MechWarrior Online Developer Interview #4

I now know more about these developers than I know anything else.

It's time for MechWarrior Online's Developer Interview #4! Up today is Software Engineer Omid Kiarostami, Level Designer Thad Jantzi, and general Game Artist Kevin Meek. In today's big developer interview, all three individuals wax lyrical about the many joys associated with working on MechWarrior Online and at Piranha Games.

Some particularly juicy bits of information that did stand out from this interview were the fact that the team is really working hard to accentuate the difference between Light, Medium, Heavy, and Assault Mechs, and that the levels in MechWarrior Online are huge, by which Kevin Meek says they are "multiple kilometers huge." As to how this translates to legitimate gameplay remains to be seen. Take a read of the full dev interview (warning: it's long) over at the MechWarrior Online website!

Comments

Free account required to post

You must log in or create an account to post messages.