1.37 Patch on Test

Here are the patch notes from the test server on Dark Ages of Camelot. This is a large patch, with updates such as the level 28-50 Albion dungeon, the Barrows, being itemized along with armor upgrades, new guard appearances, more monster skins, and quest upgrades, additions, and fixes. Remember, these updates could change, be removed, or have added to at any time. This is not the final version. ======================================= Dark Age of Camelot Test Version 1.37 ======================================= This new version of Camelot introduces a lot of quest and world updates and enhancements, as well as some major additions and fixes to the spell system. NEW THINGS AND BUG FIXES - The "Appeal" interface has been modified and streamlined so players who wish to contact Customer Support should have an easier time expressing their problem. - Eight new monster skins have been added. Expect to see some new-looking monsters wandering about Pendragon later in the week. ART NOTES - Briton, Hibernian, and Midgard guards have gotten an armor appearance upgrade. You should start seeing this later in the week. - Albion plate armor has been upgraded in appearance. WORLD NOTES Albion Quests / NPCs: Quest: Legione perso. Players attacking Lunaris were having difficulty in moving to the next step of this quest. This problem has now been resolved. Quest: Fortune of Few. Armsmen were receiving a Embossed Crossbow reward for this level 11 quest. For those Armsmen who wish to receive a usable item for their level, please return to Master Graent. You can hand him the Embossed Crossbow and you will receive a Belt of Battle in exchange. Quest: Heart of Sephucoth. Players who were also on the Ripper quest were not able to receive the bone they required for the Heart of Sephucoth quest. This issue has now been resolved and shortly after receiving the bone for the Ripper quest, you should receive the bone required to complete the Heart of Sephucoth quest. Quest: Captured Courier. Player attempting to complete the Dunston section of this quest in groups were having trouble. Dunston would run away shortly after the first of the group performed the proper steps. This has now been resolved. Dunston will wait for up to 1 minute while all members of the group perform the required steps. Hibernia Quests / NPCs: Quest: Secret of Nuada's Silver. Players on step three of the Secret of Nuada's Silver quest that don't have the ore to hand in to Chief Proinnsias will fail the quest and get chastised for being careless. They'll be able to get the quest again. This is so the customer service people don't have to continually reset quests for people who get the ore and then destroy it or drop it. Quest: Seek the Moonstone. An earlier fix to the Seek the Moonstone epic allowed players who lost the enchanted collar to speak to the hounds. This has confused players who never lost the collar, so an alteration has been implemented that should hopefully help alleviate player confusion. Players who have lost the collar only need to say [the moonstone] as indicated in their journal. Players who haven't lost their collar can now give the collar to the hound to initiate hound-speak. Siabra reorganization. The different clans of siabra have been differentiated. The new names are now reflected in the quests and talk indexes. New Quest: Freeing Osier. A new level 19 Hibernian quest: Freeing Osier... a Connla merchant believes her beloved, lost many years ago, is now a spectral wickerman. (Osier is no longer a one-time drop) New Shopkeeper. Cleit, in Tir na Nog, sells shields. He's located just past the first pub in Tir na Nog, entering from the Lough Derg entrance. New Shopkeeper. Cragen, in Tir na Nog, now sells tacuil armor. Midgard Quests / NPCs: Quest: Red Daggers. Midgard Warriors who've completed the Red Dagger quest, or who are currently on the quest, and received the Stormrider's Hauberk, the level 25 Thane reward, can turn in the hauberk for the correct warrior reward, a set of War Ravager Gauntlets. Players should turn the Thane item in to the Gythja of Bragi, in Jordheim Quest: Sveawolf Guardian. The Sveawolf Guardian quest now has better directions in the quest journal. The Elder sveawolf now gives more specific directions for dealing with the other creatures involved. Also, the Barkeeps will now tell you which town they are referring to in their rumors about this quest. Quest: Krrrck's Torment. Krrrck in Krrrck's Torment should be easier to find in Skona Ravine. The directions in the quest and in the journal have been given more detail, and Krrrck will spawn more. Quest: Furf's Reward Quest: Zrit-Zrit Quest: Sulphine's Demise The directions to and Zrit-zrit in Skona and Sulphine have been made a little clearer. Furf will also spawn more frequently in Skona. Quest: Simple Misgivings. In Simple Misgivings, Hilde in Haggerfel now asks for forge plans instead of blueprints to match the object you receive from the monster. Quest: Tomte Jerkin. The Tomte Jerkin quest will now be offered at the appropriate level and only classes able to use the Jerkin will be given the quest. An item for casters will be added soon. Quest: Price of Excellence. Players on the Price of Excellence quest should now see their talisman 'glow' when they are near the correct monster. They should also now be able to complete the quest by killing Ulfgar. Quest: Wisdom of Time. Players working on the Wisdom of Time epic (shaman, healer) who did not receive a subquest (The Rod and the Scholars, Visions of Darkness, Decoding the Map, Gashir) should return to Inaksha in Haggerfel to receive the quest they need. Quest: Silent Death. Players who chose an axe as their reward for Silent Death but were not able to receive the axe should return to Eindridi the smith in Fort Atla. Right-click on him to receive your reward. Quest: Widower's Hunt. Widower's Hunt - Players who were killed by the Widower and are on step 7 should return to Yver in Haggerfel to be able to fight Widower again. Monster Encounter Updates: Over the next few weeks we'll be making a concerted effort to improve and diversify many of the monster encounters throughout the realms. The goal of this is to make the adventuring areas feel as though they have more impact in the world, and that there are more distinct areas with a variety of behavior, treasure, and monster types. Included in this version are the first steps in this direction. As you can see our first pass is in some of the Hibernian zones, but all realms will receive attention. This set of improvements represents just the beginning of how we plan to implement your feedback. Hibernia Monster Encounters: - The druid grove of Howth has done extensive investigation of the group of dark magical beings known as the Siabra. Disturbingly, they discovered that the Siabra reach and influence was quite extensive. While they all hail to one great queen and are seen as one group of beings, the closer investigation has revealed that there are regionalized differences between the Siabra people. One of the biggest differences is in their choice of colors to wear. The Siabra of the Lough Derg region, for example, have been known to wear red with highlights of violet. Regardless of the region though, violet seems to be a recurrent theme. The druids concluded their research by giving names to each of these siabra region-groups. Those in the Lough Derg area are the dergan siabra, those in Brileith and Mt. Collory are the siog, in the Cliffs of Moher they are moheran, in Silvermine are the sheevra, in the Shannon Estuary are the eriu, and in Lough Gur are the gurite. Those who reside near their faerie queen, Cliodna, in the Bog of Cullen are still referred to by their original siabra name. - Siabra Fury, Enchanter, and Skirmishers in Lough Derg are now known as dergan fury, dergan enchanter, and dergan tussler, respectively. - Dergan enchanter now correctly uses a thrust attack. It was previously using a crushing attack. - Rock and stone sheeries have evolved slightly, and as a result, look a little different than they did before. They have also shed the cloth tunics they once wore. - Whistlers, magical creatures that take on the form of black horses, have recently asserted some influence over the dergan near Macnol's tower in Lough Derg. - Moss sheeries have migrated towards Lough Derg and may now be found behind the dergan grove - Druids have classified a new type of sheerie, the clubmoss sheerie. It is slightly bigger and more magical than the smaller moss sheeries. The clubmoss sheerie is only found in Lough Derg. - Rock sheeries have claimed a lonely stone circle on the east side of Lough Derg. Rounders, a more magical type of rock sheerie has also been sighted in that location. - More curmudgeons have migrated into the Lough Derg area and some have taken on new roles. Investigating wardens have noted crab-catchers, campkeepers, and even a singing curmudgeon. - A rare species of arachnid known as the dampwood mite has found a home in the Lough Gur area. At least four colonies of these creatures have been discovered. - Reports have come in of ghoulies moving closer to Innis Carthig - Survey groups claim to have seen gurite (Lough Gur Siabra) tempriars on the road between Lough Gur and the Bog of Cullen. Caution is advised for those traveling southeast. - Stone sheeries have made their way as far south as the stone circles in Lough Gur. Yet another type of sheerie, called the chipstone, has been seen with these groups. - Many Lurikeen have reported that a small herd of faerie horses has emerged to take up resident on the island in Lough Gur - Wayward reports have trickled in of escorted envoys of the Unseelie Court heading from Lough Gur towards Cliodna's tower. Many have been sent to investigate these reports, but as of yet, no one has returned with confirmation. - Magical black cats called scanradh (fright) have been seen with the gurites in their southwestern camp of Lough Gur. Like the whistlers of Lough Derg, these seem to have some power of authority over the gurites. - A ragged messanger out of Alainn Bin inform has informed Connla authorities that cronicorns have been sighted in the Bog of Cullen. A sole surviving witness said the creature, leading a group of siabra, smited down his entire party with a mere wave of its horn. The village of Alainn Bin slips further and further from our grasp. - Times of war can be seen by the increased number of disturbed spirits that roam the frontier lands, fallen invaders and defenders alike have risen from their unpleasant deaths to lash out at any who cross their paths. - Additional camps of luricadunes have been spotted in the valleys of Silvermine to the west of Howth. - The gray spectres have spread their influence from the solitary camp in the south. - The sheevra have occupied additional areas on the shoreline and hills of Silvermine. Our guardian scouts report that these new camps are more dangerous and aggressive than the siabra of before. - Tangua, Slothi and Natyl have been spotted more frequently at their camp in Bri Leith Albion Monster Encounters - The Arawnites in Llyn Barfog have established a more permanent presence. - The boggart and Gwalchmai factions in the Pennine Mountains should now be giving a correct faction message. Midgard Monster Encounters - The hagbui appear to have been disturbed by adventurers in the swamp and now roam their lairs even in the daylight hours. OBJECT NOTES - Stonehenge Barrows is itemized, equipment levels are 36-50. - The Bracer of the Paranoid from the Muire tomb now has the correct bonuses. All bracers will auto-update. - The Bogeyman Crystallized Eye can now be equipped. - Arachnid silk can now be picked up / carried. - The Ceremonial Cloak in the Muire Tomb should now take dyes. - Hrodrek's chain should now take dyes. - The Blackorm Coif should now drop with the proper Armor Factor. - The Runic Rigid Orm spine should now equip in the 2hd slot. - The Wispy Rigid Orm spine should now equip in the 2hd slot. - The Roman Body Shield was renamed to Ancient Body Shield and now more monsters other than Roman Undead drops it. - The Roman Battle Bracer was renamed as Ancient Battle Bracer for the same reason. - Loot tables in the Vale of Mularn and East Svaeland were tweaked. Some rare objects were added and drop rates were modified. - The Orm Skullcap Shield now has the proper icon and uses the shield skill. - The Bear-bracer should now raise Sword skill instead of slash. - The Spine Splitter stats were changed to modify Large Weaponry and Strength. The previously stat bonuses did not help any characters that could use the weapon. - The Crystal Shard now raises the piercing skill instead of thrusting. - The Twilight Blade-stopper should now "consider" correctly. MAGIC SYSTEM NOTES - Made spec DoTs for the Sorcerer and Cabalist stackable, similar to the Mentalist in Hibernia. - Added an AE attack speed debuff to the Enchanter's Bedazzling list (Field of Scintillation), to add to Hibernia's area-effect repertoire. - Added a power regen line to Holism for Mentalist (Empowering Unity), and an AE DoT to Holism line for Mentalist (Shroud of Madness). This is one step towards evening out Hibernian area effect spells, and adds some extra benefit for speccing in Mana. - Added "nearsight" line to Runemaster Runes of Suppression list (Suppress Sight), Matter Manipulation (Cab matter spec, Encrust Eyes) list, and Eldritch Shadow Control list (changed old dex debuff line to Negate Coordination, and Negate Sight line is the nearsight spell). Nearsight reduces the range at which spells can be cast and arrows fired by a percentage. This is a "harrying" type spell that should give casters a non-damaging counter to archers. - Added AE DoT (Spore Cloud) to Shaman Cave spec. to flesh out the line, and add an area effect spell that Midgard did not have. - Upped range on Healer, Druid, and Cleric insta-heals from 1200 to 1350 to match normal heal range. - Added self bladeturn to L19 of Spiritmaster Summoning list (Protecting Spirit), Wizard Path of Fire (Aura of Incineration), and Mage Matter base list (for Sorcerer and Cabalist, Barrier of Warding). This should improve viability of casters in both RvR and PvE. ****ADDENDUM TO PATCH NOTES: * A self bladeturn (Barrier of Negation) was added to L19 of the Magician base list Way of the Moon**** - Put all Paladin chants on the same timer so they can't be twisted. We never intended Paladins to be able to twist their songs simultaneously. Previously, they could "cast" each of their chants every eight seconds. Now, they can cast one of their chants every eight seconds. - Normalized the following buff lines (from all realms) to last 10 minutes: Shield of Magma, Minor Earthen Power, Bolstering Gust, Detect Flaw, Encourage Aggression, Aura of Protection, Hammer of Faith, Shield of Faith, Rune of Discomfort, Minor Force of the Deep, Thunder's Bash, Thor's Vigor, Nails of the Wild. Maintaining some of these buffs detracted from their benefit, and weren't an appreciable balancing factor in their use. TRADESKILL SYSTEM NOTES - Changed recipes to match what is in the ingredients lists. Several tailoring, fletching, and weaponcrafting recipes should now use the proper ingredients. __________________________

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Hmm...
# Nov 30 2001 at 11:59 PM Rating: Excellent
I wish people would make more comments to the news, I'd like to get some conversations going on to draw more of a crowd *HINTCOUGHHINT*
fixed
# Nov 29 2001 at 2:03 AM Rating: Decent
Fixed I meant to type fixed.
thanks
# Nov 29 2001 at 2:02 AM Rating: Excellent
You had earlier posted this info in a much harder to read format. I posted as such. Some 12 hours later I return and you have fuxed this. This is what makes you guys one of the best sites out there and why I paid for a premium membership... Keep up the good work.
RE: thanks
# Nov 30 2001 at 12:59 AM Rating: Excellent
*
68 posts
:)
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