Dragon Nest Lead Producer Explains Quest Creation

In the latest Dragon Nest blog entry, Lead Producer Desmodeus covers how the team develops quests and ties them together with interesting stories. After explaining that quests must drive the story forward, give players an objective and reward them with items, Desmodeus gives an example that showcases the game's tone:

"Dragon Nest as a whole doesn’t take itself that seriously, so there are going to be plenty of light-hearted quests. One early quest, for instance, consists of you trying to retrieve a bulldog from the dungeon where it’s wandered, and return the pooch to its owner. Overall, though, the point is to present stories in ways that make sense and create memorable and consistent characters."

Desmodeus goes on to explain that "once the basic storyline of the quest is decided on, one person is designated as the 'Keeper' of the quest." Of course, all the work could end up being scrapped if the quest isn't working out or someone comes up with a better idea.

For more details on the game, check out our hands-on look at Dragon Nest from PAX East.

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