixed it. There is nothing that SE can do in my mind that will make this work. It is totally unrealistic for a creature to just vanish. The best, and only, solution to this bug in my opinion is to have the creatures non-aggro until they reach their original spawn point. That would make BSTs happy because Leave would merely leave the creature and the creature would begin walking home, and it would make other players happy because the creatures would not aggro until they reached their home point. Lazy SE programmers are the only excuse of which I can think for this sloppy implementation because SE knew the better solution the entire time because people have recommended it so often.

I am feeling an urge to go play UT2004 now. [LOL]
RE: It Is Getting Too Easy
# Dec 15 2005 at 11:32 AM Rating: Decent
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435 posts
Quote:
It is totally unrealistic for a creature to just vanish. The best, and only, solution to this bug in my opinion is to have the creatures non-aggro until they reach their original spawn point. That would make BSTs happy because Leave would merely leave the creature and the creature would begin walking home, and it would make other players happy because the creatures would not aggro until they reached their home point.


I really like this idea, it seems like it would make both parties ( BST and other jobs ) happy. In a thread that I'm sure is full of rate-downs, rate-up!
>.>
# Dec 14 2005 at 7:49 PM Rating: Default
A sensible resolve to a major **** up:

For all BST and BST fans out there who want this error fixed, complain your *** off. SE will do nothing about this aslong as theyre getting paid by you. However, if they are swamped by emails on a hourly basis for however long it takes, they will get the point and fix it.

The suggestion to SE
Dont just **** n whine about how theyre nerfing cos thats just moronic. suggest how to fix it or they wont even bother taking the message into account.
My suggestion has been to make monsters shift into a docile state once released or gone unclaimed until they reach their spawn area, cos even real life animals dont simply disapear, they walk home ^^.
As for the people who get confused when pulling a mob and encountering...(e.g) a Chamber Beetle is zoned onto the upper floors of Garlaige Citadel, If you dont already know what to pull and what not to pull then your just a ******. always ask your PT if not sure and its almost impossible to have a completely clueless PT when it comes to what mob to fight.
If you do, its also unlikely that nobody would of made a shout saying somethings been zoned (cos we all know how much people like being famous in garlaige :P) I'd take "Danger Chamber Beetle" to be a bad sign for the mob.

If you got any Q's about this please P.M me, i check up every day on alla for the new rants lol.
Ok....
# Dec 14 2005 at 7:11 PM Rating: Decent
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435 posts
Quote:
- The help message that displays under "Party" within "Seek Member" in the main menu has not been updated to accommodate the change after the version update.
=> The resulting list is functioning as stated in the update details.


Ok, BST troubles aside, this is what I'm most upset about. It just makes finding pt members inconvenient. Why fix it if it isn't broken? Whoever came up with this idea should be shot in the knees and left in traffic. Why would my 40BLM want to party with a 75SAM? I'm sorry, but if you've received enough complaints that you feel the need to clarify that it really is working the way you want it to, something is wrong. I honestly thought it was broken.

Anyway, on a serious note, I feel that SE messed some stuff up on this update. I like the disappearing mobs from a regular, pt-job perspective ( Ahem...Garlaige Citadel ) but I also understand that it is making a lot of BSTs upset. Maybe if enough people complain directly to the company they'll find a way to make both groups happy.
Bleak!
# Dec 14 2005 at 6:43 PM Rating: Default
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279 posts
Bottom Line drop FFXI pickup something else
BST to the end!
# Dec 14 2005 at 6:24 PM Rating: Decent
My bst job is currently lv48. I think this update has really unbalanced this job, cause the leave command shows you that all the hard soloing up to lv 35 was worth it, you could now release pet like the job says "BEASTMASTER". You have the power over the beasts now, to control them and release them without them harming us. I'm just sorry that other have misused the command but that don't make bst a MPK! People MPK, they just used bst weakness to do so. I understand that MPK was a problem that needed to be addressed but limiting a already limited job is unfair. Since the update, I think that SE should do away with the leave command cause it is useless now. If SE wants to make there customers happy by stopping MPK. I'm all for it but if this new update is the best way to stop MPK, then do all us bst a favor and restore the balance to our job. Whatever it may be it has to be better then a command that just makes mobs disappear.
yeah ok
# Dec 14 2005 at 6:02 PM Rating: Decent
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404 posts
Quote:
BST was never meant to be an easier job. BST "WAS" intended for solo play (as stated in offical FFXI strategy guide) You may not understand the inconvenience but, that doesn't mean its not an important issue. If your BST is less than lvl 34, then please save any inept assumptions and opinions for an issue you may be more familiar with.


I aggre with what you said earlier but the official FFXI strat guide also said when using the command /random the computer randomly picks a number from 2-998 and ive seen people get 1's and 999's...
RE: yeah ok
# Dec 15 2005 at 12:40 PM Rating: Decent
I agree with you whole heartedly. The Brady Official FFXI Guide isn't exactly the penacle of accurate FFXI information anymore. "Dia III" need I say more? lol. It also states that BST familiars/pets take XP from a party, which is misleading in some aspects.

But anyone who suggests that BST wasn't meant for solo play, is completely inaccurate. That was really my only point. Then again, you don't see me on here complaining about what they did to my primary job, lol.

Something will happen, I just hope its better than what happened last time.
Interesting
# Dec 14 2005 at 5:42 PM Rating: Good
I've read most all post's on this thread I think, but what I don't see people understanding is that there are tons of beastmasters out there who don't solo just because we don't like lfg, we do it because of real life time constraints.

If alot of people don't understand what the whole big deal is, it's mostly people just like me, who feel totally ripped off because we've hung in with this game for years. I'm level 59 bst,(all but 4 levels of which I've gained solo) and I love FFXI. I switched to bst because I have lots of other things in my life that I enjoy doing besides looking for groups for hours. When I got my monk to lvl 62, I just couldn't take it anymore. I'd waste what little time I had each night just waiting for people to feel sorry for me and invite me. All that changed when I started leveling bst.

I wish I could be like some of you people here, full of bright idea's about how other people are supposed to feel and think. I'm shocked to see other beastmasters just acting like this is no big deal. "We'll adapt, that's the beastmaster way!" "I've went out and gained ? number of levels today, I don't see what the big deal is"

Well, I'll tell you what the big deal is. The ones of us who have stayed loyal to the game, paid our money, payed our dues leveling most all jobs in the game at least a few levels or so, and who have been able to experiance this game from a single point of view without being forced by others to experiance it the way parties make you experiance it are feeling totally ripped off. All I ever heard about was MPK this, and MPK that. Then hoards of people blaming bst's for their short-comings. If anything, most all people playing this game should rally around us bst's and put an end to the drama.

Oh, and one more thing. "ANYONE" who has their Mom or Dad paying for their FFXI account needs to keep their mouths shut!!! You don't know jack about having to earn a living or balance your time between loved ones and a game you love almost as much as them!
RE: Interesting
# Dec 15 2005 at 12:50 PM Rating: Decent
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404 posts
Quote:
Oh, and one more thing. "ANYONE" who has their Mom or Dad paying for their FFXI account needs to keep their mouths shut!!! You don't know jack about having to earn a living or balance your time between loved ones and a game you love almost as much as them!


mmmhmmm so your saying there is NO way in hell someone could be in college, have a wife, play this game(which there parents pay for) could have any idea about earing a living or balencing time like you do?
this is how it is
# Dec 14 2005 at 5:34 PM Rating: Good
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432 posts
BSTs make up a very very small part of the server population. They're expendable to SE. They can come up with this soloution that completely screws up our leveling scheme and they can get away with it because our numbers are small. It's like SE killing a hobo on the street. SE didn't intend for solo game play? Then the exp rings, mp/enmity- on the bst jse, npc buddys and aht urghan being geared for solo is just plain confusing. Face it, they don't care about bsts, we just don't have the numbers to mean anything to them.
you say that now...
# Dec 14 2005 at 5:26 PM Rating: Decent
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3,769 posts
You say that now, but wait until you're 20k+ tnl and have to sit in jeuno for 10-12 hours looking for party, because we can't solo worth a damn any more at a lot of levels.

The entire point of playing BST, was that you could solo for exp. Now you can't. BST is now a DRG with a weaker pet, a weaker weapon, less melee stats, no melee job abilities,and yes, weaker WS.

Have fun with longer wait for party times than THF and DRK. Me, I want the only thing that made BST unique back.
you say that now...
# Dec 14 2005 at 5:08 PM Rating: Default
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3,769 posts
You say that now, but wait until you're 20k+ tnl and have to sit in jeuno for 10-12 hours looking for party, because we can't solo worth a damn any more at a lot of levels.

The entire point of playing BST, was that you could solo for exp. Now you can't. BST is now a DRG with a weaker pet, a weaker weapon, less melee stats, no melee job abilities,and yes, weaker WS.

Have fun with longer wait for party times than THF and DRK. Me i'm going to petition until Se shuts down the game.
RE: you say that now...
# Dec 14 2005 at 6:56 PM Rating: Good
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309 posts
Quote:
The entire point of playing BST, was that you could solo for exp. Now you can't. BST is now a DRG with a weaker pet, a weaker weapon, less melee stats, no melee job abilities,and yes, weaker WS.


1. It really depends on what you mean by weaker. Your BST pet gets more survivability than my wyvern, but my wyvern might do more dmg per hit. Overall your pet could beat my pet in a fight if they were the same level, but with both them hitting the same mob my wyvern would do slightly more dmg over time.

2. Weaker WS?! Since when is rampage weaker than anything DRG gets? A good rampage is better than a good wheeling thrust or skewer. Penta Thrust if we get really lucky might best a rampage. But, if you mean at your level, 50, yes you probably have weaker weapon skills.

Edit** This message was actually posted by MuerteFairyServer so please don't rate this guy down. I forgot to get off my brother's account. >.<

Edited, Wed Dec 14 18:00:33 2005
RE: you say that now...
# Dec 14 2005 at 11:17 PM Rating: Decent
Quote:
1. It really depends on what you mean by weaker. Your BST pet gets more survivability than my wyvern, but my wyvern might do more dmg per hit. Overall your pet could beat my pet in a fight if they were the same level, but with both them hitting the same mob my wyvern would do slightly more dmg over time.


BST call pets do about the same as a wyvern, I've tested this with HQ. The nonHQ are actually even weaker. Call pets have an insanely lower HP than charmed pets. The BST himself, far weaker dmg wise than any melee, does about the same as PLDs, maybe even lower. DRG is a reverse BST, where the master does the dmg and the pet helps him, and is capable of healing him. Where as BST the tamer helps the pet, and the pet does all the dmg, making up for BSTs low dex acc str and over all power. Leave was our way of healing fast enough to maybe have some chains. Seriously, I had retired bst for 4 months, got taru blm 36-75 in that time, went back and fully re-equiped bst. Bad timing because within a week of spending the millions of gil required do to Gilseller and Gilbuyer effects on the AH they hit me with this. Thinking of stoping playing FFXI, since SE doesn't fix the things that need to be fixed, compared to sticking their noses into the jobs that no one has complained about, that do not need to be fixed. Personally I understand why they would try to stop MPK, but why do they kill their jobs, that they came up with. We're left with all the DDs losing power and people wanting to quit or change jobs. Maybe that's what it is, New! Expansion coming out! "Jobs" Blue mage Onry! Rng Bst and others that feel weak are being encouraged to change jobs for the Xbox360 newbs to not feel so low. And to think people are claiming BLM will be next to be nerfed. Great idea SE! Lets lower the dmg and ***** up the BLMs so they play Blu too, since this is all about money making to you right? $150+ per year*, $50 to start, $30 expansions over and over, and starter kit for newbs, to join their friends to make more money for your bank account. And last but not least, a known fact to those who can think for themselves and not be brainwashed: SE sold out to web sites, allowing Gilsellers to control the money within the game(Making the weak sell out, buying gil. And the strong compete with large numbers of drones, raising the prices and making it harder to acwire goods.), the Web sites get money from SE since they can freely create it. (I.E. what would you do if you could stack millions of linkpearls and sell them to an npc for 1G a pop. Lookit, caped money when ever you want it!) Gilsellers are SEs scape goats, Web sites selling hard to earn game money turning a profit with the company.
Well now that my head hurts, from all the BS, Imma stop there. Stay 1337, and don't sell out. No company should be allowed to make money off of fake money, created through little time or effort.


Edited, Thu Dec 15 18:22:44 2005
RE: you say that now...
# Dec 15 2005 at 3:39 PM Rating: Default
Quote:
since this is all about money making to you right? $150+ per month, $50 to start, $30 expansions over and over, and starter kit for newbs, to join their friends
Quote:
$150+ per month

150 a month??
RE: you say that now...
# Dec 15 2005 at 2:59 PM Rating: Decent
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177 posts
Quote:
BST call pets do about the same as a wyvern, I've tested this with HQ. The nonHQ are actually even weaker. Call pets have an insanely lower HP than charmed pets.


When I made the post on survivability it was based on charmed pets, not called pets. Even though I am not a BST I do not recommend using called pets unless it is to save your ***. >.> Now BSTs might have to look for new areas if that is how they plan to play however. Under most circumstances I would say it is cheaper and better to use charmed pets rather than called pets. As I said, I am NOT a BST and it is VERY possible I am incorrect due to my inexperience in this job. If there is anything anyone would like to add to this or change please feel free, I don't plan to be offended or act so. Maybe called pets are actually better than I have said, but it doesn't seem so.

Edited, Thu Dec 15 15:06:49 2005
RE: you say that now...
# Dec 14 2005 at 11:14 PM Rating: Decent
Double post

Edited, Wed Dec 14 22:20:56 2005
RE: you say that now...
# Dec 14 2005 at 6:59 PM Rating: Decent
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177 posts
The above message on Venlo is correct in saying I actually posted it. Sorry Venlo. >.<

Edit** o.o OMG wtf happened to Venlos rating?! It was like 2.90 before I posted that. >.>;

Edited, Thu Dec 15 15:08:57 2005
RE: you say that now...
# Dec 14 2005 at 5:16 PM Rating: Decent
out of all the post i have read here this has to be about the dumbest.............
XD
# Dec 14 2005 at 4:42 PM Rating: Decent
*****
12,975 posts
I'm actually kind of glad this update pissed me off enough to quit Beastmaster.

I started tinkering with Samurai in the last couple of days, and I totally love it. T_T; Thank you SE. :3
<Rest>
# Dec 14 2005 at 3:18 PM Rating: Decent
I love <Rest>! I have already shuffled my macro's Lets Go!
BS
# Dec 14 2005 at 3:12 PM Rating: Decent
I am not upset with taking away aggro, take it! im glad that the mob goes back to its spawning point after <Leave>. Im not interested in being known as an MPK threat.

But this "disapearing" ruins the suspension of disbelief, and more importantly the bst way of lvling.

What is wrong with a docile mob going back to its spawning point ashamed that it was brainwashed/charmed to work for the beastmaster? Makes a little more sense than just disapearing into nothingness. And allows us to follow it for a bit and recharm so we can lvl, not mpk or make it aggro anyone.

and i have a feeling the mob is actually doing that,... homing in on its spawning point, slowly walking back then reapearing. Although this issue of the mob being a different lvl discredits that, i havnt tested this out.

I wonder how overcrowded the few spots we have left to lvl in are going to become? Its not like all the bst's are just going to roll over and start Pt'ing it takes a different type of person to pt. Bst was chosen by almost all of us because of the solo option. No matter what SE had originally intended for the job 3 years ago.

Also it was the Pt people who didnt invite us at that time and forced us to solo, for whatever reason, now you say "go pt whiners" after we have found our own way of life. How many times do you need to hand out off the cuff statements that entirely rock our way of playing?
Pet food adds regen
# Dec 14 2005 at 2:55 PM Rating: Default
Did anyone happen to notice that they also posted that pet food now gives regen to your pet when you use it?

You don't have to release your pet now to let it regen. Just feed it a pet food.
RE: Pet food adds regen
# Dec 14 2005 at 6:50 PM Rating: Excellent
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356 posts
Quote:
Did anyone happen to notice that they also posted that pet food now gives regen to your pet when you use it?

You don't have to release your pet now to let it regen. Just feed it a pet food.


Whatley, I'm getting a little sick of seeing this comment posted by obvious non-bsts, who clearly have no idea the difference between a pet regening a few thousand hp in a min or two like it used to be after we used leave and a pet regening a couple hundred hp from the use of pet food.

The pet food solution is not a solution, please take your ignorance elsewhere...
BST Vs. BST
# Dec 14 2005 at 2:51 PM Rating: Decent
Everytime I post something in response to BSTs being oversensative and hastey has landed me a lower rating, lol. Not once have I complained about what they did to BST, nor have I complained about other BSTs being upset. I understand the frustration, really I do. You want to be upset because I've accepted the changes and I am willing to adjust to make it work. I am not going to join the "clique" and march in some sort of BST pride parade.

To the rest of you BSTs upset with my view... Changing your job will solve your problems much faster than you sitting on here talking about how tough your life is as a BST. I'm sure a DRG will be more than happy to listen to your cries of pain. I feel sorry any BST who says all the fun is gone. I'm nowhere near the best BST, if I can do it... So can you.

If you want to argue the point with me, my complaint department is available by clicking the little X in the top right of this window.

--- TO ALL THE TOLERANT PEOPLE.

BST was never meant to be an easier job. BST "WAS" intended for solo play (as stated in offical FFXI strategy guide) You may not understand the inconvenience but, that doesn't mean its not an important issue. If your BST is less than lvl 34, then please save any inept assumptions and opinions for an issue you may be more familiar with.
RE: BST Vs. BST
# Dec 14 2005 at 3:12 PM Rating: Default
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243 posts
Dude, dont talk like your all so high and might. 1st off your bsts isnt even level 50. Your knowelege of the job is peanuts compared to most of the people who have serrious complaints about this update. Im 10k from lvl 75, and my gripes with the update have little to do with soloing. The very concept of our job has been changed. No longer are we the job that charms mobs and use them to fight for us. Now we are the job that uses jug pets. And as for your little comment about pressing the little X at the top of your screen you take it and shove it.

If you dont agree with my reasons for why Im upset thats fine. But take the time to actuly understand where I am comming from first before you act like your above everyone else.
RE: BST Vs. BST
# Dec 14 2005 at 4:01 PM Rating: Default
wow there is a sensitive guy. He talks all big "I'm 74Bst" OK well then stop whining and go for 75. This Rukkus guy is right.

It may take a little more time to level but if you spent less time on here whining like a homeless kid, then you would have more time to level. All he said was that a Bst's time is better spent trying to find a solution rather than sitting on a website talking about "its so unfair"

Just because someone isn't over lvl 50 doesn't mean that person doesn't have a well developed concept of how to use the job. Your lvl 74 and have so many more complaints, maybe you're doing something wrong if a lvl 40Bst can handle the changes and you can't.
_________________________________________

75bst, 75Whm, 60Brd, 44War, 30Nin

"If someone called you stupid, would you wonder?"
RE: BST Vs. BST
# Dec 14 2005 at 11:16 PM Rating: Decent
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243 posts
Id like to take the time to thank you for NOT reading anything in my post, making arguments that have nothing to do with what I wrote about, and then rating me down.

WHAT A WONDERFULL GUY!
RE: BST Vs. BST
# Dec 14 2005 at 4:50 PM Rating: Excellent
Quote:
It may take a little more time to level but if you spent less time on here whining like a homeless kid, then you would have more time to level. All he said was that a Bst's time is better spent trying to find a solution rather than sitting on a website talking about "its so unfair"


You didn't read his post, did you? He said that he wasn't upset because of soloing, he was upset because the BASIC IDEA of beastmaster was being changed. If you read his post, you'd know that.

Personally, I don't give a damn. I'm no BST, nor do I ever plan to be. I kinda feel sorry for them because all this stuff is changing so rapidly, but then again it could end up being good. I'm open to argument.
Re: Constructive suggestions
# Dec 14 2005 at 2:51 PM Rating: Good
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726 posts
Let's make it one better. Most BSTs will rotate between 2 pets when they XP. Lets make a new command, I'll use <Rest> for my example.

1. BST can <Charm> a mob and move it to their XP camp location. (Business as usual so far)
2. <Rest> will lock the <Charm> mob to the spot it currently occupies and allows BST to <Charm> 1 more pet. While in <Rest> mode the mob will heal itself and will not be pullable by others or aggro anything. (Works like a <Release> command but basically leaves it linked to the BST. Problem solved with pet getting away and causing trouble for others and also prevents ppl from pulling a BSTs pet by mistake).
3. If a BST <Rest> a pet when they have a pet in <Rest> mode, then the pet that was in <Rest> mode becomes active and the BST can <Charm> it again. If the BST does not <Charm> the newly active mob in say 10 sec then it will reset to its original spawn point. If a BST only has the one pet and it's in <Rest> mode, then using <Rest> again will activate the pet and the above senario applies at that point.
4. If a BST leaves the area (i.e. Zones to a new area) while a pet is in <Rest> mode or uses <Release> when a <Rest> pet is the only pet they have, then that pet will disappear back to its original spawn point. (works like zoning a mob that the current update addresses)
5. If a BST uses <Release> then the mob will reset to its original spawn point. (works like zoning a mob that the current update addresses)

This allows BST to continue the way it has been while also taking care of the MPK issues and BSTs who are XPing don't have to worry about killing off their pets when they are done or (if you a BST who plays nice) returning them to where you got them. Leaving the "no XP loss from jug pets" update the way it is now will also allow BST to join regular ptys if they wish thus improving the job even more.

Now why wasn't this thought of before? SE give me a job!! (^.^)

Edited, Wed Dec 14 14:08:37 2005
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