New Notorious Monsters and Battlefields!(07/19/2006)

In the upcoming version update, new notorious monsters and battlefields will be introduced into the Treasures of Aht Urhgan areas.
Also, certain monsters will soon possess an accumulative resistance to magic.


New Notorious Monsters

Now that everyone seems to be used to the new areas and enemies of the Treasures of Aht Urhgan expansion disc, a number of notorious monsters will be introduced in the next version update.

In addition, a new type of high notorious monster (HNM) will be added to the beastman strongholds.

Victory will not come easy when facing these new challenges!


New Battlefields

A number of new battlefields are scheduled for the Treasures of Aht Urhgan areas. You can attempt these battlefields by using Imperial Standing credits.

We have adjusted the system so that most players should be able to make an attempt once or twice a week with the Imperial Standing they earn, but players can enter the battlefield every day if they have enough credits. This should make the new battlefields more accessible than orb battles.


Accumulative Magic Resistance

Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only elemental magic. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

However, altering the effects of powerful magic spells would have a negative effect on black mages and other magic users. Rather than altering magic effects or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

Therefore, for the next update we have decided to implement an accumulative magic resistance effect for all monsters whose strength reads "impossible to gauge."

We have also made several other adjustments to minimize the effect of this change on black mages and other magic users. For example, a party fighting a notorious monster with one to two black mages will probably not notice the difference.

However, we have decided to give Bahamut in the quest "The Wyrmking Descends" and Diabolos in the quest "Waking Dreams" a stronger accumulative magic resistance than other notorious monsters.

-Types of Affected Magic Damage
When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:

Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)

-Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

In addition, the monster's resistance will decrease with time if it is not hit by any repeated magic attacks.

Comments

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Why?!
# Jul 19 2006 at 12:16 PM Rating: Default
Increase of TP Party's + this = Death of BLM... also certain NM/HNMs will now be impossible thus the items they drop will increase in value, this inturn will increase price of everything else. Welldone SE you Fluffed up again!... oh no wait that's the plan make the game harder so people play more thus you make money!


an Angry BLM!
Why?!
# Jul 19 2006 at 12:23 PM Rating: Excellent
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654 posts
mana burning for exp will still be doable and all this means is LS will actually have to think up strategies to take down HNMs instead of just throwing 12+ blms at them.
neat
# Jul 19 2006 at 12:05 PM Rating: Decent
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100 posts
Wow this is neat!

At last no more Manaburning things when ppl aren't skilled enough to do it the standard way. And I don't think the Wheel thing will work because the says "builds resistance to magic" that is to all magic regardless of the element.
its not that bad
# Jul 19 2006 at 11:46 AM Rating: Decent
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213 posts
the way I see getting around that its probably a wheel of some sort I currently dont play the game anymore but I think you can get around this by probably spinning the wheel like:


if monster is naturally weak to water so after (inster water spell here) is casted a few times then and once his resistance builds you then switch to lightning his resistance build toward lightning then you switch back to water in other words

electricute rinse and repeat
its not that bad
# Jul 19 2006 at 11:48 AM Rating: Decent
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213 posts
the way I see getting around this is probably doing a wheel of some sort. I currently dont play the game anymore but I think you can get around this by probably spinning the wheel like:


if monster is naturally weak to water so after (insert water spell here) is casted a few times then and once his resistance builds you then switch to lightning his resistance build toward lightning then you switch back to water in other words

electricute rinse and repeat
lol
# Jul 19 2006 at 11:35 AM Rating: Decent
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1,411 posts
coincidently, I am quiting FFXI
lol
# Jul 19 2006 at 6:47 PM Rating: Decent
Hey a few less spammy blm's will make the world a better place even if this isnt directly going to affect their gameplay the ones that jump ship early deserve to quit cause they cant think around a problem. They only know one thing, Nuke em!!
changes
# Jul 19 2006 at 11:33 AM Rating: Decent
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60 posts
lol. Guess we now all know the H in HNM stands for "High". End of discussion there please!
And no more manaburning diabolos for level 11 summoners that leech on BLM's!
New notorious monsters are always fun :D
Hydra!
# Jul 19 2006 at 11:24 AM Rating: Decent
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153 posts
o_o;
#Anonymous, Posted: Jul 19 2006 at 11:20 AM, Rating: Sub-Default, (Expand Post) lol people prolly gonna hate this, wooot first post!
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