Dark Age of Camelot Preview

The NDA has been lifted and we are now a month away from being able to purchase and play the final version of Dark Age of Camelot, so I thought I would give you my initial impressions of the game and provide you with a basic description of how it plays. I have not yet played the high level game (Illia has and will be writing his own review), but I have played characters in all three realms high enough to get a good feel for the game. Why beat around the bush. Let me state right from the start that I think this game rocks. I am having a blast playing the game that can only be compared to the fun I had when I first started to play Everquest. So far Mythic seems to have gotten everything right, and I can’t wait to see how it will look by the time it gets released. Negatives? Sure there are a few, and I’ll go into them as I go through the review, but they are so outweighed by the fun factor in this game as to be almost non-factors. Let me start with the basics. Like Everquest, Dark Age of Camelot is a Massive Multiplayer Online Role Playing Game. In fact, Everquest players will find much that is comfortingly familiar in the game, while reveling in the many differences. As with all role-playing games, you basically create a character who starts out weak and ill equipped and slowly build him up in prowess and ability. You can fight solo, form groups with up to seven other players, form guilds, become a tradesman and set off to defend your realm against the savages that inhabit the two opposing realms. DAoC is divided into three separate realms. Each realm has its own look and feel, with classes, races, architecture, spells, equipment, mobs and more all unique to that realm. In some ways it is like getting three games in one. You can play a character all the way to level 50 and then start over again in a different realm and get a completely different gaming experience. The world is huge, with no zones, except for a couple of cities and dungeons. The game’s graphics are top notch and very immersive. You really feel like you are in that world. The spell effects are especially eye catching, and each realm has its own set of effects so presumably you could watch a three way battle on the frontier and tell who is doing what just by the look of the spells. And the sound effects are also very well done, adding to the sense that you have really entered into another world. The one complaint I have here is the lack of a rotating third person camera view. I like to be able to see behind me when I play and can’t get that view in DAoC. The game play in DAoC is far broader than in Everquest. You can play the game completely in a player versus environment mode, similar to how you play EQ, and get a huge world in which to do that. Those who wish to stay completely away from pvp play should have no problem doing it and should have plenty of places to play safe from hassle. Players cannot attack other players from their own realm, and most of the realm is safe from incursion by players from other realms short of an all out concerted effort to breach the borders. However, the pvp aspect of the game is really intriguing. I’m normally not a big fan of pvp combat, but I have found myself looking forward to the frontier wars envisioned by Mythic when they designed the game. Once you hit level 20, you can set forth to the borderlands and take place in the battles against the other two realms. There are keeps and castles set up to raid and capture. You can raid a keep and raise your Realm’s flag and the guards will suddenly be on your side, allowing the landscape of the borderlands to change back and forth depending upon which realm is winning more battles. Or you can set forth in a small group to harass the enemy. Players from different realms will not even be able to communicate with each other. The idea is to make the other realm’s players as close to player-based NPC’s as possible. Finally, each realm has special artifacts which, if captured, will weaken all members of that realm and strengthen the members of the realm that captures them. Mythic envisions that players and guilds will rally around the capture and protection of those artifacts. The classes are set up so that specific classes have their defined powers, similar to EQ, but also so that within a class you can still get a wide variation between players. This is because there are areas of specialization within each class. When you start off, you start in a broad class category, such as Warrior or Rogue or Sorcerer. These vary by Realm. Then at level 5, you get to pick a class specialization. Within that specialization, you get specialty points that you can put towards a variety of skills. How you use those points determines the path your character takes. Let me use the class I am playing in the realm of Albion as an example. At character selection, I had the choice of playing one of four races: Briton, Highlander, Avalonian or Saracen. Since I wanted to play a magic user and they have the highest intelligence, I chose to play an Avalonian. I then had a choice of five initial classes: Fighter, Rogue, Mage, Elementalist and Acolyte. I chose to play a Mage and set off to conquer the world. When you log in, you are right next to your trainer. You can train up points in a specialization right there, but being wary of wasting my points, I chose not to train anything and save my points. That seems to be the wise course. Right away, your trainer gives you a quest to run. It is a minor fetch and carry type of thing, but gets you a decent amount of experience points. There are also the usual low level critters to kill and the variety of cheap animal parts to harvest and sell for a small profit. Money is definitely tight in this game. Still, you don’t have to buy spells in the game, since they are added to your spell book automatically when you gain the proper level or skill level. As a Mage, you get two basic lines of spells: matter, which gives you self buffs and dot spells and body which gives you life draining and debuff spells. Once you get to level 5, you are asked to join a college and specialize. This is where the division between classes and even characters really starts to grow. I chose to specialize in Sorcery. This gave me four new lines of spells. All sorcerers get the basic line of mind twisting, which gives a variety of charm type spells. You also get three specialization lines based upon the three basic lines. How you use these points really effects your abilities. If you choose to put most of your points into the Mind Twisting skill, you will gain power in domination which lets you charm and make pets of other humanoids in the game, giving you a vast variety of pets to choose from. If you choose to put your points into the body skill, you get power in the body/mind spells which are powerful direct damage spells and debuffs. If you choose to put your points into the matter you get advanced dot spells. You can specialize in one line, making sure you will always have the highest level spells, or you can spread your points out to get more, if lower level, spells. Thus, it is not possible to get, for example, the highest domination spells for high level pets and also the highest direct damage spells. This means that you could run across two high level sorcerers that are actually totally different in power simply because one chose one specialization and the other chose another one. Remember, this is description is just specialty for one class in one realm of the game. The spell tables are probably my biggest complaint in DAoC. I just don’t feel there is a great enough variety. Most spell branches consist of a couple of spells that just gain in strength as you go up in level. So, for example, you start out with Corrosive Mist 1 as a first level Mage. As you go up levels, you will get Corrosive Mist 2, 3, 4, 5 etc., each basically the same spell, but with higher damage levels. From what I can see of the spell tables, most casters will never use more than a handful of spells the entire game. There do not seem to by any of the fun non-combat type of spells, like transportation spells, vision spells, illusion spells, travel spells, etc. Hopefully, more will be added before final release. Battles in DAoC are very similar to those in Everquest. The Mobs have a good AI and when you see a group, you need to plan carefully if you don’t want to bring the entire group down on your head. Even then, the Mob you are fighting may cry out for help and you can suddenly find that his friends were close enough to hear his screams and have come to his aid. One interesting twist is that the Mobs will actually hunt you. You can be walking down a road and a Mob could spot you, check you out, go back and get his friends and bring the whole group down on your tail. I think that’s a nice touch of realism. Many of the players in beta seem to have played Everquest, and the group dynamics have taken on EQ trappings. There are pullers, tanks, healers, blasters, crowd control, and all the other things we expect out of an Everquest group. Of course, the classes are different and you need to learn their capabilities, but that’s part of the fun of starting out a whole new game. Still, you can hot key your commands and set up your spells in pretty much the same way you do in EQ and the terminology that the players have been using so far have pretty much been lifted completely from Everquest. If you have played EQ, you will really have no trouble quickly adapting to DAoC’s battles. I have not tried out the trade skills yet, but DAoC is set up so that you can play a merchant without ever having to level up and go out hunting. Even a level 1 can master his trade, and you can actually make a profit making the items and selling them to the NPC merchants, meaning that you don’t necessarily have to hunt just to finance your trade. Plus, the trade skill items are generally better than what you can buy from the NPC merchants, meaning that player merchants should make up an important part of the game’s economy. In this way, DAoC seems closer Ultima Online’s style of merchants than to EQ’s. Quests in DAoC are definitely more valuable than in EQ. Even if you are not happy with the reward, the amount of experience you get more than makes up for it. You could easily level up your character just by doing the quests. So far the types of quests I have seen are mostly of the run and fetch variety. However, some have been quite clever. There is one you get early on from your guild trainer where you warn a sentry post of an impending attack just in time to see a dozen creatures storm the guard post and participate in the battle. If that is an example of how future quests will work, I’m definitely impressed. Also, you keep a quest journal in the game that tells you which quests you have going and which step you are in, so if you lose track you can consult your journal and see what you need to do next. Now for the two most important questions you are probably wondering. First, is Dark Age of Camelot better than Everquest? And second should you be scared off of purchasing the game in light of the disastrous release of Anarchy Online? I’ll start with the second one. I really believe that this game is going to be stable and playable right from the start. Of course, there is no guarantee of that. Nevertheless, with Anarchy Online, pretty much every beta tester was screaming that the game was not ready for prime time. The beta version had serious lag, frequent crashes, and lots of well known bugs. It turned out that the beta testers were right on the mark. With DAoC, I have not experienced any serious instability in months of beta testing. As they have added more testers to really test their servers, there have been occasional crashes and lag spikes, but they have usually been worked out within a few days. The game certainly seems stable at this time. Of course, it is hard to predict how well a game will perform when it suddenly adds 100,000 new users, as DAoC is likely to do, but based upon the current version, it seems like it will be playable from the start. As good as it is, the game is still lacking a few things I would have liked to see added before release. There are really only three major cities – one in each realm. I’d like to see more. There are also only a handful of dungeons. Mythic promises to add more cities and dungeons to the game later, but it would be nice to have them right from the start. There is also a promise to add more items, armor types, quests, etc after release. After experiencing the huge variety available in Everquest, some people might be disappointed by what is currently available in DAoC. This is not to say that what is there isn’t quite good, but it is more limited than you might be used to. There are simply not as many and as varied a selection of items, spells, NPC’s and quests as populate Everquest. Personally, I don’t see this as a major problem, since the game is already loads of fun as it is, and Mythic promises to keep adding to it and building it up over time. It is, however, something to keep in mind when you start out in Camelot. Now for how DAoC compares with EQ. It’s actually a very difficult choice. For those who have never player either game you can’t go wrong with picking one or the other. Both are tons of fun. It depends whether you prefer the established world of Norrath or the raw world of Camelot. For players who are playing Everquest and are still having a blast exploring Norrath, there’s no real reason to switch over to a new game. But for those who have played EQ a while now and are looking for something similar but also quite different, this is the game for you. The pvp aspect alone really makes this game shine, and the other parts of it are also top notch. As for me, I’ve already put in my order and intend to play DAoC a lot. I also intend to continue to play EQ. Both are too fun to give up. It is actually quite nice to have two kick ass MMORPG’s to choose from. Mythic has clearly looked at what Everquest got right and what they got wrong and designed their game accordingly. The interactive features that make EQ so unique and add to the game so much are pretty much all there with DAoC. But they have also tried to eliminate some of the features that detract from Everquest. All items drop randomly, so there is no reason to camp a certain Mob for the best loot. And to encourage you to move on, they implemented a bonus feature where you get a considerable extra bonus by killing Mobs in a new area, which drops over time as you stay in the same area to hunt. I have found that the lure of an additional 25% bonus has been enough to send me looking for greener pastures. In my opinion, this is a definite improvement over EQ. There is also no twinking in DAoC. You can still give money to lower level characters, so in that respect you can twink them, but items that are too far above their level are simply not usable by them and will quickly decay and disappear. Thus, if you are a new player of the game, you won’t have that frustration of constantly running across other players your level decked out in armor meant for characters forty levels above them. This should add a lot more balance to the game. My conclusion? Without a doubt, this is the best game I have played since Everquest came out. It seems to have everything I like in EQ and, most amazingly, have solved most of the things I dislike about EQ. If I had to find a complaint, it is that Camelot does not yet have the breadth and complexity that Everquest has. In its current format it is really a simpler game. Of course, the reason for this is that it has not had more than two years and two expansions worth of constant patching and upgrading to fill in the spaces. Given the commitment Mythic seems to have made so far, one can only feel confident that a continuous effort will be made to keep upgrading the game and over time it will build up that complexity. Even now, the game completely rocks. This is definitely a winner in my book. I’ll see you in Camelot.
Tags: General, News

Comments

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Great Game
# Sep 25 2001 at 3:01 AM Rating: Default
I have played EQ since its release in march 99 and have been involved in every major encounter on my server. EQ set the standard for MMORPG and trust me when I say DAOC is going to surpass it. DAOC rocks. If you have been playing EQ for 2 1/2 years like myself and have become board with it then you need to get DAOC. It will bring back that awesome feeling all us MMORPG players have felt when we first started playing EQ. This game is not Asherons call or AO. This game is going to compete neck and neck with EQ from its release date. See you all in Camelot )
Some shall leave...
# Sep 24 2001 at 11:16 PM Rating: Default
Thank you all for the exellent reviews of DAoC! As an avid EQ-junkie it makes my ears perk up with interest and excitement but I will probably continue to play EQ for a while.

I think DAoC will be good for EQ... it will cause some of the immature loosers to finally give up their constant crying about how terrible EQ is! They will see that the whole concept of online gaming (programming wise) is more complicated than their little minds can possibly comprehend. Have they ever stopped to think about this? Verant and Mythic's will always continue to work hard and do their best. It's not an evil plot to Nerf your disillusioned UBERness!
CYA Crybabies! DONT come back to EQ!! You can spend yout time whining about DAoC now....
rune
# Sep 24 2001 at 10:37 PM Rating: Default
man i cant wait for the DAOC. The eq players are just giveing this game crap because they know how good it is. I would have to agree with maximus

LATS!!!!
Maximus
# Sep 24 2001 at 10:28 PM Rating: Default
and one other thing right now i want to see a show of peeps on how many people will join my holy badass in killing all other opposing realms of hibernia and midgard and if i spelt those two realms wrong who cares hehe.
Wait until you play it......
# Sep 24 2001 at 10:21 PM Rating: Default
This game is amazing! Sure it doesnt have as many items as EQ, but this game will appeal to the most fickle of role-players because it is not "Go up behind monster, slash and hack, its dead, loot up, get exp, move on." In this game, you can level up to a certain extent by quests alone. You can also do tradeskills, and turn your little pocket full of copper into riches! The PvP is fun, and it gives you the choice to engage in pvp or not. As for the part about not having any dungeons is totally off guys. They just added 3 new ones today and about 3-5 new dungeons a week! I love my shadowblade and it makes you want to keep playing and leveling up! Reserve it now!
Something to point out about DAoC.
# Sep 24 2001 at 10:18 PM Rating: Decent
DAoC contrary to EQ is not L33t based, even at high level you can perform very well with store bought equipment.

Players in EQ lost the value of money 1 month after its release, in DAoC you can rest assured that even until you reach level 50 you will not waste your coppers.

If someone acts as a prick, where will they go, what will they do? You're all fighting on the same side. If all your realm hates you, nothing left but restarting a new char or deleting all of them and restart on another realm.

Most of the High End equipment is made by tradeskills, sure you can get a nice sword from that evil named Fire Giant but it will last only a few level while you can get the best equipment for your level by one of your realmmate.

You can do tasks for npc(deliveries, killing stuff) for some cash and exp, up to almost half the exp necessary for your next level. When doing tradeskills you can do Consignment tasks to help you raise your skill while making a profit.

Since recently they finished adding the rogues who were missing from the game, now they're working on tweaking all the classes to balance them out. They're adding new dungeons, working on quests, tradeskills, the game will be alot more stable than AO was at release or ever.
Quests, there are alot, some are class based, some have other quests as pre-requesit or a level requirement, some are just for cash, exp, some for nice items adjusted for your level.
Twinking... you can equip a level 1 with stuff good for a level 40 but it will only be use as a level 1 can use it and will wear out REAL fast wasting the items in the process.
Powerleveling someone wont do good, if you heal someone during a battle you eat part of the exp he would have gotten for the kill.

In conclusion, DAoC will attract alot of people, but some will find it not to their taste and go back to EQ and some will strive to make their realm the most powerfull.

Zerebubu Elfgobbler, 16th Level Troll Zerker, Apprentice Smith, DAoC
Maximus
# Sep 24 2001 at 10:11 PM Rating: Default
i havent played daoc and i kinda get sick and tired when i see eq players get on beta and rip on the game they coulda put someone like me on it and i woulda had a good time makeing a highlander paladin and being a holy badass :)
cs
# Sep 24 2001 at 10:04 PM Rating: Default
I am more interested in the customer support side. With the last patch, I havent been able to play eq and have gotten no real help from the pseudo techs with their little trouble shooting charts. I want to play a game that I can actually play, one that doesnt change the minimum requirements ever couple months also, that would be nice. I will be giving doac a try. Eq may be history in this household.
cs
# Sep 24 2001 at 9:53 PM Rating: Default
I am more interested in the customer support side. With the last patch, I havent been able to play eq and have gotten no real help from the pseudo techs with their little trouble shooting charts. I want to play a game that I can actually play, one that doesnt change the minimum requirements ever couple months also, that would be nice. I will be giving doac a try. Eq may be history in this household.
PVP!!!!!!!!
# Sep 24 2001 at 9:31 PM Rating: Default
I like the post below also eq PvP is set up vary poorly esspecialy looting rules. I wanted to know about level PvP can a level 50 kill someone who wandred into his realm who was say levle 20 ??. the onyl thing i dotn like below is higher levels will make it really hard on lower levels maybe making it so if your within certain levels you can loot. And no UO looting, one item is a good idea that EQ had but you should be able to get weapons and bagged things. maybe have quests or mobs that drop no drop things if a person workls hard he can get non lootable items not spend 8gold pieces for a bag that makes all his gear unlootable. and no loot at all takes alot of the fun out of it. if you have loot there will be far more PvP i feel. if someoen shows up on battles fiels with the best ofeverything there should be a chance of loosing it instead of the kamakazi twinks who could care less.
RE: PVP!!!!!!!!
# Sep 25 2001 at 6:27 AM Rating: Default
Actually I like the idea of DAoC a LOT better than in any other online game so far. there are three points I like:

1) No communication in the realms. This means you can actually go in a hunt for fun and roleplay your way in a fight for your realm without having to fear to be harrassed by some idiots who take this too serious and throw sexual or other comments at you after they died.

2) No looting of items or money. YES I say. Finally! Finally a PVP without stress because you just got super item xy and you can go to a fight when it is needed, not having to mule before or something stupid like that. In DAoC looting would be completly useless anyways due to realm restrictions. So the only thing with loosing an item would be to anoy the player that died. No thanks, this game is for fun not to punish.

3) Realm points! Absolutly great idea! This is a way of reward for PVP that perfectly fits in a roleplaying world. Since I don't like looting items (see point 2), this is the perfect chance to reward a player for sucess for his realm, and thats the reason for PVP/RVR after all.

All together I think that DAoC finally has the possibilty of fun PvP with interesting fights but without the bad side of PvP: stress, harrasment and frustration because of the lost of items one worked hard for, etc. Iam looking forward to this! :)
cant wait
# Sep 24 2001 at 9:24 PM Rating: Default
I have played EQ almost right aftert it was realeased tried all the characters/race combinations to atleast 15. I wanted to know about DAoC PvP system wil you be able to loot what you kill. one of the biggest problems in EQ PvP was a pk could find a goup sit for a while and wait for one of the members to get low if he was a wizard he could blast run up loot and bag the item then not care about death. I think DAoC should have looting and nothin like eq where seconds before death they bag it all and you get nothing. you should be able to take one of anyitem and there should be no safe boxes and maybe even a UO loot but withought being able to be looted by a scavenger who watched you die by a monster. i like the not talking to others thing good idea. In EQ you can run to kelethin bank and watch a troll, de, human, woodelve gank others in the bank instead of roleplaying and all killing the dark reaces. i cant wait for this game to come out im preordering tommarow and already started giving my eq gear to friends
poor eq
# Sep 24 2001 at 8:57 PM Rating: Default
If you notice, eq does not show how many people are on each server anymore because they don't want you to see how many people they are losing.
RE: poor eq
# Sep 25 2001 at 10:12 AM Rating: Default
I think your right about that. What reason did they give, officially?
ACK
# Sep 24 2001 at 8:40 PM Rating: Default
OH, and 2nd question. What prevents one faction being uber powerful and lets say has all or alot of the artifacts of power?
RE: ACK
# Sep 25 2001 at 10:13 AM Rating: Default
This could definitely be a problem. Mythic is counting on things balancing themselves out.
Pricing
# Sep 24 2001 at 8:34 PM Rating: Decent
Oooookay, i think i already know the answer to this question but do we have to pay a price a month like EQ?

And 2nd question why has everyone thats posted a troll warrior? =/ on nm its the same 2 trolls posting over and over
Hrm
# Sep 24 2001 at 7:56 PM Rating: Default
DAoC is a fun game with an immersive setting. EQ is a second job. DAoC learned from EQ, and UO, and the Darkness Falls: Crusade game which Mythic made a few years back. DAoC is more Darkness Falls than it is EQ. The only thing similar between EQ and DAoC is the fantasy setting and 3D interface. I don't fault him on his ignorance of Mythic's previous work, but it really isn't wise to simply say DAoC is a lot like EQ simply because it looks pretty similar.
ETA
# Sep 24 2001 at 7:09 PM Rating: Default
When is DAoC supposed to become available to the public and open?
RE: A few questions
# Sep 24 2001 at 7:00 PM Rating: Default
I have this game pre-ordered, I didn't need to play in the beta to know it roxors! I fear whoever is non-albion on the server that I will play, because I bring my clansmen with me, the Fatal Shadows! Muahaha

fatalshadows.freeservers.com

-Rhow
Climbimg, Swimming etc ...
# Sep 24 2001 at 6:48 PM Rating: Default
A very well written and really quite balanced aticle there Allakhazam. Thanks for taking the time to put it up for everyone to read!

I've played EQ for about 3 months when it first came out and tbh I got bored and incredibly frustrated with the endless battles merely for the sake of xp. The quests were ludicrous examples of step-by-step adventuring by numbers. However it did have a very good atmosphere and a multiplayer aspect that is hard to beat.

What I'd like to know is if Mythic are going to implement swimming and climbing into DAOC ? I've read in a couple of the forums that climbing will indeed be implemented but a date wasn't specified. Does anyone know if it will ?
Climbing would, I think, add such a great dimension for infiltration and also add another route to explore hard-to-access areas .... Swimming only makes sense .... if it isn't implemented then wouldn't that be limiting the exploring experience that people find fascinating in MMORGs ?

Siege warfare = GREAT idea!! Just hope it is done well enough to be a valid part of ingame warfare.
ETA
# Sep 24 2001 at 6:26 PM Rating: Default
What's the ETA on the opening of DAoC?
RE: ETA
# Sep 24 2001 at 6:28 PM Rating: Default
It begins shipping on Oct 9th.
physical skills
# Sep 24 2001 at 6:12 PM Rating: Default
I'm a former AC player, and silly though it may have been, I devoted a LOT of my xp to raising my run + jump skills. They cut down on travel time, and plus, it was just fun to be able to jump from building to building in Arwic, or sit on top of a lifestone and make fun of the recently deceased. In all my readings of reviews for DAoC, and in scrutiny of the official site, I can't remember seeing any mention of physical skills such as these. My question is, are they in there? I can see Jumping in particular as being a very useful skill for rogue/spy types, in enemy lands.
-- Most likely a kobold rogue, we'll see
-- Max Planck in AC for any who'd remember.
RE: physical skills
# Sep 24 2001 at 6:29 PM Rating: Default
Some of the roguish classes get an ability to climb walls.
gm support
# Sep 24 2001 at 6:10 PM Rating: Default
Well it looks like overall the game is going to be fun. As a ex-EQ player I would like to know one thing. How has the GM support been or how is it going to work? Has anyone called their technical support (if they have one during beta) and were they knowledgeable? Do they have in game GM and are they employees of Mythic not some volunteer eq-geek who has no clue. One reason I quit eq was Verant has no sense of customer relation. They do whatever they feel is right. Ok I won't get on a Verant bashing cause that will take many a page. I would just like to know how Mythic is going to handle customer support especially if your character dies due to a bug. Of course having your equipment go with you when you die will relieve alot of those problems.
RE: gm support
# Sep 25 2001 at 10:16 AM Rating: Default
I have heard that they will have 24/7 in game GM support by PAID EMPLOYEES. I don't think they plan on having any kind of volunteer gms like EQ had. Also, phone support will be 24/7.

-Alac Iron
regarding skills
# Sep 24 2001 at 5:54 PM Rating: Default
I'm a former AC player, and silly though it may have been, I devoted a LOT of my xp to raising my run + jump skills. They cut down on travel time, and plus, it was just fun to be able to jump from building to building in Arwic, or sit on top of a lifestone and make fun of the recently deceased. In all my readings of reviews for DAoC, and in scrutiny of the official site, I can't remember seeing any mention of physical skills such as these. My question is, are they in there? I can see Jumping in particular as being a very useful skill for rogue/spy types, in enemy lands.
-- Most likely a kobold rogue, we'll see
-- Max Planck in AC for any who'd remember.
Forgot to Mention
# Sep 24 2001 at 5:50 PM Rating: Default
One big difference between Camelot and EQ is the Lack of a bank or some way to store up merchandise for later dispersment....

I Feel at a bit of a disadvantage not being able to keep a few good Items that My tradesman makes because, I am so overburdened if I do..

I guess one could make a character just for doing a Trade skill.. but even that is limited with the weight of materials and finished goods...

A second problem with a specific trade person is that your main character would Never benefit from it unless you could hand items to someone to hold and then bring in your other character and have them give them to you -- because if your tradesman/woman drops items on the ground for your other character they will not be able to pick them up -- - of course neither will anyone else ...
RE: Forgot to Mention
# Sep 24 2001 at 6:32 PM Rating: Default
I think they said there were going to put in some type of storage place akin to the bank. As for the not being able to pick up...anti-twink code. Just have to make sure you have a buddy you can trust to hand it from character a to character b =)
RE: Forgot to Mention
# Sep 24 2001 at 6:37 PM Rating: Default
or anti scavenger code I hate people who walk around picking up whatever isnt nailed down.
RE: Forgot to Mention
# Sep 25 2001 at 10:22 AM Rating: Default
In DAoC, if you drop something on the ground, only you can pick it up. Others can see and target it. This is how repairing is done. You drop the item, the player with the repair skill targets it and repairs it, but he can't pick it up. Items on the ground will decay similar to EQ. I don't know the timer though.

-Alac Iron
RE: Forgot to Mention
# Sep 24 2001 at 9:02 PM Rating: Default
Banks have been implemented in one of the more recent patches. They work almost just like the banks in Everquest.

Also, even though they made it harder to trade equipment between characters, it really isn't an issue... if you had a character solely designed to be an Armorer, with a sick armoring skill, the stuff he made would be too good for a noob character to hold without decaying. So by the time the level one char made armor for your level 35 Armsman, the armor would have decayed. Thus, the best idea is to master a skill and use it to trade for what you need. They are all very useful and needed skills.
DAoC
# Sep 24 2001 at 5:43 PM Rating: Default
Ok the game is not a finished product yet, need to keep that in mind. That is why it is still a beta. That being said, it still kicks ***. I was a beta tester for EQ and got lucky enough to Beta for DAoC. Almost all the stuff that people say the game is lacking is being added. Or is set up and not implimented. I am buying this game my new lvl 10 nightshade rogue is a blast.

P.S. Do you think that the fact that a riding crop can be made thru tailoring is an indication that mounts are going to be in the game?
RE: Camelot
# Sep 24 2001 at 5:12 PM Rating: Default
Thanks for the well thought out review Allakahazam. I can't wait for this game to be released. They have changed a lot since DoAC site went up. I missed the call to Beta, I was on a 6 month leave from playing EQ and all other online games. Just because I needed a break, <or was that my life back>. I will keep playing EQ but if Dark Age of Camelot is as good as I think it will be, EQ maybe a thing of the past for me.

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