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EverQuest II
Update Notes: Tuesday August 27, 2019

Centuries of war against the children of Veeshan have made the Kromzek giants master tacticians and warriors of unrivaled strength, but now the power and ruthlessness of their nation has been magnified by the presence of their god, within their very midst! Intruders to their mountain fortress are sure to be swiftly met with the giants' zealotry and their merciless blades. Could the untold fortunes and celestial blessings that lie behind the frozen walls of Kael Drakkel be worth the bargain of your very life? Do you have the skills and mettle necessary to challenge the infamous giants of Velious?

Storm your way into Fabled Kael Drakkel from the Prophecy Portal Gallery of Myrist, the Great Library, and go toe to giant toe with the Kromzek!

  • The Battleground and Proving Grounds servers have been removed and will no longer be accessible. Any player that was logged out on these servers will be returned to their home server.
  • The maximum mount level has increased to 20, bringing with it 3 new mount gear type slots, and 2 more barding slots!
  • Season Six familiars are now available in game and on the marketplace! With this season a new simplified buff format is being introduced that displays the total stat for that level of familiar, instead of having an entry for the base familiar and the leveled bonus.
  • The top tier of familiars have been re-labeled as Celestial. This is a labeling consistency change, and does not change buff amounts, how much experience a familiar is worth when consumed, or how much they take to level.
  • Desert of Flames hunters missions are now available on Kaladim.
  • Yun Zi has some new and interesting ideas in what it means to be a great explorer, find him in Sundered Frontier to find out what that crazy Hua Mein is up to now.
  • Removed the numeric values listed in Chaotic Leech as they could be misleading in some expert zones. This removal is temporary while we deploy a new method of dynamically updating the examine information to have the correct values.
  • Removed a flag that could prevent players from entering Chaos Descending Public Quest zones other than the first unless they were grouped.
Desert of Flames
  • A new fabled mount drop has been added to some of the Desert of Flames Instances on time-locked servers.
  • Tile of Foolhardy Tiled Marble has been added to Barrius Nam'terin once all four Public Tradeskill Apprentices have been completed.
  • Tile of Mischievous Tiled Marble has been added to Barrius Nam'terin once all four Public Tradeskill Apprentices have been completed.
New Fabled Zone: Fabled Kael Drakkel
  • Contest the Kromzek’s ownership of their ancestral home from the Prophecy Portal Gallery of Myrist, the Great Library!
Fabled Temple of Rallos Zek: Foundations of Stone [Raid]
  • The infamous Statue of Rallos Zek looms over this temple, followed and worshiped by some of the most fierce of the Kromzek giants! Bring your raiding party and test your determination to acquire new powerful loot. There are five major encounters with some new tricks, ranging from middle-tier difficulty all the way to top-tier in this all new fabled version of the popular Velious raid. You can access the raid zone from the Prophecy Portal Gallery in Myrist, The Great Library.
Fabled Throne of Storms: Hall of Legends [Raid]
  • Do you and your raiding party have what it takes to stand before the mighty King Tormax? New loot and five major encounters with some new strategies await you, ranging from middle-tier difficulty all the way to top-tier in this all new fabled version of the popular Velious raid. You can access the raid zone from the Prophecy Portal Gallery in Myrist, The Great Library.
  • Many more house items can now stack, including ornate spoon, ornate knife, wooden table setting, Teir'dal shot glass, and Teir'dal cocktail glass.

Producer's Letter and August Patch


Hail Norrath! My friends!

We’ve had a thrilling first-half of the year thanks to you! After the 20th Anniversary game shenanigans and the thrill of the Comic-Con Museum exhibit in San Diego, we got right back into working on the next expansion coming this December!

Speaking of which, here’s a sneak preview of one of the as-yet-to-be-named-and-announced locations in a very icy place that may feel vaguely familiar.

One big difference? After 20 years EverQuest finally has an ice shader! It might seem silly, but those kinds of changes to a decades-old code base are significant and I’m so proud of the team! We hope our fans enjoy the chill!



And here are some frosty giants!


Speaking of expansions, when we release in December, we will be going up to level 115! With that in mind, last year’s expansion, The Burning Lands, is 50% off starting August 21. Go to and prepare for level 115!

Earlier this year, I mentioned putting together a fan event which we are exploring for next year. We have a survey here we’d love you to respond to here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family!

Also on tap this year is EverQuest II’s 15th anniversary on Nov. 9 which we will support in EverQuest with a new take on a progression server. Players will start as Level 85 Heroic Characters with experience gain at the same rate as live servers. Content up to the House of Thule expansion will be available at launch with expansions unlocking every 2 – 3 months. We’ll release more details as we get closer to that date!

For all those folks on the Mangler progression server, get prepared for the Scars of Velious expansion to unlock on August 28!

Also, the mystery Troll Heritage Crate is now available in the marketplace with armor sets, mount and more. I’d advise plugging your nose, eyes, and ears before opening one….

And finally, Labor Day is coming at the end of the month so look for an in-game bonus that weekend, ahem. Double down!

Until next time, Norrath, which won’t be long, I promise you!

Sincerely, as ever,

Holly “Windstalker” Longdale



August 21, 2019

*** Items ***

- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.

*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.

*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.

*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.

*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.

*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.

*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.

- The EverQuest Team

EverQuest II
Producer's Letter: Carnage in Kael & more!

Greetings, fair Norrathians!

The first half of the year has been great thanks to you, our amazing players!
We are preparing to bring you Game Update 111: Carnage in Kael on August 27! It wasn’t originally planned for the year, but the team stayed late and snuck in on weekends to give you more content to chew up as we work on the expansion and events! There is a giant-sized tankard of events as we head into our 15th Anniversary and expansion season….

Speaking of expansions, EverQuest II will be raising the adventurer level cap to 120 this year! With that in mind, last year’s Chaos Descending expansion will be on sale at 50% off at as of August 21. Get ready for this year’s expansion!

About our not-yet-announced expansion, we wanted to give you a hint about the new location you’ll be travelling to this December! WHERE IS THAT?

Also, earlier this year, I talked about putting together a fan event which we are exploring for next year. That said, we wanted to get a feel for how many players would be interested, so we have a survey here: LINK. We want to get an idea of how many players are interested and a couple of other questions. Please participate if you are interested in hanging with your EQ friends and family for a couple of days!

Of course, the 15th Anniversary for EverQuest II coming November 9 and is a HUGE milestone for us! The team managed to carve out time to not only deliver new content for Heroes’ Festival but also a completely new server-wide event on live servers. The dragon-themed event will come with a reward that is a FIRST-EVER for EverQuest II players. We are excited to get one ourselves! Stay tuned.

The team is also planning to launch a new server for the anniversary which will have a unique rule-set. Hints? Start as a Heroic Character with all content unlocked up to the Chaos Descending expansion and live server (normal) experience rates!

We’ll be announcing more details as we get closer to November!

Until then, enjoy the game update on August 27, and dive into our third year of Panda Events, get your mounts up to level 20 with their new level cap, and enjoy a new season of familiars available on the marketplace and in game. Also, look to Labor Day weekend for some in-game bonuses and get ready for Gear-up, Level-up Bonuses starting next month!

You’ll be hearing a lot more from us as we head into fall and prepare for a fantastical winter!
Sincerely, always,

Holly “Windstalker” Longdale

EverQuest II
Update Notes: Tuesday August 20, 2019


  • The recipe scrolls for "Mischievous Saddle of Spellflurry" and "Mischievous Reins of Experience" on Sprocket should now properly cost Anchorage chits to purchase.
  • Mirt's Illuminating Beam should no longer require status to purchase.


  • Lightning Bolt Shaped Key - Increased drop rate of quest starter "Lightning Bolt Shaped Key".
  • Virtue Belt - Increased drop rate of quest starter "a rusted iron belt".

EverQuest II
Update Notes: Tuesday August 6, 2019


  • Corsair Neckerchiefs - Collection pieces are now spelled correctly.


  • The Motley Merchant Manifest - Fippy Darkpaw the 4th now returns to the Crow's Resting Place after his nerves have calmed.
  • Ghost's Lost Score - Quest is now listed in the proper zone category "Plane of Magic".
  • Turn Loose the Ignus - Quest is now listed in the proper zone category "Plane of Magic".
  • Why Don't the Ayriegales Sing - Quest is now listed in the proper zone category "Plane of Magic".
  • Esper in the Deep Dark Forest - Quest is now listed in the proper zone category "Plane of Magic".
  • For the Voice She Once Had - Quest is now listed in the proper zone category "Plane of Magic".

EverQuest II
Update Notes: Tuesday July 30, 2019

Pedestal of Sky
  • Barakah and Simayak's outgoing damage has been increased.

  • Elemental Blast no longer makes caster or caster pet die in a horrible fire of pain and suffering.
  • Elemental Blast is now a tiered ability based off of the tier of the primary pet you have summoned. To see correct damage values, you must have a primary pet summoned.

  • Thexian Taint - Ginwyss D'Arkenett will now acknowledge you correctly, even if you have completed "The Missing Recruit."

Season Two of Nagafen, the PvP event server is upon us!

  • Each account will only be able to create a single character on Nagafen, so be diligent when deciding on a race and class! And of course, know that with only one character, you will become known for the choices you make and your victories in battle.
  • More Info:
  • As well as some updated announcements:
  • New Achievements, Appearance armor, and Titles for Unique kills.
  • Blue Stats have been added to equipment. Blue stats will grant a reduced benefit in pvp combat.
  • Most encounters will have some combat mitigation and deal more damage to account for a portion of the power gained from blue stats.
  • Experience potions have been removed from the Nagafen marketplace.
Level Progression
  • This is a PvP server, so the majority of your progression will come from PvP fights. When you defeat an opponent, you will be given an XP reward, with unique kills giving you much more experience than players you have taken down previously. The more you defeat the same player, the less they will be worth. Quest experience will be the next best experience available, with NPC encounter experience rewards being relatively low in comparison.
  • You may now disable adventure experience, which includes pvp experience, by right clicking your experience bar in game.
  • Discovery XP has been greatly reduced.
Free-For-All PvP
  • PvP combat will be free-for-all and factionless, which means that anyone outside of your group or raid will be considered a hostile target. Every player is a potential target, and every player is a potential group mate, so you'd better learn how to make friends fast.
  • Speaking to the Priest of Discord in Freeport and Qeynos will open a PvP leaderboard which will display a sortable list of all pvp leaders.
Bounty Missions
  • Once you have obtained level 15 you will become eligible for PvP bounties, granted by the Priest of Discord in Freeport and Qeynos. These bounties will update when you defeat one of the top 15 PvP leaderboard members of the appropriate type. While on a bounty mission you will have access to the Bounty Tracker inventory item to assist you in tracking down your targets.
  • Experience from bounties has been reduced in season 2.
Zones and Player Vs. Player Level Range
  • "Newbie" zones will have a 4 level PvP range. Zones that are included in the 4 level PvP range are: Antonica, Commonlands, Darklight Wood, Frostfang Sea, Oakmyst Forest, Outpost of the Overlord, Queen's Colony, The Caves, The Forest Ruins, The Graveyard, The Peat Bog, The Ruins, The Sprawl, The Sunken City, Big Bend, Stonestair Byway, Temple Street, Beggar's Court, Longshadow Alley, Scale Yard, Nettleville, Starcrest Commune, Graystone Yard, Castleview Hamlet, The Willow Wood, and The Baubbleshire. Normal zones will have an 8 level PvP range and zones intended for level 40+ will have an unlimited PvP range. The only non-PvP zones will be Freeport and Qeynos. All other zones are open for business.
  • Icy Dig has been lowered to Tier 1 heroic difficulty and treasure has been lowered in quality.
PvP Death
  • Characters that are killed in PvP will drop up to 70% of the coin they are carrying with them. Coin kept in the bank is not affected. There is also a chance that they will drop one of the tradeable items that they are carrying in their bags.
PvP Combat
  • Healing has been reduced overall by 30%.
  • Druid Regens have been reduced in pvp combat.
  • Crusader heals have been reduced in pvp combat.
  • Scout Damage has been increased.
  • Autoattack damage has been increased for all classes.
  • Control procs have had pvp templates applied.


EverQuest II
Update Notes: Tuesday July 23, 2019


  • Fixed an issue where zone transports (like the Sinking Sands airship) were not zoning characters properly.

Pedestal of Sky

  • Simayak and Barakah have returned to Pedestal of Sky.
  • Loot from Pedestal of Sky will now spawn normally instead of being triggered by destroying the orb in the room.
  • Corrected an issue that caused the dragons to respawn improperly.


  • Menhir or There - Gathering beryl and stibnite crystals is now a group update.


  • Elemental Blast has been updated as it could cause a significant amount of lag when cast due to each spell hit being individually processed first from the caster, to the pet where it applied modifying effects, then to the target. The ability now does its damage in a single strike sourced from the caster. However to adjust for the damage increase this causes, the ability will deal 50% of the caster’s maximum health to the target, which may be warded, and 150% of the pets maximum health to the pet, which may not be prevented.