SW:TOR Dev Blog Discusses Cinematic Design

For its final Friday update of the year, BioWare has posted a blog entry by Lead Cinematic Designer Paul Marino that explains how a scene is designed and directed in Star Wars: The Old Republic. Here's his explanation of what his team does for the game:

"To put it simply, Cinematic Design is using cinematic presentation to facilitate narrative and gameplay, and heighten emotional involvement. By the use of a directed camera, we’re able to make the story real to the player, allowing them to get involved with the characters and make meaningful choices."

Check out the entire blog entry to read about a day in the life of a cinematic designer and to watch a couple videos of in-game scenes from Star Wars: The Old Republic.

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