GENERAL
* Fixed a bug where Toughness was not working against raid bosses and mobs.
* In general, the critical hit damage of mobs should be 25% higher than their normal damage.
* PvP: Sergeant's Order, General's Order, Maelstrom, Rebuke, Fae Extraction, Rift Summon, Void Summon, and Planar Attraction now apply Grounded when cast on players, blocking additional hostile teleports and pulls from taking effect for 12 seconds.
* Removed the Rift 'An Auspicious Harvest' from the regular world rotation.
* Characters below level 50 should no longer incorrectly receive Planar Attunement experience as rewards from the Tempest Rising story quests.
* Item: Bottle of Lifeleech: Fixed buff so it should heal for the expected amount.
* Item: Fixed the four-piece bonus on Stalwart's Battlegear. It should heal for the expected amount now.
* Planar Attunement: Overload: Should be healing for the expected amount!
* Planar Attunement: Vampiric Essence: Hey - surprise - this should be healing for the right amount now!


CRAFTING

* Crafting: All general crafting ingredients, goods, and materials now stack to 99.
* Inert Prism, Inert Shard, and Inert Stone now have the correct tooltips.
* Fixed several Augments that could not be Runebroken.
* Fixed several Salvaged material tooltips that claimed they would break down in to the wrong materials.
* Slightly increased the rate at which you receive Epic salvage materials from salvaging Epic quality items.


SOULS
* Beastmaster and Archon Intelligence/Wisdom/Dexterity buffs are now on a separate stacking group. You can have these plus the basic buffs for these stats (like Bard buffs).

CLERICS

CABALIST
* Dark Passage: Can now actually be used while crowd controlled.
* Affinity for Death: Now with approximately 100% more working.

DRUID
* Greater Faerie Healer, Greater Faerie Seer: Tooltips now refer to proper max level amounts.

INQUISITOR
* Nysyr's Rebuke: Reduced the amount of damage this deals in PvP.

JUSTICAR
* Asphodel's Justicar Crystal: Fixed the 2-piece set bonus.

SENTINEL
* Liberty of Thought: Can now actually be used while crowd controlled

WARDEN
* Geyser: Fixed tooltip!


MAGES

ARCHON
* Spark Shower shouldn't be stacking with Anthem of Competence - fixed.
* Arcane Aegis: Updated description to show that it reduces the Armor of the caster.
* Fixed an issue with how Blood Pact affected the stacking of Shared Vigor. Shared Vigor should no longer be overwritten by equal or less effective Endurance buffs.

CHLOROMANCER
* Soul Tether: Now revives allies at 50% mana and health, up from 30%.
* You can now have a maximum of 3 targets with Withering Vine active on them.
* Natural Conversion: Should now be healing for the expected amount.
* The DoT that Nature's Corrosion causes from Vile Spores and Ruin now deals its damage every 1 second instead of every 2. The damage per tick is reduced but the overall damage dealt remains the same.

DOMINATOR
* Mana Wrench: Updated the amount of mana drained.
* Haunting Pain: Now properly affected by the range increase from Mental Fortitude.
* Malevolent Bolt: The description should now list the correct damage for the debuff effect applied by this ability.

PYROMANCER
* Improved Glyphs of Power: Now grants equal additional damage in PvE and PvP.
* Reduced the PvP damage reduction (as in, they do more damage in PvP now) on Fulminate, Cinder Burst, and Inferno.


ROGUE
* The energy cost of all area attack and healing abilities has been reduced.

RANGER
* Corrected the first four ranks of Blood Raptor and Greater Dire Wolf so they give the correct armor value.


WARRIOR

CHAMPION
* Thunderous Strike: Now does less damage but increases damage dealt by AoE attacks for 15 seconds.
* Trample: Now triggers off of Finishers as well as Bull Rush.

PALADIN
* Aggressive Guardian: Fixed a bug causing this to generate too much threat.
* Light's Vengeance: No longer infinitely stackable.

PARAGON
* Deadly Parity: Fixed a bug causing this to be affected by Attack Power twice.
* Way of the Wind: Fixed a bug causing this to do more damage than intended.
* Strike Like Iron: Damage bonus reduced from 10-30% to 5-25%.
* Unleashed: Each stack of Readiness now increases Attack Power and Weapon contribution to damage by 5%, down from 6%.
* Setting Moon: Damage increase on Follow Up attacks reduced to 15% from 30%.
* One Two Punch: The increase to base damage of Follow Up attacks reduced to 5% per point spent in the ability, down from 7%.

REAVER
* Infectious: Increased damage bonus to 20-60%.
* Crippling Infestation: Additional damage taken increased to 3-15%.
* Base damage on Soul Sickness, Blood Fever, Necrotic Wounds, and Flesh Rot has been reduced.

RIFTBLADE
* Fixed the Rift Implosion progression.
* Reduced the base damage on Bursts.
* Burst Capacitor: Increased the effect to 8% per point. [There is a text typo on the last rank where it only shows 6% increase on the tooltip.]

VOID KNIGHT
* Rift Summon, Void Summon: Fixed these abilities making the target immune to their own root under diminishing returns.

WARLORD
* Brothers in Arms: Now properly removed if either the caster or the target zones or logs out.
* Seasoned: Changed to reduce Power consumption by 2/4 Power for all reactive abilities.
* Fixed Arterial Strike and Backhand dealing too much damage and costing too much Power.
* Down and Dirty: Now also increases damage by 3-6%.
* Combat Training: Damage increase reduced to 5-10%.
* Thick of Battle: Now also increases damage by 3-9%.
* Three Moves Ahead: Damage increase on Piercing Thrust and Wave of Steel reduced to 5-25%.
* Tactical Surge: Damage increase reduced to 25%.