SW:TOR Updates: Fan Friday and Studio Insider

The Studio Insider post showcases Flesh Raider concept art and a fan Q&A.

After spending the last couple of Fridays revealing details on Star Wars: The Old Republic's PvP Warzones and the Crew Skills crafting system, it's understandable that BioWare would take a breather today with a pair of Fan Friday and Studio Insider articles. As always, the Fan Friday segment consists of fan artwork, fan fiction, wallpapers and avatars. While Fan Friday is certainly worth a look, the Studio Insider post is the one to check out for some game-related details.

The bulk of this week's Studio Insider segment features Concept Artist Diego Almaza showing the step-by-step process he used to create a set of Flesh Raiders. Lead Writer Daniel Erickson finishes the post by answering a handful of questions from the game's community members. You can read the Q&A after the jump.

Q: What happens when a group member leaves during a quest, or even in the middle of a dialog *disconnects*? Will any AI take over?
A: No AI takeovers, the quest or conversation continues without them. You can hit escape and leave a conversation (multiplayer or otherwise) whenever you like.
Q: When getting a group quest, can you get 4 Bounty Hunters or do you have a specific class requirement to start the quest? How will we know which quest we need?
A: You can make a group of any mix of classes, including four of the same. There are several play groups here that enjoy doing just that. Full Trooper groups seem to be the most popular and look pretty amazing coming over a hill.
Q: Can I turn my helmet on/off?
A: Helmets will be on a toggle so you can show or not as you like. The cinematic team has an additional override control they can use to turn it off in conversation (in case you like to keep your Trooper helmet on with the awesome voice processing). That way they can override it occasionally to keep you from wearing your helmet during your romantic kiss scene (bonk!).
Q: Will the Advanced Classes be locked into a particular role, for example: Will a Juggernaut be locked to only a tank, or if he could fulfill other roles as well?
A: Each of the advanced classes is a full, flexible class with various trees that allow specialization. So although the Juggernaut is perhaps best suited to play a ‘tanking’ role, a player could specialize in other roles depending on what skills they choose and the tactics they use with their companions.
Q: Are the origin planets simply starting grounds, or will we come back to them past level 10?
A: You definitely have reasons to come back. Korriban, for instance, is where the Dark Council often meets. There are also reasons later for all of the classes to go to some of the other classes' origin worlds. It's important to us that lower level characters get to see some high level players strutting their stuff early on.

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