Interviews Shed More Light on The Secret World

There was a time when we'd have to rely on cryptic tweets and forum posts to satiate our hunger for news surrounding The Secret World. That's all changed since Funcom showed off a live demo at GDC last month. The floodgate has opened, and in the last couple weeks we've seen official blogs on the story and characters, a new trailer and a monster reveal.

But wait, there's more! We now have a couple new interviews to read thanks to Gaming Nexus and Massively. Gaming Nexus got an overview of the game from Senior Producer and Creative Director Ragnar Tornquist, while Massively spoke with Lead Writer Dag Scheve to get a closer look at the team's storytelling techniques.

When asked how Funcom is dealing with the design conundrum of players repeating content after a certain amount of time, Scheve said, "our story is more about piecing a puzzle together than it is about moving a certain narrative forward. It's about uncovering a world filled with myth, magic and conspiracies, not necessarily about making a permanent change to that world with every mission."

Funcom is obviously invested in infusing The Secret World with an in-depth storyline, and we're looking forward to seeing how it all comes together when the game launches.

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