FINAL FANTASY XI Update (Feb. 23)

Feb. 24, 2005 (JST*) Version Update *Japan Standard Time [Event Related] -The story of the Chains of Promathia continues, opening the way to the new area of Al'Taieu.The new region "Lumoria" has been added. *This region is not included in the Conquest and will not be displayed in Region Info. -New quests centered in the Chains of Promathia areas have been added. -Numerous changes have been made to the Ballista system. ------------------------------------------------------------ [Additions and Changes] The following adjustments have been made to Ballista : -When subjected to multiple castings during a match, players will gradually build a resistance to the black magic spells Gravity and Bind, and the white magic spell Silence. The resistance to the bard song Lullaby has been adjusted to match these changes. Resistance to these spells can be built up from the beginning of the match, or directly after recovering at the camp. -The maximum duration of all sleep effects has been limited to 45 seconds. -As in normal battles, the additional Stun effect of weapons will not activate for a certain period of time against targets that have just recovered from Stun. -The warrior job ability Provoke has been enhanced. -TP will be reset at the following times : At the beginning of a match (at the beginning of each match in the case of Best of Three). After recovering at camp. When changing areas. When logging out. -During a match, monsters will become invisible to participants. Beastmaster pets will remain visible, as normal. -In areas where normal items cannot be used (Pashhow Marshlands), the maximum number of temporary items that can be carried has been increased from 10 to 15. -5 new temporary items have been added : Petra Eater Catholicon Catholicon +1 Lethe Water Lethe Water +1 -The location of the camps in the Pashhow Marshlands and the Meriphataud Mountains has been changed. -After recovering at camp, players will be considered to be "preparing for battle," and will be granted the effects of Invisible and Sneak. -The wait time for reusing the Sprint command has been reduced. -A ¡ÈBallista Point Ranking¡É ranking system has been introduced. However, this system will not be active at the time of the version update. Further details will be announced in a separate news item. ------------------------------------------------------------ -Multi-tickets for barges and manaclippers are now available for purchase. -The following changes have been made to the barge system : It is now possible to board barges from the same landing at which you disembarked. A new route for South Landing via Newtpool leaving from Central Landing has replaced the Central Landing via Newtpool route leaving from South Landing. The number of barges operating per day has increased from four to five. -Mannequins are now on sale. Mannequins can be purchased in Mhaura from the NPC Fyi Chalmwoh. Also, mannequins of a different race can be purchased at a discount price by trading in an old mannequin. Those wishing to purchase a mannequin must first complete the quest "It's Raining Mannequins." -It is now possible to choose the exit area after clearing certain battlefields. The battlefields and their corresponding exit areas are as follows : *The exit area cannot be chosen after clearing a battlefield for the Chains of Promathia story. For Mine Shaft #2716 only, it is necessary to speak with a Moblin NPC in Newton Movalpolos after clearing the battlefield. Battlefield and the corresponding Exit Area: Mine Shaft #2716 >> North Gustaberg, inside the entrance to Mine Shaft #2716 Spire of Holla >> La Theine Plateau, inside the entrance to the Spire of Holla Spire of Dem >> Konschtat Highlands, inside the entrance to the Spire of Dem Spire of Mea >> Tahrongi Canyon, inside the entrance to the Spire of Mea Spire of Vahzl >> Beaucedine Glacier, inside the entrance to the Spire of Vahzl Monarch Linn >> Misareaux Coast, inside the entrance to Monarch Linn -Even after completing the quest "Return to the Depths," it is now possible to take the shortcut to Mine Shaft #2716 by trading an Ahriman tear to the NPC Tarnotik in Oldton Movalpolos. -Forest carp are now accepted for the quests "The Rivalry" and "The Competition." The reward for a single moat carp in the quests "The Rivalry" and "The Competition" has been changed to match the amount received when selling the fish to other NPCs. -The rewards for the quest "Inside the Belly" have been adjusted. [Battle Related] -New battlefield types known as Empty Notorious Monster (ENM) quests have been introduced. ------------------------------------------------------------ [ENM Quests] Empty Notorious Monster quests (ENM quests) are events that pit your skills against ferocious opponents in various battlefields. These battlefields can only be entered with a key item obtained by completing a quest given by a certain NPC. ENM battlefields differ from regular battlefields in the following way : -An orb is not required to enter an ENM quest battlefield. -No experience will be lost when KO'd within these battlefields. -Characters succeeding in an ENM battle will be rewarded with large amounts of experience, as well as unique items. In an ENM quest, experience points (or Merit Points) and items are obtained when the armoury crate is opened. These rewards will be forfeit in the below situations : -A character is currently KO¡Çd. -A character is too far away from the armoury crate. -A character is currently not in the party/alliance of the person who opened the armoury crate. The amount of experience gained is not affected by the number of party members, so nothing is lost by waiting for the recovery of KO¡Çd characters before opening the armoury crate. Also, it is only possible to gain one level per battle, with any excess experience points being cut just before the amount needed to gain a second level. Undertaking an ENM Quest To participate in an ENM quest, it is necessary to first speak with the relevant NPC. If a character meets certain requirements, the NPC will offer the ENM quest. * Some NPCs offer several ENM quests. Restrictions After undertaking a particular ENM quest and entering the battlefield, regardless of the success or failure of the battle, five Earth days must pass before the same battlefield can be reentered. Check the amount of time remaining before you can re-enter each battlefield by talking to the following NPCs : Ophelia (Southern San d¡ÇOria) Gregory (Bastok Mines) Istvan (Windurst Woods) Moritz (Upper Jeuno) Please note that some ENM quests use the same battlefield and cannot be undertaken while this restriction is in effect. ENM quests that are connected to other battlefields can still be attempted. * Battlefield reentry time begins counting down the moment a battlefield is entered. * Battlefield reentry time can only be checked for ENM quests that you are currently eligible to undertake. * Battlefields that exist in areas that become accessible by progressing in the Chains of Promathia story will become available as soon as those areas can be reached. Key Items Special key items are obtained after undertaking an ENM quest and fulfilling the conditions set by the relevant NPC. Each ENM quest battlefield requires a specific key item for entry. Even if all six members of a party have undertaken the quest, each member must hold the relevant key item in order to enter the battlefield. * These key items will be lost upon entering the battlefield. The NPCs offering the ENM quests for each battlefield are as follows : -Promyvion (Holla, Dem, Mea, Vahz) Venessa (Ru¡ÇLude Gardens) -Monarch Linn Morangeart (Tavnazian Safehold) -The Shrouded Maw Ghebi Damomohe (Lower Jeuno) -Mine Shaft #2716 Twinkbrix (Oldton Movalpolos) -Bearclaw Pinnacle Zebada (Uleguerand Range) -Boneyard Gully Jakaka (Attohwa Chasm) Battlefields for ENM Quests Battlefields, battle names, and the corresponding limits are as follows : Spire of Holla / Simulant Level 30/ 30 minutes/ 6 members Spire of Dem / You Are What You Eat Level 30/ 30 minutes/ 6 members Spire of Mea / Playing Host Level 30/ 30 minutes/ 6 members Spire of Vahz / Pulling the Plug Level 50/ 30 minutes/ 6 members Monarch Linn / Bad Seed Level 40/ 30 minutes/ 6 members The Shrouded Maw / Test Your Mite Level 40/ 30 minutes/ 6 members Mine Shaft #2716 / Bionic Bug Level 75/ 30 minutes/ 6 members Bearclaw Pinnacle / Follow the White Rabbit Level 75/ 30 minutes/ 6 members Bearclaw Pinnacle / When Hell Freezes Over Level 75/ 15 minutes/ 6 members Bearclaw Pinnacle / Brothers Level 75/ 30 minutes/ 6 members Bearclaw Pinnacle / Holy Cow Level 75/ 30 minutes/ 6 members Boneyard Gully / Sheep in Antlion's Clothing Level 75/ 15 minutes/ 6 members ------------------------------------------------------------ Several new features have been added to the battlefield system. - Best Time Record Holder - When entering a battlefield, the record for the best time will now be accompanied by the record holder¡Çs name. -When cleared by a party, the message will read, "That record is held by (number of) adventurers, including (name of first member to enter the battlefield)!" -When cleared solo, the message will read, "That record is held by (name of record holder)! - Event Scene Skip - It is now possible to skip the event scene for battlefields you have already cleared. -New notorious monsters have been added to the Chains of Promathia areas. -A section of the monsters in the Chains of Promathia areas has been adjusted. -The behavior of certain monsters has been corrected. -The behavior of the Morion Worm has been adjusted. A certain amount of time after it has been engaged in battle, the Morion Worm will retreat under the ground, ending the fight. -The location where monsters reappear after using the ability Mijin Gakure has been adjusted. -The limit for adjusting existing abilities using Merit Points has been raised. -The abilities available for Merit Point usage have been expanded. These abilities have been divided by job type, as listed below. There are two conditions for using Merit Points on these abilities: the job to which the ability p ertains must be set as the main job, and the main job level must be 75. Warrior -Berserk Recast -Defender Recast -Warcry Recast -Aggressor Recast -Double Attack Rate Monk -Focus Recast -Dodge Recast -Chakra Recast -Counter Rate -Kick Attack Rate White Mage -Divine Seal Recast -Cure Cast Time -Bar Spell Effect -Banish Effect -Regen Effect Black Mage -Elemental Seal Recast -Fire Magic Potency -Ice Magic Potency -Wind Magic Potency -Earth Magic Potency -Lightning Magic Potency -Water Magic Potency Red Mage -Convert Recast -Fire Magic Accuracy -Ice Magic Accuracy -Wind Magic Accuracy -Earth Magic Accuracy -Lightning Magic Accuracy -Water Magic Accuracy Thief -Flee Recast -Hide Recast -Sneak Attack Recast -Trick Attack Recast -Triple Attack Rate Paladin -Shield Bash Recast -Holy Circle Recast -Sentinel Recast -Cover Effect Length -Rampart Recast Dark Knight -Souleater Recast -Arcane Circle Recast -Last Resort Recast -Last Resort Effect -Weapon Bash Recast Beastmaster -Killer Effects -Reward Recast -Call Beast Recast -Sic Recast -Tame Recast Bard -Lullaby Recast -Finale Recast -Minne Effect -Minuet Effect -Madrigal Effect Ranger -Scavenge Recast -Camouflage Recast -Sharpshot Recast -Unlimited Shot Recast -Rapid Shot Rate Samurai -Third Eye Recast -Warding Circle Recast -Store TP Effect -Meditate Recast -Zanshin Attack Rate Ninja -Subtle Blow Effect -Katon Effect -Hyoton Effect -Huton Effect -Doton Effect -Raiton Effect -Suiton Effect Dragoon -Ancient Circle Recast -Jump Recast -High Jump Recast -Super Jump Recast -Spirit Link Recast Summoner -Avatar Physical Accuracy -Avatar Physical Attack -Avatar Magical Accuracy -Avatar Magical Attack -Elemental MP Cost -If the target of a ranged attack moves out of weapon range, the ranged attack will now automatically miss. -The shield system has been altered. Shields will now reduce the amount of damage taken instead of negating all damage. The frequency with which a shield is used, as well as the amount of damage reduced, will depend on the type of shield equipped. To coincide with these changes, shield usage will now be determined after any evasion effects are considered. -The blindness effect caused by the white magic spell Flash and the black magic spell Blind will now be considered as different status effects. Accordingly, Flash will no longer cancel the effect of Blind. -The white magic spell Banish will now cause more damage against undead monsters. -The white magic spell Banish III has become available. -Banish III WHM Lv.65 The damage for Banish III cast by monsters has been adjusted, and paladin-type monsters will no longer have access to this spell. -The white mage job trait Divine Veil has been added. -The job trait Divine Veil enhances the effect of the job ability Divine Seal. When cast after using Divine Seal, the effect area for spells that remove status ailments will increase from a single target to a small radius. -New methods of obtaining the white magic spell Raise III have been added. -The samurai job trait Zanshin has been added. After gaining this job trait, samurais may attack again immediately after missing a target. -The effect of the samurai job ability Third Eye has been adjusted. Magic, songs, and breath attacks will no longer cancel the effect of Third Eye. Also, the effect will extend to anticipating multiple-attack techniques that target a single opponent. -The Super Jump ability of the dragoon¡Çs wyvern will now be called Super Climb. [Item Related] -A new feature regarding the storage of artifact armor has been added. Artifact armor for each job consists of five parts: Head, Body, Hands, Legs, and Feet. If you trade all five parts to one of the NPCs listed below, you will receive a key item called a "claim slip" in exchange for your artifact armor. You can retrieve your armor at any time by talking to the NPC and paying 1000 gil. -Taulenne (Northern San d¡ÇOria) -Sinon (Bastok Markets) -Tesch Garanjy (Windurst Woods) -Caruvinda (Lower Jeuno) -Ratonne (Tavnazian Safehold) -Several shops have new goods for sale. -The available amount of curry powder, holy basil, and ground wasabi has been increased. -Logging is now possible in the Misareaux Coast. -Logging results in the Lufaise Meadows have been adjusted. -With some exceptions, fish obtainable through fishing will now be bought at half the previous price by NPCs. Conversely, the number of guild points gained per fish for Fishermen¡Çs Guild contracts will be multiplied by 1.5, and the new point limit will be recalculated based on this new value. -Changes and additions have been made to the items required to fulfill guild contracts. -A new key item called "Alchemic Ensorcellment" has become available for purchase with alchemy guild points. -The number of alchemy guild points required to purchase the key item Anima Synthesis has been reduced from 3000 to 2000. -Various new items have been added. -New synthesis/desynthesis recipes have been added. -It is now possible to trade cluster cores and snow lilies. -New graphics for fishing rods have been added. -It is now possible to add a maker¡Çs signature to the food item brain stew. -The icon for the item urushi has changed. [System Related] -Major improvements have been made to the fishing system. A new NPC has appeared near the Fishermen¡Çs Guild to explain the changes. ------------------------------------------------------------ [Changes to the Fishing System] New Rules When something catches the hook while fishing, the rod will now be pulled sharply to the left or right. While keeping an eye on the target window that displays the stamina of the "fish," move the left analog stick (or press the 4 and 6 keys on the numeric keypad) in the opposite direction of the fishing rod¡Çs movement. Performing this action correctly will deplete the stamina of the fish. It is possible to reel in a fish using the method of the previous system. However, the more stamina a fish has remaining, the easier it will be to lose your catch. It is best to reel in your quarry after its stamina has been sufficiently exhausted. You can cancel the act of fishing at any time. When faced with a challenge beyond your ability, or a fish that you don¡Çt wish to catch, you might find it preferable to simply cancel and try again. (Please refer to "Fishing Instinct" below.) Fishing Action >From the character¡Çs point of view, the fishing rod will be pulled in one of three directions: [ Forward ] Moving the analog stick (or pressing the 4 or 6 keys on the numeric keypad) at this time will allow the fish to regain stamina. Wait for the fishing rod to be pulled to the right or left before attempting to counter the movement. [ Left ] Pushing the analog stick to the right (or pressing the 6 key on the numeric keypad) at this time will deplete the stamina of the fish. Pushing to the left (or pressing the 4 key on the numeric keypad) will allow the fish to regain stamina. [ Right ] Pushing the analog stick to the left (or pressing the 4 key on the numeric keypad) at this time will deplete the stamina of the fish. Pushing to the right (or pressing the 6 key on the numeric keypad) will allow the fish to regain stamina. Reeling in Your Catch Pressing the confirmation button (or pressing the Enter key) will reel in your catch. The chances of successfully reeling in a catch will depend on the amount of stamina the fish has remaining. Even if a fish is not completely exhausted, it is still possible for someone with a high fishing skill to reel in a lower-level catch. In general, however, the more stamina a fish has, the more likely you are to lose your catch. There are also certain cases where your line will break. With a fishing rod of sufficient quality, it is possible to reel in a fish at zero stamina with a high degree of success. Also, the higher the fishing skill, the less exhausted the fish has to be before it can be hauled up. Canceling Pressing the cancel button (or the Esc key) will halt the act of fishing. Bait will still be lost in this case, but fishing rods will not break, and lures and rigs will likewise be unaffected. Effects of Fishing Skill - Depletion/recovery of fish stamina - If there is a substantial difference between a character¡Çs fishing skill and a fish¡Çs rank, the fish¡Çs stamina will gradually change in the following way: Fishing skill > Fish rank: Fish¡Çs stamina will gradually decrease. Fishing skill < Fish rank: Fish¡Çs stamina will gradually increase. - Bonus when reeling in a fish - When a character¡Çs fishing skill is higher than a fish¡Çs rank, it is less likely for a rod to break or for a catch to be lost. * This bonus increases in proportion to the difference in rank. * When wearing equipment that raises fishing skill, the improved skill value is used to calculate the bonus. Properties of Fishing Rods Fishing rods are divided into wooden and synthetic types, both with distinct properties. Wooden fishing rod : Lacks the durability of synthetic rods, but quickly depletes a fish¡Çs stamina with its whip-like flexibility Synthetic fishing rod : Sturdy enough to keep a fish on the line for longer periods of time, but lacks the stamina-reducing bonus of wooden rods. [ Wooden rods ] Willow Fishing Rod / Yew Fishing Rod / Bamboo Rod / Fastwater Fishing Rod / Tarutaru Fishing Rod / Clothespole / Mithran Fishing Rod [ Synthetic rods ] Glass Fiber Fishing Rod / Carbon Fishing Rod / Single Hook Fishing Rod / Composite Fishing Rod [ Other ] Lu Shang's Fishing Rod: A fishing rod with both flexibility and durability. Performs as an average rod, except when trying to catch¡Ä * The durability of wooden fishing rods designed for catching small fish has been substantially increased. Fishing Instinct "Fishing instinct" refers to the messages that are displayed when something catches the hook. These messages can be used to predict the basic difficulty for catching a certain fish. - Examples of fishing instinct - "You have a good feeling about this one!" : You don't think that anything bad will happen when reeling in your catch. "You have a bad feeling about this one." : You think that something unfortunate may happen when reeling in your catch. "You have a terrible feeling about this one..." : You think that reeling in this catch will be an extremely bad idea. * Messages that express your level of confidence in reeling in a catch will also be displayed. * These messages only represent your "fishing instinct" and the actual outcome of a fishing attempt may differ, especially when a character¡Çs fishing skill is low. After struggling with a fish for a certain amount of time, the following message will be displayed : "You don't know how much longer you can keep this one on the line..." Several seconds after this message is shown, your catch will be lost, unless you make an attempt to reel in the fish. * The timing of this message is not affected by fishing skill.Other Adjustments The following adjustments have been made to the fishing system. - Fishing skill will now rise at twice the previous rate. There is still a chance for fishing skill to rise when losing a catch, except in cases where the fish has a large percentage of stamina remaining. - When the sabiki rig hooks several fish rather than just one, it will be slightly more difficult to reel in your catch. - - The amount of time that a character must wait between fishing attempts will no longer change depending on fishing skill. The previous waiting time will now be spent struggling with your catch. - Fish will take the bait more often. - The message "You didn't catch anything" will be seen less frequently. - The influence of moon phases on the abundance of fish has been increased. - Characters will become fatigued when fishing. - Constant displays of the message "You didn't catch anything" hint that your character has become fatigued. This fatigue is built up through catching large quantities of fish. At this time it is best to change areas, or take a break from fishing for a while. - During the act of fishing, the surrounding characters will become semi-transparent. ------------------------------------------------------------ -Search comment categories have been divided. The previous four categories have been divided into seven: EXP party, Mission, Quest, Battlefield, Item, Synthesis, and Others. Newly added subcategories such as Seek Party and Find Member allow for more specific comments and searches. -New text commands for setting search comments have been added. There are two steps to setting a search comment using text commands. First, compose a comment of up to 3 lines using /seacom. Second, set a category and subcategory with /seacomup to register the comment. 1. Composing a Search Comment /seacom (/sc) [line no.] "[mes.]" Search comments can be up to 3 lines long. Enter the line number of the search comment window, and then type your message. If you wish to enter spaces before the message, the entire message must be enclosed in quotation marks. Example : /seacom 1 Hello! /seacom 2 Invite me to your party! /sc 3 " Please!" The first, second, and third lines of the search comment window will be entered as "Hello!", "Invite me to your party!", and " Please!", respectively. At this point, your comment has yet to be registered and will not be displayed in searches. This is accomplished by setting the category name and subcategory number with the /seacomup command. * Messages cannot exceed 40 characters for each line. Lines longer than 40 characters will be truncated. 2. Registering a Search Comment /seacomup (/scu) [category name] [subcat. no.] Category names and subcategory numbers are as follows : -Category Names expparty, mission, quest, item, synthesis, battlefield, others -Subcategory Numbers 1 Seek Party, Want to Sell, Need Made 2 Find Member, Want to Buy, Can Make 3 Other Example : /seacomup expparty 1 Your search comment will be registered under Seek Party within Expparty, and will be displayed in searches involving these categories. * If no category is specified, the message will be registered in Others. If no subcategory is specified, the message will be registered in 3 (Other). -Chat filters have been refined to allow separate settings for NPCs you are currently fighting and other NPCs. It is now possible to separate NPCs with red names (those you are currently fighting) from NPCs with yellow or purple names (other NPCs) within the chat filter settings. This means that you can view log messages concerning the NPC you are fighting without interruption from other NPC actions. -The names for several chat filters have been changed. Their respective functions remain the same. -When entering and leaving the Mog House, the camera will now move to a position behind the character. -An issue concerning the screen remaining dark when entering or leaving the Mog House has been addressed. [Known Issues] The log window messages concerning the monster abilities Tortoise Song, Goblin Dice, and Dispelling Wind are occasionally inaccurate.

Comments

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ENM
# Feb 23 2005 at 8:17 PM Rating: Decent
ENM?? There is so much more I still have yet to discover about FFXI. Waht level must u be to do it? Fame?? Is it anything like the BCNM's?
RE: ENM
# Feb 23 2005 at 9:47 PM Rating: Decent
It's kinda, but not really, like a bcnm. From what I understand, there are no orbs; instead, you talk to an NPC... so fame might be involved. Levels are 30,40,50, & 75 (kinda like BCNM). Instead of doing battle after battle after battle, you can only do one battlefield per 5 days (max of 2 battlefields I think). The cool thing that I read is that no exp is lost and you gain exp along with items if the battle is won. I want to know what the ENM's drop. I would rather do these than BCNM's if the drops are good. I will try to do them regardless, sounds fun nonetheless.
/sigh
# Feb 23 2005 at 8:14 PM Rating: Decent
Happy Happy Joy Joy /end sarcasm

Restart #4 of the update download. Gotta love the bandwidth they have for thes updates.

So much for playing today.
Fishing
# Feb 23 2005 at 8:05 PM Rating: Decent
Man, I cant wait to try the fishing system!! Its been totally revamped from waht I can tell. It just seems to put more of the player and challenge behind the once boring casting/catch, cast/re-cast mode of fishing. Weeeeeeeeeeeeeeh!!
RE: Fishing
# Feb 23 2005 at 9:49 PM Rating: Decent
Takes care of the fishing bot situation :)
fishing
# Feb 23 2005 at 8:04 PM Rating: Decent
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111 posts
Wow. Update kinda Pwns fishers... no more skilling up while semi-afk repeating a fish macro.. now its practically a second job. Also.. Yay for Raise III available in new places. Just in time too cause im 60whm.
Raise III question
# Feb 23 2005 at 8:04 PM Rating: Decent
The only say new ways to acquire Raise III but what are they? I don't like playing hide and seek.
RE: Raise III question
# Feb 23 2005 at 10:23 PM Rating: Decent
They will probably make Raise III a BCNM Drop, maybe in the uncapped BCNMs, but That is just a guess ;)
RE: Raise III question
# Feb 23 2005 at 9:23 PM Rating: Excellent
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148 posts
We've all been so spoiled by all the on-line resources pretty much walking us through every little bit of the game. There's so much adventure and discovery to be had, and these new updates are pretty much the only we get it. Just think how the first JP players must've felt, as they wandered through Castle Zvahl at the level cap of 50, searching for the Shadowlord, without any guides or maps.
RE: Raise III question
# Feb 24 2005 at 2:33 AM Rating: Decent
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313 posts
Quote:
Just think how the first JP players must've felt, as they wandered through Castle Zvahl at the level cap of 50, searching for the Shadowlord, without any guides or maps.


Amen! Rate up!
RE: Raise III question
# Feb 23 2005 at 9:08 PM Rating: Decent
Do you really need everything to be spoon-fed to you? Find out yourself, and have fun doing it!
no subject
# Feb 23 2005 at 7:56 PM Rating: Default
Im soooooooooo board!!!!
nuuuuuuuu
# Feb 23 2005 at 7:41 PM Rating: Decent
Sleep is getting weaker ;; poor blms when are we gonna get any cool improved ***** like magic attack bonuses or version 5 magics blizzard V!!!!
and elemental seal is the only ja we have!! o boy, banish 3, more poor us blms soon whm will take over nuking the mob.
skillchain: Fusion
Fire III magic burst 500 damage
Banish III magic burst 800 damage
/party /goodbye black mage.



Edited, Wed Feb 23 19:44:31 2005
RE: nuuuuuuuu
# Feb 24 2005 at 11:20 AM Rating: Decent
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111 posts
Maybe I missed something, but I could swear it says blm's nerf is for ballista.. not regular play.
RE: nuuuuuuuu
# Feb 24 2005 at 1:59 AM Rating: Decent
48 posts
Besides, BLM can up the potency of particular elements of magic with Merit Points now.... BLMs will still be important parts of any party!
RE: nuuuuuuuu
# Feb 23 2005 at 9:55 PM Rating: Decent
Don't worry... Banish is good for dealing damage to undead mobs, still need BLM's to nuke other mobs. AND if I get in a party with a whm that wants to nuke and not heal....
RE: nuuuuuuuu
# Feb 23 2005 at 8:10 PM Rating: Decent
Awwwe....dont worry yourself so much!! There will always be a place in Pts for well placed/timed Nukes. Besides, I think I'd rather the WHM spend the ?? amount of mana on healing than on Banish III, unless they're about to level or it will kill the mob instantly.
|hmmm.| |That's interesting.|
# Feb 23 2005 at 7:20 PM Rating: Decent
i started downloading the update about 50 minutes ago and it says i only have about 11 minutes left before the updates are finished downloading. interesting...i dont understand why so many of you are having trouble downloading this. i only have SBC Yahoo! DSL, i thought that cable would be faster than dsl for this.

EDIT: w00t w00t its finished!

Edited, Wed Feb 23 19:29:49 2005
Hastaga
# Feb 23 2005 at 7:19 PM Rating: Decent
Sorry if this has been asked already, but does Divine Veil only work on spells that cure status ailments? What about buffs? Would it be possible to cast Hastaga with it?

Just a thought......
RE: Hastaga
# Feb 23 2005 at 8:22 PM Rating: Decent
Hastaga? Heh, I think they should make a new spell for high level WHM's called RAISEGA. lol. Too many times I've seen the WHM come over to the dunes for one raise and end up raisin 6-7 ppl. I dont know how u WHM's do it w/o going insane.......to be bothered every two mins for a raise. Thats prolly why a lot of high level WHM go ANON...now i understand.
RE: Hastaga
# Feb 24 2005 at 8:34 AM Rating: Decent
I am gonna test this later on, but correct me if i'm wrong. When a player dies, well becomes unconcious, that is considered a status ailment [only cureable by a Raise]. So in theory, if you can group all the bodies together, (Tractor) and then Divine Seal and Raised the closest to the center of the corpses, it could acts as Raisega. Again, i'm not sure if this would work, and i'll give it a try to confirm/deny my theory.
RE: Hastaga
# Feb 24 2005 at 2:58 AM Rating: Decent
You think whm getting asked for raise is bad? Ask a blm about getting asked for warpII. NOW THAT is BAD. WHM with raise is a comon thing beyond 25 and multiple jobs can raise as you go up in level. BLM however is the only job that can cast warpII and we are constantly bombarded by /tells of lvl 1-75 jobs bugging and harrassing us for it.
RE: Hastaga
# Feb 23 2005 at 9:32 PM Rating: Decent
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148 posts
There IS a type of "Raise-ga" but only Red Mages can do it LOL. It's called "Chainspell" + "Raise" + "Raise" + "Raise" etc. I've only had to do it once, during a Dynamis wipe-out and we needed to get everyone mobile/recovered as soon as possible. One of the few situations where you'll see Lvl 75s urgently yelling, "I'll take Raise1! Hurry!"
RE: Hastaga
# Feb 23 2005 at 9:59 PM Rating: Decent
Bard's have a song that is like "Raise-ga" Well its not like it, thats exactly what the song does. Its like 75 or 74 or 70-something. I LOVE Bards.
RE: Hastaga
# Feb 23 2005 at 11:47 PM Rating: Good
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141 posts
Actually, the song you're thinking of gives a REraisega sort of effect. I believe it's named either Virelai or Hymnus (one of them is Reraisega, the other is Charm, I just get them mixed up).
RE: Hastaga
# Feb 24 2005 at 12:15 AM Rating: Decent
The song is Goddess Hymnus which is a lvl 71 BRD spell that grants Party reraise. It's actually like Raise 1.5 (it's better than raise but not as good as Raise 2; add Soul Voice and sing it you have the equivalent to Raise 3 for your entire PT.)
changes are good
# Feb 23 2005 at 7:17 PM Rating: Decent
These new changes are so cool something new and something to look forward to. I guess the changes they made cuz the gils sellers wasnt enough lol good they need to do more. tell me what you think of all these changes
RE: changes are good
# Feb 23 2005 at 10:04 PM Rating: Decent
I agree, and I think another reason for the massive update is the competion with the other MMORPG's. I've had two of my friends quit this game recently and go over to WoW. Its cool, but I still like this game better. FF FOREVER!!!!


I just logged on to get updated like an hour ago, been at school all day :( so I thought I would post a lot of comments. ;)
@_@
# Feb 23 2005 at 7:16 PM Rating: Decent
so how is this gonna help?
i mean yeah im not high enough to do any good **** but still. im lost in this thing.
RE: @_@
# Feb 23 2005 at 10:07 PM Rating: Decent
This helps out a lot, especially for us elders of the game. We run out of stuff to do, or its been taken over by bots, new areas and improvements was what this game really needed. Gives us stuff to do, and gives you some adventure to look forward to.
Provoke in Ballista?
# Feb 23 2005 at 7:03 PM Rating: Decent
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158 posts
Quote:
-The warrior job ability Provoke has been enhanced.

Curious... ummm.. how does Provoke work in Ballista? I've never done Ballista... so my guess is that either it "pulls you in" (like the Genkai 2 mobs) or it pulls you away when you're attacking someone...
RE: Provoke in Ballista?
# Feb 23 2005 at 7:50 PM Rating: Decent
When used in Ballista, Provoke makes the enemy have to target only you for its duration, but it missed often and didnt last long... Here's hoping I get to have some real fun now XD
the FISHING update
# Feb 23 2005 at 7:01 PM Rating: Decent
To all those that don't understand the fishing update:

This new update does more than make fishing more interesting. More importantly, it makes fish-bots almost useless for the time being. Yes, new programs will be written to continue fish botting. However, how do you program a bot to zone after a while of fishing!? Or to reel in the catch properly! These programs will be indeed difficult to write, and we would be seeing a sharp decrease in the amount of fish-bots currently on all servers.
Fishing
# Feb 23 2005 at 6:57 PM Rating: Decent
I might get back into fishing now, hopefully =\
this update
# Feb 23 2005 at 6:51 PM Rating: Decent
this update better be worth it i started at 4:15 on cable modem n its 10 til 6 my time and its only at 50% with an 94 minutes left on it

Sorry bout the post below my comp gimped for some reason when i went to post it but i didnt mess up my update its at 64% now n its 20 after 6

Edited, Wed Feb 23 19:19:45 2005
this update
# Feb 23 2005 at 6:51 PM Rating: Decent


Edited, Wed Feb 23 19:21:29 2005
Well...That's Money Down The Drain
# Feb 23 2005 at 6:39 PM Rating: Default
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366 posts
They FINALLY seem to have fixed the chat filter bugs they created while trying to "improve" the filters months ago. Great...it was really time they fixed it so that other parties of PCs and the mob I'm fighting had different filters.

I'm confused on what half of these updates are/mean...I'm awaiting some explaination of these.

I'm not pleased with the shield changes -- what was wrong with a sheild actually blocking an attack?! I mean, it's there so a weapon can be deflected with it...shields in real life don't have damage reduction when a sword hits one...they just block it! What's the point in wearing a shield if there's almost no chance it will help you?

The fishing system just sounds...dumb. It sounds like a knockoff of a flash game I played for free but without the redeeming quality of fish being unable to break my rod that the flash game has.

I can't say how much these changes will likely kill my ability to level as a culinarian (most of my income is bait which I reinvest into leveling my craft... lower fish prices will likely lead to lower bait selling values = cooking will eat not only my crafting money but my spell and equipment money) unless they've introduced some amazing new recipie (which seems extremely unlikely).

Thankyou so much SE...I always wanted to have my primary means of funding my own and my goldsmith fiance's crafting (that is, the income from making fish bait cheaply and selling it for a halfway decent profit) killed in front of me. Not to mention diminishing the profit of the only craft that half a dozen of my friends have any or much skill in (one is near 100, I wonder what he's thinking).

Of course, that's my two cents...I can't speak for people who don't fish or don't have a craft that depends upon fishing being profitable. I can only speak for me...and all the fish my friend has in his safe that are now worth half as much as they were yesterday (he's already poor, he didn't need that) since he sells them to NPCs.
RE: Well...That's Money Down The Drain
# Feb 23 2005 at 7:25 PM Rating: Decent
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217 posts
Yeah, I agree with you in the fact that you're confused, though not much else. Fishing now takes more effort, therefore leading to an INCREASE in fish prices, so probably an increase in bait as well. As for the shields... they don't fully block an attack now, but they can occur much more frequently now (depending on shield). Personally, I think this fishing system is much better than waiting around, doing nothing, then waiting around doing nothing during the former ridiculous recast time. Only thing that I can see as a good point in your statement is your friend's fish stacks. Not much you can do about that. But overall, I think the best thing to do is sit and watch what happens.
Still downloading...
# Feb 23 2005 at 6:20 PM Rating: Decent
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73 posts
What level is Divine Veil fo WHM? 60?
RE: Still downloading...
# Feb 23 2005 at 6:29 PM Rating: Decent
50WHM and I have Divine Veil. Unsure of initial level. However I gonna say it could either be a lvl 40 or 45 Trait, based on WHM only prior trait to 50 is at 35 (Clear Mind II), again this is only a guess on actual level of the trait.

Edited, Wed Feb 23 18:30:56 2005
RE: Still downloading...
# Feb 23 2005 at 6:54 PM Rating: Decent
24 posts
I'm a 46 whm and I don't have Divine Veil, so odds are that it's level 50.
Mannequins...
# Feb 23 2005 at 5:55 PM Rating: Decent
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292 posts
OK, I started the mannequin quest months ago when this quest was first announced, I got the two required items, but never got the parts. Now we can buy them. However, you must complete the quest first. However, to complete the quest you need the parts... O.o Am I missing something?!? Do you have to do the garrisons/BCNM/buy the "old" parts (from bazzars), complete this quest THEN you can buy more parts!?!? Or trade in a mannequin?!? This update was no help if that is the case...

<sigh>

I just want one... for the love of God...

Edited, Wed Feb 23 18:31:52 2005
RE: Mannequins...
# Feb 23 2005 at 6:59 PM Rating: Decent
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158 posts
You gotta complete the quest once (get all the parts and trade them to the mithra to make your first initial mannequin). Once this is done, you can then start buying mannequins.
OMG
# Feb 23 2005 at 5:46 PM Rating: Decent
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220 posts
We might not have to pay 1 million gil for Raise III anymore! That's a relief!
RE: OMG
# Feb 23 2005 at 8:15 PM Rating: Decent
just 1 million gil? on Asura it's 3 mil
RE: OMG
# Feb 23 2005 at 9:28 PM Rating: Decent
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148 posts
On Pandemonium, it peaked at around 3-4 million. But now the price is plunging (well... to 2-3 million) as everyone who was hoarding their Raise III scrolls, waiting for the price to continue rising, is quickly dumping their scrolls before the "Raise 3 Market Bubble" bursts. Gotta love how on-line economy mirrors real-life economy.
whm's excitement
# Feb 23 2005 at 5:42 PM Rating: Decent
I'm a whm and finally feel needed in a group. LoL. I can't wait to aquire BanishIII. It feels like we have a fighting chance solo. With the new ability, I'm sure that any party will want a whm by their side. I get goose bumps just thinking about banishIII. I hope in the long run these new updates end a lot of the fishing bots that's for sure!
whm's excitement
# Feb 23 2005 at 5:41 PM Rating: Decent
I'm a whm and finally feel needed in a group. LoL. I can't wait to aquire BanishIII. It feels like we have a fighting chance solo. With the new ability, I'm sure that any party will want a whm by their side. I get goose bumps just thinking about banishIII. I hope in the long run these new updates end a lot of the fishing bots that's for sure!
ya
# Feb 23 2005 at 5:40 PM Rating: Decent
i know its a stupid question but does anyone think that all the people downloading it at the same time is making it slow. it probably is but just making sure. ^^


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i'm on da shiva server
whm 27... and others
YES
# Feb 23 2005 at 5:38 PM Rating: Decent
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220 posts
Yay! Blind and Flash stack!

Does that mean the blind Ninjitsu stacks with both also?

Maybe SE needs to let Dia and Bio stack?

Edited, Wed Feb 23 17:43:17 2005
+++
# Feb 23 2005 at 5:36 PM Rating: Decent
++++ my update only took bout 1 and a half hour
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