Upcoming Changes to DAoC

Sanya posted on the Camelot Vault Forums some things you can expect to see coming up in Camelot. Here's the entirre text. Let me start by cautioning everyone - this list is by no means complete. The world developers are constantly investigating bugs and putting in fixes. The things on this list are NEW things, not fixes. So if you don't see your pet thing on this list, please don't assume we're ignoring it. NEW CONTENT: NPC Content - Over the next couple of months, the content development team will review each zone, one at a time. The review involves a group of developers looking at a given zone and analyzing the content (monsters and npcs) within. Comments and suggestions will be made as to how each zone can be enhanced. Enhancements may include super rare roaming monsters, monsters with special abilities, npcs that are specific to certain encounters or areas, or simply filling in holes where content is lacking. Tradeskill Content - We are currently working on Spellcraft. Spellcraft will be the process of creating permanent enchantments and incorporating them into equipment. Once this is done, players will be able to craft equipment that is comparable or superior to anything else currently in the game. Item/Treasure Content - Stonehenge is done, equipment levels are 36-50. (That patch is next week, FYI.)In the next three weeks we will be trying to do one outdoor zone per realm, tweaking and adding new loot to some camps. We will also be slightly raising the drop rates across the board for surface drops. Spindelhalla will get the drop rates for certain armor tweaked based on player feedback. Quest Content - All of the quest people are working on the 40th level trainer quests (those are a continuation of the epic quest begun at level 15). These should be in shortly after the week after Thanksgiving. After we complete the 40th level quests, we will begin work on the level 50 trainer quests following the realm's storyline. We are also working on some new, level 20+ quests for all the realms, including a level 41 Albion quest dealing with necromancers following the evil ways of Arawn, god of the dead. There you have it, a brief snapshot of what we're doing in terms of content.

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patches
# Nov 26 2001 at 10:41 PM Rating: Default
nightshades are useless. end of story. friars apparently are combat death machines. yet your Hib players stick around. thank them :)
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