BIG Dose of Hot Fixes

From Sanya on the Herald:
    These are pretty sweeping changes - they seem small until you think about their impact on your supplies of gold and time. Thank you all very much for your lists of reasons and suggestions. Enjoy!
    =================================== Dark Age of Camelot Live Version 1.66k Release Notes November 21, 2003 =================================== TRIALS OF ATLANTIS WORLD NOTES As part of our continuing effort to respond to your feedback about Trials of Atlantis, we have made changes to a couple of systems with the goal of reducing the difficulty of traveling around Atlantis. We have made some changes to the Water Breathing potions, and opened up the use of the Djinn Stones of Atlantis to make them more available and useful. Water Breathing Potion Changes Durations have been doubled and the swimming speed has been increased across the board for all the potions. The full list of changes is as follows: - Lesser Nereid Potion (crafted) duration = 1hour (was 30 min), movement speed = 95% of land speed (was 90%) - Serous Constant Underwater Breathing Aid (bounty points) duration = 1 hour (was 30 min), movement speed = 85% of land speed (was 80%) - Potion of Aquatic Respiration (store bought) duration = 30 min (was 15 min), movemement speed = 80% of land speed (was 50%). - Sip of Ancient Mead (dropped) duration = 40 min (was 20 min), movement speed = 90% of land speed (was 85%) - Potion of Aquatic Freedom (quest reward) duration = 1 hour (was 30 min), movement speed = 85% of land speed (was 80%). Djinn Stone Changes - We have added three additional Djinn Stones to ToA. Each Haven now has a Djinn stone located nearby, with the goal of speeding up travel between the major areas of Atlantis. The Aerus Haven, Stygia Haven, and Volcanus Haven have all had new stones placed. In addition, the stone that was located in Oceanus Hersperos has been moved close to Oceanus Haven, to make it more convenient. - In addition to the new stones, the Master Level requirement has been removed from the use of the stones, making them open to all. Artifact Changes - Wall Glyphs: Players should now be able to combine the Wall Glyphs for the Traitor's Dagger artifact in any combination. - To help with the problem of matching up scrolls to artifacts, delve information has been added to every scroll (both individual and combined) that includes the name of the artifact it is associated with. Dungeons Sobekite Eternal - All monsters that drop keys will now drop keys every time they die. Additionally the Antron and Speos chieftains who drop two different keys will now always drop both keys. - The items required by Onuris to start his challenge will now drop at a much higher rate from all common tritons and nereids in the Sobekite Eternal dungeon. Aerus Encounters - Karise should now properly give single groups credit if they defeat her. Stygia Quests The Mau of Sekhmet - There was a bug that stopped some players from speaking with Inarus beyond his opening paragraph. This bug has been fixed. The Mau of Bastet - There was a problem with Oseye's splitting into two that caused him to stop spawning. This has been fixed. - There was a bug that stopped some players from speaking with Inarus beyond his opening paragraph. This bug has been fixed. Item Notes - The Legs of the Spitting Cobra (Albion) are now dyable with enamel. - Laodameia's Drum (Hibernia) is now actually a drum, instead of a flute. - The Bracer of Etheric Vitae (Hibernia) will now grant empathy instead of piety. - The Vest of Demise (Midgard) will now grant all melee skill instead of all caster skill. - The Vest of Casuistry (Midgard) will now grant all melee skill instead of all caster skill. - The Desert Shadow Baglama (Albion) and the Pipes of Landrine (Albion) are now usable by the Albion realm. - Laodameia's Fist (Midgard) now increases stat cap quickness instead of stat cap piety, and style damage instead of spell damage. - Cloaks with Atlantis-only textures can no longer have emblems applied.

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