WildStar Wednesday: Making Games!

It's WildStar Wednesday Thursday! In this week's dev update, WildStar's Executive Producer, Jeremy Gaffney, takes the reins to talk about WildStar and how the team is approaching its development.

In particular, Jeremy goes into detail about the differences between "Sandbox gameplay" and "Directed gameplay," noting that establishing a balance between the two is certainly an art. The way they're encouraging Sandbox gameplay is by adding a lot of layers in the world that can interact with each other in unique ways. This rewards players who pay attention to their surroundings, and if you can continually find advantages in the environment, it's something the team wants to encourage. On the other hand, the way the team wants to encourage Directed gameplay is by putting in a strong story quest line with clear goals in place. This way, players can always know where they should be, even if they don't always have to be there (maybe they're too busy exploring!).

You can read the full article over at the WildStar website. It's very informative and a great insight into Carbine's development approach!

Also, go check out ZAM's WildStar Source! Your one stop site for everything WildStar!

Tags: News, Wildstar

Comments

Free account required to post

You must log in or create an account to post messages.