EA Q2 Losses Grow, Layoffs for 6% of Staff Coming

The Associated Press is reporting EA's income is falling, and layoffs of 6% of jobs at the game developer's studio will occur!

Video game publisher Electronic Arts Inc. posted a wider quarterly net loss Thursday and said it is laying off about 6 percent of its work force to cut costs as it heads into the most lucrative season for the games industry.

Higher development and marketing costs led to the bigger loss for the July-September period. The quarter's revenue surpassed Wall Street's forecast thanks to the success of games like "Spore" and "Madden NFL 09," but the company did not exude the cheery optimism that has characterized the video game industry in the past few months even amid the economic turmoil.

"Considering the slowdown at retail we've seen in October, we are cautious in the short term," said John Riccitiello, chief executive, in a statement. "Longer term, we are very bullish on the game sector overall and on EA in particular."

What this means for Warhammer Online remains to be seen!

Richard Garriot on In-Game Languages at GCG

Game Career Guide has published a piece with Richard "Lord/General Brittish" Garriot about in-game languages.

"I'm a big believer that, when you create an alternate language, it can't be too complex or it might as well be gibberish." One of the first things Garriott suggested was that spoken languages need to sound familiar. Players will not only get the rewarding experience of feeling clever if they pick up a Latinate or pseudo-Germanic phrase, but also come to the conclusion that the language is learnable, which is a big step in getting them invested in the language and thus the depth of the game.

The do's and don't are laid out clearly, from a man who has a great deal of experience in this kind of thing.