Rift Beta 3 Begins Today with Soul System Changes

SOUL ACQUISITION
* All souls are now available in Meridian and Sanctum through soul-specific quests. These are just placeholder for now to prep the new system and will be replaced later with real quests.
* Souls are now given out sooner and with more choices available - all souls are available at level 1, and you will leave the starting zone with three souls for your character.
* Increased the number of soul points awarded to characters. You now receive 1 additional point every third level, and finish with a total of 66 points at level 50.
* Please let us know how the new point balance feels!

SOULS
* Due to the changes in soul point gain and ability unlocks, all characters have had their soul points reset.
* You will now be prompted with a popup box if your soul points have been reset.
* The Soul Tree interface now warns you if you cannot spend more points in a soul due to level cap or reaching soul point maximum.
* Many of the Soul-specific ability unlock changes below are related to opening all soul choices at level 1.

ARCHON
* Pillaging Stone: Now a 0 point root unlock.

ASSASSIN
* Serrated Blades: Will no longer critical hit, and its effect will end when the target dies. It no longer skips the first tick, and damage is reduced per tick to account for the additional hit.
* Savage Strike: Now a 0 point root unlock.

BARD
* New Horn and Lute sounds for Bards!
* Fanfare of Vigor: Fixed a bug where this wouldn't increase the character's Endurance when soul points were spent in Stage Presence.
* Coda of Distress: Now increases damage taken by 5%.
* Invigorated Soul: Should no longer heal dead players.
* Anthem of Glory: Now a 6 point branch unlock.
* Cadence: Now a 0 point root unlock. New ranks have been added!
* Coda of Wrath: Now a 2 point root unlock. Go train - new rank here, too!

BEASTMASTER
* Fierce Strike: Moved to a 0 point root unlock.
* Tearing Slash: Now to a 2 point root unlock.
* Primal Recovery: Now a 4 point root unlock.

BLADEDANCER
* Combat Efficiency: Fixed a bug where energy was not being returned correctly.

CABALIST
* Curse of Solitude: Fixed the DoT damage.
* Shadow's Touch: Moved to a 0 point root unlock.
* Sigil of Lurking Decay: Moved to a 2 point root unlock.

CHLOROMANCER
* Essence Surge: Fixed an issue preventing this from healing all of an ally's health.
* Lifegiving Veil: Now converts 50% of Life damage done into healing, up from 20%.
* Empowered Veil: Now increases the percentage of Life damage converted into healing by Lifegiving Veil by 10% per soul point, up from 5%.
* Ruin: Slightly increased damage.
* Flourish: Reduced cooldown to 20 seconds.
* Synthesis: Increased the healing bonus to 150%.
* Natural Fusion: Now increases the healing bonus on Synthesis by 25% per soul point spent.
* Vile Spores: Now a 0 point root unlock. Slightly increased damage.
* Withered Vines: Now a 2 point root unlock.
* Entropic Veil: Now a 4 point root unlock.

DOMINATOR
* Memory Wipe: Fixed so this works as described.
* Neural Prod - New Ability: 0 point root unlock. Instant cast, assaults the enemy's mind with electrical energy, dealing Air damage.

DRUID
* Boundless Growth: Now reduces the cooldown... instead of increasing it.
* Slumber, Grim Silence: No longer castable without line of sight.
* Crag Hammer: No longer affects auto-attacks.
* Weight of the World: Now works!
* Fervent Strike: Moved to a 0 point root unlock.
* Shield of Oak: Moved to a 2 point root unlock.

ELEMENTALIST
* Quicken Elements: Reduced aggro generated by this ability.

INQUISITOR
* Perseverance: No longer blocks your own Trepidation.
* Circle of Oblivion: Now triggers auto-attack.
* Soul Drain: Now works properly across all ranks (without giant delays after it) and activates auto-attack on use.
* Unholy Tutelage: Now works.
* Contempt: Now heals for 30-90% of the damage done by Vex.
* Aggressive Renewal, Harsh Discipline: Now deal Death damage.
JUSTICAR
* Mien of Leadership: No longer reduces the healing or damage from sources other than Cleric abilities (ex: food or drink!)
* Celerity: Now actually decreases the time between auto-attacks, instead of increasing it.
* Absolution: Now an instant-cast.
* Reduced the weapon and attack power contribution of all melee attacks.
* Strike of Judgement: Moved to 0 point root unlock.
* Cavalier: Moved to a 2 point root unlock.

MARKSMAN
* Strafe: Damage increased.
* Empowered Shot, Deadeye Shot, Lightning Fury: Casting times on these reduced to 1.5 seconds. Damage has been reduced.
* Swift Shot: Can now be used at melee range. New rank added, so remember to train.
* Hasted Shot: Another ability with a new rank added - get your train on!

NECROMANCER
* Mass Grave: Now summons only a Skeletal Zealot and a Shadow Revenant.
* Plague Bolt: Now a 0 point root unlock.
* Necrosis: Now a 2 point root unlock.
* Revivify: Now a 4 point root unlock.

NIGHTBLADE
* Blazing Fury: Fixed a bug where this sometimes would not return Energy correctly.
* Dusk to Dawn: Damage increased.
* Melted Skin: Has its stacking group changed to stack with physical damage debuffs, but not magic damage debuffs.

PALADIN
* Balance of Power and Tip the Balance: Now work based on weapon damage. The better weapon equipped, the more damage they do.

PURIFIER
* Caregiver's Blessing: Now properly triggers the global cooldown.
* Wisdom of the Ages: Updated the mana costs.
* Fiery Blessing: Will not last forever after switching roles. Does not stack with other Purifier blessings.
* Shield of the Ancestors: Updated the mana cost for ranks 9-10.
* Rite of the Ancestors: The absorb procced from this now lasts 15 seconds, instead of 15 milliseconds.
* Divine Cascade: Updated the mana costs.
* Latent Blaze: No longer castable without line of sight, and the debuff is no longer removable.
* Surging Flames: Now heals allies with the lowest health first.
* Flame Ward: Now lasts 6 seconds as advertised, instead of 5.
* Enflamed Rejuvenation: Now only triggers on single target heals.
* Soul Lance: Moved to a 0 point root unlock.
* Spirit Rupture: Moved to a 2 point root unlock.

RANGER
* Rejuvenate: Moved from an 8 point root ability to a 4 point root ability. A new rank has been added, so remember to train up!
* Divert Rage: Moved from a 2 point root ability to an 8 point root ability. Everybody do the ability shuffle!
* Splinter Shot: Moved from a 4 point root ability to a 2 point root ability. A new rank has been added, go train.

RIFTBLADE
* Searing Strike: Now a 0 point root unlock.
* Fiery Burst: Now a 2 point root unlock.
* Flamespear: Now a 4 point root unlock.

RIFTSTALKER
* Planar Strike: Now a 0 point root unlock.
* Guarded Steel: Now a 2 point root unlock. What's that you ask? 'New ranks?' Yes! Go train.
* Planebound Resilience is now a 4 point root unlock.

SABOTEUR
* Fragmentation Bomb: Now a 0 point root unlock. No longer has a cooldown. Damage reduced appropriately.
* Blast Charge: Now a 2 point root unlock.
* Detonate: Now a 2 point root unlock.

SENTINEL
* Luminous Gaze, Swift Recovery: Now... works.
* Empowering Light: Properly removes Empowered when it explodes. Added the damage done per Empowered to the Empowered tooltip. Empowered effect no longer lasts for a shorter duration than Empowering Light.
* Shards of Light: Now causes aggro immediately. Updated the icon.
* Healing Breath: Updated the icon.
* Enraptured Breath: No longer reheals the original target of Healing Breath.
* Healing Communion, Enraptured Breath, Marked by the Light, Healing Benediction: Now heals allies with the lowest health first.
* Lasting Invocation: Now works properly on all ranks of Healing Invocation.
* Embolden: Works.
* Protect the Flock: Now properly decreases the amount of damage taken, instead of increasing.
* Marked by the Light: No longer heals the target instead of nearby allies, and its heal does not trigger its own proc.

SHAMAN
* Courage buffs: Updated the mana costs.
* Heart of the (etc): Now increases resistances by 30 for these types of buffs.
* Vengeance of the Winter Storm: Rank 6 no longer does rank 7's damage.
* Rage of the North: Added scaling increase to this ability.

STORMCALLER
* Ice Shear: The debuff applied will now cap out at 3 stacks of Electrified.
* Electrocute: Rank 2 now deals the correct amount of damage.
* Thunderbolt: Now a 0 point root unlock.
* Cloudburst: Now a 4 point root unlock.

WARDEN
* Tidal Surge: No longer consumed by non-heals.
* Soothing Stream: Fixed the mana cost for ranks 1-4.
* Overflow, Rising Water: Now with 100% more working.
* Ebb and Flow: Scales chance properly based on soul points spent.
* Ripple, Downpour, Orbs of the Tide: Now heals allies with the lowest health first.
* Crushing Wave: Updated the mana costs.
* Waterjet: Moved to a 0 point root unlock.
* Cleansing Waters: Moved to a 2 point root unlock.

WARLOCK
* Neddra's Torture: Changed to stack with other abilities.

WARLORD
* Leader's Mark: Moved to a 0 point root unlock.
* Spotter's Order: Now a 2 point root unlock.
* Empowering Strike: Now a 4 point root unlock.

ZONES

FREEMARCH
* Guardian Invasions can now appear!
* Fixed an invasion in Freemarch that was spawning all commanders, and no minions.
* Updated resource node spawn rates.
* Added loot to major events in Freemarch.
* Made adjustments to the invasion 'highways' and foothold locations throughout Freemarch.
* Adjusted the entrance to Meridian to allow for more interesting battles for the front gate wardstone.

MATHOSIA
* Increased skeleton population in Thedeor Fields.
* Players who arrive late to the rift party in Mathosia will receive credit for the first objective up until the point combat starts with Shade of Regulos.
* The light beam just before the Eye of Regulos should now be visible to all video settings.
* Ettins should no longer stomp your head when they respawn on top of you.
* Fixed an issue with treant and golem spawning in quests 'High Elven Inquisition' and 'Dwarven Inquisition'.

REALM OF THE FAE [Dungeon]
* Adjusted Autumnal Lackey's volume and voiceover.
* Also fixed Trickster Maelow's voiceover.
* Fae Lord Twyl's graphics have another polish pass.
* Atrophinius' knockback no longer deals damage, and some of his other abilities are reduced in damage.
* Fixed a display issue with this zone's map.

SILVERWOOD
* Ascended heroes who have settled in Sanctum and Quicksilver College will now teach you the ways of their Ascended Souls. Mages are taught in Quicksilver College, while all others are found around Sanctum.
* Population improvements for Untamed Copse and Wayward Thicket for high player counts.
* Silverwood Rifts and Invasion amount and difficulty will scale based on number of players in the zone.
* Updated Defiant Invasions in Silverwood to have similar balance to other Invasions.
* Barrel Full of Goblins: The barrels now respawn faster.
* Big Brother Hazer: The bound minions required for this quest now respawn faster.
* The Perfect Specimen: Tweaked Maffle's scripting so he may be targeted immediately.
* Delivering the Hostage: Cleaned up some old scripting which could have been breaking Eukar.
* Quests Rescuing Foresters, Agitated Wildlife, and Ending the Mischief should perform better with high player load.
* The constant battle against invasions has taken its toll on the guards posted at the bridge to Sanctum, and less of them are available per shift to defend the nearby Wardstone.
* The wardstone in North Argent Glade has been reduced to level 10 from 15, to better line up the level of attacking invasions with the area.
* Two wardstone locations on the west side of Sunken Marsh are now level 9, down from level 11.
* Bless the Fallen: Increased the respawn rate of Fallen Citizens.
* Increased the difficulty of Aldern.
* Added an additional potential Rift location to Silver Coast.

TERMINUS
* Gathering Power: Mousing over Spectral Harvesters now indicates that they are a potential quest target.
* Reduce, Recycle, Reeducate: Players can no longer target Shyla the Fallen until the quest fight begins and she can be damaged.
* You Reap What You Sow: Target quest items are now drops from Soul Caller mobs. More item drop sources are active, and a more aggressive minimum spawn has been set to ensure there are enough quest targets under full load. Drops for this quest are shared with the group.
* All that cheering going on in the Life Factory should be toned down now.

ITEMS
* Essence stats are brought in line with new stat balance rules.
* Single stat essences from Planar Merchants now have corrected resist types, instead of all having death resistance.
* Fire consumables from rifts now last 2 minutes instead of 10.
* Items that are Unique-Equip will now show 'Unique' in the tooltip. Planar gems that are unique equip for their planar type will show 'Unique-Family' in their tooltip.
* Removed the now-unnecessary description text on Greater Essences that said they were unique-equip, now that we have the unique-equip tag in tooltips.
* Greater Essences sold by faction merchants in the main cities now have names.
* Adjusted the level of Rare Essences sold at Rare Planar Goods merchants.
* Increased the cost of Rare items on Planar Goods merchants.

PVP/WARFRONTS
* Warfronts are disabled for Beta 3. Sorry!
* Added separate error messages for PvP attacks failing due to the target not being flagged, the target being in a safe-from-pvp state, and the caster being in a safe-from-pvp state.
* Loads of new PvP achievements are now available.
* Guardian Guild PVP quests now with more context... and text in general.
* Fixed a bug where you would sometimes get unintended rewards from killing your duel opponent.

Continued on Page 3.

Tags: News, RIFT

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# Dec 28 2010 at 12:50 PM Rating: Decent
I want vip key :S hellmonster@inbox.lv please

Edited, Dec 28th 2010 1:51pm by Deadmonster
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