Test Server Patch Message

For a sneak peak at the upcoming client patch, here is the patch message from the AO test server: - Optimized resource management to reduce amount of loading. - Optimized lookup of items, to process incoming characters faster. - Reduced message size for character updates, when entering new zones. - Included a server-side option to reduce observation range in cities and other crowded areas. - Enabled stream compression to reduce bandwidth. - Eliminated some small memory leaks in the client. - Eliminated several resource leaks. - Fixed an exploit allowing players to select the same mission several times. GUI and controls: - Removed “Trade Canceled” flooding if you ignore someone who wants to trade with you. - All playfield names should now displayed correctly. - The “skill available” message should now be written in a different color, and thus be easier to identify. - Chat channel settings saved. - Fog settings saved correctly. - Client position is now updated correctly on the world map when you change playfield. AI: - The humanoid vendors will now be able to deal with more than one customer at the time. - The monsters should stop attacking when you have “initiated” a playfield change, but the servers fail to complete it. - Nano Formulas run by monsters will from now on be aborted when the monster reach zero health. - NPC's should no longer be able to attack each other in 100% suppression gas areas. - “Debuffing” NPC stats will be more effective from now on. This also means that low-level NPC's should no longer use nano programs out of their level range. - Aggressive “Grey” monsters will no longer “always” attack you unprovoked. - Line-of-sight battle indoor and outdoor enabled. This applies to both players and monsters. RPG Tweaks, Bugs and changes. - Mission Tokens: The mission tokens have always been supposed to be a special reward given for “heroic” actions. From now on you will get your token if your side “deems” you worthy. Tokens will no longer be shown as a reward in the mission description. - In PvP when the master dies, pets will turn into ordinary monsters. When the master gets close to it again, he regains control - You should now look OK after zoning with your trench coat on. - Poison and Heal over Time formulas should still be active on your character after zoning. - You should no longer be able to “use” items in chests without using their charges. - Team Nano programs and area of effect Nano programs can now be aborted. - Ammo should be displayed correctly after play-field shifting. - Cleaned up special attack requirements. Now you only need to meet the requirements of the right-hand weapon to be able to use the attack. - Worn and equipped items will no longer be included in the encumbrance calculation. This applies to items inside worn backpacks too.

Comments

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Title requirement for ribbons?
# Jul 30 2001 at 11:02 AM Rating: Default
Is the title requirement for ribbons new? I have a 10th lvl nano with the double ribbon and I am wearing it. Does that mean if I unequip it I won't be able to reequip it till lvl 15?
Mission Tokens
# Jul 29 2001 at 2:31 PM Rating: Default
This is the Award Board upgrade requirements and stats as i remember them.

QL 1 Award Board: Well thats free;)
QL 2 Award Board: 10 tokens and title level 1
(+21 hp)
QL 3 Award Board: 30 tokens and title level 1
(+49 hp, +22 nano)
QL 4 Award Board: 60 tokens and title level 2
(+168 hp, +? nano, +1% exp)
QL 5 Award Board: 120 tokens and title level 3
(+369 hp, +200 something nano, +3% exp, +1% AC)
QL 6 Award Board: 250 tokens and title level 4
(Well havent gotten there yet)

Titel Level are gained at level 15, 50 and 100.
Mission
# Jul 29 2001 at 1:07 PM Rating: Default
mission tokens(and the ribbon awards)
# Jul 29 2001 at 6:45 AM Rating: Default
The mission tokens are supposed to be given out on certain missions, and supposedly will be given an extra one if you kill everything in a mission area. The 3rd level ribbon you need L15, the 4th you need 50(i think..) the 5th you need 50 or 75, the 6th needs 100(but noone knows more than the 6th, 6th ribbon=400tokens, supposedly)
RE: RE: Mission tokens
# Jul 29 2001 at 3:14 AM Rating: Default
> new titles have a level requirement, hello? no
> such thing as a low level, high-ranking
> character

they are talking about the ribbons (when you get 10 tokens, 30 tokens etc etc. the 30 token ribbon needs title 2 (or something)
missions
# Jul 29 2001 at 3:12 AM Rating: Default
umm
I get trade district missions sometimes at level 15 (mid difficulty)
its just I have to try it a couple times (its not 100% trade missions, more like 2 in 8 missions = trade)

if I set it to 75% difficulty I get NO trade missions (unless I do the expando box and set it to the opposite of hidden (I think)
-arud
Encumberance
# Jul 28 2001 at 2:47 PM Rating: Decent
This is not Everquest. In AO, I think the idea of encumberance refers to the myriad of items you are carrying in pockets/strapped to your clothes/etc. Lets say I had the rifle strapped to my back, it would cause discomfort and make performing certain actions difficult. But once I equip it and I am holding at ready, it would be easier to perform those same actions. Another way of looking at it is this, say you had 30 eggs. Holding all those eggs in your arms/hands would make your life miserable, but throw (figuratively speaking...) them in a backpack and its much easier to transport them all. Therefore, I think in AO they mean 'encumberance' as in wieght or objects that hamper your abilities due to wieghts/size etc. I hope I explained that well enough...
Encumbrance?
# Jul 28 2001 at 2:06 PM Rating: Default
I forsee many many logic errors associated with their intent for the encumbrance stuff. Let's say I were to equip a 35 pound rifle. That is a disadvantage of the weapon. But...once I equip it, then I am no longer encumbered. Odd.
too good?
# Jul 28 2001 at 9:08 AM Rating: Default
this patch sounds too good to be true...i sure hope everything stated is true ive been begging for this forever now.,..
RE: too good?
# Jul 28 2001 at 1:38 PM Rating: Default
Woo these changes seem great and will deffinatly help make the game better... I just hope that all of them work
mission tokens
# Jul 28 2001 at 8:33 AM Rating: Default
buy a large pack and throw excess tokens in it then into the bank and use then when you get higher. might work, havent tried to collect that many,too busy lvling 8)
4th Level award?
# Jul 28 2001 at 2:26 AM Rating: Default
Only one problem about doing that though.. you can't wear the silly thing ;) the second ribbon alone requires Title Level 2. (15) And, while Im not quite done with Triple Ribbon yet, I'm quite sure it will take Title Level 3. (50?) And, the 4th ribbon will take Title Level 4 (100)
Mission tokens
# Jul 27 2001 at 9:17 PM Rating: Decent
Ok, folks time to gather mission and not make level 10. If you make level 10 you can't get missions in the trade district and that zone is prefect for gathering mission tokens fast. Set the dificulty to the minimum and /terminate before you make 10th. Imagine a 9th level character with the 4th level omnitech award =)
RE: Mission tokens
# Jul 28 2001 at 3:53 AM Rating: Default
new titles have a level requirement, hello? no such thing as a low level, high-ranking character.
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