Temporary fix coming for city lag

In today's daily update, Funcom mentioned that they would be adding a temporary fix in the next patch that would help with the city lag. Here's the full text: There has been heavy discussions at the bulletin board about our posting from yesterday. We said that players would be able to toggle other characters on/off. Please read this daily update to get a clarification on what we meant ... The discussion started with the upcoming patch. We had to define some ideas on how we could make it more livable for characters in the game to be in the large citites. The problem was that it can be so many people in the citites, and with our memory leak bug this can cause havoc on some machines. We talked about how we could remove some polygons from the screen to make it easier for players to move around in heavy populated areas. We would like to emphasize that this is only a temporary solution. We will as soon as we get the memory leaks under control have this situation under control as well. What we will do is make a slider bar, where you can define your own viewdistance and only your own, and within that viewdistance you will not be able to see other players. This is mainly a function that can be handy to have in the larger citites where we know a lot of players have problems. We hope that this will give people some aid for now, when they are in areas that hold a lot of other players. While talking about the next client patch we are now working on a changes list and this will be a long one. We will keep you informed when we have an ETA on this patch.

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