October 29, 2004 -- News
Patch notes here, a small guide there, and you have today's news! Two more days till All Hallows Eve! Mwahahahaha!
- Patch Notes: Live - October 29, 2004 - Version 103880.103882
SpaceUI
* Fixed zone map reset button to actually focus on the player's ship
Ships
* Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
* When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.
Graphics
* Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
* Priority system changes for effects to help keep blaster bolts from disappearing
* Fixed weird black shader on on YT-1300
Player Associations
* Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).
- How To Enhance Your SWG Game Performance
Graphics Tab Check "Disable Bump Mapping" Check "Use Low Detail Textures" Check "Disable Multi-Pass Rendering" Advanced Tab Check "Use Low Detail Characters" Check "Use Low Detail Meshes"We will continue to keep you informed of best options and recommended hardware configurations for Star Wars Galaxies as we expand the experience. Kurt "Thunderheart" Stangl Community Relations Manager
Tags: News, StarWarsGalaxies