Patch Implemented Today Revamps Retcon System

Following yesterday's launch of Champions Online and the criticism surrounding the patch that was implemented to address a number of class balance issues and bugs, Cryptic has added a new patch today that completely revamps the Retcon system. According to the patch notes, "players can Retcon as far back as they'd like in their character's history, regardless of their level." Also, the cost of Retconing has been rebalanced based on the potency of what you're changing and how far back you go in your character's history.

The Retcon change is explained in more detail in this thread on the official forums. You can read today's full patch notes after the jump.

General

  • The inner workings of Retcon have been revamped\! Now, players can Retcon as far back as they'd like in their character's history, regardless of their level. Additionally, we've rebalanced costs based on the "potency" of what it is you're changing (along with how far back in your tree you're going). That is, Characteristic Focuses and Innate Talents are the most expensive changes to make, followed by Powers, then Talents and Travel Powers, and lastly Advantages and Energy Builders. Costs will still increase the further back you go, however the cost progression has changed, meaning that the first four powers or so will be relatively inexpensive, while anything beyond that will slowly get more expensive.

Powers

  • Chained Kunai and Iron Lariat's pulls now have diminishing returns on them as they are used.

Missions/Environments

Desert

  • "Hiding in Plain Sight" - Mission will now correctly record credit for defeating Morph and "Red" Jack McCall.

Canadian Wilderness

  • Necrull's difficulty has been decreased.

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