The Elder Scrolls Online's Main Story Explained

You might be the chosen one, we're not sure.

A single-player game wrapped up in an online multiplayer world a weird concoction, and it's scaring hardcore Elder Scrolls fans. Today Matt Firor, developer for ZeniMax Online, explained in a PC Gamer interview how it will all work. The real money line, however, comes here:

“The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you’re the hero in that story, so you experience that only yourself.”

This is, essentially, the same thing that Star Wars: The Old Republic has done, or the Lord of the Rings Online before it. The question, of course, is begged: If The Elder Scrolls Online is just like those games (and I'm not very entrenched in the Elder Scrolls lore) then why would I play this game? Hopefully, it's the level/skill system, which promises to be significantly different from the traditional experience-and-level affair. 

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I don't wanna be "The Hero".
# Jun 04 2012 at 9:55 PM Rating: Decent
I like being "The Hero" in single player games, but I REALLY dislike quest lines where I am "The Hero" in MMOs as obviously I am not any more of "The Hero" than any other player. It smacks of trying to fit every kind of game-play into one game rather than concentrating on what style of game-play your game can do better than the others, and the're now are many others. MMOs by their design are a natural fit to group content and your characters being A PART of a greater cause.
Single player story lines belong in single player games, in MMOs they just comes off as phony and lore breaking.
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