1.40 Patch Notes

Dark Age of Camelot, Version 1.40 has been released. The release notes are as follows:
====================================== Dark Age of Camelot Version 1.40 Release Notes 3 January 2002 ====================================== CUSTOMER SERVICE NOTICE With the addition of our new roleplaying server, Nimue, I wanted to take a moment to re-emphasize our roleplaying rules to everyone. These rules are in addition to the Rules of Conduct, and you must agree to them the first time you access one our DAoC’s roleplaying servers. Be aware that breaking any of these rules, can result in disciplinary action from warnings on your account, up to banishment from the server, or termination of your account. For example, any blatant violation of Rule #1 of the RoC Naming Policy will result in immediate banishment from the RP server as will multiple violations of the RP Server Naming Policy. These rules are enforced aggressively and are as follows: Roleplaying Server Addendum =========================== There are expanded rules in place that govern anyone playing on DAoC rolepaying servers. All rules from the DAoC Code of Conduct apply, as well as the following expanded rules: Naming Policy for Rolepaying Servers. ===================================== -All names must fit into the medieval setting. -All names must fit into the realm that you are playing in. -All policy enforcement for names on the roleplaying servers will be done aggressively by members of the DAoC CS staff, of Server Lead and higher authority. It is in Mythic's sole judgment whether a name breaks the policy, and we will rename characters accordingly. If you see someone with a name that obviously breaks the roleplaying ruleset, please report them. Communication Policy for Roleplaying Servers. ============================================= -All communication on the roleplay server must be appropriate for the medieval time-period (in-character). This means no talking about Soda-pop, Baseball, etc... -If a guild, group or person agrees that out-of-character communication is acceptable, then Mythic will not interfere with this decision within /Guild, /Group, /Friend or /Sends communication. There is never a time when out-of-character communication is acceptable in /Broadcast, /Say, or /Shout. -If someone is breaking the roleplaying communication policy on the server, you MUST ask them to stop before reporting them. If they stop when asked, and do not repeat their out-of-character communication, then the problem is solved and there is no need to contact customer support. If someone persists in breaking the roleplaying communication policy, then report them using the /Appeal command, and DAoC Customer Support will investigate. Event Interference on Roleplaying Servers. ========================================== -Any interference or disruption of scheduled events, whether run by players or by Mythic Staff, is strictly prohibited. If you cannot abide by these rules, DO NOT play on these servers. Mythic Entertainment has a strict policy of enforcement regarding these rules, and will not tolerate players coming to this server who do not or will not roleplay. Breaking any of the above rules can result in actions against your account to include warnings, banishment from the roleplay servers, suspensions, and even termination of your account (based on the severity of the violation). Thank you and have a great time roleplaying! MAGIC SYSTEM UPDATE - Spells from the Magician Aura of Turning line in the Way of the Moon list can now be cast on friendly realm mates - previously they could only be cast on yourself. - The range on the Wizard's Explosive Blast line and the Eldritch's Lesser Null Squall AE Direct Damage have been slightly increased. - New area-effect direct damage line in the Mentalist Illusions (light spec)list: 3 Deluge of Illusion 7 Flood of Illusion 13 Sea of Illusion 19 Rush of Illusion 26 Flux of Illusion 34 Inundation of Illusion 44 Cataclysm of Illusion - New area-effect root line in the Druid's Nature specialization track: 4 Patch of Ivy 10 Patch of Vines 16 Patch of Tangleweed 22 Field of Ivy 29 Field of Vines 39 Field of Tangleweed 49 Expanse of Tangleweed - New Constitution buff added to Naturalist's Nurture base track: 5 Oak's Stoutness 11 Oak's Stamina 15 Oak's Girth 24 Redwood's Stoutness 33 Redwood's Stamina 43 Redwood's Girth - New group heal added to Druid's Regrowth spec track: 13 Healing Conflux 22 Renewing Conflux 34 Restoring Conflux 44 Reviving Conflux i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i! WORLD NOTES Midgard Quests: Quest: Taldos' Amulet. Taldos will no longer disappear when you turn in the amulet to him, making it possible for more people to turn in objects to him. He will continue disappear with the morning light. Quest: Blessed Enchantments: The one handed axe is now usable in the left hand slot. Quest: Silent Death. Players that completed Silent Death, received a two handed axe, and turned it into Eindridi to get it repaired have been receiving one handed axes in return. Players may now go to Bork in Huginfell to exchange this one handed axe for their two handed one. All axe exchanges for this quest have been moved to Bork. Quest: The Three Sisters. Spiritmasters that received a staff with a focus of runecarving may go to Anrid in Jordheim to exchange it for the correct staff. Quest: The War Continues. The Shadowblade trainer Elin will now tell players to seek out Morlin Caan in Jordheim rather than Inaksha. Quest: The Red Dagger. The journal entries for The Red Dagger are once again correct. Quest: Blessed Enchantments. All ice giants are now dropping eyes for this quest. Hibernia Quests: Quest: Alastriona's Chest. Nightshades, Rangers, Heroes and Casters who have completed the Alastriona's Chest quest can turn in their Reinforced Skinner's Gloves to Alastriona for a new set of gloves usable by their class. Players must have completed the quest, and must turn in the old pair of gloves before receiving the new pair. Players that complete the quest will get level-appropriate gloves. Midgard Monsters: - Stripe, Furf, and Thasior in Skona Ravine have better chances of spawning now. Some of these monsters do have placeholders that will need to be dispatched before they will appear. - Local children around Mularn have been instructed to discontinue feeding leftovers to the vein spiderlings. As a result, the newer generation of vein spiderlings seems to have diminished in size. Albion Monsters: - Lyonesse: The cathedral of old has become overtaken with followers of Lord Arawn. Their thirst for death rivals that of the Arawnites. Travelers beware! - The small skeletal centurions in Cornwall have been adjusted to act more appropriately for their level. - Those familiar with Camelot Hills may notice that a few things have changed. The guardsmen don't seem too worried, though they did note an increase number of some creatures such as boulderlings, wild sows, bandits, and dragon ants. - In the Salisbury Plains, Slythcur has been a busy mother, and some of her newer spawn have migrated across the road to make more room for themselves. - The bandit camp in the hills behind West Downs seems to be having an increase of activity of late. - The stone circles in the Salisbury Plains, frequented by pagan worshippers, have also shown signs of increased activity. - Skeletal Centurions have taken command of the fallen Roman tower on the banks of the Avon River. - Sir Merin recently captured and interrogated one of the villainous tomb raiders that have been violating the burial mounds and barrows in Salisbury. From that interrogation, we've learned that the tomb raiders have become somewhat more organized. They seem to have also hired mercenaries from outside their organization to aid them in their grave robbing activities. These mercenaries apparently didn't come cheap and are considerably more seasoned than most raiders we've seen to date. Sir Merin came to the conclusion that the southeastern border of the Plains is somewhat more dangerous than it already was. Hibernia Monsters: - Miner Cucugar and his sheevra friends are also no longer hiding in trees in Silvermine. - The Valley of Silvermine has seen some changes, including additional camps of daemhons and spectres. - The new Sentinel Champions in Innis Carthaig have made the Unseelie Envoy rather nervous. As a result, the Envoy and his escorts have chosen to take a more concealed route that makes a wide berth around the village.

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