ZAM Previews The Old Republic: Part I

ZAM Editor-in-Chief Chris Tom has sunk more hours than he'd like to say into Star Wars: The Old Republic to bring you this in-depth preview of BioWare's ambitious new MMORPG.

There will be no poignant introduction to this article because this is an in-depth preview of Star Wars: The Old Republic and I have a lot to preview. I also don't have a lot of your attention span to work with, so let's hope you haven't already nodded off. For those who are yawning in anticipation of having to read words instead of having them read to you by a British voice actor, I'll start by addressing the two big questions many of you have been asking: is SWTOR a good MMORPG? And, more importantly, is it the MMORPG for me? The former question can be answered with an unequivocal yes. Star Wars: The Old Republic is one of the most engaging MMORPGs to come in a long time, and if you like modern MMOs, you will have a lot of fun here. But is it the MMORPG for you? 

You'll have to read on to find out.

Read Part II of our in-depth preview here!

The Beginning of the Story

Doubtless you've read the numerous "class preview" articles written by thousands of beta testers and journalists alike, so I'll try not to bore you with early game story spoilers. From the moment I got the chance to dig into the media beta, I made a direct bee-line for the Bounty Hunter; a decision I had cemented two years ago when I saw "Deceived," the first cinematic trailer for SWTOR. Sure, Darth Malgus stole the show with his Sith swagger, but while everyone was lining up to get lightsabers of their own, I figured a flamethrower would suffice.

Character customization has come under a lot of fire in The Old Republic, and once I cycled through all the different human-ish races to create "Centurion Pwyff Pwyff" (as I am currently known, thanks to SWTOR's legacy system), it was easy to see why. Given that BioWare wants everything to be voice acted, if a player can alter his/her physical appearance too much, then the class's pre-set voice acting just won't match up and the experience is ruined. I'm not saying that this is a good reason for SWTOR's limited character creation, but this was definitely a sacrifice for the greater good. If you're so happy with voice acting, you should realize that it comes with drawbacks.

Speaking of voice acting, this wouldn't be a BioWare game if it didn't have some of the best voice acting in the industry. This is obviously a topic that's been the focus of many discussions, but I would still like to pay my respects: launching an MMORPG that is fully voice acted is incredible, and a lot of characters are brought to life simply because they can speak with real emotion.

Unfortunately - and I realize I'm treading in dangerous waters here - when it comes to SWTOR's other long-touted feature, its writing and story, I was less than pleased. BioWare has the tendency to create main characters that are pretty much savants at everything, but one can only tolerate so much success before it becomes wearying. In BioWare's single-player experiences, like Star Wars: Knights of the Old Republic or Dragon Age: Origins, while your main character was still obnoxiously talented, it was at least possible to feel failure through the loss of your companions or through consequences that built up over the course of the game. At no point during my 42 levels of playing SWTOR, however, did I feel like I could go wrong. Each flashpoint presents you with a clear light side / dark side choice, but after you run the same flashpoint a dozen separate times and you see the same crew being saved or killed a dozen separate times, the trivialities of your actions become all too apparent.

At this point, you might be wondering why I initially said that SWTOR is one of the most engaging MMORPGs to come when I hold the above opinion, and I'll tell you why: because, at the end of the day, I'm still emotionally invested in spite of SWTOR's "everybody wins!" attitude. I know that I can maximize my gains with no repercussions if I kill this Republic General, because I can take the companion affection loss and then just buy her a dozen gifts with the bonus credits. But I don't do that. Instead, I let the general live, because I know that my companion will chew me out. And while it doesn't matter at all in the overall progression of the game, I just don't like hearing sad voice actors. That makes me a bit sappy, but there you have it. If you play SWTOR, can I guarantee that you'll be engaged? Probably not, but I will say that this MMO has the most tools of any to make you care.

Gameplay and the MMO World on Page 2!

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Comments

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Reputation/Factions
# Dec 02 2011 at 5:52 PM Rating: Decent
Are there any factions that you can earn reputation towards in the goal of obtaining mounts, weapons, armor or even titles? Also, is there any achievement system?
Reputation/Factions
# Dec 03 2011 at 3:54 AM Rating: Excellent
From what I can tell, the answer is no to a "reputation" system. There is, however, a commendation system that works exactly the same. You do quests on Hoth, for example, and you'll get "Hoth" commendations that can be used to purchase equipment and item modifications. Currently there is no achievement system that I can see.
Questions About Mounts
# Dec 02 2011 at 3:34 PM Rating: Decent
While I was in the last SW:TOR beta test weekend I purchased a mount, but didn't end up making it to the required level 25 in time to try it out. What is the mount system like? Where and when are mounts usable? Do different mounts have different speeds, and if so, what is the fastest mount so far? Is the STAP mount that you get from the Collector's Edition also available for credits, or is it exclusive to players that purchased the appropriate game edition?
Questions About Mounts
# Dec 02 2011 at 5:36 PM Rating: Excellent
The mount system is very similar to World of Warcraft; you buy the training for a high cost, while the "mounts" themselves (speeders) cost much less. Rank 1 Speeder training is around 40k up front, with each speeder costing about 8k for a 90% mount. Rank 2 (level 40) costs 210k, but I don't recall how much rank 2 speeders cost.

The STAP is a CE only from what I can see. I went around trying to find a decent looking speeder (there's one that literally looks like a busted up fan, it's pretty ugly), but I never saw anything close to the STAP.

Right now, I think all mounts are normalized in speed depending on what tier they are. So 90% for Tier 1, 110% for Tier 2. At least I think that's the speed ranks.

Mounts can be used anywhere outdoors and on the fleet.

The one big thing about mounts in SWTOR though is that if you're riding and you get hit by anything, your speeder will EXPLODE and you'll be dismounted + stunned for a brief period of time. Very annoying.

The only other thing I would say about speeders is that they're honestly kind of clunky. In WoW, at least your mounts had legs, so they animated nicely, but in SWTOR, since your speeder is basically hovering, there's very little it can do in terms of animation. Because of this, it honestly feels like you're just floating along, similar to flying with noclip in the old half-life games. There's an excessively long motorcycle-esque speeder that really demonstrates this when it turns, because it literally just pivots on a point, so it looks a bit weird.
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