Sanya talks about Realm Points, Appeals, and Bugs

Sanya over at the Camelot Herald talks about how Realm Points work and are distributed and includes an example; suggestions on the best way to appeal,also with and example; and lists two bug fixes under testing. A quick and dirty description of how realm points work, a CS reminder, and two bug fixes. You kill someone, and you get a huge number of realm points. You kill another guy who cons the same as the first guy and get far fewer. What gives? A person's worth in realm points is determined according to a formula. The factors are the level of the player, and the realm level the player has attained. (A player level 20 and below is not worth any realm points, unless he has earned a realm rank.) If a group kills the individual, the realm points are supposed to be shared amongst the group. Let's say I'm worth 250 realm points: - If a group kills me, they share my points. It is not straight division, it is slightly modified depending on your relative level within the group, but only slightly. - If a group kills me, but had help from an ungrouped player, they will get fewer points than they got the last time they waxed me. - If a solo player kills me, he gets all my points. - If I was killed in the last 20 minutes, I am worth no points. The points are **not** shared out in the group according to how much damage has been done. Other notes - when you submit an appeal, please choose the best option from the menu. If you are stuck, be sure to select "stuck" from the list of choices. The general /appeal queue is not currently answered in less than fifteen minutes like the /stuck appeals are. Also, you should know that whenever a CSR unsticks you, he or she notes the coordinates and submits that information to the bug team. I still encourage you to let us know in a bug report where you find sticky bits of the world or holes in the floor, just to be safe. If you can't get a loc, a description of where you were will be helpful. "In this dungeon" isn't very specific. "In this dungeon, third room, along the left wall by the urn" is terrific. But remember, you need to submit two appeals - one for the /stuck queue, and one for the /bug queue. In case you didn't see the updated test server patch notes over there to your left, we added two more fixes. The realm rank two problems have been isolated and fixed, and will be live tomorrow. We also fixed some siege equipment problems, namely recipe misprints and a bug that would cause you to be injured by friendly fire. We want realism, but not THAT much realism.

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