New Druid AA Ability

Sony is sending us some descriptions of the new AA abilities coming with Gates of Discord. Here's one for the Druids: Nature's Boon: Use of this ability creates a stationary ward that continually heals everyone around it.

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Druids uses
# Jan 30 2004 at 3:13 PM Rating: Default
Ok 1st to comment on Druid usefullness. All and I repeat all classes have thier use in a group setting. It is just up to the players to put a group together that meshes well and assign the right jobs to the right people. A Druid can heal if you need a healer, can snare and root if you need crowd control, can Dot adds thus weakening them for when tanks are ready for them, can put some nice buffs up, can play evacer, porter for when job done, tracker for those named and DD caster as needed. Saying that I cant see how you couldnt find a use for a Druid in your group. But I must add i can find a use, and i mean a good use, for any class in my groups. Anyone who cant needs to study the uses and value of each class and maybe they'll become a better group leader. By the way my main is a Shammy and i love when i get other caster classes working with me who know how to run thier class it makes all our jobs easier. And keeps our Melee's alive and kicking @#%*.
hahahah
# Jan 30 2004 at 2:36 PM Rating: Good
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1,817 posts
man..listen to all you haters.

#1 - if a druid in your group appears to be sucking, its the person playing not the druid.

#2 - saying a druid is worthless in a group is just showing how much you REALLY know about druids and/or possibly the game.

Take a look at the druid spell list alone...no really take some time and look at the effects on the spells and the mana costs. Then take a look at the DPS a druid adds to a group with a charmed animal in the planes. Now stack on some AA's to increase effectiveness of heal and dd spells..add crowd control abilities (how many times has the ranger forgotten to snare or went OOM and couldnt?)..

I'm not saying any other class is inferior to a druid, but saying a druid is worthless is just plain anti-intellectual.

haters.
SOE president
# Jan 30 2004 at 1:19 PM Rating: Default
Venerable-Corncobb Pipesmoker is right.... I have to admit Druids are the $hit, an they do indeed rock he is ubber u should listen to em .... bish's! /e goes back to scheming how to get more $ outta the gimps at his heels while tripping over the server connection cord.
Druids
# Jan 30 2004 at 1:16 PM Rating: Default
Sigh... I don't know why Sony doesn't wise up and eliminate all class differences. That's the only way they will ever eliminate all the grousing about other classes being better/worse. I just wish the kindergartners making some of these posts would go back to their sandbox and let people who understand the game have their fun.
venerable-corncobb
# Jan 30 2004 at 1:14 PM Rating: Default
ok so i see people flaming druids here alot. i see them compare them to every other class an then go on to say how they fall short of alot o classes. 1 guy pissed me off by saying how ench's have a beeter direcharm, clerics get better heals , an then how rogues get better dps. so here i go. 1 druids get dire charm for animals this dont make ench's better just less picky as to where they hunt. id like to see a 59 ench solo good ole lodizal. 2 clerics can heal better? sure ok maybe we dont get that celestial healing i see spammed to often in ldons now, but when things go bad im there with my complete heal or when things go really bad....... u gonna wait for that cleric to succor your soft **** ? or maybe they just jealous how i snare adds up an park em behind my group while that tunnelvisioned rogue consentrates on staring at a mobbs back, or clicking his lil illusion masks. DRUIDS are the $HIT! anyone who dont aggree has never made 1k an hour quading then porting to pok. DRUIDS rock! anyone who dont aggree an wont harmtouch or mezz me /d.
druids
# Jan 30 2004 at 12:38 PM Rating: Default
Quote:
People say they add dps, give mana regen... and the list goes on... but the fact is, a bard does all of these things too. A bard can slow, too...


bards are cool. i really like bards, however can a bard heal? nope. they can add regen but not heal. can a bard outdamage a druid (one mob without a charmed pet) nope. no way in hell can a bard do that. can a bard gate? no. i know you were just using the bard thing as an example but it was a bad example all the same. to all intents and purposes a 65 druid can heal almost as well as a 65 cleric similarly equipped. druids can do around 1200hp per tick with a full stack of dots and can nuke for 1500hp without AA assistance. not the best DPS in game sure but still good DPS all the same. druids like all classes have there weaknesses but a good druid is a valueable member of any grp, anyone who says different is either too niave(sp?) to realise or are deliberately trying to stirr ****. if you dont dont what ur talkign about dont talk about it.

Sethiroth Strife.
Storm Warden of Tunare.
useful pet
# Jan 30 2004 at 12:17 PM Rating: Good
*
51 posts
One thing that the druid class has always been really poor at is group heals. We simply didn't have the ability. Our SotWood AA can only be used once every 22 minutes. Hopefully this will help with that somewhat. I would expect it to cost a hefty amount of AA, though, when it gets implemented. Probably at least 6, but I could see it going for more.
#Anonymous, Posted: Jan 30 2004 at 12:05 PM, Rating: Sub-Default, (Expand Post) I think there are two issues with the complaints druids getting yet another nice-sounding thing:
RE: Adding a druid skill won't hurt anyway...
# Jan 30 2004 at 10:25 PM Rating: Good
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531 posts
Druids are the Jack-of-All-trades, Master of none class.

Druids can do almost anything in the game and can take the place of many other classes when a class is missing from a group. They are probably the most versitile class in the game. Any class with a bad controller tends to not add much to a group, and class with a good experienced controller can make you wonder how you ever got by without that class in every group! The fact that Druids are so common also means you have a greater chance of running into people who play druids but don't use them effectively.

Lets face it, a LOT of people are idiots and finding someone who plays their class well can be challenging. When you find good players make them your friends cause they'll make a big difference in any group no matter what class they are playing. I'm primarily an Enchanter and a Ranger, but I had a druid friend who was one of the best and I didn't go anywhere without her and there wasn't too much we couldn't do. But you keep babbling your ******** cause you're obviously one of those players who thinks they play great but gets everyone killed then blames everyone else for your lack of knowledge.

Poorly played Bards happen to be one of the most dangerous classes to a group. Knocking off SoW and other speed buffs with their songs. Invising the group accidentally killing all the pets, AoE destroying the work of Enchanter's crowd control, and the list goes on. Well played Bards are awesome, but it's a complex class and I've only met a few who I'd call good at it.

I won't put down a single class because they can all make a difference and knowing how and where to use them is a sign of intelligence and leadership. The only comments I'll say about both Druids AND Bards is that they BOTH do a great many things, so many that they are not as focused as some of the other classes in a group setting which often leaves them groupless or "last resort" picks. This is a part of the price they pay for their diverse abilities, but as I said, well played, both classes can really shine grouped or solo.
hahahahahaha
# Jan 30 2004 at 11:20 AM Rating: Default
Our group for noraml stuff consists of..
1. DRUID (62) heals (CH included!!) and portage..snare..dots etc.
2. WAR (65) hit kill hack tank
3. PALLY (60) dmg.. spam heals and 90% REZ
4. SHAMMY (65) slows, hastes buffs dot etc.
5. RANJA (63) dps
6. ROG (63) dps locks etc.

So.. we dont need a druid. CRAP! we run 90% of the time with no cleric! druids have some cool heals. They are no better or worse than any other clas! Most whines and whinges i hear are from warriors about how other classes can do there jobs better! or monks who no-one needs nowadays because other classes are better!

Quit the whining and get on and improve yourself so people DO need you!
druids
# Jan 30 2004 at 11:14 AM Rating: Default
Quote:
I dont think druids should get another thing 1/2 the nerfs in the game are because of druids complaining it was effecting them in one way or another .. and have been in a group with a druid they will just sit there and suck exp and maybe once throw a heal to the main tank, they are soloers and have no business in a group and have proved that time after time.


your obviously speaking a load of bollox. druids are just as good in a grp as they are solo, the range of skills a druid has means they can be used for DPS, crowd control, backup healer, main healer(at higher lvl), evacer, puller... the list goes on, they can buff and DS, cast regen and charm pets, all to the aid of the grp. they are versatile and can fit into almost any grp type. the only reason a druid would "just sit there and suck exp" would be if they had ran out of mana helping the grp and needed to med. is your main a warrior by anychance?
RE: druids
# Jan 30 2004 at 12:08 PM Rating: Default
Pretending to be a Brit isn't cool. Check your spelling :P

As for druid skill range, I'd rather have a better dpser, a better puller, a better DC charmer, better crowd control... better evacer, better mana regen...

and one exists for each role a druid performs.

Also very conveniently, if you take all those roles that druids perform in a barely mediocre fashion, you get a really good group!

1) rogue
2) wizard
3) shaman
4) chanter
5) cleric
6) paladin...

wow, that's a much better group than if you took any of those classes any replaced it with druid.
RE: druids
# Jan 31 2004 at 7:56 PM Rating: Default
Sorry, what was that? I have a hard time hearing complete idiocy, my brain kinda filters it out so I have to work to notice it.

First of all, lets see you get your perfect group together every time you want to exp.

Second of all, a druid can fill * ALL * of those roles in a "mediocre" (or better) fashion, at the same time, dummy!

So while the cleric is busy firing off a 10-second CH in the MT, the druid is there to spot heal when necessary, and in the meantime has increased everyone's regen, mana regen, HP cap, rooted the adds * AND * thrown his pet into the fray. The classes you listed do their individual jobs fine, but only a bard can come close to comparing to a druid for versatility, and a good druid knows exactly what to do and when.

And as for the moron who talks about druids "soaking up exp", I can bet that you don't even notice the amount of damage the mob is taking from the dots all over it, and the DS that druid put on your sorry meat-shield ***** and lets see how well you do when the cleric is busy running from the unrooted/unsnared add you pulled and can't heal you while you're taking 800+ quad-hits one after another.
Multiple Casters?
# Jan 30 2004 at 10:32 AM Rating: Default
I guess the question that comes to my mind would it be possible for multiple casters to set up healing wards or would it be done like all spells and only one buff slot allowed, not all abilities take spells slots but I would think this type would have too. If not it would be like standing in the eye of a hurricane.
#Anonymous, Posted: Jan 30 2004 at 10:27 AM, Rating: Sub-Default, (Expand Post) I dont think druids should get another thing 1/2 the nerfs in the game are because of druids complaining it was effecting them in one way or another .. and have been in a group with a druid they will just sit there and suck exp and maybe once throw a heal to the main tank, they are soloers and have no business in a group and have proved that time after time.
RE: Druids
# Jan 30 2004 at 10:48 AM Rating: Excellent
Such as? Every class has complained about something or other, and although druids are no exception, it's not at all true that they are at the top of the complaining food chain.

Warriors complained about how they needed more damage mitigation to make them more efficient than the other classes, they got it. They also complained about their taunting power, they got it.

Melee's complained about the ineffectiveness of disciplines, they got fixed.

Melee's also complained about the lack of interest involved in fighting with them because all they had to do was click a button and go get a soda, it got fixed with the addition of the combat abilities.

That's just barely scratching the surface.

In a game with so much diversity in classes, it's difficult to completely balance the game, everybody will end up not liking something about themselves. Just because some changes are made to a certain class does not mean that that class is on top of the whining list. It means that some balance had to be made, and that's exactly what this does, it creates a usefulness for druids in groups and especially raids, where casting regen on over 5 groups can be mana heavy. Instead, they can drop down a ward and heal up everybody while they sit and fight and do whatever job they're entitled to do.

On the issue of druids and grouping: Yes, druids are very good at soloing, but have you ever thought of pioneering the idea of trying to do something useful with a druid in group?

1. Grab a pet. Say you're in a higher level zone with an animal, DC it and now you're adding a lot of extra DPS to the group, plus you've got an expendable tank that you can use to tank adds.

2. Try nuking a bit. Sure, your nukes aren't very damaging, but they're not very mana heavy if you've got a half decent mana pool (which you should have over level 50). Or slap a dot on an add and kite it around with snare while the rest of your group handles the other one, you could get that add down to 50% before your group even gets to it, saving the healer mana.

3. Buff the casters. Sometimes the cleric doesn't always have the mana to buff up all the casters, but you've got regeant free group buffs that raise mana regen.

4. Be crowd control. Most groups will look for a druid if they can't find a bard or an enchanter to handle mezzing because of the efficiency of rooting/snaring. It keeps the mob completely out of the way even if somebody accidentally AEs it.

5. Act as a secondary healer for the other melees. It can be really strenuous on the cleric to have to constantly heal the other melees because the warrior can't hold aggro or because you're getting too many adds. Druid heals cost almost nothing and are quick to cast. And if you've got your druid CH then you and another melee can offtank the adds while the rest of the group handles the main mob.

There, would you look at that. 5 things that druids can do to be effective in a group. They don't seem to suck up exp so much when they're doing their job eh? Btw, back up your facts before you post them anywhere, it makes you look really bad when you don't know what you're talking about. But I guess that's why you posted anon instead of taking the shame in the face. Oh well, that's my 2cp.

Edited, Fri Jan 30 10:51:09 2004
RE: Druids
# Jan 30 2004 at 10:43 AM Rating: Default
you sound oblivious if you think druids sit and suck exp. instead of sitting and stewing about mean things to spew on message boards pay attention to your group. Smiley: disappointed
#Anonymous, Posted: Jan 30 2004 at 7:15 AM, Rating: Sub-Default, (Expand Post) Didn't you know if clerics get anything nice, druids HAVE to have it, soon they will have res no doubt.
RE: *sigh*
# Jan 30 2004 at 8:26 AM Rating: Default
i honestly think that clerics complain too much!! thank you for proving a good point!
Good for raids?
# Jan 29 2004 at 8:06 PM Rating: Good
Though guessing only, this ward would most likely be able to work with most regen spell lines. The biggest benefit would be for raids with AE/DoT casting mobs.

By having something that continually heals over time, it allows CH chains and spam healers to focus on the MTs, and not have to worry about AEs killing other raiders.

Several concerns would arise though:
1. Do Druid wards stack? Having 2-3 at the same time might help against Dots that range in the hundreds.

2. How much exactly does it heal? If it's just a pitiful 50 per tick, and if it does not stack with other druid wards, it will not make as much an impact.

3. Can it be dispelled? Hopefully not, as it would seriously reduce the worth as an AA.

4. As stated in an earlier post, will there be multiple levels of effectiveness?

5. Duration? If it's 5-10 ticks it will be reduced to emergency situations only.

Let's hope it turns out to be a very useful tool for higher end players, and not just another power-levelling instrument cast over packed zones like Paludal Caverns.
#REDACTED, Posted: Jan 30 2004 at 6:16 AM, Rating: Sub-Default, (Expand Post) 1. Do Druid wards stack? Having 2-3 at the same time might help against Dots that range in the hundreds. .....LOL! this isn't Command and Conquer! i really don't think so.
This is sad.....
# Jan 29 2004 at 6:27 PM Rating: Decent
Is it just me, or is sony tossing out some repetative AA's? The new AA's aren't that great don't get excited, you can see them all on Castersrealm.
Shaman shafted again
# Jan 29 2004 at 5:36 PM Rating: Default
So clerics get an AE heal, Druids get an AE heal, and what do Shaman get? AE Endurance Regen?!?!?!?

Shafted yet again!

RE: Shaman shafted again
# Jan 30 2004 at 7:45 PM Rating: Default
yippee for a freaking endurance regen, what a waste of space
SotW vs CR
# Jan 29 2004 at 3:25 PM Rating: Default
****
6,678 posts
Sounds like druids got upset that Sony was making an AE heal for clerics that would supercede Spirit of the Wood, and Sony responded.
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hey
# Jan 29 2004 at 3:16 PM Rating: Default
This would be a handy aa. My druid has 55 aa's spent and 2 unspent. Just wonder how many aa's this will cost. I don't get too excited about things like this. Wouldn't surprise me if it cost some outrageous amount of aa's to buy. Had started saving for dire charm, but this might be more useful.
Hmm
# Jan 29 2004 at 3:15 PM Rating: Good
Ministry of Silly Cnuts
*****
19,524 posts
I guess the question is how much and how fast it heals; otherwise, isn't this just a sexier graphic for a Regen buff? Smiley: clown

Edited, Thu Jan 29 15:16:21 2004
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RE: Hmm
# Jan 30 2004 at 7:58 AM Rating: Default
...but if it stacks with the regen line then wouldn't that be great? Smiley: smile
At Least it isn't
# Jan 29 2004 at 2:32 PM Rating: Decent
At least it isn't Super Innitate Strength. Hopefully all hundred AA's will be new, creative and useful.
RE: At Least it isn't
# Jan 29 2004 at 2:41 PM Rating: Default
This is Sony u had better be happy with 1 out of 3 :)

Edited, Thu Jan 29 14:46:25 2004
Duration and range?
# Jan 29 2004 at 2:28 PM Rating: Decent
I would expect the duration and range to increase as more points are spent on it. It will be interesting to see what the numbers would be.
Neat
# Jan 29 2004 at 12:36 PM Rating: Default
That sounds nice! How effective would it be?
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