E3 Day 2

Day 2 gave us much more time to wander around the floor and take in all of the games. This is a slow year for MMORPG's. Except for the expansions, it's likely that we won't see any new MMORPGs of consequence until well into 2006. Howewver, 2006 is shaping up to be a blockbuster year, assuming all of the projects in the works make it to a final product. So what's ahead for 2006? Start with Vanguard. Sigil's epic MMORPG is clearly being aimed at the hard core gamers. They are developing a huge, complex world that will, not surprisingly considering the programmers involved, take MMORPG gaming back to the core concepts of the original Everquest. I personally think this will be a difficult achievement to pull off given the current game market, but Sigil has both the financial backing and the talent to perhaps pull it off. If they do, this will clearly be a blockbuster game. Move next to two big name franchises being developed by Turbine, the creator of Asheron's Call. We are meeting with them tomorrow, so I should have more for you in my summary next week. There are few names bigger than Middle Earth Online and Dungeons & Dragons Online, and Turbine plans to release both in 2006. Whether they meet this deadline is suspect, and I have not yet seen enough to know if the games will live up to the franchise names. However, these are obvious games to keep an eye on. I did get to see Funcom's demonstration of the Conan MMORPG, and I was very impressed with what I saw. It is in very early alpha stage, so all that was really shown were some graphics and basic game play, but it looked wonderful. They are hoping to develop a much more immersive AI than is available right now. We will see how it plays out, but Funcom has shown that they can build a reliable MMO game, so should be given some deference. Release for this is scheduled for late 2006. Also scheduled for release in 2006 is Mythic's Imperator. While this is not a well established franchise the likes of Middle Earth or Conan, it is certainly a well established game company. Mythic has proven they know what they are doing with MMORPG's and for that reason alone, you have to like the prospects of Imperator. I fully expect this to be another big hit. Not enough? Well how about the trio of Auto Assault, Tabula Rasa and City of Villians from NCSoft, the maker of Guild Wars and City of Heroes? All three are scheduled to be released in 2006. Again, these are not vapor ware. NCSoft has a track record of releasing quality games when they say they will. These are all worth keeping an eye on. Add to this list of new releases the inevitable expansions for most of the existing games and 2006 may well have more MMORPGs released than have been released in total up until this year. So relax and enjoy the games you are playing this year. Next year you are going to be hit with an unprecedented range of gaming choices.

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console rpg's
# May 29 2005 at 12:40 PM Rating: Decent
41 posts
mainly i'm looking for an awesome mmorpg to play console-side, more specifically ps3 ^.^ that would be cool, and i think they could really do something big with that
console rpg's
# May 29 2005 at 12:40 PM Rating: Decent
41 posts
mainly i'm looking for an awesome mmorpg to play console-side, more specifically ps3 ^.^ that would be cool, and i think they could really do something big with that
console rpg's
# May 29 2005 at 12:40 PM Rating: Decent
41 posts
mainly i'm looking for an awesome mmorpg to play console-side, more specifically ps3 ^.^ that would be cool, and i think they could really do something big with that
Time
# May 26 2005 at 9:21 AM Rating: Good
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496 posts
Now, if only I can find the time to play 12 MMORPGs at the same time. If only.
Producer Talks Final Fantasy XI
# May 23 2005 at 2:26 PM Rating: Decent
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211 posts
Producer Hiromichi Tanaka shared his thoughts about the Xbox 360 version of Final Fantasy XI. The producer of the company's flagship MMORPG and head of Square Enix's third production team confirmed that the game will support a maximum resolution of 1280 x 720. While Tanaka mentioned that the capabilities of the hardware would allow for improved visuals, he explained the development team was currently working on various adjustments, and hence he did not know whether there would be any visual improvements. He however confirmed that the texture resolution wil be identical with the game's PC version.
He also explained that it would take some time to adjust the game data to a new CPU, as PCs running Final Fantasy XI are Intel-based, whereas Xbox 360 features a Power PC as its main processing unit. The fact that both versions make use of Direct X however, would make the process of porting the game over to the new hardware a comparatively easy task. Interestingly, Tanaka revealed that Square Enix was originally working on an Xbox version of Final Fantasy XI, but had to abandon its release due to the closed nature of Microsoft's Xbox Live service.

When the reporter asked him about the Xbox 360 version's release date and suggested a 2006-2007 release date, the producer only laughed and said it would be much earlier.

He also confirmed that development on Final Fantasy XI's third expansion pack began simultaneouly with Chains of Promathia's development. He however refused to give away any specifics regarding this new expansion.

Regarding a possible expansion of Final Fantasy XI and PlayOnline into Asian markets, the producer of the Japanese version of EverQuest II, Sage Sundi explained that discussions about a launch in China were underway, however due to the unique market environment (such as a law requiring servers to be set up within the People's Republic), it would be difficult to release Final Fantasy XI in China.
general stuff and so on
# May 23 2005 at 4:33 AM Rating: Decent
well what you mustn't forget is that the gui for DDO is basically DnD, and they want to make it the most accurate representation of DnD. I can only wish em luck, and DnD has not gone unscathed, they already changed the spell system to an alternate version, and to be honest its for the better i think. Graphics wise, I couldnt care less, 2006 it seems will be the year of the PS3, and i doubt that no one will make a mmorpg for it, so i think for that year graphics wise the PC might have to put its tail between its legs and hope the game developers dont forget it ^^ (just kidding, the pc will never die). Especially as there were demos for how the huge advance in technology can be used to facilitate the immersiveness of mmorpgs. So if your in for the graphics kick get it there, i'd much rather see a properly thought out world, which interacts with itself, with a cool advancement system, good content and generally good, as much as possible non repetative, varied, varied gameplay, on something like the stuff we have now and i am happy. Of course under pressure i would also accept it running on the unreal 3 engine, but only if pushed :P (i think i over use that smiley...hmmm but there is no alternative...)

Oh and for all the DDO afficionados, welcome back to the time where 20 levels ruled the world, muhahaha. Sorry i am looking forward to the game too. Prepare for not too much advancement as such of stats, and gameplay, high level campaigns will not be included from the beginning i dont think, so you'll probably have to wait for those ten extra levels until the first expansion.

MEo, no idea, can't really be bothered, dont want the marvelous world of tolkien ruined by ****** and Hobos running around in search of the one ring, or trying to replay the storyline instead of getting on with their own crap. I think its either gonna be immense or attrocious, the margin for error is just too small with something so big. So i will wait and see, pray and hope.
MMOs galore
# May 22 2005 at 4:42 PM Rating: Decent
Well I've played or Beta'ed a ton of the MMOs out there now (EQI and II, Horizons, DOAC, AC, etc) but I made the move from EQ-I to EQ-II and I'm pretty happy with it.

I think EQ-2 has more life in it that WoW although its a little thin at the high end also - I think they're making a mistake holding their expansion until September.

As for whats coming I've seen DDO and Vanguard - havent seen any of the others but Vanguard has the most promise to me. I'm sure its 100 levels at release will probably take 100 years of playt time to get through but it looks like it has some of that wonder of early EQ - and it has an amazing spell system. DDO and MEO ... I just worry about Turbine.. they're just not good at writing durable, fun, playable games... DDO looked ok to me graphically (although not EQ-2 or Vanguard caliber) but the UI looked terrible, it would give you carpal tunnel before you hit lvl 10... hopefully they'll change that in beta.
Break the Group-Think
# May 22 2005 at 12:50 PM Rating: Decent
Scholar
31 posts
Way too many EQ style games out there and way too many coming out.

What a developer needs to come out with is a MMO based on Fallout (post WWW3, campy 50s atmosphere, mutants, purebreds, crime). Throw in tech a few hundred years in the future with mechs, cyborgs, and psyonic powers and it could carve out a unique market space. Need a game you can't compare to anything else and can take a break from.
RE: Break the Group-Think
# May 22 2005 at 2:40 PM Rating: Decent
Yup, that's a good idea. :)
yay! old school EQ...i hope
# May 22 2005 at 12:24 AM Rating: Decent
i remember when i first picked up everquest... the world was awe inspiring..everything was fresh and new and people were bustling with real adventuring spirit...then time came and that feeling slowly caved when everybody started hitting the high levels and expansions came out(especially luclin+) the feel of having to travel from continent to continent, the different environments, atmospheres...dissapeared with the advent of the teleport books. I mean if you wanted to travel from the far island to say freeport, running there was a true test of dedication...at least to me. I mean if you REALLY wanted to go there, you'd brave the dangers and possible death on the way.

Final fantasy kinda emulates long distance travel...except the world is pretty much too similar, and it's very much smaller.

If i could have ONE game again, it would be EQ back in pre-expansion times...well maybe up to velious, ok, pre-cheese expansion times. I never had more fun than that time... I wish i could just go back in time and do it all over again. :( I just hope that Vanguard can deliver.
RE: yay! old school EQ...i hope
# May 22 2005 at 5:42 AM Rating: Default
/agree
I started EQ in june 1999. Enjoyed the old world style of eq. The luclin+ stuff was WAAAAY overboard.. made for massive guilds to farm/roll over small guilds.
If Vigil get the class balances right ( I knew a shaman who, in the days when getting from side to side ( freeport to qeynos or vise-versa) was port or run.. refused to take a dru/wiz port as they were kiters, and kiting was cheating.. lol) and yet retain playability.. they may just knock wow/eq2 off the list.
sry for the off topic
# May 21 2005 at 6:32 PM Rating: Decent
sry for going off topic but has anyone played the old shadowrun Pen and paper game. For my two cents i think it would make a great mmorpg. I believe it would make the necessary interaction with lower level characters a drawing point. Oh well sry for random post.
RE: sry for the off topic
# May 22 2005 at 2:35 AM Rating: Decent
I agree! Shadowrun was a great game and I think it would be an even better MMO. If someone did make it I hope they don't use Matrix online as a cookie cutter tho. MxO IMO sucked butt.

Let me get back to what I was saying. I have been hopeing for a couple years that they would bring shadowrun to the PC. I had more fun playing that than I did with D&D. I hope the right someones are ready this. :)
don't be sorry, its a valid point
# May 23 2005 at 4:15 AM Rating: Decent
Personnally i think Mxo rocks, although i stopped playing after the beta.

But yeah shadowrnu would be great as a mmorpg, but imagine the size of the world you'd have to make. You'd literraly have to recreate the world in 2064-2070(or earlier if you prefer v1.01d or v2.01d). until now, in comparrison to the real world, mmorpgs are very small, also in shadowrun there is no real going out killing everything in sight kind of leveling, unless of course you let your sessions detriment to pure hack n slash. There would be virtually no room for solo play. The way shadowrun can be played, and mostly is, ie fightless, would require a completely new style of ai (although what i hear about DDO it theirs might just about do :P). In effect it would end up more or less like a massively multiplayer version of splinter cell, although i wouldn't mind.

It is true that the shadowrun system would effectively eliminate the low level - high level gap, except in extreme cases, but that really is only because the starting characters are already the equivalent of endgame characters in other rpgs (for all those who don't know about the RPG, a properly equipped group of starting characters can, and almost certainly will, have the equivalent firepower of a multi-megaton tactical thermo nuclear weapon; this is excluding their magical abilities). If you play by the, since v3.0 not semi-allowed anymore but full fledged, rules for magic adepts, then after a month you have what is essentially the ultimate killing machine, no metal parts, the ability to rip even cyber zombies to shreds, all while throwing more or less endless amounts of fireballs and lightning bolts (as you will have augmented willpower :P). Hell why not have that from the start, make him a druid of the sun, and you have that more or less form the start except you have to specialise more in manipulation magic rather than combat magic. Oh and before i forget this thing heals itself aswell. Or go the other way and make a cybernetic killing machine without par, get a whole load of cash, replace your torso, get cyber arms and legs, the arms with gyro stabilisers please, the gyroscopic arm upgrade, a move by wire system, neuro boosters (sorry cant remember the real name the thing that gives +1d6 reflex but is bioware) run around with some Panther MA minicannons and a vindicator minigun and presto the expression: "You and what army?" becomes less of a joke and more of a given fact.

This illustrates another very big problem in Shadowrun, its powergamers galore, dont get me wrong i love the game, but currently its just not feasible as a mmorpg. The game is too background and storyline heavy, also if you ever play it get your best GM to GM for you, bad ones ruin the game completely, and mediocre ones will have insane dificulties with it.

Problem number...ohh i don't know anymore... the magic system. How will you realise hermetic magic and shamanic magic (the problem really lies in the later, because of its subsets, eg druidic magic and voodoo). In the general setting that a mmorpg has, the shamanic magic has the upperhand by miles. In normal shamanic magic i think the highest plus to gain on a magic type is +2 (which is a lot, a level 8 fireball is a lot more to swallow than a level 6 one, mostly because you have to roll 8s on a D6, but i am straying off topic here). The shaman has the upper hand in the general setting of a mmorpg, no need for preparation of spirits, enhancements of spell categories, while mostly retaining the ability to dish out either the pain or the healing not only when needed, but all the time (i mean come on, when did that -2 to illusionary magic really matter too much?). Then the advancement, specifically in this section, magic. One big problem about shadowrun, as a mmorpg, is that advancement is not a given. In magic it takes time, extreme pain (to the character that is), sometimes reduction of stat points, sometimes geas (a forced limitation of your magical ability, sometimes taken on voluntarily). How exactly would you simulate some of the geas, of course the more insane things would not be included, but even some of the more simple geas would be very difficult to achieve.

The advancement system in general is a problem too. Shadowrun has no classes, as such the only differentiation made at character creation that will mostly determine the path of a character is whether he/she/it can use magic or not, if they can which kind. Even if this is done it does not stop them from becoming ultimate cybernetic killingmachines (i hereby refer to Burnout, or later Burn, very famous mage who basically had his whole body replaced with cybernetics, just to then trap a very high level free spirit in the karma mesh that held his soul trapped inside his body, making him apear to be not only impossibly cybernetically enhanced but also an incredible mage, who then finds an item created by an elder dragon which kind of allowed him to reatain his own powers...lets just say dont **** with the man... and i am off topic again). Even if the character is non magical from the beginning in the roleplaying game this was not a problem, the books are litered as such with people who got their magical powers later on in life...the tendential and highly valid reason being: "well you just never knew about it, dimwit." The first series of books centers around one of these types of characters in fact. This complete lack of focus makes a very good background for a character all the more handy, because this is what gives him the focus a character class would provide usually, unless of course you go the brute force way of making either the best spellcaster, or best killing machine, although the two are by no means mutually exclusive, as mentioned above.

Well maybe this short introduction into one of the less known pen and paper roleplaying systems was fun for you. I certainly doubt it because i have waffled on for a distinctively too long time. Although i think that i have made my point of why shadowrun is not feasible as a mmorpg at the moment, at least somewhere in between the words. Also I wouldn't want some half baked ****** version of it put me off my appetite for ever. If anyone ever ever ever wants to make the game, please hire the complete previous staff of, the now bankrupt, FASA, that worked on Shadowrun, also please please please, if anyone reading this has te power to do it and is planning on doing this (although i doubt that anyone is, or that anyone will listen to the ramblings of some freak on, of all bbs systems for mmorpgs, allakazam) also work very closely with fanpro, otherwise the results could turn out to be the biggest pile of crap ever to see the light of day on a computer (with the possible exception of any barbie game ever published). Anyway got ay questions or stuff about shadowrun, or something along the lines of rolplaying in general send me a pm r something i am more than happy to go into minute detail about the world of it, character creation etc ^^
Conan RPG?
# May 21 2005 at 7:54 AM Rating: Decent

A Conan MMORPG? That has my curiousity piqued. If, by Conan they simply mean roleplaying in REW's Hyborean age.

That honestly has potential if done right as Howard really fleshed out the world in which the stories of Conan, Red Sonja, Bran Mac Morn, Kull and many other characters took place.

Being as much a fan of Howard's work as I am, I'll have to check it out.
D&D Online
# May 21 2005 at 1:56 AM Rating: Decent
Of any MMO (and I'm a WoW obsessie), I am looking forward to DDO the absolute most. I am a DM myself, and while we play mostly in the Greyhawk setting, I have been excited about Eberron since they showed the Warforged info in Dragon. I've played the Silver edition PC games, I've played Pool of Radiance. I've played Neverwinter Nights and both of its expansions. None of them felt quite like the true D&D experience until Greyhawk: Temple of Elemental Evil, and it is my favourite.

The idea of a D&D MMO is beautiful, and so are the concepts behind it. I always hated the fact that other players could gank my kills or my ore or my chest. IN DDO, you only have to worry about the few people in your party, who are the only ones in your instance. I love it.

My only gripe so far is that Monks will not be implemented immediatly. While I can understand, as all of their awesome abilities can be hard to translate into a computer game (look at Neverwinter Nights), putting them into an MMO is even harder, I'm sure. But when they do add it (and they had better!), I will be ready and waiting.

Middle Earth Online looks awesome as well, and as much a Tolkien fanatic as I am, I will probably give it a whirl. But I am not nearly as excited for it as I am for DDO.
Sigil's "Vision"?
# May 20 2005 at 7:48 PM Rating: Default
What do they mean by returing to the core concepts of EQ? Is it going to take the better part of an hour (not counting CR times) to run from one main city to another? Whee. More heavy-handed class rebalancing (er..sorry..nerfage) to fix stuff that was reported in early closed beta? Woohoo. Customer service agents with the mindset of the ones from The Matrix? Where do I sign up...

I've done PoP end-game stuff, some mid-game OoW and I don't have 6+ hours a night to devote just to "keep up (or else)". For those who choose to show up for work dead tired and unshowered from an all-nighter designed to kill the god of unwashed private body parts just for a shot at the Popsicle Stick of Moldy Spooge...have fun. Hey, look! This dragon's got...another cloth cap! YAY!
MMOFPS
# May 20 2005 at 4:40 PM Rating: Default
If anyone has gone to E3, what did SOE(sony online entertainment) show at their booth for Planetside?
MMORadio
# May 20 2005 at 3:49 PM Rating: Decent
Just listen to MMORadio for information from E3 also have interviews from lead deisiners. http://www.mmoradio.com

mIRC Chatroom: #mmoradio

come and join the fun
Too many
# May 20 2005 at 1:51 PM Rating: Decent
It's good to have a variety of games to choose from in the arean of MMORPGs, but they all take lots and lots of time...and who has that amount of time except those who are willing to dedicate 8 hours a day to a game. I love FFXI and I have played most MMORPGs to date. The worst by far has been EQ for (what I think) is a lack of originality...there were others before it (one in particular) and its content seemed to watered down. I haven't played WoW, but would love to give it a try. The thing I like most about FFXI is the games complexity. I agree with the fact that different graphic engines need to be introduced and expansion packs need to be added...the market is just too saturated and there's no way I'll be starting another game any time in the near future.
agteed
# May 20 2005 at 12:03 PM Rating: Decent
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293 posts
yea, way too many MMO's coming out. Abusing the franchise is what they doin! Im stayin with FFXI. Might try D&D online just because they stated "We are going to fix what other MMOs did wrong with rogues"
Hard Core?
# May 20 2005 at 11:44 AM Rating: Decent
The above E3 update states about Vanguard that, "Sigil's epic MMORPG is clearly being aimed at the hard core gamers."

What is meant by "hard core gamers" in this case in your opinions?
Too many MMO's
# May 20 2005 at 5:51 AM Rating: Good
I started with EQ and when I heard EQII was coming out I thought there was no way I would even switch. After all with all time I had sunk into my character over the years, there was no way I was going to give it up. A year later however, still before EQII came out, I started to get bored with the game.

Although EQ is still very active with new content, the gap between "good" and "bad" only grows more and more. I think it would be near impossible to start EQ NOW and really enjoy the game. There are more and more gamers starting every year, and if you have a game where they can't feel like they will EVER be able to contribute to the "leets" then they won't play. A lot of new games are for new gamers.

I'm now with WoW, but I spent time at FFXI (a big let down for me) SWG (just not that into the theme though the artisan thing was fun) and EQII (all my EQI friends were on WoW) before swtiching over. Unfortunately, as much as I like WoW, I don't see it being the five fulfilling years of gameplay that EQ was. In fact, I don't give it more than about 6 more months. Time investment aside, when you hit endgame, and DO endgame, you're ready for more. I don't know how many friends I had on EQ with multiple 65's before I quit. Stuff starts to get old and you feel like you mastered a game.

Either way, I'm glad to see the massive amount of MMO's coming out. Some of them will flop, some I will never look twice at, and I'm sure one (my instinct tells me Vanguard though I know nothing about it but what Allah's written) will eat my soul the way EQ did and WoW is now.
RE: Too many MMO's
# May 20 2005 at 1:45 PM Rating: Decent
I feel the exact same way about EQ, FFXI, SWG, and WoW as you, Twinkzilla. I've played EQ since beta and the actual hard-core gamer content has always been satisfactory. There was a period where the expansions were a joke, but I think the devs are getting more in tune to what their old devs were doing correctly.

As for WoW, there is basically no high end. I've not been playing it long. At an estimate I would say I've played for about 6 months, but that is enough to have fully beaten most every piece of the high end content that Blizzard has to offer. At least in EQ, there was a challenge.

I still have my account on EQ, but I play WoW and EQ2 more frequently. As for losing your soul to a game...better than some other vices out there Twinkzilla.=)

Hopefully Turbine's DDO will not suxor like the rest will undoubtedly do. (I've heard it plays like WoW, and I sincerely hope that is a rumor or joke because that would lead me to stray from Turbine.)
more games?
# May 20 2005 at 5:05 AM Rating: Decent
I feel the same way, FFXI is an amazing game... why would I start all over from scratch?
Too many MMORGs
# May 19 2005 at 11:45 PM Rating: Decent
Has anyone noticed that like it seems a million mmorgs are coming out? I mean Ive played FF since PS2 release and did not even think of switching over to WoW or Everquest just on the fact that ive put so much effort in FF. I mean who has the time to play all these games. I dont plan on quiting FF for a long time. I think theres going to be no room for more of these types of games. I really wanted to play Matrix online, but realized I would be basically starting over. Idk, Unless a sequel to FF came out i dont think i will switch to another mmorg til I have a ps3. I get the feeling that other people playing the other mmorgs would feel the same way.

I think if the MMORG game companies want to make another mmorg, why not just create whole new Game Engine that produces better graphics, harder AI, add expansions and more expansions and higher lvl caps and reintroduce the same game. That way i can continue my same character rather than starting over.

How many MMORGS do they think people are going to play?
RE: Too many MMORGs
# May 20 2005 at 1:21 AM Rating: Good
I'm not usually one to get picky, but I'm insanely curious exactly what you mean by MMORG. That acronym just doesn't seem to work properly, no matter how I try to word it. Clarity?

On the matter of your question, it's because people always want something new. Lots of people work through the entirety of what one game may have to offer, and thus move to something else. Others find more enjoyment from devoting a little time to multiple games, instead of investing it all in a single title. Personal preference, really.
RE: Too many MMORGs
# May 20 2005 at 8:04 AM Rating: Decent
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73 posts
Massively Multi-player On-line Role Playing Game, MMORPG he just left out the P
RE: Too many MMORGs
# May 20 2005 at 1:50 AM Rating: Decent
Very good points, Norellicus; however, I'd like to adress one right off.

I'd say the 'callsign' if you will, of a top-class MMO (especially an MMO RPG) is that exhausting the content is very difficult to near impossible. I would use Everquest One as an example for this, which is on its ninth expansion and still going. Still going well, might I add. The main drive I've seen is that there is just so much to do. Many newer MMOs have sacrificed that variety for either ease of entry (I would consider WoW in this category, though others disagree, I am sure.) and yet others have too little content, but more than enough graphical nonsense. While no immediate example for that last one comes to mind, I am sure there were some.

I would also like to agree with your personal preference point, though. I myself play Everquest for a "main" or "hardcore" game, and Guildwars for a nice light fluffy pillow to rest my gaming head on when I but need a lark. Others I know can sink themselves totally and completely into a singular game, while yet others are playing six different games. Play styles vary so widely that these days, it's not the MMOs themselves, but the new and interesting concepts they bring to the table which keeps the genre moving.

I realize that last bit may be confusing, as my brain lept two stages at once, so I shall explain.

A game stagnates if it is constantly the same. Take Diablo 2, a "poor" example in the world of MMO's, as it was only pMMO (partially, limiting play-worlds to 8, and not having nearly as much content.) but, none-the-less it is a good test-dummy for my statements. The game never changed once you hit level 30. Period.

That was the end of diablo 2. You had all your skills and just fleshed them out from there. A good MMO on the other hand, will enable players to not only have differing experiences at differing levels, but differing experiences at the same level. Take raid versus one-group style content. Both sides can be 70th level, but are partaking in two wholly seperate worlds.

However, I'm off to cut this short, as this is practically a dissertation and I'm not even sure why I'm writing. Hope you enjoyed, or at least got a chuckle out of this maniac post. :)
RE: Too many MMORGs
# May 20 2005 at 3:34 AM Rating: Decent
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6,424 posts
Although Everquest One is still in the air, it's rapidly starting to disintegrate. It's like the analogy of a old tree, still alive, but rotting on the inside. My main was a lvl 65 Solusek Ro-worshipping erudite wizard, and I liked to one day make my own cultural gear... I found out it's one of the worst combinations to play, and ultimately caused my departure from EQ... Imagine crafts in FF XI were nothing but a huge sinkhole with the only profits possible by farming gods, and you get the idea of how EQ turned out to be...
RE: Too many MMORGs
# May 21 2005 at 9:04 AM Rating: Decent
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2,793 posts
oops, was meant to PM someone, not reply to thread (I'm new to this forum).

Edited, Sat May 21 10:07:52 2005
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RE: Too many MMORGs
# May 20 2005 at 5:57 AM Rating: Decent
That crafting statement is true to a certain degree... Especially in Goldsmithing... It takes so much gil to get skill-ups in it that it is heartbraking when you could be saving it up to buy a Peacock Charm or whatever and it isnt really one of the best crafting skills to have at high-lvl compared to the others... Nevertheless, i will keep farming lol
RE: Too many MMORGs
# May 22 2005 at 10:27 AM Rating: Decent
I think there are too many games period. If you spend too much time on games, you dont have time for life (work included) and thus cant afford to buy more. This is kinda like the .com era during the 90's and it'll die.
As for FFXI, I played it for 6 months and at the end of the 6 months I hated the game. Its nothing like a Final Fantasy game, the monsters are boring, leveling takes forever and you have to bust your *** to make gil in order buy good equipment otherwise you end up hurting the forced party you're in. I had to play this game full time to get to level 50, then you need friends to help you break the level caps and do missions. I got tired of begging for something that I certainly should do on my own and so I decided to quit. Every time I think about going back, I remember why I quit. Mostly do to the boring monsters and the hours it takes 1000 exp points. The only thing I liked about FFXI is the crafting and fishing and the worlds. The rest was drab and crap.
RE: Too many MMORGs
# May 23 2005 at 3:20 AM Rating: Decent
You know funilly enough a lot of people play mmorpgs just because of some of the points you have stated to be annoying.

For example:

Why should i pay a given amount of money in order to end up playing on my own ? :P. I want to party, i want to help people of lower levels and am thankful for all the help i can get from above. Ok the slavering away at the gil for new equipment is quite bad, but as soon as you hit level 30 in ffxi its not too bad anymore. Also if you had to beg your friends to help you out on a level cap i'd say their ****** friends, my linkshell jumps at the possibility of doing a level cap with someone. Its hailed more as a big celebration rather than a chore.
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