Before the Turkey Update

No word on player city caps yet, I hear ( an know by experience ) that harvesters are eating up near 4x the appropriate power, and slingshotting is horrendous! I await these items to be fixed. Let me know if you hear something before I do! Oh, and USE /bug and fill out a CS report because there is nothing I can do, except whine about it too! The more you let them know there is something wrong, maybe, just maybe the more likely they would be to fix it.
    November 25th, 2003 Update Notes
  • Added options to the house management terminal to delete all items in the house or to move items in the house to you.
  • Fixed an issue that caused some cities to not advance when the city update occurred. If your city should have advanced but didn't, please contact a CSR. They will be able to check the log data to verify your city's level and advance it if needed.
  • Fixed an issue with mayors getting 100 points of xp less than they should have on city updates.
  • The server will dismount a rider if the mount and rider are in an invalid state.
  • Lok: fixed a server issue where invisible objects were being spawned. The accumulation of these invisible objects in a single area would prevent players from being able to load into the scene.

Comments

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Additional Power Cost Fixed!!
# Nov 25 2003 at 8:42 PM Rating: Decent
Ok, so it's not really a "fix" but it wasn't eating that much power to begin with, it was just displayed wrong. Basically if you add power and it doesnt add the amount of time it's supposed to, then all you have to do is turn off the harvester, add any amount of maintaince (I usually add 1 credit), then turn the harvester back on. This makes the harvester display the correct amount of power it has. Once I went from having only about 2 days worth of power in the harvester to about 7 days worth. Hope this helps.
Harvester Overcharge
# Nov 25 2003 at 2:38 PM Rating: Default
They had some penalty for large harvesters, but was removed not too long ago. If your harvester is charging way more then what it should be (90 creds/hour for heavies, 60 creds/hour for mediums) then re-deed it and it should be reset. I'm not sure if a patch fixed it or I just re-deeded cause I needed to move the harvesters to a different spot.
RE: Harvester Overcharge
# Nov 25 2003 at 3:22 PM Rating: Excellent
Spankatorium Administratix
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1oooo posts
Mine are newly placed :(
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RE: Harvester Overcharge
# Nov 25 2003 at 4:26 PM Rating: Default
I'm sure it took a few re-deeds, of course this shouldn't be the only way to fix something that was screwed up since it's at least 4.5k credits down the drain per re-deed. Although I do remember that I had to pay 5.8k and 5.3k, then they removed the penalty to the heavy harvesters in a patch and then all of mine were completely fixed and costed 4.5k to re-deed now.

Check the maint cost and then try re-deeding and see if i goes down if you haven't already. If not then pray for a CSR to eventually come by and say, hey you're right it is wrong and fix it.
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