Grab Bag 1/2/02

Got some great questions from the boards and email - here are the answers. Dual wield, upgrade, and much much more. (DOH! Correction, 11:01 AM 1/3/02 - I was working off some old numbers, my bad. The base bonus percentages in dual wield are now correct.)
Q: Can I have some more information on the /upgrade command? A: /Upgrade works off the Woodworking trade skill. This is generally a secondary trade skill, so one does not need to be primarily a Woodworking crafter in order to upgrade or repair doors. At the level of 400, you have all the points you need to upgrade a keep or fort door to its maximum level. Q: What's up with weaponcrafting? It seems way harder and more expensive than any of the other trades. A: You can't compare the cost of one trade to another; they stand alone - so yes, it's more expensive in some ways, but that's not an accident. Weapons are the most purchased, most used items in the game - the demand for new and better weapons outpaces that of the demand for armor, and they require repair more often. Your fellow players swing their weapons more often than they get hit! We're working closely with crafters to see if anything needs to be adjusted. Q: Do stats (like intelligence) have anything to do with how often you succeed or fail at a trade skill? A: Nope, the only thing that matters is your skill level. Failure is a percentage based on the level of the item relative to your skill, and is random. You could have a hundred successes in a row (statistically unlikely, but possible) because the chance is the same each attempt. But remember, critical failures (where you lose a component) only happen on items that con orange to your skill level. If you find yourself losing too many parts, drop back to yellows for awhile, where failure only costs you time, not money. Q: My best friend and I were sharing our account. We had an argument, and he changed the password on me. I am the one paying for the account, and I don't think this is fair. A: For most situations, as far as Mythic is concerned, the person who has the secret word (not the password, the secret word you chose when you signed up) is the person who owns the account and has ultimate control. Therefore, if you call us (we don't do this via email) and provide the secret word, we will work with you to help keep the account secure. If an account changes hands for whatever reason, please be sure to call us with the old secret word and request a new one, along with changing the password. Even if the password is changed, the holder of the secret word has the ultimate control. Q: On my character information sheet, there are fields for Attack Skill and Weapon Damage. What do these numbers mean? A: Your attack skill is a composite number that reflects a lot of information based on your character - your level, spec points, +skill items, weapon bonuses, and buffs. Weapon damage is a composite number that reflects information that comes from the way your weapon interacts with you. (The damage on the weapon's information screen doesn't take into account anything about you and your skill.) For instance, a purple weapon in your hands does not do the same amount of damage that it would do in the hands of a higher level player. When you level, the weapon stays the same, but your weapon damage on the character information sheet would be higher. Q: I can't find the post you made about the way dual wield, celtic dual, and left axe works. Could you repost it? A: Sure. Albion: You wield a weapon in each hand. Each attack round, a coin is tossed - heads, you swing the right hand weapon, tails you swing the left. The speed of the attack is determined by the speed of the "winning" weapon. Damage is assessed for each swing based on the spec points you have into that damage type, just as it is if you're using a single weapon. In addition, there is a 25% base chance of swinging both weapons. That's if you never put a single spec point into dual wield - the more you spec in dual, the greater the chance of swinging both weapons. Midgard: Left axe is different. Obviously, you're limited to an axe in your left hand. You always hit with both weapons, every round - but the base damage is half what each weapon would normally hit for. This is modified by your spec points in left axe - there is a base bonus of 20%, and it goes up as you spec. Your skill in left axe also determines the "floor" damage your left axe does. Your "floor" damage for your RIGHT hand is determined by your spec in that weapon type. The higher you spec in both left axe and your primary weapon, the higher your average damage per hand will be. Damage is assessed by your skill in left axe, not by the spec you have in your primary weapon (note - you don't need to spec in axe, unless you're also using an axe as your primary weapon). You can't get away with only specing in left axe, though - you'll need to put points into your primary weapon type to get the cool styles. Hibernia: See Albion. (/em hides)

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