Growing Up Defiant: A Freemarch & Stonefield Guide

Paul "LockeColeMA" Cleveland takes a look at some of the secrets these Rift zones hold for the newly Ascended. Check out his guide to see if you missed anything in your travels!

Let's face it – becoming an Ascended is a shock. Last you remember, you were face-to-face with an elemental nasty that was bringing a broadsword down on your face and then, POOF! Asha Catari is telling you, much like Princess Leia, to help the Defiants, you're their only hope. What? You just came back from the dead and now you need to save Telara!? It's a tough job, but there's more to see than just dungeons, rifts and quests. My Defiant Rogue is now level 30 and has mastered almost everything Freemarch and Stonefield have to throw at me. Think you hit it all? I doubt it — but read on to find out.

Freemarch

Once a new player exits the tutorial zone of a future much like what Mayan worshippers envision, he or she will find himself or herself in Freemarch. This land (much as the name implies) has historically been free. Ever since Jakub, the last tyrant king, was overthrown, Freemarch has been under the lead of elected March Wardens who rule through democracy in the form of regency. Of course with the weakening of the ward the entire area is threatened by both Death and Water rifts, the evil Alsbeth raising the dead king Jakub and with the problem of Lakeside becoming something out of Lovecraft's nightmares. The quests will take you through much of the story in the zone, but just following the quests will make a new Defiant miss out on a lot of fun!

First, in every zone in Rift there is a puzzle that can be solved for an achievement and a prize that scales with your level. In Freemarch this puzzle is actually found out in the Lake of Solace, around coordinates 5985, 6130. It's basically a game of whack-a-mole — players need to light up all the stones that flicker in and out of existence in a circle at the bottom of the lake. While a potion to breathe under water is recommended, I easily completed the puzzle and returned to the surface without running out of air. Even better, I received an epic chest piece for a prize (which I used for almost 10 levels without finding a replacement!).

“Sleeping With the Fishes” is not the only goodie in the Lake of Solace; there are several other terrain objects that hold Wet Sacks. These sacks contain some gold and a scaling item of random quality. Out of six that I personally picked up, four contained greens and two contained blues; the maximum level seems to be 30, so the player can choose when to hunt for these items. I found items at the following coordinates:

1. An old chest at 6425, 6415;

2. A discarded strongbox at 5626, 5685 (I think this one was pretty deep, so watch your breath!);

3. Sunken cargo at 6705, 5985;

4. A lost soul at 5870, 6220;

5. A plundered safe at 5560, 6230; and

6. A forgotten casket at 5460, 6005 (beware the very high level enemies that roam this area).

Beside puzzles and loot, exploration is useful for both artifacts and abominations. Artifacts are also known as collections and commonly known as “oh, those bright flickering lights all over the place.” According to ZAM's wikibase, there are 20 collections in Freemarch alone. Some of these, such as the fish of Freemarch or the Kelari Idols, only contain three items and are rather easily completed. Others, such as the Relics of Freemarch or Keys of the Iron Fortress, contain five or six different items, including those of rare quality (blue).

As far as I can tell, finding a rare artifact is based solely on luck. I think any artifact can be found in specific sections of a zone (based on level range). For example, I found the Fish of Freemarch outside Meridian and near Lakeside; the Keys of the Iron Fortress, not surprisingly, were in the Iron Fortress itself and also on the road running south of it. Some near-guaranteed places to look – the flower boxes in Lakeside, around the houses between there and Smith's Haven, and in the Iron Fortress's ramparts.

Abominations are rare enemies with guaranteed uncommon (green) quality loot. I have only found one, and man is it annoying me, because I know of several others that never seem to be up when I look. The enemies have more HP and usually some gimmicks (stronger attacks, or a stun or a companion), but they are well worth killing if found.

Personally I've discovered Gizzit right near the southern bridge to Shimmersand, munching on a corpse. Azagamara spawns on a hill near this location (approximately 7150, 5765), but I've only seen his campfire, not the enemy himself. Augustor spawns around the stealthed Endless court enemies north of Meridian, but will almost always be killed quickly due to high foot traffic through the area on the way to Iron Tombs. The same can be said of the Tormented Wisp that spawns outside the graveyard at Lakeside and Gogrol, a troll that spawns just north of Warden's Rise. Slightly more out of the way are the Sea Scuttler and Crepit Pokeit, both found on the beach of Fortune's End. Keep an eye peeled for these enemies and take them down if possible!

Finally there are several fun achievements in Freemarch. Beside the ones mentioned for the puzzle, quests and rare hunts, an easy one to accomplish is jumping off the bridge in Smith's Haven without taking damage. Another involves killing a neutral merchant outside the gates of Meridian. The merchant, Reed Bellows, spawns randomly and has a broken down wagon. If you attack the people around him he becomes friendly – if you attack the merchant himself, they disappear and you receive the title and achievement “Merchant of Death." Finally, there is a fun (or sadistic) achievement for killing squirrels and acquiring their tears. Looting 20 of these artifacts gives you the Heartless title. Note that you need to loot them, you can't just buy 20.  

Get Stonefield details on Page 2.

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Comments

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Additional secret loot in Lake of Solace
# Mar 28 2011 at 6:27 PM Rating: Decent
Just thought I'd point out there are two more secret loot locations in the Lake of Solace. :) Wasn't sure if you'd found them or missed adding them in.

A Heavy Metal Barrel can be found at coordinates 6312,6229.
A weed covered Vase can be found at coordinates 6036, 6517.

Tested them both, and you get an achievement for getting all eight of them too, [Seeking Solace]

Really, really like your guides btw :D I'm an achievement hunter too, there really is something supremely satisfying about them haha.

Thank you for taking the time to put this all together too!!
Lucky pick
# Mar 18 2011 at 9:42 AM Rating: Decent
Correction on the scaffolding to the Lucky Pick: 4745,5235

Just don't kno how to get to the top :(

Edited, Mar 18th 2011 11:48am by Mordah
great
# Mar 14 2011 at 6:59 AM Rating: Decent
did them on 3 toons lvl 11 got lvl 15 rewards 1 purple,2 blue 3 green , lvl 19 toon got lvl 20 rewards 2 blue 4 green, lvl 28 got lvl 25 rewards 3 blue 3 green. Seems rewards are class specific too as my warrior all got plate and mage got clth gear. Thanks for the great write up
Cat pet
# Mar 13 2011 at 1:59 AM Rating: Decent
That... Doesn't exactly look like a cat... :D
very nice
# Mar 13 2011 at 12:46 AM Rating: Decent
Great guide. Two things I noticed tho.

Spinning Plates is @ 4575,4974

and

The easy Stonefield ancient cairn is @ 5325, 5365
and the one you need to get to from meridian is @ 5900, 5030

Thanx.

-=R=-
very nice
# Mar 28 2011 at 5:42 PM Rating: Decent
lordroy wrote:
Great guide. Two things I noticed tho.

Spinning Plates is @ 4575,4974

and

The easy Stonefield ancient cairn is @ 5325, 5365
and the one you need to get to from meridian is @ 5900, 5030

Thanx.

-=R=-


How do you get to the one behind meridian? i can't get up there!
nice
# Mar 12 2011 at 8:49 PM Rating: Decent
good article. i'd love to see others for other areas of the game too!
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