Test 1.51 F
1.51 keeps getting better and better. Check out what we've got here: -- Sanya
----------------------------------------
Dark Age of Camelot
Test Version 1.51F Release Notes.
Tuesday, June 18, 2002
----------------------------------------
NEW THINGS AND BUG FIXES
- Spellcasting monsters should no longer inch forward between casts.
- Hunters now get Evade II at 20th level.
- Berserkers now receive the throwing weapon ability upon joining the House of Modi. Please note that this is the ability to use throwing weapons, not to specialize in them.
MORDRED NOTES
- Players who are killed on Mordred now may pick up the bag of coins they "drop" upon death, if they are resurrected in time, and if the player that kills them has not already claimed it.
- You can no longer bind anywhere in a home region - you can only bind at bindstones. However, we have added a "/release city" option to allow you to release to your "realm's" home city.
- Dungeons each have an upper level limit. In an effort to encourage guilds to fight over and claim level appropriate dungeons as hunting grounds, the following level limits will be placed on low level dungeons.
Tomb of Mithra will be restricted to players under level 24.
Nisse's Lair will be restricted to players under level 28.
Muire Tomb will be restricted to players under level 32.
Spraggon Den will be restricted to players under level 36.
Cursed Tomb will be restricted to players under level 36.
Keltoi Fogou will be restricted to players under level 36.
- You can no longer attack other players during your 10 second or 120 second temporary immunity after zoning or releasing.
SPELL THINGS
- The range of Mentalist Curative Trance line has been increased to be in line with the recent healing changes.
- The realm ability Thornweed Field has had its damage returned to normal (a data error caused its damage to be raised), but its snare effect has been improved.
- Annihilate Evil, the L42 Smite point-blank area-effect damage spell, had its damage set too high; it has been set to the same baselines as the other spells in the line.
- We've scrubbed through the spells and fixed all known spell printing problems (misspellings, pet spells printing as though they affected you, etc.).
- Added a self strength/constitution buff to the Champion Valor spec track to make them more competitive with tank classes that have higher natural constitutions:
5 Vigor of the Champion
10 Strength of the Champion
16 Fortification of the Champion
23 Focus of the Champion
32 Power of the Champion
40 Force of the Champion
50 Might of the Champion
- Increased the effectiveness of Champion debuffs to give them more impact in RvR and make the spells more commensurate with their fatigue cost.
- Added a self Dex/Quickness buff to the Friar's Enhancement spec to better reflect that they primarily use Staves, which are dexterity based.
7 Readiness
12 Coordination
18 Agility
25 Precision
35 Gracefulness
45 Fluidity
- Increased damage on the Enchanter pet direct damage spell.
- The Mercenary ability Dirty Tricks and Blademaster Triple Wield should no longer print "you cast a spell".
- Druid pets now have more productive abilities, and new abilities with level. These abilities are cumulative:
L1 summon: No special abilities
L7 summon: Self AF buff, now scales with level (the higher level the pet,
the greater the bonus)
L12 summon: Str/Con buff (scales with level)
L20 summon: chance of a short stun (this is the old stun, but the
area-effect component has been removed)
L32 summon: chance of proccing a short duration bladeturn effect
ITEM NOTES
- The Serrated Black Tooth should now have body and matter resist, instead of two body resist entries.
- The Petrified Bardic Wonder now has cold, matter, and body resists instead of three cold resist entries.
WORLD NOTES
- Realm v. Realm - Relic Keeps: Both Master Wizards at Castle Excalibur are now able to be hit from outside the relic keep.
- New merchants and service providers have settled just outside the East Gate of Tir Na Nog.
Monsters
Albion: Cotswold citizens are overjoyed at the newest addition to their town, Brother Lawrence. He is a devoted servant of the church and is waiting to ease the suffering of anyone who needs his help.
Midgard: Fire giant scouts in Muspelheim should no longer say they are too far away to target even when you are right next to them.
Hibernia: A healer, enchanter, smith and arrow merchant have decided to set up shop outside the North Gate of Tir Na Nog.
Tags: DarkAgeofCamelot, News