New Notorious Monsters and Battlefields!(07/19/2006)

In the upcoming version update, new notorious monsters and battlefields will be introduced into the Treasures of Aht Urhgan areas.
Also, certain monsters will soon possess an accumulative resistance to magic.


New Notorious Monsters

Now that everyone seems to be used to the new areas and enemies of the Treasures of Aht Urhgan expansion disc, a number of notorious monsters will be introduced in the next version update.

In addition, a new type of high notorious monster (HNM) will be added to the beastman strongholds.

Victory will not come easy when facing these new challenges!


New Battlefields

A number of new battlefields are scheduled for the Treasures of Aht Urhgan areas. You can attempt these battlefields by using Imperial Standing credits.

We have adjusted the system so that most players should be able to make an attempt once or twice a week with the Imperial Standing they earn, but players can enter the battlefield every day if they have enough credits. This should make the new battlefields more accessible than orb battles.


Accumulative Magic Resistance

Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only elemental magic. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

However, altering the effects of powerful magic spells would have a negative effect on black mages and other magic users. Rather than altering magic effects or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

Therefore, for the next update we have decided to implement an accumulative magic resistance effect for all monsters whose strength reads "impossible to gauge."

We have also made several other adjustments to minimize the effect of this change on black mages and other magic users. For example, a party fighting a notorious monster with one to two black mages will probably not notice the difference.

However, we have decided to give Bahamut in the quest "The Wyrmking Descends" and Diabolos in the quest "Waking Dreams" a stronger accumulative magic resistance than other notorious monsters.

-Types of Affected Magic Damage
When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:

Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)

-Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

In addition, the monster's resistance will decrease with time if it is not hit by any repeated magic attacks.

Comments

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Hmmm.
# Jul 19 2006 at 3:00 PM Rating: Decent
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530 posts
This is going to be very interesting. Nerfing of BLM alone would have impaired the ability of groups fighting many HNMs, but additionally nerfing Bloodpacts, Spirits Within and Chi Blast is going to make some major problems to current strategies. Now no melee job was actually reliant upon Spirits Within to deal damage it was just easier and more consistant than other moves. I think we will start seeing MNKs doing SATA Full Swing depending on how powerful the Chi Blast nerfing is. Personally I think this will have the largest impact on beseiged, hyper mode nms, and nms that were already near unbeatable. Personally after this update I have no idea how it will be even remotely possible to beat AV.
Calm down peeps
# Jul 19 2006 at 2:55 PM Rating: Decent
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199 posts
I think some of you are reading too much into this. It seems to me that SE is just counteracting mana burn parties/battles. I don't think this will end up being so much of a nerf as people are saying. Technically isn't not a blm nerf but a mob buff. You'll probably still be able to use a couple black mages spam the same spell during various parties. I simply think it's only and effort to reduce mana burn parties. Like they've said in the past they don't like how blms mana burn in some battles/events. Black mages are pretty damn powerful, and they'll still do tons of damage, but it will just be a bit less when from the 'mana burn' up through 'alliance of blms' events.

All along SE has said they want to balance all jobs, i think this is just the next step.

I'm a monk would apparently with have Chi Blast resisted more. Being monk i like to see lots of damage, so i don't like this part a whole lot, but i'm generally in favor of balancing all jobs and making them all equally useful in their own way. I won't this won't 'nerf' my chances of getting to fight Kirin or whoever else, but if it does i won't blame SE, i'll blame all the close minded player who think only certain jobs can be sucessful at certain things.

Scenario:

SoAndSo: RandomHNM <Battle> <Do You Need It?>
me: <Monk 75/whatever37> <Do You Need It?>
SoAndSo: <Monk> <Too Weak> <No Thanks.>

I'm not going to think. "Damn SE for not letting RandomHNM have lower defense, or evasion or resistance to monk...." I'm going to think "That prick wouldn't let me join just cause of my job. He doesn't even know how skilled i am."

All in all: SE step in the right direction, BUT.... if it does clearly gimp blm in more than just mana burn parties then... step in the wrong direction


I'm really rambling on.... flamers..... BRING IT!
Calm down peeps
# Jul 22 2006 at 5:39 PM Rating: Decent
smh@ the people complaining about this. are you REALLY getting pissy because SE is bringing more strategy to the forefront? get over it.

ninja magic debuffs against the elements. there's some blm elements that debuff. brd songs debuff. so uh...what's the problem again? i'm SO sorry you can't spam your favorite spell anymore. you'll still be needed. you'll just have to think of another plan to beat that HNM. smh@ all this again.
Sigh
# Jul 19 2006 at 2:53 PM Rating: Default
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284 posts
this is making me get every person who plays blm around the world in an angry mob, and become terrorists against SE!! Who;s with me?
P.S Have fun trying to get DM, Diablos, Genbu, Faust, and kirin done!

Edited, Jul 19th 2006 at 3:55pm EDT by Dracosteve
Yahooo!
# Jul 19 2006 at 2:52 PM Rating: Decent
Finally... a decent way to combat manaburn parties and give non-mage jobs a decent shot at fighting HNMs. Battles these days have relied far too heavily on the "throw as many BLMs as you can at it" strategy. Finally an update which will force players to actually use a proper tactic instead of relying on a single job for all your damage.
0.o
# Jul 19 2006 at 2:41 PM Rating: Default
"accumulative resistance to magic"??? yeahh righttt ..

Why not accumulative resistance to physical damage, accumulative resistance to too many playing hours a day ... or accumulative resistance to playing every month for this game that is getting a waste of time, money and lately, less and less fun, no???

wake up SE .. if you are updating is suposed to make it better, not a waste of time and money...
I'm quitting too ......
0.o
# Jul 19 2006 at 3:31 PM Rating: Good
Anonymous wrote:
"accumulative resistance to magic"??? yeahh righttt ..

Why not accumulative resistance to physical damage, accumulative resistance to too many playing hours a day ... or accumulative resistance to playing every month for this game that is getting a waste of time, money and lately, less and less fun, no???

wake up SE .. if you are updating is suposed to make it better, not a waste of time and money...
I'm quitting too ......


I love how people come on anonymously and say stuff like this. Saves you the shame when you don't quit and jump on the next bandwagon job eh? I will say this though, If you do quit, good. We could use more people in the game who are able think about strategy and such rather than "this isn't working lets throw some more blm's at it". kk buhbye
Quitting
# Jul 19 2006 at 2:31 PM Rating: Default
After reading this .. I'm quitting FFXI...
Dynamis
# Jul 19 2006 at 2:16 PM Rating: Default
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1,191 posts
Someone in my ls brought up a good point, will this magic resistance be added to statues in Dynamis?

These are usually manaburned because of their high phys. defense and nasty aoe tp moves. Hopefully it won't gimp dynamis runs. :/
I see a lot of crybabies.
# Jul 19 2006 at 2:07 PM Rating: Decent
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4,901 posts
You're all crying me a river.

Please stop calling this a BLM nerf. Nothing has been changed in terms of any of the BLM skills or abilities. All they did was make NM's a little tougher. Now instead of throwing 12 BLM to nuke the hell out of the mob, you'll have to use your brain a little bit.
____________________________
Love,
PunkFloyd
C'Mmmmmmoooooooonnnnnnnnn
# Jul 19 2006 at 2:06 PM Rating: Good
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901 posts
Woo!

Edited, Jul 19th 2006 at 3:07pm EDT by SirGanon
Did you even read?
# Jul 19 2006 at 1:59 PM Rating: Decent
This isn't a nerf. If you read the line-

Quote:
We have also made several other adjustments to minimize the effect of this change on black mages and other magic users. For example, a party fighting a notorious monster with one to two black mages will probably not notice the difference.


-you'll notice the key phrase, which is 'one or two black mages will probably not notice the difference'. This is to take 'manaburns' out of the equation during HNMs and the like. Some of them might be harder, yeah. But I doubt that they'd be impossible. Strategy, competence, skill, things like this will win the battle, not abusing game mechanics to take the challenge out of the game.

I don't do HNMs, I'll admit, so I don't have any first hand experience. But really, I doubt this will change gameplay at all except at the higher ends. And for people whining about how Spirits and other such WSes and JAs were nerfed, it can easily be worked out, unless your BLM is casting spells as hard and fast as they can. And if they are, well, guess it *will* be a nerf to you, but them's the breaks. Go play some other game where you get all the best gear and have the highest possible level inside a week.
Did you even read?
# Jul 19 2006 at 5:08 PM Rating: Decent
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530 posts
Have you actually read their statement about the RNG nerf? They actually say they INCREASED damage in their statement so taking what they say literally is not a good idea.
Did you even read?
# Jul 19 2006 at 3:40 PM Rating: Decent
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1,411 posts
Nabikasu wrote:
This isn't a nerf. If you read the line-

Quote:
We have also made several other adjustments to minimize the effect of this change on black mages and other magic users. For example, a party fighting a notorious monster with one to two black mages will probably not notice the difference.


-you'll notice the key phrase, which is 'one or two black mages will probably not notice the difference'. This is to take 'manaburns' out of the equation during HNMs and the like. Some of them might be harder, yeah. But I doubt that they'd be impossible. Strategy, competence, skill, things like this will win the battle, not abusing game mechanics to take the challenge out of the game.

I don't do HNMs, I'll admit, so I don't have any first hand experience. But really, I doubt this will change gameplay at all except at the higher ends. And for people whining about how Spirits and other such WSes and JAs were nerfed, it can easily be worked out, unless your BLM is casting spells as hard and fast as they can. And if they are, well, guess it *will* be a nerf to you, but them's the breaks. Go play some other game where you get all the best gear and have the highest possible level inside a week.


Well over half the game is HNMs for people who hit 75 and remaind there for years. This is huge.
I doubt it will be that big of a deal...
# Jul 19 2006 at 1:55 PM Rating: Decent
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88 posts
Honestly I don't think that this will be that big of a deal. I think they want to bring down the powerfulness of 10+ black mages attacking something. As far as effecting Blood Pacts (being the SMN that I am), I think it only refers to using magic, not the LV 70 Blood Pacts. So using Fire IV on a mob that already has elemental magic resistance up will hit for nothing. But, this isn't much to worry about since they aren't that good anyway. There is my opnion...
smn not that nerfed
# Jul 19 2006 at 1:49 PM Rating: Default
Please note: magical blood pact abilities. This does NOT affect the standards, spinning dive, pred claws, etc. Those are PHYSICAL. It does affect astral flow. Also affects Diabolos' ranged one but... that's only used on a couple fights, ya?
A question
# Jul 19 2006 at 1:47 PM Rating: Default
SE needs to specify what they mean by resisting magic ... do they mean resisting a type fo magic or a type of spell ... like say if you have 15 BLMs and they all casts thundaga III ... will that be the only spell thats resisted or will all Elemetal magic be resisted? if it is just the res to one spell or a element of magic that then a simple thing can be done to fix if you have the same 15 BLMs now casts different spells 3 Thundaga IIIs 3 Blizzaga IIIs 3 Firaga IIIs 3 Aeraga IIIs 3 Waterga IIIs and 3 Stoneaga IIIs then the damage problem will be some what solved ... granted some of the spells are not the best of spells to use cause of natural elemental resists that some mobs have but it could be a solution to some manaburn LSs. But SE also said they would not ever gimp BLM ... perahaps we should start a petition about this ... SE cant function w/o people playing its money maker Game maybe if enough people quit or deactivated their accounts SE would have to listen?

Why are they gimping SMN? ... if i remember sorrectly SMNs are supposed to have NO N FREAKIN O Damage calculators ... but then again SE also said the thing about BLM and look how that turned out.

Ninjustu is a NIN magic that is done by the use of tools ... that first off should lable them as not a type of magic ... cause elementals dont aggro you when you sues NIN magic ... secondly the elemetal Ninjutsu spells LOWER a mobs res to spells SE cant do a 180 and now say yea but over time they will be Resisted ... This will **** alot of ninjas off on my server cause i know ALOT of elemetalists (NINs who sub BLM and use int equips to do damage to mobs and lower their Resist to other spells)

IMO they are changing the game to a point where it will no longer be fun to play but true work ... a game is supposed to be fun with some minor work so you feel that you have accomplished something ... what SE wants to do and plans to do will change this game into just another waist of time. Cause i mean really its hard enought to get stuff done on this gmae cause of peoples constant fighting and name calling ... now SE wants to put up a wall that will just ***** everyone over ... yea SE needs to really rethink what they plan to do in this version update or they will lose my 30 bucks a month.
A question
# Jul 19 2006 at 5:44 PM Rating: Decent
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199 posts
Ummm, 15 Blm can't cast 3 of each of the tier 3 aga spells at once. That would take 18 blm. Think before you post, people will take you more seriously.

And it's all elemental magic, not just that element. At least, that's my understanding of it.

I hope a bunch of Blm quit and sell their weskits so I can buy one for 50k. Hahahahah. I wish.
A question
# Jul 19 2006 at 5:43 PM Rating: Decent
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199 posts
Ummm, 15 Blm can't cast 3 of each of the tier 3 aga spells at once. That would take 18 blm. Think before you post, people will take you more seriously.

And it's all elemental magic, not just that element. At least, that's my understanding of it.
suposed nerf
# Jul 19 2006 at 1:34 PM Rating: Default
guys they nerfed every job not just blm. mnk got nerfed any job that can use spirits within got nerfed blus got nerfed rdms got nerfed hell even whms got nerfed. the only job that is going to really suffer is probly smn who just recent;y became main dd besides blm after healing for 75 lvls.
KS30
# Jul 19 2006 at 1:34 PM Rating: Default
Yeah, so, is this going to affect BCNM's and KS? I can just imagine how the merc business for KS30 will be going... I think I'm going to cash my KS in now.
nerfed ws
# Jul 19 2006 at 1:33 PM Rating: Default
great now the only good WS rdm get without melee sub is nerfed....
damn se
# Jul 19 2006 at 1:31 PM Rating: Default
Great Now KSNM are nefed now its going to be even harder to get my vermy ><
....
# Jul 19 2006 at 1:18 PM Rating: Decent
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116 posts
Dear SE:


Thanks.

You've ruined BLM.

What where they smokein?
# Jul 19 2006 at 1:16 PM Rating: Default
This is a gimp of EVERY job. They nerf Spirits within and you lose the ability to kill some HNMs quickly, they add Resisance to Blood pacts (which are supposed to have no Damge Calcs in them) and what good is a SMN any mroe to end game shells? w/o BLMs nuking and doing some nice damage by having 5-6 BLM spamming thundaga III on SCs at some mobs .. all i have to say is they better get rid of hyper mode cause if not its going to be almost impossible to kill some mobs.
whoo...
# Jul 19 2006 at 1:12 PM Rating: Default
Great. Spirits Within nerfed = less damage for melee's who usually cant do other WSes. And nerfing Chi blast = completely destroying the only thing monks can do in endgame.
Accumulative Magic Resistance
# Jul 19 2006 at 1:01 PM Rating: Default
A mage nerf. Great... -_-'
Summoner Nerfed
# Jul 19 2006 at 12:54 PM Rating: Decent
Why are they nerfing BP's? ; ;

They already have high miss rate and a high chance of resist, why nerf them more, is SMN gonna go the way of RNG? Please dont hurt our precious avatars, they bleed so much already ; ;
Besieged
# Jul 19 2006 at 12:50 PM Rating: Decent
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723 posts
Those better be some damn good magic spells they're supposed to be adding for BLM. One question though, anybody know if the Besieged monsters check as "impossible to gauge" once they're inside the city? I know they do outside but I've never bothered inside. If they do, hopefully SE will show a little foresight and change something in that regard, not a lot of faith there though.
what about...?
# Jul 19 2006 at 12:24 PM Rating: Decent
what about enfeebling spells? such as dispell. poison, dia, bio ect...?
Dumb!
# Jul 19 2006 at 12:23 PM Rating: Decent
I don't know about this new blm nerf. If you ask me, the more beat up you get, the easier and faster it is to get beat up some more. Someone smashes you in the nose, it starts bleeding, your tear ducts start working, your eye swells up, and all that stuff but according to SE that kind of thing makes you more stronger? Now I know physical damage irl is not the same as magical damage in the game but c'mon! Guess we all know by now that SE thinks this way with all the latent effect items in the game but it's backward thinking to me. For example, you get blasted with lightning and burned a bit, then blasted some more and then some more so technically you should be a crispy critter by now. Over time and many battles fought I could see you growing resistant to it after being exposed and healed to full.

Btw, I am NOT a blm, lol, just think it's unfair. Someone has to be the most powerful don't they? Not every job should be equal, because if that were so, then whms should be able to somehow solo toughs too but they get ripped apart instead. That's what teamwork is for.
Inner Strength
# Jul 19 2006 at 3:58 PM Rating: Decent
18 posts
This is also very fitting in comparison to many of the latent effects, and the Japanese concept that when one is pushed to their limits, it can awaken a hidden strength.

Also, don't overlook the line that states the resistance will fade with time, either. Blms normally do pulse magic (fire, wait a while, fire again, etc.) to prevent gaining too much hate. Sounds like they're trying to make this in a way that that strategy, or magic-bursting, will still have the same impact. Whether they get it right on the first try is another question...
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