Age of Conan Interview at Eurogamer

Eurogamer has done an interview with a few of the folks responsible for developing Age of Conan!
Eurogamer: Because you have a real-time combat system, are you worried about lag in the game, and about how network connections will affect that? Most previous RPGs have worked around latency by removing real-time elements; it seems quite brave to say that you're going to change that.

Erling Ellingsen: This is always a difficult question, because what can we say - 'no, it really works! I can show you the code!' *laughs*

The beta feedback has been so positive on that front. Personally, I've never heard about lag interfering with the combat system - and honestly, we wouldn't release this combat system if the technology didn't support it. Again, we're not releasing half-baked stuff.

The code is actually based on Anarchy Online's code-base, so it's something we've been working on for ten years.
Lots of good stuff, and some exciting news on what their aims are!  For more info on AoC, check out our very own Tomec's review and interview with Jørgen!

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