Dark Age of Camelot Preview

The NDA has been lifted and we are now a month away from being able to purchase and play the final version of Dark Age of Camelot, so I thought I would give you my initial impressions of the game and provide you with a basic description of how it plays. I have not yet played the high level game (Illia has and will be writing his own review), but I have played characters in all three realms high enough to get a good feel for the game. Why beat around the bush. Let me state right from the start that I think this game rocks. I am having a blast playing the game that can only be compared to the fun I had when I first started to play Everquest. So far Mythic seems to have gotten everything right, and I can’t wait to see how it will look by the time it gets released. Negatives? Sure there are a few, and I’ll go into them as I go through the review, but they are so outweighed by the fun factor in this game as to be almost non-factors. Let me start with the basics. Like Everquest, Dark Age of Camelot is a Massive Multiplayer Online Role Playing Game. In fact, Everquest players will find much that is comfortingly familiar in the game, while reveling in the many differences. As with all role-playing games, you basically create a character who starts out weak and ill equipped and slowly build him up in prowess and ability. You can fight solo, form groups with up to seven other players, form guilds, become a tradesman and set off to defend your realm against the savages that inhabit the two opposing realms. DAoC is divided into three separate realms. Each realm has its own look and feel, with classes, races, architecture, spells, equipment, mobs and more all unique to that realm. In some ways it is like getting three games in one. You can play a character all the way to level 50 and then start over again in a different realm and get a completely different gaming experience. The world is huge, with no zones, except for a couple of cities and dungeons. The game’s graphics are top notch and very immersive. You really feel like you are in that world. The spell effects are especially eye catching, and each realm has its own set of effects so presumably you could watch a three way battle on the frontier and tell who is doing what just by the look of the spells. And the sound effects are also very well done, adding to the sense that you have really entered into another world. The one complaint I have here is the lack of a rotating third person camera view. I like to be able to see behind me when I play and can’t get that view in DAoC. The game play in DAoC is far broader than in Everquest. You can play the game completely in a player versus environment mode, similar to how you play EQ, and get a huge world in which to do that. Those who wish to stay completely away from pvp play should have no problem doing it and should have plenty of places to play safe from hassle. Players cannot attack other players from their own realm, and most of the realm is safe from incursion by players from other realms short of an all out concerted effort to breach the borders. However, the pvp aspect of the game is really intriguing. I’m normally not a big fan of pvp combat, but I have found myself looking forward to the frontier wars envisioned by Mythic when they designed the game. Once you hit level 20, you can set forth to the borderlands and take place in the battles against the other two realms. There are keeps and castles set up to raid and capture. You can raid a keep and raise your Realm’s flag and the guards will suddenly be on your side, allowing the landscape of the borderlands to change back and forth depending upon which realm is winning more battles. Or you can set forth in a small group to harass the enemy. Players from different realms will not even be able to communicate with each other. The idea is to make the other realm’s players as close to player-based NPC’s as possible. Finally, each realm has special artifacts which, if captured, will weaken all members of that realm and strengthen the members of the realm that captures them. Mythic envisions that players and guilds will rally around the capture and protection of those artifacts. The classes are set up so that specific classes have their defined powers, similar to EQ, but also so that within a class you can still get a wide variation between players. This is because there are areas of specialization within each class. When you start off, you start in a broad class category, such as Warrior or Rogue or Sorcerer. These vary by Realm. Then at level 5, you get to pick a class specialization. Within that specialization, you get specialty points that you can put towards a variety of skills. How you use those points determines the path your character takes. Let me use the class I am playing in the realm of Albion as an example. At character selection, I had the choice of playing one of four races: Briton, Highlander, Avalonian or Saracen. Since I wanted to play a magic user and they have the highest intelligence, I chose to play an Avalonian. I then had a choice of five initial classes: Fighter, Rogue, Mage, Elementalist and Acolyte. I chose to play a Mage and set off to conquer the world. When you log in, you are right next to your trainer. You can train up points in a specialization right there, but being wary of wasting my points, I chose not to train anything and save my points. That seems to be the wise course. Right away, your trainer gives you a quest to run. It is a minor fetch and carry type of thing, but gets you a decent amount of experience points. There are also the usual low level critters to kill and the variety of cheap animal parts to harvest and sell for a small profit. Money is definitely tight in this game. Still, you don’t have to buy spells in the game, since they are added to your spell book automatically when you gain the proper level or skill level. As a Mage, you get two basic lines of spells: matter, which gives you self buffs and dot spells and body which gives you life draining and debuff spells. Once you get to level 5, you are asked to join a college and specialize. This is where the division between classes and even characters really starts to grow. I chose to specialize in Sorcery. This gave me four new lines of spells. All sorcerers get the basic line of mind twisting, which gives a variety of charm type spells. You also get three specialization lines based upon the three basic lines. How you use these points really effects your abilities. If you choose to put most of your points into the Mind Twisting skill, you will gain power in domination which lets you charm and make pets of other humanoids in the game, giving you a vast variety of pets to choose from. If you choose to put your points into the body skill, you get power in the body/mind spells which are powerful direct damage spells and debuffs. If you choose to put your points into the matter you get advanced dot spells. You can specialize in one line, making sure you will always have the highest level spells, or you can spread your points out to get more, if lower level, spells. Thus, it is not possible to get, for example, the highest domination spells for high level pets and also the highest direct damage spells. This means that you could run across two high level sorcerers that are actually totally different in power simply because one chose one specialization and the other chose another one. Remember, this is description is just specialty for one class in one realm of the game. The spell tables are probably my biggest complaint in DAoC. I just don’t feel there is a great enough variety. Most spell branches consist of a couple of spells that just gain in strength as you go up in level. So, for example, you start out with Corrosive Mist 1 as a first level Mage. As you go up levels, you will get Corrosive Mist 2, 3, 4, 5 etc., each basically the same spell, but with higher damage levels. From what I can see of the spell tables, most casters will never use more than a handful of spells the entire game. There do not seem to by any of the fun non-combat type of spells, like transportation spells, vision spells, illusion spells, travel spells, etc. Hopefully, more will be added before final release. Battles in DAoC are very similar to those in Everquest. The Mobs have a good AI and when you see a group, you need to plan carefully if you don’t want to bring the entire group down on your head. Even then, the Mob you are fighting may cry out for help and you can suddenly find that his friends were close enough to hear his screams and have come to his aid. One interesting twist is that the Mobs will actually hunt you. You can be walking down a road and a Mob could spot you, check you out, go back and get his friends and bring the whole group down on your tail. I think that’s a nice touch of realism. Many of the players in beta seem to have played Everquest, and the group dynamics have taken on EQ trappings. There are pullers, tanks, healers, blasters, crowd control, and all the other things we expect out of an Everquest group. Of course, the classes are different and you need to learn their capabilities, but that’s part of the fun of starting out a whole new game. Still, you can hot key your commands and set up your spells in pretty much the same way you do in EQ and the terminology that the players have been using so far have pretty much been lifted completely from Everquest. If you have played EQ, you will really have no trouble quickly adapting to DAoC’s battles. I have not tried out the trade skills yet, but DAoC is set up so that you can play a merchant without ever having to level up and go out hunting. Even a level 1 can master his trade, and you can actually make a profit making the items and selling them to the NPC merchants, meaning that you don’t necessarily have to hunt just to finance your trade. Plus, the trade skill items are generally better than what you can buy from the NPC merchants, meaning that player merchants should make up an important part of the game’s economy. In this way, DAoC seems closer Ultima Online’s style of merchants than to EQ’s. Quests in DAoC are definitely more valuable than in EQ. Even if you are not happy with the reward, the amount of experience you get more than makes up for it. You could easily level up your character just by doing the quests. So far the types of quests I have seen are mostly of the run and fetch variety. However, some have been quite clever. There is one you get early on from your guild trainer where you warn a sentry post of an impending attack just in time to see a dozen creatures storm the guard post and participate in the battle. If that is an example of how future quests will work, I’m definitely impressed. Also, you keep a quest journal in the game that tells you which quests you have going and which step you are in, so if you lose track you can consult your journal and see what you need to do next. Now for the two most important questions you are probably wondering. First, is Dark Age of Camelot better than Everquest? And second should you be scared off of purchasing the game in light of the disastrous release of Anarchy Online? I’ll start with the second one. I really believe that this game is going to be stable and playable right from the start. Of course, there is no guarantee of that. Nevertheless, with Anarchy Online, pretty much every beta tester was screaming that the game was not ready for prime time. The beta version had serious lag, frequent crashes, and lots of well known bugs. It turned out that the beta testers were right on the mark. With DAoC, I have not experienced any serious instability in months of beta testing. As they have added more testers to really test their servers, there have been occasional crashes and lag spikes, but they have usually been worked out within a few days. The game certainly seems stable at this time. Of course, it is hard to predict how well a game will perform when it suddenly adds 100,000 new users, as DAoC is likely to do, but based upon the current version, it seems like it will be playable from the start. As good as it is, the game is still lacking a few things I would have liked to see added before release. There are really only three major cities – one in each realm. I’d like to see more. There are also only a handful of dungeons. Mythic promises to add more cities and dungeons to the game later, but it would be nice to have them right from the start. There is also a promise to add more items, armor types, quests, etc after release. After experiencing the huge variety available in Everquest, some people might be disappointed by what is currently available in DAoC. This is not to say that what is there isn’t quite good, but it is more limited than you might be used to. There are simply not as many and as varied a selection of items, spells, NPC’s and quests as populate Everquest. Personally, I don’t see this as a major problem, since the game is already loads of fun as it is, and Mythic promises to keep adding to it and building it up over time. It is, however, something to keep in mind when you start out in Camelot. Now for how DAoC compares with EQ. It’s actually a very difficult choice. For those who have never player either game you can’t go wrong with picking one or the other. Both are tons of fun. It depends whether you prefer the established world of Norrath or the raw world of Camelot. For players who are playing Everquest and are still having a blast exploring Norrath, there’s no real reason to switch over to a new game. But for those who have played EQ a while now and are looking for something similar but also quite different, this is the game for you. The pvp aspect alone really makes this game shine, and the other parts of it are also top notch. As for me, I’ve already put in my order and intend to play DAoC a lot. I also intend to continue to play EQ. Both are too fun to give up. It is actually quite nice to have two kick ass MMORPG’s to choose from. Mythic has clearly looked at what Everquest got right and what they got wrong and designed their game accordingly. The interactive features that make EQ so unique and add to the game so much are pretty much all there with DAoC. But they have also tried to eliminate some of the features that detract from Everquest. All items drop randomly, so there is no reason to camp a certain Mob for the best loot. And to encourage you to move on, they implemented a bonus feature where you get a considerable extra bonus by killing Mobs in a new area, which drops over time as you stay in the same area to hunt. I have found that the lure of an additional 25% bonus has been enough to send me looking for greener pastures. In my opinion, this is a definite improvement over EQ. There is also no twinking in DAoC. You can still give money to lower level characters, so in that respect you can twink them, but items that are too far above their level are simply not usable by them and will quickly decay and disappear. Thus, if you are a new player of the game, you won’t have that frustration of constantly running across other players your level decked out in armor meant for characters forty levels above them. This should add a lot more balance to the game. My conclusion? Without a doubt, this is the best game I have played since Everquest came out. It seems to have everything I like in EQ and, most amazingly, have solved most of the things I dislike about EQ. If I had to find a complaint, it is that Camelot does not yet have the breadth and complexity that Everquest has. In its current format it is really a simpler game. Of course, the reason for this is that it has not had more than two years and two expansions worth of constant patching and upgrading to fill in the spaces. Given the commitment Mythic seems to have made so far, one can only feel confident that a continuous effort will be made to keep upgrading the game and over time it will build up that complexity. Even now, the game completely rocks. This is definitely a winner in my book. I’ll see you in Camelot.
Tags: General, News

Comments

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rambles
# Oct 14 2001 at 9:59 AM Rating: Decent
People have been saying everyone will leave eq and i say they are full of it. When eq came out everyone said ultima online was dead. Well its been over 2 years sence eq came out and uo is still going strong. In 2 years eq will still be going strong as well.
I have been playing daoc sence it was release and i find the game very enjoyable. I am looking forward to the RVR more than anything because i think thats what will make or break daoc. I dont feel the game play is that dif from eq or uo to make most people quit eq or uo for daoc.

Well have fun in which ever game you decide to play in.
THIS DAOC
# Oct 14 2001 at 8:08 AM Rating: Default
DaoC rocks!!!
DAoC wins me over
# Oct 13 2001 at 10:10 PM Rating: Good
I am a 58th shaman in EQ, having played for nearly 2 years. I really like many things in DAoC that may win me over:

1) I don't have to buy spells. Shaman spells at 56+ are the rarest drops in EQ. It was hard enough leveling that high, why add insult to injury making the spells next to impossible to get or afford?

2) Spells come every level, not every 4 or 5. Every level brings you growth of your character in its capabilities and spells (where appropriate).

3) Tasks (mini-quests) are pretty easy to find. Because NPCs actually give out these at random, you need not travel to a specific town and find a specific NPC to get these.

4) Quest items are NOT accepted by NPCs that don't want them. I lost a Thurgadin quest helm, trading it to the graphic changing NPC. He doesn't do shaman helms. Too bad, VI customer service tells me.

5) Quests (and tasks) are book-kept by the server. What was the name of the NPC I wanted to see? What did they want? I needn't shuffle papers near my PC, just type /quest or /task and be reminded.

6) Quests (and tasks) are only given to you when they represent a challenge. There is NO farming, even for this purpose. Mobs will stop dropping quest items when they go "gray" (no longer any challenge to kill).

6b) Quests and tasks given to you are POSSIBLE, either within possibility to do solo or with at most 7 others.

7) You needn't earn 9000 plat to have a horse. You may rent one, typically 5sp for a ride between distant towns.

8) Item crafting doesn't take farming. I am really fed up with the farming needed in Velious (for example) for making high end tailored goods. You get raw materials for tailoring (and other trades) from merchants.

9) Don't need no steenkin backpacks! Every character starts with ability to carry 40 items (built-in backpacks).

10) Self binding. All classes can set their bind point without begging a bind-class to do it for them. There is no schism between casters who can bind practically anywhere and meleers who can bind only in towns. Everybody has the same binding opportunities.

11) No corpse retrievals. "Need SoW for corpse run," "Need port for corpse retrieval," "need corpse summons," and "need corpse locate plz" won't be heard in DAoC. You die and repop fully equipped, with all your loot intact. The only reason to return to your point of death is to pray at your tombstone to regain some of your lost xp.

Ask VI why EQ has to be so difficult in these ways, they'll tell you "It's meant to be hard." Well, VI, keeping your long-term player base is also meant to be hard. What are you going to do about it?
RE: DAoC wins me over
# Oct 15 2001 at 3:28 AM Rating: Decent
I agree FULLY with VI on this one. Spells are like armor for warriors. Warriors NEED items to be any good, and these items must be hard fought earned and often times takin from us so you casters can sell them to us again for lots of cash so they can buy spells instead of kill for them. Why should it be any different for casters? Casters are what there spells can do, and you should have to prove yourself worthy of having certain high lvl spells before you can use them. Often times this testing of your skills in order to get items is a way to weed out the unskilled from the elite. If you dont know how to play your class, then you wont make it that far inorder to get the best stuff. Now on that note... what is, if there are any, the risks going into a raid. In EQ you get super good items at the risk of losing everything. Go to VP and if your careless theres a VERY good chance that not even the number 2 guild on your server can go in to save you. Big risks come with Big rewards. I feel Id get bored of DAoC very fast just because of the lack of risk in something bad happening. Your going to think over raiding VS in karnors twice if you get whiped out then he starts pulling your corpses deep into KC. Oh well, I guess some of us just like a challenging game and working hard to get items so as to feel really satisfied when finally getting it. Theres always the hack and slash gamer trying to work him/herself into the RPG gaming world for its item questing features, and if thats the type of person im thinking you are... well EQ is a lot more than that. 5sp for a ride on a horse so as to nearly instantly travel... well that would be nice, but again, wheres the risk involved if your guild is raiding somewhere, and you need some coffins for corpse recovery, instead of taking a long time to get there and back, further making the exp of losing a VERY bad one, you could just race over on a horse which costs pennies to get, and buy coffins from just about any vendor in every city, at probably a very cheap rate. But of course there would be no CRs on DAoC... so the risk of any raid for fear of failing and being in a heap load of poo is non existant. Well im done expressing my opinion on how EQ is so great because of its diffculty. Do what you feel you like better in a game, so long as it makes you happy. Just remember that quick satisfaction is a satisfaction very much under appreciated.
52 Champion of Xev
RE: DAoC wins me over
# Dec 05 2001 at 1:27 AM Rating: Default
Uthyr, I agree that with the idea that obtaining good equipment can be a measure of how well one plays his or her character. I have played EQ for 2 1/2 years now and I have played both caster and warrior. A warrior must indeed work hard for his equipment, but so must any other class. I feel our shaman friends pain. Its hard to spend long hours leveling up ( Many more hours than a warrior. I play both shaman and a warrior BTW) and spending hunderds of thousands of plat/hours questing for equipment and still have to spend even more time to get the spells you need to make your level worth obtaining. To say that this weeds out the good players from the poor players in my opinion is wrong and bordering on rude. My characters have only the equipment they have been able to obtain through hard work and time. yet I see many who PL their way to the top in 3 months, uber gear and all. All it takes is a large guild membership. This is the advantage of being a member of a large and active guild. To say that someone is unskilled because they dont have the ability to achieve the same feats as some better connected players is bad form. I have a good rep on my server and belong to a small guild. No epics, no raids, just friends I know and love. every one of them are fantastic players and I put my life in there hands on a regular basis without fear. Please dont take this as coming down on large guilds. Its just that not all of us are after the same things in EQ.
RE: DAoC wins me over
# Oct 25 2001 at 3:14 PM Rating: Default
Understood, Uthyr, but I think you're being a bit harsh.

Firstly, did you really enjoy doing a CR? You're butt-nekkid, unless you've got backup armor in the bank (you do, I can guess), and you're bound at least 1 zone away, (although more likely in another plane). Not too bad... I've done a thousand corpse recoveries in my time, and most were just done without asking questions. A mezz broke, some adds didn't get accounted for, or you just plain f***'ed up... **** happens, right?

It's no different in DAoC - You die, your party gets wiped out, and your healer/res classes have some work to do. You still lose exp, you still lose gold (in the form of getting your Constitution points back from a healer in town), but you're not completely fxxx'd over if you're a melee class. You can hop a horse and be anywhere within the continent in 5 minutes. I'd call that progress.

EQ was ALL about casters. They needed the mule tanks just to be meat shields, but they did most of the real damage. They could bind _anywhere_, teleport there at any time, and could even teleport to other places within seconds that took most other classes a half an hour to get to. Wheres the difficulty there?

DAoC just seems much more balanced - Warriors are more than meat shields, they do REAL damage. Cripple the mob, while still defending the 'weaker' members (see the Defend skills on any DAoC melee skill tree) and Casters are less than gods, but still VERY necessary in a good raiding group. They may have small spellbooks, but they don't lack in power, or usefulness.

I can't change your mind, nor would I want to. I can only speak mine. After playing EQ for a year and becoming frustrated with the absolute necessity of SoWs, TPs, Resses and buffs, I find it a joy and a challenge to play DAoC.

Rar.

-The Minstrel Legs
-Galahad Server
EQ, DAoC, EverWinter Nights
# Oct 12 2001 at 4:14 AM Rating: Excellent
Ya know I have heard about 3 different online RPG's after I started playing EQ.

I have heard that EQ is going to die b-cuz DAoC is out and it is so AWESOME. Well for all you players and RPGers out there. Her is my question: What are you going to do when EverWinter Nights comes out?

Will you bash DAoC b-cuz it was not up to your HIGH standards? Or will you say that Oh yea I played that and it sucked.

To you I say this: EQ may have a lot of things wrong with it and yes it may be hard to level and WAH WAH WAH.... I have heard it all and seen it all since playing EQ.

To those of you who have never played either game buy the one you feel you will have the most fun with. I am going to stick by Verant and EQ and keep playing it. I have way to much fun on EQ. Alas I am going to also play DAoC and Everwinter Nights when it comes out. I am one of the true DIEHARD roleplayers out there that likes almost every new RPG that comes out and sounds like fun to play.

I am going to hate the LAG the first night that DAoC is out though....


See Ya all in EQ or DAoC
RE: EQ, DAoC, EverWinter Nights
# Oct 18 2001 at 12:13 PM Rating: Decent
First off, its NEVERwinter Nights. Let me tell you, im a big EQ player, been with it since beta days. I am going to take a look at DAOC, dont know if ill totally switch to it, or play both, or just stay EQ in the end. I just like the concept of DAOC and am willing ot give it a try. Now, Neverwinter nights...this is going to be very interesting when that game comes out. If this game does AD&D justice, i will be devoting the majority of my time to this game designing adventures and playing them. This game has the biggest potential of any game coming out this year. It is possible that Neverwinter Nights will revolutionize online gaming. But, like i said, it will depend on how well it is executed. I am hoping it will be well done.
#Anonymous, Posted: Oct 10 2001 at 1:56 AM, Rating: Sub-Default, (Expand Post) all i can say is i hope that Daoc wipes EQ off the map and makes them delete every server they got...The GM's in EQ dont know what the hell they are doing...the spawn times are crazy..yeah lets wait 12 real life hours to maybe get a key then go wait another 12 real life hours to maybe get this ultra rare spawn to pop and maybe get something we need..i cant wait for this game to come out ..i hope EQ dies..for it sucks ***..yeah lets have 1 thing drop and ultra rare item you need for a ****** weapon. all i know is EQ sucks *** and so do the GM's and the creators of the ******* game..SO DIE YOU ******* DIE A THOUSAND TIMES..
Spell Names
# Oct 06 2001 at 10:28 AM Rating: Default
While i think this game looks really great, there is one gripe that i have, and that is the spell/poison names. They all seem to be fairly boring, i.e. a druids healing line consists of minor healing 1 minor healing 2 lesser healing 1 lesser healing 2, and so on...while some other caster classe's list looks like minor flame burst, lesser flame burst, disease cloud 1, disease cloud 2, and so on. it's the same thing with the poison names. I would just like it if they took a little more time to think up some good names for the spells in this game. while EQ has its problem's at least it kept the names for the spell line fairly interesting.

Well my rantings over now. See you all in DAoC=P

RE: Spell Names
# Oct 12 2001 at 4:49 PM Rating: Default
That was fixed just before final releae. The spells now have different names and are not just in a series.
Yes DAoC will be better, but...
# Oct 05 2001 at 2:06 PM Rating: Default
Ok, so there are lots of people who are going to switch over to DAoC upon it's release: that is just typical of a new game. For those people who still want to play EQ, AC, etc., but will feel left out by not trying DAoC, it's ok! Keep playing whatever online game you want to play...you should feel assured that other RPGs will do there best to keep you interested in their game. Sure, DAoC is the new generation, but like Darwin's Theory explains, it will take a little while for the old species to die out. Let them die out naturally, or moreover, let them live in peace while they are still alive.

To all my friends (and all other beautiful people) out there in the MMORPG universe, whatever you want to do is a good decision. Please don't feel forced to play a new game just cuz many people have switched over. Furthermore, Camelot will be around for years, and new games will hit the shelves in a few months. Pick your own potion, drink it if you want to, but whatever you choose, please have fun and let everyone else have their fun too.
Bah ! Leveling in EQ suxx !
# Oct 05 2001 at 6:00 AM Rating: Default
Is leveling the same difficulty as EQ or easier? I hope its not to easy so you can just get a bunch of characters to level 50 real quick.. I think how fast you level in EQ is just perfect =)..

That's a joke or?
Ok, if you don't have a Real Life you may be right but I think complicating stuff by long spawntimes, hard XP tables is NOT the way to go. I am Lvl 60 in EQ and finally the game has become fun again since I can decide what to do instead of ... you have to gain xp ... you have to gain xp ... you have to gain xp ...

Since this is the annoying stuff in EQ I really hope NOT to see it in DAoC...

I know it is harder to have people stick to a game by stuff and options you add instead of just having a long "race" to max level but I still hope that Myth does it NOT the EQ way...
EQ vs DAoC
# Oct 04 2001 at 8:45 PM Rating: Default
ok I just started playing EQ and I love it, but now there is this new game DAoC. I am wondering is this game so good that almost everyone in EQ might leave and just go off and play this new game. I mean one of the reasons I got EQ was to go on those big group battles and stuff. But with this new game I fear everyone is just going to get up and leave and no one will be around.
EQ vs DAoC
# Oct 04 2001 at 8:45 PM Rating: Default
ok I just started playing EQ and I love it, but now there is this new game DAoC. I am wondering is this game so good that almost everyone in EQ might leave and just go off and play this new game. I mean one of the reasons I got EQ was to go on those big group battles and stuff. But with this new game I fear everyone is just going to get up and leave and no one will be around.
Well.
# Oct 04 2001 at 3:49 AM Rating: Default
Looks like Verant may have a new contender. I know of at least 2 entire guilds that are moving over to DAoC upon release. If you don't change when you should you WILL change when you must, just to survive. Verant, I hope you read fan-sites such as this. If you don't you will wind up on the wrong end of Darwin's Theory. I will be seeing you in Camelot (or somewhere thereabouts).
DAoC
# Oct 03 2001 at 10:26 AM Rating: Decent
18 posts
A few corrections, answers and observations from my experience of DAoC. First of all the review is incorrect in stating that there is no rotating 3rd person view. From 3rd person view the tilde key combined with left/right arrow keys acts as rotating view.

Secondly an answer to the European who wants to play the US version. It's unfortunate (and in my opinion a little shocking) that the US and European versions are to be completely separate. The US version will not allow you to play on Euro servers and vice-versa. In this way it seems likely that a large portion of European players will simply play on US servers anyway.

As for levelling, yes DAoC has been designed to make it easy for most classes to level up to 20 or so quickly. After that the rate of advancement is slower though it's hard to give accurate figures as to the rate as they are still tweaking the death penalties of higher levels. Most classes can also solo even at higher levels, and indeed loot is usually better solo than in a group. However, it's almost always better xp-wise to have a good group than to solo. Also note that certain classes do have a hard time solo if they choose group-orientated specialisations.

Lastly I'll mention the musical classes as I am a bard-main in EQ. In DAoC there are 3 musical classes - minstrel, skald and bard. All of them play very differently to an EQ bard and have differeing roles within their Realms also. The minstrel in a roguish class. As far as combat goes they can melee a little but rely heavily on their music. The skald is a warrior with added music skills. They do the most damage of the 3 but are the least versatile. Finally the bard is a healing class with added damaging songs. They can choose whether to be 1 of the better healers or instead to be useful utility characters.

(-: Zel :-)
A side order of peas please
# Oct 02 2001 at 10:24 PM Rating: Default
Hey I JUST got beta 4!


Also I hope Allakhazams goes Camelot as well as EQ, I will play both, trust me :)
A side order of peas please
# Oct 02 2001 at 10:24 PM Rating: Default
Hey I JUST got beta 4!


Also I hope Allakhazams goes Camelot as well as EQ, I will play both, trust me :)
Min Specs, note the video.
# Oct 02 2001 at 1:23 PM Rating: Decent
What are the system specifications for Camelot?

The minimum system specs you'll need to play Camelot are:

If you have a Pentium II:

PII 450
256mb RAM
600mb free hard drive space
32mb 3D accelerated video card

If you have a Pentium III/IV:

PIII 450
128mb RAM
600mb free hard drive space
16mb 3D accelerated video card


(Please note that Voodoo 1/2/3/5 cards are not supported in Camelot, although Voodoo 3's and 5's may work).

The recommended system is:

PIII 1ghz
256mb RAM or higher
32mb 3D accelerated video card

FV server
# Oct 02 2001 at 4:37 AM Rating: Decent
Does anyone think that the new FV server is Verant's way of trying to get some more folks to stick on EQ instead of DAoC...Haven't played, since I'm not a Beta Tester, but from what I understand, unless you are of the same realm, you can't even speak to peeps. The new language barrier issue with races that EQ has started on the FV test server seems somewhat similar.

Just a thought :)

Akarana Healingwind
52 Cleric
Terris Thule
US/European Servers
# Oct 01 2001 at 5:09 AM Rating: Default
I live in Europe, but would like to get the US release of DAoC.

Anyone know if I would be able to use the US version on European servers (in the UK - in Jan 2002) as well as ones in the States?
Too easy?
# Sep 29 2001 at 1:29 AM Rating: Default
Part of the fun in a game is the leveling. In this game it seems way too easy to level. Some ppl are sayign they have gotten to level 20 in one day jsut doing quests. That to me takes alot of fun out of a game. :( Someone post if i have gotten this wrong.
Guilds and groups
# Sep 28 2001 at 7:11 PM Rating: Default
Will guilds and grouping be the only way to get exp at the higher levels like EQ? Or will I be able to go off and gain some exp on my own once in a while even as a late level char?
Renno
# Sep 28 2001 at 1:55 PM Rating: Default
One thing I would like to see in DAoC is change!! I get tired of leveling over and over and the PvP aspect is gonna rock!! NO MORE GRIEF PLAYERS !! Nothing like getting stuck in the back by one of your race and a good race to boot!!

Would be nice to sign on one day to find yourself defending camelot to hordes of enemy soldiers or creatures )~

Top the horizon to see two armies preparing to battle one another!

One dark night undead begin to rise from the bowels of the earth to slaughter all living things!

Change can be a good thing if done at diff. times.. After the normal has maintained throw in a new twist. I get bored seeing the same thing over and over.

See ya all in DAoC
Server Numbers?
# Sep 28 2001 at 2:07 AM Rating: Default
Was just wondering how many initial servers DAoC will launch with? One thing I disliked about EQ is the congestion.
Blizzard way!
# Sep 28 2001 at 2:06 AM Rating: Default
Fellow players!

One thing, which I believe Mythic should seriously consider and invest in is a website for fan suggestions regarding new additions and improvements that could/should be made in DAoC. Fact is, no game like this will ever be perfect or even complete at its incept date. We must understand that. But we must also anticipate and demand that the creating company will then strive to evolve the game world in order to create a long-term dynamic universe that will ever-draw new recruits into its realms. And these recruits are the people who will spend real time of their lives and real money from their wallets to pay for server support and further game enhancement.

Most problems with Everquest stem from the arrogant and bureaucratic attitude that Verant has towards its customer base, right down to the arrogant motto "You're in our world now." The illusion that Verant's customers are peasants in "their world" and can thus be frown upon and on their low-brow ideas, is dissipating rather rapidly as more and more players turn to new on-line options. And lets face it, the competition that's rattling EQ is basically the very next game that came along. Personally, I quit EQ after participating in a magician forum where, to a request by a fellow player for items that would help mana regeneration, a Verant croney gave a smart-mouth answer: "you have them, they are called Enchanters." In a nutshell, two years of Verant's closed-minded thinking, has resulted in a game that is less balanced that it was on its launch day!

On the other hand, the most brilliant come-back I have ever seen in the computer gaming field has been made in Diablo, Lord of Destruction by Blizzard! Reason--paying attention to suggestions from their customer base! Just to let you know how much attention Blizzard pays to their customers, I had made 3 minor suggestions recently (of the type that Verant would dismiss with their "it's our world not yours" excuse)--all three improvements appeared in the next patch, making the game even more fun, might I add!
"Why?" You ask...Blizzard, simply has placed confidence and responsibility in people on their staff who actually play and understand the game's balance, strengths and weaknesses, and are able to read the incoming e-mails with hands-on expertise! Blizzard thus knows when someone is begging for a scam versus a genuine suggestion from a serious player! The practical effects of this can be documented in the number of players, which suddenly play the game. I jumped on the Battlenet the other day to find over 127,000 people in Diablo games on the USEast server alone!

Mythic should definitely invest in customer input as its basis for evolution of DAoC. Where I spend my money in the upcoming months will certainly depend on the path that DAoC takes.

Yours sincerely!
Iscin
# Sep 28 2001 at 1:38 AM Rating: Default
The money in this game rocks. 100 copper = 1 silver, 100 silver = 1 gold. So I am not surprised a level 8 never saw a gold. But the cool thing is that you can buy nice armor for a few silver. And for a few more silver you can learn to MAKE better armor. And improving trade skills in DAoC is not the same clickfest as in EQ.

Variety and content is the only reason to stay with EQ but there are hundreds of reasons to leave. I'll see you all in Camelot
ROCKS!!!
# Sep 27 2001 at 8:00 PM Rating: Default
I quit EQ after 2 weeks of testing!!!. The hell with the Verant *****. Don't feel like spending a year to get to 60. New game = fun, EQ = boring...EQ expansions = suck. I hope everyone quits EQ to join us in DAoC!!!!!

...leveling is easier I'd say, you can actually level doing quests! something that is not possible in EQ lol. They too busy nerfing EQ to make it better, hope they go down!!!!
Well Written
# Sep 27 2001 at 7:38 PM Rating: Default
Well Written Allakhazam! I too will see you in Camelot
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