Auction Restrictions on Certain Items (Feb. 18 - Feb. 20)

During the Feb. 20 maintenance, stack number for items listed below will increase from 12 to 99. To prepare for this change, the auction of these items will be restricted starting Feb. 18 at 1:00 (PST) until Feb. 20 (the duration of the maintenance period). Players will still be able to bid on items already up for auction. Players will also be able to remove these items from auction if they desire. We thank you for your understanding. Affected Items: Beetle Arrowhd. Poison Arrowhd. Arm. Arrowhd. Bone Arrowhd. Ice Arrowheads Holy Bolt Heads Horn Arrowheads Sleep Arrowhd. Gold Arrowhead Iron Arrowheads Ltng. Arrowhd. Vnm. Bolt Heads Scp. Arrowhd. Kari. Arrowhd. Pltm. Arrowhead Slv. Arrowheads Bln. Bolt Heads Bld. Bolt Heads Demon Arrowhd. Fang Arrowhd. Stone Arrowhd. Fire Arrowheads Acid Bolt Heads Slp. Bolt Heads Brz. Bolt Heads Dst. Bolt Heads Yagudo Fltchg. Mtl. Bolt Heads Chocobo Fltchg. * All other items will be unaffected. * Please refer to the "All Worlds Maintenance (Feb. 20)" article for the details regarding the Feb. 20 maintenance.

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Cost?
# Feb 20 2006 at 11:21 AM Rating: Decent
At the playonline website they say "Several new synthesis recipes will be introduced to allow for greater quantities of these items to be created at one time. So those of you saying that the price of blt heads will shoot up may be wrong. If the new synths are cheap and yeild 33 blt heads or somthing, the price of all arrows and bolts may go down, but the stacks of 99 blt heads may be cheap still.

At least thats what im hoping, I make my own bolts for exp pt's so im all for this update
I am not sure I like this.
# Feb 19 2006 at 6:16 AM Rating: Decent
Now 99 is allot and we don't always need this much so it would be better if SE made a small stack as it is now 12 and big stack as 99 so people can both sell 12 and 99 and buy as well.

I see the good about this but 99 is going to be really expensive to biy, imagine the price for 99 bloody bolt tips, that is 534k as price is on Fairy server now.
Should be interesting...
# Feb 16 2006 at 1:21 PM Rating: Decent
***
1,105 posts
I'm thinking they won't change the amount needed to synth. Maybe by 1 if anything. If they did, they'd effectively be making scavenge useless when trying to find materials for your own arrows. I find this an odd change, and it makes me wonder what they had in mind. I never had real problems with the stacks of 12, since they worked well with crystal stacks and lumber stacks. They must have something bigger cooked up, because I can't see why they'd bother otherwise. Perhaps they're hoping it will force sellers to drop prices, since many people wouldn't be willing to be 300k for a stack of 99.

I will trust that they have something good in mind. It's not often I have a real complaint about a change once I see it in action. If it ends up making woodworking easier, I'm all for it.
Food?
# Feb 16 2006 at 12:45 PM Rating: Decent
44 posts
What about foooooood?!?!

Cant stack drinks, curry, etc etc :(
wat..
# Feb 15 2006 at 9:44 AM Rating: Decent
Won't the amount of bolt/arrow heads synthed also be increased?
RE: wat..
# Feb 16 2006 at 10:03 AM Rating: Decent
Hope so... and I hope SE will change a stack Crystals to 99/stack soon lol =)
Stacking 12-99
# Feb 15 2006 at 7:02 AM Rating: Decent
Will you be able to craft more arrowheads at a time. or get them off drops at a higher rate?
Pebble
# Feb 15 2006 at 5:08 AM Rating: Good
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156 posts
Still can't stack 99 pebbles >< How primitive.
Thank You SE!
# Feb 15 2006 at 12:29 AM Rating: Default
Thank you, SE for another good update.

Quote:
During the Feb. 20 maintenance, stack number for items listed below will increase from 12 to 99.
This isn't quite that stupid.
# Feb 14 2006 at 10:48 PM Rating: Good
17 posts
If you damned kids are done shouting at each other about your ammunition and bolts and other new-fangled foolery, you might get it into your heads that perhaps since Square Enix made this game, they might possibly know just what in the eight circles of hell they are doing.

Question: All you people ******** and moaning about this, did you design this game?
Obvious answer guaranteed to get me rated down: No, you didn't.
SE employs some of the most talented and creative game designers to ever step out of an engineering or technical university, and instead of trying to second huess them or pretend we know what other don't, why don't we try to wait until the update actually occurs instead of all this argumentation? The odds are that Square actually planned for this occurence and plans to incorporate it into the update without telling us, because you know what? SE doesn't have to tell us exactly what they're thinking! You aren't the arbiter of MMOG's and neither am I. Yes, it seems like they haven't provided for this little eventuality of the lumber stacks not being increased, and the subsequent collapse of all of our ingame economies and eventual death of all of us. What I'm trying to say before my karma gets so low it gets on first-name basis with Shaitan, put your trust in Square, they really haven't failed us too horribly yet (shut up Rangers) and again, they made this game, they know what they're doing.

P.S.: Down-raters, I will hunt you down and beat you with oranges!
RE: This isn't quite that stupid.
# Feb 15 2006 at 6:37 AM Rating: Excellent
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If you ask me they should come up with a way for you to still stack to 12. It'd be nice to have the option 1, 12, and 99.
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RE: This isn't quite that stupid.
# Feb 15 2006 at 7:15 PM Rating: Default
17 posts
That's a good idea. Hopefully Square-Enix's game designers will implement it or something similar so as to alleviate any complaints or dark oaths.
gay...
# Feb 14 2006 at 10:38 PM Rating: Default
this is ganna suck
RE: gay...
# Feb 15 2006 at 3:33 PM Rating: Decent
Kujata's got it right, i would rather not waste a couple extra hundred k to buy a stack of 99 bolt heads and fletchings, especially when skilling up. One or two failed synths, and i got a wide distribution of materials, and dozens more stacks of materials to balance out. i condemn this new system, gonna waste my money, and waste my space.
stacks
# Feb 14 2006 at 8:12 PM Rating: Decent
Buying a stack of 99 lumber is just ridiculous at the prices and relatively uncommon stock they are found in. But yea I agree it will help the skill uppers space. 1 slot taken up on those fletchings rather than 8. That is assuming they also do not change the recipe yeilds too.
Makes no sense
# Feb 14 2006 at 6:29 PM Rating: Decent
This new idea has to be the worst I've seen in awhile. Lvl 77 Woodworking now and my main profit when I want to synth is still bloody bolts. I abhor the idea of muling (paying more real money to just flood markets and reduce prices). With my current lvl I make a lil over 8 stacks with 12 heads so its looking like probably around 66 stacks just to rid my inventory of that one annoying space.

Skilling up might be a little easier now that you dont have to buy multiple stacks of heads but the fact is can you just imagine buying 99 demon heads?

About an earlier post about making your own other ingredients for your profits is just dumb. The most profitable synth is Bloody and thats a high lvl Alchemy synth, so good luck synthing your own ingredients. I mean if you were high enough alchemy you'd be making different things for your gil.

On sylph not a single 99/stack synth "ingredient" has ever sold at a consistant basis. Just look at animas on your servers and you'll probably find the same. I would love to make Warp cugdels but know one ever sells animas.

There will be no profit in HQ'in low lvl synths and since all arrow/bolt lumbers can be npc'd there will be no profit period. Poor rngs but dire times are ahead. Unless for some reason they change the stack # of the arrows themselves... which they wont
stone arrows
# Feb 14 2006 at 6:11 PM Rating: Decent
*
67 posts
Well at least a stack of stone arrowheads might go up a slight bit, might make a lil profit off of lvling a sub in SG
fletchings
# Feb 14 2006 at 5:35 PM Rating: Decent
not all fletchings are listed here, not listed are black chocobo fletchings and insect fletchings. maybe SE plans to keep those stacking to 12.
RE: fletchings
# Feb 15 2006 at 7:39 PM Rating: Decent
**
278 posts
Bird Flrtchings also arent listed.
Hallelujah
# Feb 14 2006 at 5:33 PM Rating: Excellent
This is a tremendous bonus to RNG who synth their own arrows/bolts. It's also a tremendous benefit to players skilling up craft skills on these items using the old recipes with the new stack limits.

The only people who will get burnt by this are those that make bolts/arrows for profit, because if they can't make their own materials from scratch they're going to have to either invest more at the start of the production cycle, or deflate their prices so that their product sells faster.

Personally, knowing that I can carry around enough Holy Boltheads in one inventory slot to make 30-60+ stacks of Holy Bolts is awesome, with the same going for the other bolts I use frequently.

Not only that, but if I wait until after the update to continue skilling up Smithing, I can make a hell of a lot more Mythril Boltheads without jamming my mules with them until I can synth them for sale.
What I had expected...
# Feb 14 2006 at 4:21 PM Rating: Excellent
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450 posts
What I had expected, and also feared, has occured. They changed the stack numbers for the bolt and arrowheads/fletchlings, but not the lumber. Sure, this sounds like a good change at first, but let's follow synthing some for a little bit and see how it unravels:

So you want to make some bloody bolts: First, you buy a stack of 12 earth crystals, a stack of 12 ash lumbers, and...a stack of 99 bloody bolt heads. Ouch, bloody bolt heads are already astronomical at 12 per stack - And since the trend on my server is "Pay more for the convenience of stacks" I'll be paying 250,000 gil for a stack of 99 bolt heads, instead of 20K a stack.

Okay, so I gouged into my savings and bought the bloody stack (pun intentional.) Before this update, this was a practical skillup synth for near marginal loss to marginal profit. Now that you do 12 synths, you're left with a barely gouged 88 bloody bolt heads stack. Okay, so I'll sell my stacks of bolts, and synth some more - except you'll only be able to put 7 stacks of bolts up in your AH listing! If you're HQing, you're already past that limit, and another set of 12 synths would put you over it even during skillup!

Okay, let's say you have 15 mules at your disposal (Squeenix thanks you!) and you can afford the additional stacks of lumber and crystals it would take to synth ALL of those bolts. But wait, you're still left with 3 bolt heads! Now I have to go and buy singles to complete my synth session?!?!?

Oh, and you're not the only person who would be stuck in the same boat, everyone who used this as a profit synth would literally be forced to flood the market with them if they ever wanted to get rid of all of their bolt heads. Prices will drop to a point below profit margin, and the synth becomes undesireable, even for seldom synths when demand rises. Why? because someone would have to buy that big expensive stack of bolt heads and have it clogging the colon that is their Mog House for weeks before they could do enough for-profit synths to get rid of it. This eventually backs up the market for these bolt heads, which suffer from the same problem - nobody synths them because the singles don't generate enough profit over time alone, and the stacks would also be bought less frequently because of their high price. Instead, smart crafters will be making quiverable arrows and bolts so that they can still supply the market with plenty of fast-produced ammo that they can also sell quickly enough to make it worthwhile.

And let's not forget the poor people who survive on these status arrows and bolts. The price of these will jump, of course, because supply will be starved and demand will rise for the rare ammo.

This will happen quickly after the update, mark my words.

Edited, Tue Feb 14 15:25:08 2006
RE: What I had expected...
# Feb 14 2006 at 5:40 PM Rating: Decent
OK this would be my very first post (I recently joined Allakhazam). In my opinion, my friend, you have nothing to worry about. SE rarely makes mistakes as disastrous as the one to which you are referring. When they update these maximum stacking values, it is most likely that we will see a corresponding update to the synthesis recipe; instead of 1 handful of bolt heads/arrowheads, or 1 handful of fletchings, we will probably need 33 per synth. This is my best guess. If what you say does become a reality, and recipes do stay the same, then just think of this as a handy way to save inventory space. ^.^
RE: What I had expected...
# Feb 14 2006 at 5:42 PM Rating: Decent
OK this would be my very first post (I recently joined Allakhazam). In my opinion, my friend, you have nothing to worry about. SE rarely makes mistakes as disastrous as the one to which you are referring. When they update these maximum stacking values, it is most likely that we will see a corresponding update to the synthesis recipe; instead of 1 handful of bolt heads/arrowheads, or 1 handful of fletchings, we will probably need 33 per synth. This is my best guess. If what you say does become a reality, and recipes do stay the same, then just think of this as a handy way to save inventory space. ^.^


Edit: Heh forgot to mention that I didn't make any rating on your post, so if it ever goes down, don't look at me. :)
Re: What I had expected...
# Feb 14 2006 at 5:15 PM Rating: Decent
"(in Sean Connery's voice) I've read this book... You got it all wrong, Ryan."

After any change, there may be a slight period of adjustment, but the fact of the matter is that it will work itself out. It requires patience.

Also (and not directed at you but to others) frankly if anyone is not crafting their own ingredients and growing their own crystals from gardening, for the most part, you are passing up extra profit margins. Get those arrowhead/bolthead producing subcrafts up to 60, craft your own arrow ingredients, and you will soon realize that you can get a leg up on the competition and influence the market to what it should be and not what it currently is.

Come on. This isn't the end of the world. We're not sending hobbits into Mordor for this.

Edited, Tue Feb 14 16:42:08 2006
#REDACTED, Posted: Feb 14 2006 at 2:51 PM, Rating: Sub-Default, (Expand Post) This change is fuc-king retarded!! Now if you want to make a simple, miserable stack of arrows, you gotta spend all day??? And whats the use of stackable fletchings IF YOU CANT STACK THE LUMBERS??? Oh and who knows whats gonna happen with the prices... Sounds extremely retarded to me, like 80% of SE updates
RE: GRRRRR
# Feb 14 2006 at 3:25 PM Rating: Decent
28 posts
Oh sorry, SE has finally given you something to make up for it. Its a laser beam that will wipe and scratch your *** from space!

Oh noes, you hafta carry MORE lumber but SAVE space from the item space the fletching and arrowhead WOULD OF taken. :( Bad se bad, how dare you try to please us.

Lets understand, if everything was easy, life would suck. Stop being greedy, be thankful they made the game and did this. Myes... >.>

Edited, Tue Feb 14 15:30:03 2006
RE: GRRRRR
# Feb 15 2006 at 3:48 PM Rating: Decent
*
177 posts
Quote:
Its a laser beam that will wipe and scratch your *** from space!


(Can I have it?)
RE: GRRRRR
# Feb 14 2006 at 4:15 PM Rating: Decent
Agreed, this is a good update. Even though you can't stack lumber passed 12.

last week when I went on a promy enm/farming run I bought 3 stacks of ash lumber and 3 stacks of holy bolt heads and 3 stacks of earth crystals. So thats 9 inventory slots used up, with this update It would have been only 7. 2 more inventory slots? Yes, please.
Lumber stacks in 12
# Feb 14 2006 at 2:31 PM Rating: Decent
47 posts
Everyone realizes that Lumber still stacks in 12 though. So you will have to carry a ton of lumber around with you still.
I am also interested in the new synths and how that will all work. I guess we will all find out together.
Yes but the Lumber still stacks in 12
# Feb 14 2006 at 2:28 PM Rating: Decent
47 posts
Everyone realizes that the Lumber will still stack in 12 though. so you will still have to carry a ton of Lumber around. And i'm wondering how the whole new synthesis will work out. i guess we will all find out together.
Alchemy LOL
# Feb 14 2006 at 2:23 PM Rating: Default
Quote:
I find it quite humurous they decided to do this when alchemy has so many medicines and ingredients that are 100% unstackable. It'd be nice if they bothered to make things like potions and ethers stack at least to 12.



LMAO, lets see you try to fit 12 potions in a bottle,,, Now if they had "pills" I could understand stacking to 12 or more.
Alchemy Concerns
# Feb 14 2006 at 2:20 PM Rating: Decent
45 posts
I just wanted to comment on those people mentioning that it's Alchemy that should be getting stack changes:

Quote:
-Key Item
-Concoction
An alchemy skill that allows the creation of solid medicine drops that have the same effects as their liquid equivalents.


I'd say that sounds like the solids will be stackable, so I wouldn't be concerned.
fletching/lumber
# Feb 14 2006 at 1:57 PM Rating: Decent
well that sorta sux only choco and yag fletchings r being changed :( i was hoping all fletchings would be changed. of course this would be cool if they did the same to lumber then crafting my own bolts/arrows would be even better
why not other items
# Feb 14 2006 at 1:53 PM Rating: Decent
*
147 posts
why cant they make crystal clusters stackable
or make all fods stack to 99 like cookies do.
It would save so much space
bloody bolsts listed?
# Feb 14 2006 at 1:24 PM Rating: Decent
Is Bloody bolts listed up on the list?
RE: bloody bolsts listed?
# Feb 14 2006 at 5:32 PM Rating: Decent
Yes.

Bln. Bolt Heads
Bld. Bolt Heads <---
Demon Arrowhd.
What about Alchemy?
# Feb 14 2006 at 1:22 PM Rating: Default
I find it quite humurous they decided to do this when alchemy has so many medicines and ingredients that are 100% unstackable. It'd be nice if they bothered to make things like potions and ethers stack at least to 12.
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