Tower/T9 and some UF T6 (raid) geared ranger with 1700 AAs... did whole fenin ro encounter in about 25 minutes. Fenin ro himself took 3 minutes. T5 merc never left 100% mana.
Same as first kill except in place of the dagger, the Greatstaff of Power dropped which was surprising since that is supposed to be a Rallos Zek Plane of Timeb drop. Go figure. Al'Kabor is just different!
First off, I'm callin a bluff on that necro claiming to solo. Nearly got this ******* solo on a 85, 1900 35k ranger, but wound up dying off after about 25 mins of fighting while the mob was left up around 6% because mobs repopped and agroed me. There is no way a necro could deliver a million dmg in 3 minutes, even if you were chain lifetapping, especially considering you couldn't land any fire dots on him... I might actually believe it if you could. All in all, I will be attempting this again sometime soon... wish me luck.
85 Cleric and gimp 78 Mage bot(like 13K mana and 200aa's). Cleric, mainly Solteris/MMM gear) was 32K/4200AC buffed at the time. Self buffs only besides clarity potion. Could be soloed easy, going to try next go round. Mage just sped up the process, I ended fight with over 70% mana and that was with quite a bit of nuking. \ Fight Length: 24 minutes. Damage to NPC: 814,000 Damage to PC: 972,000 Max hit: 1540 on cleric, 1890 on mage. Low hit: 626 Avg hit: 889 Avg Dps: 675
I realize it's old content, but I recently soloed this event. The mana drain was hard to deal with, but otherwise it really wasn't close, I popped servant around 50 percent health when I ran out of mana and out of potions, and he was able to keep me healed for the rest of the fight.
Target: Fennin Ro Location: Beyond 2nd Castle in PoFire Flag: None Required. Gives ¼ of PoTime Scout: Ranger Dangers: MGBs Needed: ? Classes Needed: Healers Needs of the classes: Preslow offtank targets if possible Approximate Groups to Kill: 3 (lvl 70+)
Pulling Tips: Nothing real special on pulling, other than not to pull too many mobs with the demon type ones, since they are pretty hard. Named split pretty easy, just takes a while since the first 4 have lots of guards. Make sure puller calls what named are inc beforehand so raid knows what to expect.
General Strategy:
1. Move raid to tables
2. Pull and kill the trigger mob (Guardian of Doomfire)
3. Pull trash mobs from the path. The Chaosfiends hit hard and rampage
4. Move raid to first platform. Continue pulling trash
5. Move raid to 3rd platform Continue pulling trash. Named will be pulled to this platform. Avoid the one section(location?) of the platform, people get stuck in it.
6. Pull named 1 at a time. Azobian the Darklord, Hebabbilys the Ragelord, Javonn the Overlord, Reaxnous the Chaoslord
7. Move raid down to the platform just before bridge
8. Pull the Named bird (Chancellor Traxom) and spider (Chancellor Kirta)
9. Move raid across bridge and to the right along wall in the open area out front of Fennin Ro’s castle.
10. MT assumes position. Healers check their distance. All meleers get arrows.
11. Pull guards and named. Warlord Prollaz, Omni Magus Crato
12. MT assumes position. Fro is pulled. Puller runs by MT. MT incites/Furious/Attacks Fro just as he passes the corner on the wall. MT pushes Fro into the corner
13. Heal, shoot, nuke… Kill Fro
14. Hail projection
15. TL home
Named Mob Details:
Name: Azobian the Darklord Location: path to Fro’s castle Rampages/Flurries/Enrages ?/?/? Melee attack # / amount ?/? hits hard Procs/AoE's/Spells: pbaoe blindness, 50', last 2 ticks Special abilities/etc Resists needed: Nothing Special Spellshield: No Slowable: Magic, Mitigates Healing: cure blindness on MT, 3 second CH cycle MGB: ? Pulling: nothing special Tanking: defensive required
Name: Hebabbilys the Ragelord Location: path to Fro’s castle Rampages/Flurries/Enrages: No/No/? Melee attack # / amount 4/3500 Procs/AoE's/Spells: None Special abilities/etc: Heavy Hitter Resists needed: None Spellshield: None Slowable: Magic, Mitigates Healing: 3 second CH cycle + fst heals MGB: n Pulling: nothing special Tanking: defensive required
Name: Javonn the Overlord Location: path to Fro’s castle Rampages/Flurries/Enrages: ?/?/? Melee attack # / amount ?/1950 Procs/AoE's/Spells: Fiery Assault – PBAE 100’, Fire(-400), recast 30sec Stun 2sec, 500DD, SpinStun Special abilities/etc: Nothing special Resists: Fire Spellshield: No Slowable: Magic, Mitigates Healing: 3 second CH cycle + fast heals on each AE stun MGB: ? Pulling: nothing special Tanking: defensive preferred
Name: Reaxnous the Chaoslord Location: path to Fro’s castle Rampages/Flurries/Enrages: ?/?/? Melee attack # / amount ?/1000 Procs/AoE's/Spells: Rain of Burning Fire – Target AE 100’, Fire(-400), recast 30sec Decrease hp by 1000 Special abilities/etc: Nothing special Resists: Fire Spellshield: No Slowable: Magic, Mitigates Healing: 3 second CH cycle + fast heals on each AE stun MGB: ? Pulling: nothing special Tanking: defensive preferred
Name: Chancellor Kirta Location: near bridge before Fro Castle Rampages/Flurries/Enrages: No/No/? Melee attack # / amount: 4/900ea Procs/AoE's/Spells Web of Flame – PB AE 150’, Fire(-150), every 60sec -50 Mana per tick Root Special abilities/etc: Nothing Special Resists needed: Fire Spellshield needed: NO Slowable: Magical, Mitigates Healing: 3 second CH cycle MGB: ? Pulling: Nothing Special Tanking: Defensive preferred
Name: Chancellor Traxom Location: near bridge before Fro Castle Rampages/Flurries/Enrages: ?/?/? Melee attack # / amount: ?/? Procs/AoE's/Spells: Nothing Special Special abilities/etc: Nothing Special Resists needed: Nothing Special Spellshield needed: No Slowable: Magic, Mitigates Healing: 3 second CH cycle MGB: ? Pulling: Nothing Special Tanking: Defensive preferred
Name: Warlord Prollaz Location: Fro’s Castle Rampages/Flurries/Enrages: ?/?/? Melee attack # / amount: ?/? Procs/AoE's/Spells: nothing special Special abilities/etc: nothing special Resists: None Spellshield: No Slowable: Magic, Mitigates Healing: ? MGB: ? Pulling: nothing special Tanking: defensive
Name: Fennin Ro Location: his castle Rampages/Flurries/Enrages: ?/?/Yes Melee attack # / amount 4/1950 Procs/AoE's/Spells: Cataclysm of Ro – PBAE 100’, Fire(-700), recast 100HpDot, 3k DD, -100ManaDot, Curse Counter 18 Overwrites Bo9 Special abilities/etc: Nothing special Resists: Fire Spellshield: Yes, all of them Slowable: Magic, Slightly Healing: 2 CH cycles. 1 cleric 1 druid. prefer a 2 second cleric cycle, but generally dont have enough clerics for it, so we use 3. Also good to have 1-2 extra clerics for quick heals. All our cleric boxes generally fast heal the hell out of tank as they can manage it. MGB: ? Pulling: pull out the right door, then run right past the MT (between the wall and MT) Tanking: Furious, Defensive, Offensive. Very important to wait until Fennin Ro is just past the corner of the right pillar before inciting on the pull. Push Fro into that corner. Always be alert for a summon so you can run back into healing range ASAP General: Deaggro on all debuffers plus healers if possible. Make sure they postpond their casting so no one over aggros. Bard song needs to be off til FR is in camp.
We did a mini raid to get alts flaged for fire, funny thing happened as we were flag dragging alts whilst we were setting up at tables a late comer managed to bring Blazzax the Omnifirnd as an uninvited guest! unannounced he took us by suprise, but we managed to recover and kill him dropped 2 flaming capes! Cleared down to Fennin and killed him all done with 17 people, fun way to spend an afternoon, got about 10 alts flagged too.
How did you get 10 alts flagged for fire on a 17 man raid? I could see 2 alts that got flagged or 10 alts that got their piece for time. But they would have needed to already be flagged for the zone.
Where he said they were flag dragging I think that implies they would move 2 in at a time up to position. Once Fennin is dead just log them in since it makes no difference if you have enough flags. It takes 1 minute for the zone to recognise you don't have a flag and a further 3 before it kicks you, more than enough for the hail.
Single grouped it 2 nights ago. Just to see if it could be done! Bard,Ranja,Cleric,Shammy,Druid,Shadowknight. took about an hour 20 mins to clear to him..F ro himself was about 35min fight.
Well here's the tactics I remember being used, only one death and I'm pretty sure it was intentional. - Preparation: - As a necromancer I was in the cleric channel for mana purposes (whenever a cleric is below 90% mana I and the other necros heal them up untill they say they're good), we had 6 clerics at the time each with an almost identical CH-rotation hot key. The hotkeys were set to tell the others that it was a 2 second rotation. - As for pulling, fennin, from what I remember always comes single (thank god for that). We head 4 warriors each using the 2hs Blade of War, the purpose of that I think is to limit riposte damage. We pulled him from the right side of his area right in front of the lava. Everyone but the warriors stayed back and used range attacks. - We had one of the warriors kinda scuicide to another so his body would be the marker for where you're out of the CH range.Anyway we pulled fennin with one of the warriors instead of a monk because the whole changing aggro thing just doesn't always work as planned. This warrior turned all his discs on that he could (sorry man, nec here so I'm not really sure what discs they use. If your warrior doesn't know that at this point you probably shouldn't be attempting EP). The beginings always go shaky so this warrior's discs died while fennin was at 80%, once his discs wore he announced it and the clerics immediately stopped the CH rot on him and switched it to the warrior second in command who by now turned on his discs too. The puller warrior died and aggro was successfully switched, he was then gimp (necro) rezzed back and continued fighting, but this time as 4th person on the aggro list. - That really is the most important part; as a revied here's what to do: -stay in the CH range marked by the corpse beacon. -DPS is a big factor in this fight, but let the warriors take fennin down to about 95% on their own and announce it when they're sure they have aggro. -make sure your warriors do a rotation of their own, before the fight have one plan to be the main tank for pulling then have another sub taunt so he can be tossed aggro right after the first dies. -keep away from fennin or keep a mgb cycle up and his AE is almost nonexistant. -attack with range (as if this already hasn't been made obvious) have rogues, monks, rangers, whatever use bows and throwing. Int casters, for this part crown contol plays very little so just go along doing your DPS thing and assisting the priests. -druids and shamans, it's your job to keep the group healed and cured including the cleric, not dps. -clerics, CH rotation, 2 seconds, call if LoM or near it. - Fin. Well I know I'm missing something so just respond to this if you need to know more, and if you wanna get someone in after you're past fennin's five annoying guards, the second or third has a very annoying AE that I experienced (-1000hp per) have him die by graveyard area I think if he can't be coh'd and have a group leader (not gimped in is best) die and go invite him to group at entrance, then have a nec summon and rez both corpses to fennin area. We never had to do this, but I think it's best. This was after oow so we had 56 people in raid average level 67, pulling tank was level 70, second was level 67. Clearing to Fennin is hella long, but easy. Fennin is the easiest of all EP gods and fell to us in 15-30 mins, not sure.