Richard Garriot on In-Game Languages at GCG

Game Career Guide has published a piece with Richard "Lord/General Brittish" Garriot about in-game languages.

"I'm a big believer that, when you create an alternate language, it can't be too complex or it might as well be gibberish." One of the first things Garriott suggested was that spoken languages need to sound familiar. Players will not only get the rewarding experience of feeling clever if they pick up a Latinate or pseudo-Germanic phrase, but also come to the conclusion that the language is learnable, which is a big step in getting them invested in the language and thus the depth of the game.

The do's and don't are laid out clearly, from a man who has a great deal of experience in this kind of thing.

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