Patch Details for Friday Nov. 21st

We had a follow-up update from Frontiers launch, addressing a few small issues that had cropped up since the release. These changes will go in effect at apx 4 AM Pacific time on Friday, November 21st, 2003. Below are the details: 11/21/03 A few post-Frontiers items to report: NPCs: Added a Spiritmaster to Stone of Morthalis, Spiritmaster Ezarah. Added Tailoring merchants to Arcadin. Their vacation to the balmy Kerra Isle is over and they are now back at work. Evil classes are now only able to take the boat from Freeport to Stone of Morthalis, instead of sneaking into Arcadin and ending up slain by an overzealous guard. Adjusted monster spawn times in West Plateau to better match their level. The Elf Paladin guildmaster in Fayspire is no longer attackable. Minotaurs in Tunaria should no longer drop the fabled, but quite useless, Atlas of Qeynos. Positive faction can now be gained with the Village of Kerplunk by fighting nearby lizardmen and aviaks. Positive faction can now be gained with Dark Solace by fighting nearby aviaks. Positive faction with Honjour Village can be gained by fighting Frogloks and the Protectors of the Pine. The Guk Froglok King should now spawn less predictably, although its average spawn time has not changed. The mighty water rat in the Hodstock area should now have a more appropriate ability list. Corrected an inconsistent naming convention of monsters in Sylhilthis' Dwell. Items: Added bandages to all food merchant lists for the First Aid Class Mastery ability. Tidian robe was improperly flagged for all classes to wear. It has been changed to caster only. The Monk weapon, force of mind, has had its proc corrected. It should now have a chance to proc for 150 damage. Ouch!

Comments

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Side Quests
# Feb 12 2004 at 3:00 PM Rating: Default
Can sum1 please post sum more side quests 4 lvl's 15-30 thank you......................... ;)
raging rhino
# Nov 21 2003 at 4:31 PM Rating: Default
well my character name is Raditzz from marrs fist server. Im a 50 warrior adn that stupid rhinojust has alot of ac. my grp kill him but he is not that tough just high ac
nother all/all robe....
# Nov 21 2003 at 12:02 AM Rating: Default
apears they accidently made a all/all robe but fixed it right away.... thats BS if they make an item keep it the way it was originally made....
RE: nother all/all robe....
# Nov 21 2003 at 1:33 AM Rating: Good
doesnt matter really. if they left it all/all theyda made it stop dropping and if any tank/melee had it on while they made it caster only yr sooooo lucky (tho i doubt ne1 did)
raging rino
# Nov 20 2003 at 11:15 PM Rating: Good
yeah so i was wanderin around the new zone i was in the hunt N and i decided to kill a light blue ragin rhinoserous to see how xp was so i pulled with bow the ***** thing had a crit of 3360 and took me down to less than half a red then it finished me off b4 i had a chance to self heal it suked alot i dont no if thats a problem that they crit that high there just really really bad *** but i recomend not attackin them or letting them attack u

this also happend to a fellow warrior in my guild (lvl 50) and it also killed him.

Blahk lvl 50 delf war
blahkii lvl 31 delf sk

Edited, Thu Nov 20 23:16:47 2003
RE: raging rino
# Nov 21 2003 at 8:56 AM Rating: Good
18 posts
I also got killed by this monster. I went to go fight a dark blue and before I could even get to cast an ability i was dead. It took me down in one hit, and gave me 6 mil debt, that sucked.
RE: raging rino
# Nov 21 2003 at 9:02 AM Rating: Good
18 posts
Btw, I am a 48 sk on the castle light wolf server, my name is Entyce and couldnt take a dark blue, so for anyone below this level shouldnt try either if you dont want debt

RE: raging rino
# Nov 21 2003 at 12:17 AM Rating: Excellent
***
3,473 posts
They said the made the con to some monsters so that only a good group could kill them. Welcome to wonderful world of SOE under-conning.
RE: raging rino
# Nov 22 2003 at 5:13 PM Rating: Good
*
56 posts
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