Patch Notes - September 27, 2006

From EQLive:

September 27, 2006     

*** NPCs ***

- Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.

- Increased the elemental essence drop rates off the four elemental gods in Planes of Power.

- Frannie in Surefall Glade now carries shiny new combine smithy hammers.

- Removed Spin Stun from the NPCs in Infected Paw.

- Improved run animations for both male and female Drakkin

*** Tradeskills ***

- Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.

- Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.

- Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.

*** Spells ***

- Four of the mage summoned spells in Serpent’s Spine are now tradable.

- Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.

- The range on Mayong and Ayonae bane clicky items has been decreased.

- Several unresistable melee attacks no longer work on other players.

- Corrected a problem that was causing some spells to resist more often than they should.

- Bolt spells should now behave more consistently.

- Fixed a problem with illusion spells making everyone default to the same appearance.

- Invisibility should no longer stack with other forms.

*** Missions ***

- Several issues with the Finding Fibblebrap mission have been fixed.

*** Items ***

- The appearance of evergreen leaves on the ground has changed. They now look more leaf like!

*** AAs ***

- Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.

- Players should now be able to get AA experience from Monster Missions.

*** UI ***

- Players using custom UIs should now be able to go back to character select from in game and see their characters.

- The EverQuest Team

Comments

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Getting on everquest....
# Sep 28 2006 at 1:54 PM Rating: Decent
I'm having problems getting on everquest, it's not conn. like it says. As you can tell having no problem with Innternet. Can't evern get patcher up, anyone having prombles with that?
Getting on everquest....
# Sep 28 2006 at 6:03 PM Rating: Decent
I had that problem and still have it intermittently - hard reboot of system (power all the way down and up) fixes it every time.
Getting on everquest....
# Sep 30 2006 at 9:08 AM Rating: Decent
Btw, thnks! it worked perfectly after re-booting computer =D
logging in
# Sep 28 2006 at 9:10 AM Rating: Decent
im having a problem getting into the game after the 27th patch. i get as far as the char screen,when i hit enter world it gets stuck or boots me back to the log in screen. any help would be apreciated..

faeinea(70th cleric)
the rathe
logging in
# Sep 28 2006 at 11:04 AM Rating: Default
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292 posts
Sounds like you didn't download all the Serpents Spine files. Try an advanced file check of TSS. May help
logging in
# Sep 28 2006 at 1:52 PM Rating: Decent
sigh... did a advanced complete file check. didnt help, im at a loss, thank you for the advise/huggs
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