Imperial Crackdown: Contraband Facts

Reported by Thunderheart on the SOE official SWG community forums in testing: Based on community input, we have made the following changes to the Imperial Crackdown penalty schema. Thanks go to San Tsu and the Smuggler community and Jester and the Galactic Civil War community. All of these changes aren’t on Test Center yet, but here is what you can expect. Some basics on how the Crackdown works: Random searches will be conducted as part of the Emperor’s Crackdown on rebel activity. Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor. Player items are not confiscated. “Crackdowns” occur in the wilderness, “Shakedowns” occur in Planetary Cantinas (not player Cantinas) If Imperial Search Parties find contraband on your character and you are... Imperial, the penalty is: Overt Imperial Officers: None. All junior officers will salute their superiors. High Rank Covert: High Ranking officers will be acknowledged and saluted as directed by the Emperor. Low Rank: (Identified as having little or no Faction Points spent on Rank): Low Ranking officers found in possession of contraband must pay tribute to the Emperor. Low ranking Imperial soldiers will be given the choice of sacrificing Faction Points or paying a fine. Rebels, the penalty is: Overt: Imperial Search party will open fire as per orders of the Emperor. Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt) Neutral, the penalty is: Imperial Citizens will be warned and lose faction points or be fined. Smugglers have additional bonuses to escape Imperial Scans: Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. Thanks for getting involved and offering positive, well thought out feedback. The developer offered me some additional detail: And Neutral caught in the scans pay a fine and if they are unable to afford the fine lose imperial faction. Contraband scanning will also take place in the 3 imperial controlled cities (Mos Espa, Kor Vella, and Kadaara). In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m)

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funny
# Feb 04 2004 at 2:29 AM Rating: Decent
this only gives rebels a chance to better do what they do best...if there was no darkness how bright can a light shine. i agrre with the 1st post...what are the emps gonna try and come up with next sheesh!

Rah'oh smuggler-bloodfin
lame IMO
# Feb 04 2004 at 1:01 AM Rating: Decent
imps complain complain complain that there are to many rebels in the game so they gave them ATST and we can still kick their butts so they complain complain complain somemore and this is what they get this go around and when this doesnt work they will complain complain complain more till the game is no longer based on the movies (by the way the rebels win in those) and the imps get their way and whatnot. Its not our fault you joined the lossing side. Food for thought Good ALWAYS triumphs over evil =)
RE: lame IMO
# Feb 06 2004 at 6:58 AM Rating: Default
You've stated that the Rebels WIN in the films. Have you never watched The Empire Strikes Back. Yes, the Rebels may triumph in the end but we need to have them on the back foot, losing, falling back, regouping, counter-attacking, suffering from Imp agent infiltration, and so on if we are to keep the interest in Star Wars alive and in the spirit it was first conceived. If one side wins hands down all the time, people will "switch off" in droves.

The Publish 6 may cause change but change is good. And if you can't adapt then go play some other game with a more predictable and linear plot/story line. Those who enjoy the game will love the feedom of diversity these changes generate and will hopefully find unique solutions to overcome them.

Remember, "The glass is half full", not half empty.

Atitude Adjuster - Europe Chimera
RE: lame IMO
# Feb 04 2004 at 10:00 AM Rating: Default
Uh, isn't it the other way around--REBELS complained complained complained about the ATSTs being too strong and that Imps got to use them against anything and now ATSTs are useless--no one uses them anymore have you noticed? Or are you too busy hanging out in Cantinas among your fellow rebel dancers and haven't noticed yet--this would also explain why you are complaining about this cause now you can't just sit around and chat in the cantinas any more.
RE: lame IMO
# Feb 05 2004 at 2:00 PM Rating: Default
You must be the one sitting in the cantina. I still see ATSTs being used and effectivly. Have you ever noticed that there is more than one galaxy?

Yes I'm a Rebel, and no I never complained.
Open fire ... make my day
# Feb 03 2004 at 9:03 PM Rating: Default
Just means more faction fer me. 10 stormtroopers gonna try thier luck ? ... at about 15 point per ST and 2 for COA bonus thats means 170 faction nice and easy.

Erasmus
Kauri
RE: Open fire ... make my day
# Feb 05 2004 at 7:18 PM Rating: Default
From what ive read, the Search troopers will be worth little or no Faction points to prevent farming. And just fyi, these troopers will also have higher than avg HAM, as well as different stormtroopers having different weapons, IE> some with Rifles, Carbines and others with pistols, thus acting like an actual rounded out combat squad. Taking out 10 of these guys is going to be no easy task. Good job devs, keep up the work, now for more content like this!

~ Aram Silverpaw
Mayor of Southwind
1k SW of Tyrena, Sunrunner
2 4 4 2 Architect
2 2 2 1 Politician
Great
# Feb 03 2004 at 7:46 PM Rating: Excellent
27 posts
That is awsome thanks for making Imperials what the are suppose to be.
joescupp
# Feb 03 2004 at 7:29 PM Rating: Default
Kinda pointless to have searches in cities where very few people go or spend time in doesn't it?
RE: joescupp
# Feb 04 2004 at 5:03 AM Rating: Default
I guess you haven't been to Coronet, visited the bizzares, been to a Cantina etc....

This Idea when it goes live is going to be awsome, nice one Dev's.
do imps get busted too?
# Feb 03 2004 at 7:09 PM Rating: Default
anyone know if imperials will be penalized as well? Seems kinda retarded to penalize imps after we are helping the empire.
RE: do imps get busted too?
# Feb 03 2004 at 7:16 PM Rating: Default
read the article above.

If you are low rank you will either pay a fine or loose faction points.

If you are a high rank officer, then you will be saluted, and get off scott free.
Go Smugglers
# Feb 03 2004 at 7:05 PM Rating: Default
It's about time that us Smugglers got a little more recognition. Underworld boxes now finally do something usefull!
Time to level!
# Feb 03 2004 at 6:58 PM Rating: Excellent
***
3,079 posts
Guess I better get those imp faction points and get up in ranks :D

This sounds great! I thought that they should add sliced weapons and armor.... makes it more dangerous :)
kick arse
# Feb 03 2004 at 6:53 PM Rating: Excellent
27 posts
Excelent Now even more rebel blood will spill HAIL THE EMPEROR
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