WildStar's Economy Lead Talks Item Cost

Sorry, no robbing banks

One thing that's kind of looked over in the vastness of MMO creation is economics. In some games like Ragnarok Online it's practically broken when you get to lategame, whereas others (like EVE Online) defining "broken" is revamped weekly. WildStar, the western-scifi mashup MMO, has made a post detailing the planned structure for the MMO's release. 

"To that end, we have numerous game systems with which to reward players of varied gameplay tastes," Wood says in the post. "There are the obvious, of course: questing, dungeon crawling, crafting, achievements, PvP, etc. On top of that, we have more unique systems to utilize, such as player paths and challenges. Our goal is to leverage all of these features to provide players of all tastes with interesting and powerful rewards, rather than to pigeon-hole our players into the "real game" if they want to collect powerful items."

Customization is also planned, with color dyes being a default. However, "not every color will be easy to attain." If you want the black leather and red hat, you gotta quest for it, it looks like!

-Julian "Mirai" Williams

Tags: News, Wildstar

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